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Melanice
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Posted - 2010.10.20 15:22:00 -
[1]
I have been playing a while but strickly high-sec mining. I set up 5 planets for PI in low-sec but now need to pick up and move the material.
I have to travel through about a couple dozen low-sec systems so the risk is fairly high. So far in 2 of 3 trips some lone player threw a disruptor or scrambler on me and that was all she wrote. I will admit both times I became distracted and did make a mistake by staying in one location too long. I have safe spots and stuff so I died due to minor mistakes on my part.
I am looking for some advice to increase my chance of surviving.
I am thinking Warp Core Stabalizers instead of Cargo Expanders. Perhaps a cloaking device. Due to size and mass it seems a microwarpdrive is not that useful.
I am mainly trained Caldari but can easily spend the time training for another area if needed.
What is a good ship and what are good set of modules to help me get around... not safely but safer.
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Yelan Zhou
Amarr Ba.theen Aljannatal Asaakitah
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Posted - 2010.10.20 15:27:00 -
[2]
A blockade runner is waht you are looking for. I have my planets also in low sec and the prorator works like a charm for me. I think the Caldari have something equal to it. It also generaly nice to haul around expensive stuff.
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Matalino
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Posted - 2010.10.20 15:27:00 -
[3]
Originally by: Melanice Perhaps a cloaking device.
This!
Get yourself into a Blockade Runner and you won't have a problem. With their fast align times, you even have a reasonable chance of escape if you are attacked at the customs office.
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Tea Partier
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Posted - 2010.10.20 15:35:00 -
[4]
You should be at customs offices for less than 10 seconds. You bookmark them, warp to 10kms, start next warp asap and clear the customs office just before you warp off. An improved or prototype cloaking device is pretty good for sitting in a safe spot and waiting for the guy combat-probe-scanning-you to get bored and move on. I'd also suggest getting into the system during slow times or after server restarts. D-scan is your friend.
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rain9441
Big Head Want Dolly
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Posted - 2010.10.20 16:43:00 -
[5]
Warp Core Stabs aren't going to help you when you hit a gate camp or a HIC.
Blockade runner is going to take many many trips due to small cargo hold.
Blockade runner requires spending 20+ days training Industrial V to haul PI goods. Surely you can think of something better way to spend 1m SP.
Nano's may help align time, but if you aren't getting away in 5.6 seconds you aren't getting away in 5.3 seconds either.
MWD's are only good if it takes longer than 8 seconds to warp, in which case you're already dead.
Shield extenders, armor plating, and any other tanking mod only delays the inevitable.
Cloaking devices might help a bit, but only a BR can warp with one.
Want to know the best way to move PI material? Tack it on someone's ship that jumps 5 LY's at a time and carries 2 months worth of PI in one go. After that, freighter to Jita. Short of that, contract the hauling and pay 'em half the worth.
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Melanice
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Posted - 2010.10.20 17:56:00 -
[6]
Rain : I acknowledge that if I run into a HIC or a gate camp, I am basically space fodder. I also acknowledge that a good pirate gang will probably take me out until I get more experienced. What I am looking for is ideas to swing the fates in my direction allowing me more success in making my PI runs until I can get the experience I need.
I am not aware I can contract people to take from my customs office to haul for me.
So blockade runners might be a good choice (If I want to "waste" 1 million SP). Will WCS/tank help me if I get caught by a small/solo gang?
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Greg Huff
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Posted - 2010.10.20 17:58:00 -
[7]
For my own low-sec PI runs I use a Crane with Covert Ops Cloak II, MWD, Low-Friction rigs. I don't remember the low-slot components I have (probably poly's), but it's built for speed. I'm a PvE/Industrial player and have conceded that I will not win if someone gets the jump on me.
The Covert-Ops II allows for warping while cloaked. Jump through a gate, select next gate, warp-n-cloak... That relates to only momentary exposure, enough for you to avoid the lone campers. Haven't hit a full on gate camp yet, though.
The MWD allows for a quick burst if you need to get around a customs office, and (in theory) past a warp bubble.
Fit any shielding you can, but don't invest what you aren't willing to lose.
