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| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
484
|
Posted - 2012.09.21 20:47:00 -
[121] - Quote
What we really need is a thing for people to stop necroing threads, tbh |

Totalrx
NA No Assholes
30
|
Posted - 2012.09.21 20:49:00 -
[122] - Quote
Yes, we had the calculator method, but here's a fact the OP forgot to put into his post:
1) Open EFT 2) Import API 3) Fit ship 4) Look at optimal range 5) Press the "EASY" button from Staples.
Now, BEFORE EFT or some other sites that calculated it for you, it was pretty involved on the calculator. |

cheese monkey
See you next Tuesday
35
|
Posted - 2012.09.21 20:57:00 -
[123] - Quote
this game is becoming far too easy |

leoplusma
Delfus Inc. HumAnnoyeD
1
|
Posted - 2012.09.21 21:04:00 -
[124] - Quote
lol thats great trolling, really, well done ^^ |

Corvus Borealis
State War Academy Caldari State
22
|
Posted - 2012.09.21 21:05:00 -
[125] - Quote
Tom Gerard wrote:The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez form. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question. Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end? New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpgPreviously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs? 1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter /unsubscribe 10/10 |

MinefieldS
1 Sick Duck Standss on something
138
|
Posted - 2012.09.22 00:14:00 -
[126] - Quote
Tom Gerard wrote: Previously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs?
Half of the class will get it wrong and they'll become E-UNIches. |

Ryhss
Android Gang Stealth Syndicate
13
|
Posted - 2012.09.22 00:45:00 -
[127] - Quote
OP, why so mad? |

Herzog Wolfhammer
Sigma Special Tactics Group
1762
|
Posted - 2012.09.22 04:30:00 -
[128] - Quote
Finally my Drake? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1507
|
Posted - 2012.09.22 04:38:00 -
[129] - Quote
Herzog Wolfhammer wrote:Finally my Drake? Now: easier calculations, less damage and range Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

4IN1
School of Applied Knowledge Caldari State
5
|
Posted - 2012.09.22 05:10:00 -
[130] - Quote
Missile range = missile velocity x flight time x 90%(for 100% effective range)
How hard can it be?
CCP: Ambition but rubbish
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2275
|
Posted - 2012.09.22 05:12:00 -
[131] - Quote
4IN1 wrote:Missile range = missile velocity x flight time x 90%(for 100% effective range) How hard can it be? 
Well I'm lazy, I take the velocity x flight time for a round about range to start shooting at and work it out from there "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
851
|
Posted - 2012.09.22 05:12:00 -
[132] - Quote
@Op

Even for you, your post is an extremely poor troll. Not even the sarcasm rescues it.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

4IN1
School of Applied Knowledge Caldari State
5
|
Posted - 2012.09.22 05:14:00 -
[133] - Quote
Thorn Galen wrote:@Op  Even for you, your post is an extremely poor troll. Not even the sarcasm rescues it.
It sure gives missile people a good laugh I guess
CCP: Ambition but rubbish
|

Ottersmacker
Genos Occidere HYDRA RELOADED
274
|
Posted - 2012.09.22 05:43:00 -
[134] - Quote
it's not as if it took acceleration into account so you can still murder the newbies at the edge of what they suppose to be their missile range The Order of the Falcon or Hin +ˇslenska f+ílkaor+¦a is a national Order of Iceland |

Tinja Soikutsu
Orbital Horizons University GALACTIC UNI0N
19
|
Posted - 2012.09.22 06:37:00 -
[135] - Quote
*hands OP a bottle of leet butthurt lotion, guaranteed to help even the more extreme cases of elitist butthurt* |

Lin-Young Borovskova
Science and Trade Institute Caldari State
751
|
Posted - 2012.09.22 08:31:00 -
[136] - Quote
I'm starting to get the "Fan" feeling about Tom's threads, this is absolutely amazing  brb |

Alice Saki
7389
|
Posted - 2012.09.22 09:34:00 -
[137] - Quote
For once a Decent thread from Tom ^_^ Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1762
|
Posted - 2012.09.22 12:40:00 -
[138] - Quote
Surfin's PlunderBunny wrote:4IN1 wrote:Missile range = missile velocity x flight time x 90%(for 100% effective range) How hard can it be?  Well I'm lazy, I take the velocity x flight time for a round about range to start shooting at and work it out from there
Most of the time I'm just speed tanking in a 70KM circle anyway.
Yeah, I suck.
 |

Dasola
Rookie Empire Citizens Rookie Empire
57
|
Posted - 2012.09.22 13:10:00 -
[139] - Quote
wel im sure if you talk to right people in ccp-¦s staff and convince them that you need hardcore mode for tis game, they will implement one just for you. 
Personally anything that helps new players have a little easyer learning curve of this game is positive since, more player == more targets to shoot. [Insert something funny or smart here] |

Conrad Makbure
Division One Security
27
|
Posted - 2012.09.22 17:47:00 -
[140] - Quote
Tom Gerard wrote:The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez form. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question. Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end? New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpgPreviously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs? 1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter /unsubscribe
If we can't take posts like this seriously, who can we take seriously? |
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