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Mastertz
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Posted - 2010.10.23 20:25:00 -
[1]
Edited by: Mastertz on 23/10/2010 20:27:13 CCP needs to fix ship collision. Running a ship into another shouldn't move your ship away from a gate or station, it should just go right through. I've lost too many ships to being knocked away from the gate or station I wanted to get to.
At the least CCP should make bumping a petitionable exploit.
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Mastertz
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Posted - 2010.10.23 20:34:00 -
[2]
Edited by: Mastertz on 23/10/2010 20:36:21 Edited by: Mastertz on 23/10/2010 20:36:07 Edited by: Mastertz on 23/10/2010 20:35:49
Originally by: Jejju Edited by: Jejju on 23/10/2010 20:32:25
Originally by: Mastertz Running a ship into another shouldn't move your ship away from a gate or station, it should just go right through.
Do you really think this? Why? I think you have gone wrong.
Yeah, other MMOs don't have collision on the players. It's really just a griefing tactic so it makes the game less enjoyable for the majority of players.
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Mastertz
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Posted - 2010.10.24 22:38:00 -
[3]
Originally by: Tactical Miner You are MAD!
I use bumping to ram my fat ass exhumer to the roids faster when I don't have them bookmarked! It has it's place in the game.
I would agree that a frigate should not be able to move a carrier using ramming. The mass differential between the ships is too much to matter. The frigate should sustain heavy damage for ramming the carrier in the first place.
I'm not mad, I just think that Eve's bumping mechanic was lazily left in and isn't part of a canonical feature set for MMORPGs. In other MMOs like World of Warcraft or LOTRO you can just run through players, there's no crazy bouncing away or off other players.
You could theoretically just bump a player over and over until he was off grid and then pop him outside of the purview of others. Doesn't that sound ridiculous to you? It's cost a lot people a lot of ships and it can also be used for harassment/griefing.
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Mastertz
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Posted - 2010.10.25 03:03:00 -
[4]
Edited by: Mastertz on 25/10/2010 03:06:39 Edited by: Mastertz on 25/10/2010 03:05:25
Originally by: Tippia
Originally by: Mastertz I just think that Eve's bumping mechanic was lazily left in and isn't part of a canonical feature set for MMORPGs.
"Canonical feature set"? LMAO. Just because some games are too lazily designed to feature avatar interaction doesn't make it "canonical" ù it makes it just that: lazy.
You do understand that it's less work to make people clip through each other than it is to make them bump? You understand that it's a design decision? You understand that it serves a purpose?
Quote: You could theoretically just bump a player over and over until he was off grid and then pop him outside of the purview of others. Doesn't that sound ridiculous to you? It's cost a lot people a lot of ships and it can also be used for harassment/griefing.
What's ridiculous about it? If someone keeps pushing you around, won't you end up in Vladivostok? Yes, it has cost people ships ù that's the whole point. It serves a purpose. Just because you don't like that purpose doesn't make it a broken mechanic, and it certainly isn't grounds for removing it ù quite the opposite.
So again: if bumping was removed, how would you want those ships to be lost instead? "Not at all" still isn't a satisfactory answer.
The ridiculous part comes from the fact that it has a huge potential for abuse. You can basically dictate another person's gameplay from just constantly ramming into him without any repercussions.
Now, I may have been a bit too harsh on bumping and I may have unfairly compared it to other online games that I now realize are completely different, which a lot of you had made very clear to me. At the time I was just mad about my losses to getting bumped off gate.
So, to answer you challenge Tippia. I like the earlier ideas about taking damage when you bump another ship. This gives a risk that the bumping pilot must consider and at least makes the action have heavier consequences, where currently it doesn't have much consequence at all.
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