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Papa Boats
The Flaming Sideburn's
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Posted - 2010.10.25 02:09:00 -
[31]
I hate the fact that as a CSM you are pushing for changes to boosters. Have you asked any of the major people in the booster trade how drug sales are going and whats wronge with it. Have you been working in the booster trade since release day like I have. Have you moved a bil or 2 of boosters into jita for sales cause your corp just got bought out. Have you personally delivered drugs to a new client who wanted fast service to NPC low sec or NPC 0.0 system. I personally have many problems with whats going on with boosters but I have been working with them for a long time. You changes will take all the work out of them and make them nothing more than a piece of trit.
I do not support your idea. I do not support your changes. I do not support you being CSM.
If you want to learn about the problems with the booster trade talk to anyone who has been doing this long term and not for a month and can't figure it out themselves. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1337810 |
Aineko Macx
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Posted - 2010.10.25 06:07:00 -
[32]
IMO you forgot the most important boost for drugs: Reduce the chance of having them confiscated by customs. Many 0.0 dwellers are already regular drug users, empire just needs a nudge. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Frak Monkey
Es and Whizz Hedonistic Imperative
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Posted - 2010.10.26 01:04:00 -
[33]
I disagree with the initial proposal and most of the subsequent proposals as well.
As a member of New Eden's oldest and most well-known smuggling cartel, I have to say the most pressing issue with boosters right now is not production, not side-effects, and not customs.
Please, please fix contracting issues with contraband. It makes no sense that I can openly sell 100 units of Strong Blue Pill on the market in Jita, but one single unit of Standard Blue Pill cannot be contracted in a backwater 0.1 system.
As for gameplay mechanics of boosters themselves:
Boosters having delayed side-effects is not the way to go, though I can see what you are trying to accomplish. Delaying side effects until after the booster is finished will lead to long periods of waiting out penalties while bouncing from safespot to safespot, or docked in station.
A better way to combine a penalty-free period with boosters would be to have a short grace period upon injection (the rush)where the bonus is applied immediately, but not the side-effect
e.g. Standard exile injections might give 60 seconds of penalty-free time upon injection, and the remaining 29-59 minutes of time will be subject to full penalties. This gives users a distinct reason to hold off injecting until they are in combat, yet allows more risk-averse pilots to inject early, see what effects they get, and then decide if they want to engage or not.
This sort of mechanic also allows for the possible addition of skills to extend the initial rush period, or tweaking rush periods by booster strength.
Adding more boosters needs to be carefully considered and evaluated with caution. There are currently 16 booster regions, producing 8 varieties of boosters in 4 strengths. Adding additional boosters will either require adding more booster regions, and thus changing the balance of regional value, or adding new blueprints and reactions to the existing regions, thus diluting the supply of existing boosters to feed production of the new types. Neither of which is a particularly good solution.
On a more social-oriented level, I would like to note that the single biggest issue in getting more pilots to use boosters, in my experience, is not related in any way to any of the gameplay mechanics surrounding them. It is simply that many pilots do not know they exist. Boosters are the dirty secret of Eve, no one talks about them, few people know where to get them or who to contact, and fewer people know how to interpret attributes tab and the side-effects listing correctly.
Before you go about making changes to booster mechanics, you should look into changing people's knowledge of boosters.
-Frak
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Fournone
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Posted - 2010.10.26 01:22:00 -
[34]
boosters need.....a boost
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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.10.26 02:34:00 -
[35]
What boosters really need is cheap, legal versions that can easily find their way into the hands of carebears in high sec.
Think of it like this, when a drug deal wants to get someone hooked, they give them cheaply priced, decent quality stuff.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.10.26 12:41:00 -
[36]
If you really want to develop drug addiction in EVE introduce the attribute enhancers that already are in the database. Imagine how many people that would sell their own mothers to to keep going on +10 perception boosters that only last 8h each.
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