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Donte Veloce
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Posted - 2005.01.06 17:38:00 -
[1]
for newbie. Just want to be able to run if I get attacked.
I only have about 200K skill points atm. so no MWD yet
thanks
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MadGaz
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Posted - 2005.01.06 17:48:00 -
[2]
Run from players or npc??? Warp Core Stabs are the only thing that will really help you against players, if they are in battleships anyway. ------------------------------------------
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Donte Veloce
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Posted - 2005.01.06 17:54:00 -
[3]
whichever is worse I guess.
I put a 10mn afterbuner on and it used about all my power! should I just get a 1mn instead or is that too small? I bought a WCS too
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Shan'Talasha Mea'Questa
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Posted - 2005.01.06 21:22:00 -
[4]
Edited by: Shan'Talasha Mea'Questa on 06/01/2005 21:22:41 I suggest you take a deep breath and train that Indy skill to 3 for a Badger Mk II and try an ECM setup.
6 midslots:
One of every racial jammer and 1 multispectral, you don't have to sustain it, just longenough for the warp-drive to kick in.
When mining, make sure you're not caught between the asteroids, and align yourself with whatever you want to warp to. Because the above mentioned modules can only be activated once you have established a lock, the last slot may be most usefull with a sensor booster.
There are propably other defensive possibilities, but this one looks most promising in my eyes.
Good luck.
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Donte Veloce
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Posted - 2005.01.06 22:15:00 -
[5]
ugg. Not a miner at heart, just trying to make isk to save for a nice cruiser. :( Was hoping badger I would do. But I like the ideas you gave. I had bought a multisenser already
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woodyx
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Posted - 2005.01.06 22:39:00 -
[6]
how about u train the important skills first (navigation skills, lerning skills, cap/CPU skills) before u fly in 0.4 or lower in a indi ? much saver then the min skill EW way... 
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Donte Veloce
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Posted - 2005.01.11 00:05:00 -
[7]
How bout I already have and how bout I have wingmen? All I am looking for is to warp out, not fight anything.
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Darkwolf
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Posted - 2005.01.11 00:16:00 -
[8]
ECM on an Indy = silly, now. You take so long to lock onto things that by the time you do, a frigate could have killed you.
No, the best solution to let you run away is simple. Low slots = all warp stabs. Medium slots = medium shield booster, shield hardeners. The medium slots should give you enough time to line up and warp.
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jamesw
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Posted - 2005.01.11 00:31:00 -
[9]
darkwolf is right. ECM indies have a nasty habit of dieing before they can get a target lock on the frigate(s) attacking them. Also, if there is more than one ship attacking you it will be hard to jam them both.
Additionally, in an ECM indy, you will not be able to jump through the next gate until aggression has worn off (60 seconds or so), which means that you are a big fat target at the other end of your warp.
Warp Core stabs and shield hardeners are by far the best options. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Nomen Nescio
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Posted - 2005.01.11 00:53:00 -
[10]
Edited by: Nomen Nescio on 11/01/2005 00:53:44 Autotargeting system I
Hight slot, 1 power, 1 cpu. Will lock any absolutely any hostile ship in 4 seconds under 10 km.
Let an interceptor engage and close on you to web and you activate targeter, let him come even closer a bit, then you hit 3 webs, 2 jams, and scramlber, and waste him with a blaster.
You might need some armor plates on low.
Battle badger could waste even cruise missle kestrel or crow... if you were around those days.
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Face Lifter
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Posted - 2005.01.11 00:56:00 -
[11]
here's what I think is a decent setup for Badger II:
10mn AB, sensor booster, 4 multispec jammers. With this you can jamm 2 frigs or any single ship. If you are jumped by more people, you'd die anyways
lows: 2 warp core stabs and 400mm armor plate
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Nova Strikes
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Posted - 2005.01.11 01:36:00 -
[12]
Edited by: Nova Strikes on 11/01/2005 01:38:22 Just the post i was looking for.
sorry to the rest of ye i'll go for Nomen's setup, i dont like to let a little frig bastard get away with even thinking about it arrgg
Edit: er just one thing Nomen, what if they dont close in to web, i dont c the point of webbing an Indy
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Fikia
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Posted - 2005.01.11 04:31:00 -
[13]
For frigs locking an inty, ecm burst works well.. maybe 2 or 3 to even further help you get a warp.. although, they only have a range of 5km around you.
