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Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() Cracken ![]() ![]() ![]() |
Posted - 2005.01.06 23:48:00 -
[1] Edited by: *****en on 07/01/2005 04:32:24 Surprise Hauler *looks like it's tech 1 counterpart* -5 or 6 hi's (only 2 missle slots) -6 mids -5 lows Pg 110 Cpu 1000 Shield: 200 Shield resists: 0% em 70% explosive 40% kinectic 15% thermal Armor: 1200 Armor resists: 65% em 70% thermal 65% kinectic 20% explosive 19% pg reduction for smart bombs per skill level in energy pulse weapons 10% reduction in sig readius per level -6 mids allows for electronic warfare capability or speed mod. - High resists too increase survivability. - the surpirise is the fact that it can fit 2x heavy missle launchers or use 3 sb's - lows can be used for cargo expanders or armor resistance boosters Skill prerequites: Race indy lvl 5 Energy pulse weapons lvl 5 Signature reduction lvl 1 Designed for use in hi threat zones such as 0.0 space or when corporations are at war. |
Cracken Gallente ![]() ![]() ![]() |
Posted - 2005.01.06 23:48:00 -
[2] Edited by: *****en on 07/01/2005 04:32:24 Surprise Hauler *looks like it's tech 1 counterpart* -5 or 6 hi's (only 2 missle slots) -6 mids -5 lows Pg 110 Cpu 1000 Shield: 200 Shield resists: 0% em 70% explosive 40% kinectic 15% thermal Armor: 1200 Armor resists: 65% em 70% thermal 65% kinectic 20% explosive 19% pg reduction for smart bombs per skill level in energy pulse weapons 10% reduction in sig readius per level -6 mids allows for electronic warfare capability or speed mod. - High resists too increase survivability. - the surpirise is the fact that it can fit 2x heavy missle launchers or use 3 sb's - lows can be used for cargo expanders or armor resistance boosters Skill prerequites: Race indy lvl 5 Energy pulse weapons lvl 5 Signature reduction lvl 1 Designed for use in hi threat zones such as 0.0 space or when corporations are at war. |
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