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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Navigator
C C P C C P Alliance
1431

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Posted - 2012.08.03 16:55:00 -
[1] - Quote
EVE Online: Inferno 1.2 is scheduled for deployment during an extended downtime on Wednesday, August 8. Downtime will begin at 11:00 UTC and is expected to be completed at 11:45 UTC.
Inferno 1.2 brings a huge number of improvements into EVE Online, including a revamped tutorials for the New Player Experience, fitting enhancements, alchemy, ship rebalancing of frigates and mining barges and much more. For more information on these changes, please visit the Inferno feature page. Patch notes are available here.
Please share your feedback here with the developers and let us know what you are looking forward to the most with Inferno 1.2! CCP Navigator -Community Manager |
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CCP Punkturis
C C P C C P Alliance
3096

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Posted - 2012.08.03 17:00:00 -
[2] - Quote
ooOOoo look at that! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Navigator
C C P C C P Alliance
1431

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Posted - 2012.08.03 17:01:00 -
[3] - Quote
CCP Punkturis wrote:ooOOoo look at that!
Full of great stuff, amitrite?
CCP Navigator -Community Manager |
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CCP Punkturis
C C P C C P Alliance
3096

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Posted - 2012.08.03 17:17:00 -
[4] - Quote
CCP Navigator wrote:CCP Punkturis wrote:ooOOoo look at that! Full of great stuff, amitrite?
I really really like the NPE stuff, and my saved fittings changes of course  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Explorer
C C P C C P Alliance
826

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Posted - 2012.08.03 17:33:00 -
[5] - Quote
Steijn wrote:45 mins??  No. The news item and this thread are pending an update. Latest numbers are 90 minutes; DT starting at 11:00 and ending at 12:30 (GMT / EVE Time). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Tallest
C C P C C P Alliance
299

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Posted - 2012.08.03 17:57:00 -
[6] - Quote
Etharion Calthon wrote:Are the new mining role rigs inventable? If so, what is the calibration of the T2 version? Which NPC corps will have the BPO?-- Etharion
They are not inventable as there is currently no tech 2 version. The BPO's will be sold by all the same NPC corporations as Miner I blueprints.
Psycho Shaishi wrote:[quote=Etharion Calthon] And will there be a new skill for these rigs? And do they have penalties?
By the way, will the calibration points will be the same on the new barges? (No 2 mining rigs on 1 hulk?)
No new skills, no penalties. The calibration points on barges are unchanged, which means they will only be able to fit 1 mining rig. |
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CCP Masterplan
C C P C C P Alliance
566

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Posted - 2012.08.03 18:56:00 -
[7] - Quote
Minsk2k6 wrote:Quick question... looking at potential yield and ore hold/cargo hold sizes, am I going to need to fit all of my barges and exhumers with expanded cargo hold mods in order to complete one cycle of anything, or will mining turrets dump their output directly to the ore holds? If a ship has an ore bay, incoming ore from modules/drones will always go in to the ore bay. If a ship does not have an ore bay, incoming ore from modules/drones will always go in to the cargo bay. If the appropriate bay is full, the module/drone will deactivate as normal, and excess ore is lost. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
566

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Posted - 2012.08.03 18:57:00 -
[8] - Quote
Dinta Zembo wrote:Quote:Ships that self-destruct whilst under aggression will now generate a regular kill-report. And the lord looked down upon new eden, and he saw that it was very good. Plenty of discussion about this here Enjoy! "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
566

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Posted - 2012.08.03 18:59:00 -
[9] - Quote
Droxlyn wrote:Would you mind giving the Hulk about 20 more CPU? I'm 21 units short of being able to fit: High power 3x Modulated Strip Miner II Medium power 1x Adaptive Invulnerability Field II 1x Thermic Dissipation Amplifier II 1x Upgraded EM Ward Amplifier I 1x Survey Scanner II Low power 2x Mining Laser Upgrade II Rig Slot 2x Medium Anti-Thermal Screen Reinforcer I
if you throw in an extra 20 PWG, I could fit a Medium Shield Extender II instead of one of the shield amps.
(Crosses fingers.)
Drox You seem to be trying to tank the wrong barge... "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Punkturis
C C P C C P Alliance
3116

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Posted - 2012.08.03 22:55:00 -
[10] - Quote
Synthetic Cultist wrote:Quote:User Interface
In the Standing Transactions window, "Show Details" is no longer available as the functionality was removed long ago. This is true for player set standings to player characters or corporations. Show Details just brings up a blank box. However, for npc entities, the standings transactions still show details of each transaction. For example, in my character sheet, I have standings transactions with the Angel Cartel ID 8940544917 show details brings up "This penalty was incurred for destroying Angel Cartel's Flimsy Pirate Base in Hulm" There's other ones like "This penalty was incurred for attacking Angel Cartel's Gistii Hijacker in Malukker" Is all that also being removed ? it's useful to see why something has happened, like losing agent access.
uh-oh
I'll check when I get in the office on Tuesday thanks for the heads up  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3116

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Posted - 2012.08.03 23:04:00 -
[11] - Quote
Herucle Custeau wrote:I agree with the above poster. Why remove "Details" in the Standing Transactions window for npcs. It works on Tranquility now, and now all the standings transactions are going to be a big mystery, because I can't see the reason now. I can't see any transaction details on Sisi now, and I am really going to miss them.
People are going to end up with -10 in faction standing, and they are not going to see which npcs or structures they shot to get there. It was really useful to see those things when i was a newbie.
Please bring back the Transactions Details window for Standing Transactions for npcs, npc corporations, and factions.
I messed up, I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday). If you'd file a bug report it would speed up the process (F12 - bug report). Thanks! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Tallest
C C P C C P Alliance
299