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Nomen Nescio
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Posted - 2005.01.11 05:38:00 -
[14]
Edited by: Nomen Nescio on 11/01/2005 05:40:19
Originally by: Nova Strikes Edited by: Nova Strikes on 11/01/2005 01:38:22 Just the post i was looking for.
Edit: er just one thing Nomen, what if they dont close in to web, i dont c the point of webbing an Indy
Well, to be honest, I'd like to see an ceptor pilot who wont close on lonely indy
But ok, he wont close on you. If he doesn't, he's options are:
- let you go, so you are safe - use 20 km distruptor and long range setup
If this is the case then their damage is lower then possible close range setup, and you probably will lock him and jam him before he get through your plates on low. Then you do jam him, you are safe to get out.
The bottom line is that badger is not a battleship and if you got under enemy fleet fire you are dead anyway. But in case of single enemy frig or ceptor your best bet will be the setup I mentioned. Worst case scenario - you'll get out safe, best case - you kill an ceptor with an indy, make a movie and post it on forums once again. (there was a movie about battle haulers wasting kestrels and ceptors with cruise missles a year ago).
AND you will be able to do a bit of hauling anyway.
PS I stand corrected, worst case scenario will be a ceptor with ECM burst or jammers, which will break you lock at close range, with you jams and webs....:) Well, what you gonna do, its a hauler.
PSPS Autotargeter is a pretty pricy, 500k, npc price, no bpo available as far as I know.
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Alowishus
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Posted - 2005.01.11 07:06:00 -
[15]
Originally by: Darkwolf ECM on an Indy = silly, now. You take so long to lock onto things that by the time you do, a frigate could have killed you.
No, the best solution to let you run away is simple. Low slots = all warp stabs. Medium slots = medium shield booster, shield hardeners. The medium slots should give you enough time to line up and warp.
Badger2 has 6x mid slots, try sensor boosters.
Raven 4TW! Rank(1) SP: 243745/256000 |

Evona Moucrou
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Posted - 2005.01.11 14:08:00 -
[16]
Edited by: Evona Moucrou on 11/01/2005 14:12:02
Originally by: Donte Veloce How bout I already have and how bout I have wingmen? All I am looking for is to warp out, not fight anything.
Badger mkIII - with warp-protection
hi: -
mid: (any) shield booster, (named) medium shield extender, cap rechargers, tactical shields
low: 3* warp core stabilizer
The stabs are there to make sure you are able to warp out.
The (named) medium shield extender can put you to 900 (1000) shield. Adding some tactical shields doubles the effectiveness.
The really tiny shield booster's only use is to speed up shield regeneration while you hide. :o)
The advantage of tactical shields is, that they use CPU and not grid. The same applies for cap rechargers. But you do not really want to stay long enough for your cap to have to regenerate anyways.
Badger mkIII - no warp-protection, but fast
hi: 1 small turret, 1 smartbomb
mid: 10mn afterburner, shield booster, 4* small shield extender i
lo: 3* overdrive injector
Gives you ~800 shield, and lets you run at 500 to 600 m/s, depending on skills and the use of a named afterburner (with nav4 + indi4 + named 10mn AB I go 611 m/s).
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hired goon
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Posted - 2005.01.11 14:38:00 -
[17]
Equipping 6 sensor dampers on my Badger II, I chased away a typhoon once. He was forced to retreat once the sentries opened up. Just the humiliation factor of someone so arrogant ... one of the best eve moments for me yet.
Sorry for straying, my point is EW badgers are the win.  ------------
We come in peace. And tanks. |

WTFOVER
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Posted - 2005.01.11 16:31:00 -
[18]
a friend did this :
High:
125 MM Tech 2 Small Smartie (named)
Sensor Booster 2 (2) Multi Specs Webber (20Km)
All WCS's in the Lows
Scared the crap out of Crow pilot when he got webbed and Smartied.... Then his Corp Mate warp in APOC and fragged him...
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Hecatonchires
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Posted - 2005.01.12 20:38:00 -
[19]
Originally by: WTFOVER a friend did this :
High:
125 MM Tech 2 Small Smartie (named)
Sensor Booster 2 (2) Multi Specs Webber (20Km)
All WCS's in the Lows
Scared the crap out of Crow pilot when he got webbed and Smartied.... Then his Corp Mate warp in APOC and fragged him...
20k webber????
I WANT ONE! 
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