
KingsGambit
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Posted - 2005.01.07 11:59:00 -
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Edited by: KingsGambit on 07/01/2005 12:02:01 I was very disappointed when the current incarnation of star bases went live on TQ, especially after believing they would revolutionise the T2 component market. The most eagerly anticipated feature of Exodus became just an annoying entry on the market screen. What I would love to see done to them that would actually make them worth looking into would be something along the lines of:
- Triple initial startup cost and cost of each module - Remove trade goods entirely from ongoing fuel costs, but have a large number necessary for initial onlining - Have three ice products instead of four...one for fuel used by all CTs, one fuel for each different race's CT and one for reinforced mode. Around 1-2 hours ice mining per person/per day to run it. - Anchorable in 0.4 and below. - Remove the simple reactions layer completely, leaving moon minerals -> Reactions -> Components. - Have it such that one tower can make no more than one reaction (eg two Harvesters, One reactor, one silo) - Make the refining arrays slightly less CPU hungry, increase ore/mineral storage, decrease cycle time. Make basic mobile refinery give about 70% yield with max skills, and improved about 90%. - Introduce research/factory arrays with maybe 5-10 slots, and allow factory array to use BPs from research array. Perhaps another module which holds minerals (can be link to refining module?), BPs, BPCs, R.dB, RAM tools, etc which can be linked to research/factory module. - An interface screen similar to new inbox allowed list, where players/corps can be added who are allowed into star base and use of modules; permissions basically, like we have for corp hangars.
This would greatly simplify the moon mining side of star bases which is probably the most significant, make the refining modules a little more attractive, user friendly and in-line with in-station services, and make them generally more attractive to use and operate. By allowing them in 0.4 space, they can still be fired on by unfriendlies, but will mean a lot more corps can get invovled without having to find a 0.3 system in Empire space 10 jumps away.
The initial startup cost and fuelling would still put running one beyond the reach of smaller corps (eg why invest in one when they could invest in BPOs for example), but make them much more useable. They are so complicated and clunky in their current incarnation, I and I'm sure many players would dearly love to see a more user-friendly version. We love Eve and enjoy playing it, but star bases as they are aren't even slightly fun. Hope the come a little more down to Earth...oh the Eve gate closed, ummm...well New Caldari then.
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