Training... yeah it might take the better part of a month, but it's beats the heck out of high-sec PI.
As for contracting.... Is it even possible to contract someone else to retrieve stuff from your customs office? Let alone the fact that you have to get in system just to export from the planet...
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SabotNoob
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Posted - 2010.10.20 18:22:00 -
[8]
Originally by: Greg Huff For my own low-sec PI runs I use a Crane with Covert Ops Cloak II, MWD, Low-Friction rigs. I don't remember the low-slot components I have (probably poly's), but it's built for speed. I'm a PvE/Industrial player and have conceded that I will not win if someone gets the jump on me.
The Covert-Ops II allows for warping while cloaked. Jump through a gate, select next gate, warp-n-cloak... That relates to only momentary exposure, enough for you to avoid the lone campers. Haven't hit a full on gate camp yet, though.
The MWD allows for a quick burst if you need to get around a customs office, and (in theory) past a warp bubble.
Fit any shielding you can, but don't invest what you aren't willing to lose.
Training... yeah it might take the better part of a month, but it's beats the heck out of high-sec PI.
As for contracting.... Is it even possible to contract someone else to retrieve stuff from your customs office? Let alone the fact that you have to get in system just to export from the planet...
Hold on a sec... hold on. You're saying you can use the Covert-Ops II to cloak AND WARP on any ship? So you can warp while cloaked in any ship using that module? I thought you could use it on any ship to cloak, but only cloak and warp in Covert Ops frigates...
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Chuck Norris can win a game of Connect Four in three moves. |
rain9441
Big Head Want Dolly
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Posted - 2010.10.20 18:49:00 -
[9]
You'd have to haul from the planet's customs office to the station in that system. For that a cheap T1 industrial with a big cargohold will suffice. An insta-warp bookmark outside of the station and absolutely no interaction with stargates will make that very safe. Once it's in the station, contract it from there. I assume you have a station where you setup your PI, if not i'm sorry you picked the place you picked. Keep the industrial there, fly to the system in a shuttle/frigate/whatever, do the hauling work, fly back in the shuttle/frigate/whatever. You should be able to get through just about any gate camp in low sec using a frigate. I used to use shuttles but one day I got hit by a random smartbomb which 1-shotted my shuttle, now I use a frigate!
Any ship with a cov ops II cloaking device can warp while cloaked and you stay cloaked until you decloak or are within 2km of an object. There are only a handful of ships that can actually fit the 10k CPU requirement on it, and those that can usually have a 99% reduction in CPU usage for cloaking devices :). You cannot import/export from planets while cloaked so there is some time you have to decloak to do your thing. I also believe that you cannot pick up or drop off contents into the customs office without decloaking either, but I have yet to (even care to) test that.
BR's can and most definately do warp while cloaked.
If you are in low sec or high sec space, a blockade runner with only a cloaking device on it is almost completely untouchable. It's only in 0.0 where bubbles exist that you run any real risk. The problem is that while you are securely transferring goods, you are only transferring less than 10k m3 at a time which is vastly inferior to that of a more vulnerable T1 industrial (which can hit something like 50k m3).
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Tau Cabalander
Caldari
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Posted - 2010.10.20 19:01:00 -
[10]
Edited by: Tau Cabalander on 20/10/2010 19:04:55
Originally by: SabotNoob
Originally by: Greg Huff For my own low-sec PI runs I use a Crane with Covert Ops Cloak II, MWD, Low-Friction rigs. I don't remember the low-slot components I have (probably poly's), but it's built for speed. I'm a PvE/Industrial player and have conceded that I will not win if someone gets the jump on me.
The Covert-Ops II allows for warping while cloaked. Jump through a gate, select next gate, warp-n-cloak... That relates to only momentary exposure, enough for you to avoid the lone campers. Haven't hit a full on gate camp yet, though.
Hold on a sec... hold on. You're saying you can use the Covert-Ops II to cloak AND WARP on any ship? So you can warp while cloaked in any ship using that module? I thought you could use it on any ship to cloak, but only cloak and warp in Covert Ops frigates...