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Posted - 2012.08.07 11:28:00 -
[12] - Quote
JAYDIA wrote:Any body know what the true mack ore bay will be i have ssen 3 diffrent number and i would like to know the true ammount also it the ore bay size able to be increased in size in anyway ---- noob questions i know but i wanted to ask
The patch notes are correct. Mackinaw will have a 28.000 m3 ore hold and a 5% bonus per level of Mining Barge skill to a total of 35.000 m3. |
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CCP Punkturis
C C P C C P Alliance
3145

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Posted - 2012.08.07 19:31:00 -
[13] - Quote
Herucle Custeau wrote:CCP Punkturis wrote: I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday).
This appears to be on fixed on singularity now, but I have just noticed that the Transaction Details window on Security Status changes is missing too. When i right click on tranquility i can select Details to get a Transaction Details window, and on Singularity I get nothing ! The transaction details can look like This standing change was granted by CONCORD as an award for actions performed against Serpentis I created bug report 142088 for this
huh really? I thought it worked for me today (when I was fixing this issue) 
thanks, I'll look into it tomorrow Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Explorer
C C P C C P Alliance
832

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Posted - 2012.08.07 19:42:00 -
[14] - Quote
CCP Punkturis wrote:Herucle Custeau wrote:I agree with the above poster. Why remove "Details" in the Standing Transactions window for npcs. It works on Tranquility now, and now all the standings transactions are going to be a big mystery, because I can't see the reason now. I can't see any transaction details on Sisi now, and I am really going to miss them.
People are going to end up with -10 in faction standing, and they are not going to see which npcs or structures they shot to get there. It was really useful to see those things when i was a newbie.
Please bring back the Transactions Details window for Standing Transactions for npcs, npc corporations, and factions. I messed up, I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday). If you'd file a bug report it would speed up the process (F12 - bug report). Thanks! And it so happened that I asked for a rebuild for tomorrow at the changelist that fixed this issue.  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Greyscale
C C P C C P Alliance
1502

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Posted - 2012.08.08 11:31:00 -
[15] - Quote
Coolsmoke wrote:Quote:Fixed an issue where the wrong amount of dungeons were spawning in the drone regions in relation to pirate detection arrays. Could someone please elaborate on this? Is it referring to anoms or complexes?
Anomalies specifically. When we adjusted the sec status, some anomalies got "stuck" in their old system, which meant they weren't showing up in the new system they were supposed to be in. This change just ungummed all the stuck sites, so there should now be a correct mapping between system sec, upgrade level and anomalies present.
Inspiration wrote:CCP.
It would be nice if submitted bug reports for bugs easily fixed before the patch would actually get attention and not left to look at after the patch or maybe never. As it is, after two full workdays days, plus the weekend days, the bug 141969 hasn't even been looked at and is still in the status 'Not filtered'.
So I am pretty sure this bug will hit TQ on patch roll out and it will be one of those things people it affects will find annoying.
This won't be the only issue, nor the most severe, but at least within two workdays feedback from a small test server should have been looked at and not sitting on some unread pile on a digital desk. This way all the fury you will read on forums after the patch is likely deserved and it is not motivating any bug reporter at all to file more reports if they feel it isn't looked at anyway! Let alone test things that go beyond their own direct market manipulation advantage that comes with changes.
This has been a bad experience on top of a lot of bad experiences with regard to CCP paying attention and listen to player input.
Hi,
Sorry about this situation - Monday was a public holiday in Iceland, so (almost) nobody was in the office. On the plus side, your bug report was filtered about two hours after you posted 
Gaia Aurelias wrote:Hi guys,
i have a question. In the Patch under Explo. & Deadsp. there is written: "Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons".
Now the Interesting question is, DOES THAT COUNT FOR WORMHOLES ASWELL???
It means that the invisible cosmic signature beacon at the warp-in points of wormholes will stop decloaking you, yes.
Rashmika Clavain wrote:Dinta Zembo wrote:Quote:Ships that self-destruct whilst under aggression will now generate a regular kill-report. And the lord looked down upon new eden, and he saw that it was very good. This has been on Tranq for at least a month  Not complaining... had the usual Nyx turd pilot trying to self destruct and popped when in structure. We were quite chuffed with a loot drop and a KM.
It's been kinda-sorta working on TQ (largely by accident) for a month After 1.2 it should be happening consistently in a supported manner. |
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CCP Punkturis
C C P C C P Alliance
3165

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Posted - 2012.08.09 09:24:00 -
[16] - Quote
KIller Wabbit wrote:CCP Punkturis wrote:Herucle Custeau wrote:I agree with the above poster. Why remove "Details" in the Standing Transactions window for npcs. It works on Tranquility now, and now all the standings transactions are going to be a big mystery, because I can't see the reason now. I can't see any transaction details on Sisi now, and I am really going to miss them.
People are going to end up with -10 in faction standing, and they are not going to see which npcs or structures they shot to get there. It was really useful to see those things when i was a newbie.
Please bring back the Transactions Details window for Standing Transactions for npcs, npc corporations, and factions. I messed up, I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday). If you'd file a bug report it would speed up the process (F12 - bug report). Thanks! Punkturis trolls!! She knows the process will take several weeks. 
not true! the fix was out yesterday with all the changes. TAKE IT BACK! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Explorer
C C P C C P Alliance
841

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Posted - 2012.08.10 11:09:00 -
[17] - Quote
We updated the new module button tooltips today, Friday, in Inferno 1.2.2, based on your feedback.
Please find information on the new and updated tooltips in this post from CCP Soundwave: https://forums.eveonline.com/default.aspx?g=posts&t=142498
We'd love to hear your feedback on today's update in that thread. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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