Read it again. He's in a Crane (Caldari Blockade Runner). All BR can fit a covert cloak (and use a covert bridge), so they can warp cloaked.
My Cranes (I own 3) are T2 rigged, so 10,241 m3 max cargo. It can haul 3x GSC so 12,941 m3 max. It isn't the largest BR, the Prorator wins that title, but I primarily wanted a Charon (the largest freighter). With local hull istabs (smaller sig penalty) instead, my Cranes warp in about 4 seconds.
In lowsec you can only get caught in a BR if:
a. You are AFK. b. You are chemically unbalanced (drunk, etc.). c. You are stupid. d. You are extremely unlucky. e. One or more of the above.
I've gotten through lowsec camps of 40+ and even been unable to cloak because of proximity to HICs. It is really hard to get caught in lowsec with a BR.
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GodSentMe
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Posted - 2010.10.20 23:40:00 -
[11]
I agree I have been operating in low sec with a BR for years, and have had no trouble. It is best if you have a POS but can be easily done with safe spots. You warp to a SP and decloak mid warp do your transfer to customs office then. When you r gonna come out of warp recloak. then warp to customs office(if hostiles in system warp at about 2k that way when you land you are still cloaked) have your cargo already open as soon as you land decloak and open custom office cargo imediatly. dont waste time warp to sp or pos and grab stuff when ships starts to aling. Even with probbing alt pirates would have a hard time finding you because you are only on grid for seconds. Just be sure they don't a) get really lucky and land at the customs office ontop of you b) scan you and set a trap next time they see you in local the way around b) is first time you go there warp 100k from office make safe spot then warp to that safe at 100k or so make another safe lable it accordingly. then you can warp in cloaked check out office then warp in if all clear while still being cloaked.
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Ikserak tai
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Posted - 2010.10.21 18:54:00 -
[12]
Originally by: Yelan Zhou A blockade runner is waht you are looking for. I have my planets also in low sec and the prorator works like a charm for me. I think the Caldari have something equal to it. It also generaly nice to haul around expensive stuff.
Prowler with expanded cargoholds gives you 8733 m3, two GSC's and you get the extra 1800 m3, so 10533 m3 total. Made hundreds of runs servicing my 5 PI planets, until burnout and diminishing returns convinced me to shut it all down.
As long as I warped cloaked, never had a single ship even target me at the gates (some were heavily camped) and never saw a ship at a customs office..ever.
YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |
Mire Stoude
The Undesirables
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Posted - 2010.10.21 22:45:00 -
[13]
Edited by: Mire Stoude on 21/10/2010 22:46:49
Originally by: Tau Cabalander In lowsec you can only get caught in a BR if:
a. You are AFK. b. You are chemically unbalanced (drunk, etc.). c. You are stupid. d. You are extremely unlucky. e. One or more of the above.
I've gotten through lowsec camps of 40+ and even been unable to cloak because of proximity to HICs (though on average lowsec is very empty). It is really hard to get caught in lowsec with a BR.
Also be careful undocking from a station in lowsec. But that may fall under b, c & d. Make sure you make undocks from any station you frequent.
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Tulip Merciful
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Posted - 2010.10.25 12:31:00 -
[14]
Originally by: Melanice I have to travel through about a couple dozen low-sec systems so the risk is fairly high.
This is your problem, choose a better location for your low profit PI adventure, its not worth buying a blockade runner for such low profits, i assume your extracting more than producing. Choose a low sec system nearer to a high sec system, the isk isnt worth the risk.
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Letrange
Minmatar Chaosstorm Corporation
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Posted - 2010.10.25 14:49:00 -
[15]
As a side note: Prowlers (should you go for the matari BR) have a 2nd high slot (the only blockade runner to have one). I'm sure amusing games could be played by counter dropping your own combat probes and hunting the gankers >:) . It would help if you occasionally had some combat bunnies on call for when you get a nibble.
As someone mentioned: Local and d-scan are your friend. Situational awareness will save you more often than ANY module.
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Zan Altier
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Posted - 2010.10.25 15:29:00 -
[16]
Personally i just get someone to scout for gate camps before i enter the system. As soon as i reach the customs office, i align to a gate, pick up my materials and warp to a gate within 10 seconds. Planet launches can be done while in warp.
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Susung
Hydra Resources
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Posted - 2010.10.25 15:46:00 -
[17]
Blockade Runner a waste WAT
If you are planning on being a solo or small group industrialist and you don't have access to transports then stay in high sec and train for a blockade runner.
fit cargo rigs and only use enough low slot cargo expanders for what you need to haul and fit speed agility mods in the rest. You can warp to zero and buzz through low sec very quickly.
That said, be careful once you stop in a system scan scan scan and minimize uncloaked time. Do you know you can see what is at a gate at 150km+ and you can also warp to it. Setup safes on your routes.
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max ikabon
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Posted - 2010.10.25 17:36:00 -
[18]
I outsourced it
I hauled my PI crap to the nearest station in low sec. and used Black frog logistics to move it to high sec. it's a bit expensive (45M) but it beats having to lots of trips in blockade runner.
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EdTeach
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Posted - 2010.10.25 19:13:00 -
[19]
I run 5 losec colonies each in .1 systems on two 'toons and use a Blockade Runner for each.
All colonies make P2 POS fuel and run 5 hour extraction cycles(not full-time but I have a full-time P1 buffer to keep P2 going) with 21 total installations per colony.
I haul once a week. One loop per 'toon gets everything almost every time.
There is no reason for lots of hualing if you approach it right.
Don't make anything less than P2 in losec. P1 and 0 is too mass intensive for losec.
Use a Blockade Runner.
If no Blockade Runner, use a scout alt.
If no Blockade Runner, plan your hauling for low-traffic times.(check your map stats often to find this out)
5 losec colonies making P2 should EASILY net you a PLEX per month plus some extra isk on the side. 10 minutes per day resetting cycles, and an hour or so hauling once a week, for free plex is good enough for me.
You should never die in a Blockade Runner in losec at any gate unless you are completely asleep at the switch.
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Leveaux
Gallente Eve University Ivy League
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Posted - 2010.10.25 21:25:00 -
[20]
Edited by: Leveaux on 25/10/2010 21:28:58 I have been doing PI since the beginning, and recently placed a colony on a low sec planet with my alt as a test. I must say I am impressed with the output I get from low sec planets in comparison to my high sec colonies. It makes me want to move all my colonies to low sec. My alt uses a BR with a covert ops cloaking device II on it. I have yet to encounter any trouble, but I also take some precautions too. I always go during low server times and I tend to get in, get my stuff, and get out. My suggestion to you, Melanice, would be a BR with the above mentioned cloak, and don't hang out.
Also, want to add, that reading the practices of others who are running low sec colonies, has given me some ideas, especially with the amount of isk some say they are making. ཀཐ٦རམ ٦ཏཤནཟཤ
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Mara Rinn
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Posted - 2010.10.25 21:39:00 -
[21]
Start with a blockade runner. Add 1 bookmark a long way from anywhere which you can warp to from the gate - start the cloak off the gate to prevent gate camps trapping you, decloak mid-warp, do your customs office transfer, recloak. Add 1 bookmark about 200km off the customs office so you can check that there aren't any visible pirates hanging around.
The risks are still there - you might have some guy in an Arazu hanging by the customs office because they know you're in the system picking up PI stuff. You might be too slow getting that cloak activated, at which point the guy in the sensor boosted destroyer manages to get a point on you. You might be spawned in the system within 2km of some object (wreck, corpse, pirate's interceptor) and not be able to activate the cloak.
Hopefully you make more from PI than you need to cover the operating expenses (including PLEX and replacement clones).
-- [Aussie players: join ANZAC channel] |
Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.10.26 02:57:00 -
[22]
Originally by: Tea Partier You should be at customs offices for less than 10 seconds. You bookmark them, warp to 10kms, start next warp asap and clear the customs office just before you warp off. An improved or prototype cloaking device is pretty good for sitting in a safe spot and waiting for the guy combat-probe-scanning-you to get bored and move on. I'd also suggest getting into the system during slow times or after server restarts. D-scan is your friend.
You can add customs offices to your overview and warp directly to them
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