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| Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() DigitalCommunist |
Posted - 2005.01.07 10:28:00 -
[1] Edited by: DigitalCommunist on 07/01/2005 10:30:19 just a suggestion, but if industrial ships are extended into combat support roles and then the only industrial-ish sounding thing they could do is give gang buffs. for example: amarrian elite industrial could anchor portable energy emitting batteries, gives anyone within 10km radius +5% capacitor recharge per emitter.. special bonus would be -90% volume and anchor time of energy emitters similarily, gallente would add damage, caldari would increase lock range/speed, minmatar would increase tracking or ship velocity edit: there would have to be serious limitations to how many portable emitters/sensor arrays/whatever you could carry on you and their duration would be limited _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |
DigitalCommunist Evolution Band of Brothers |
Posted - 2005.01.07 10:28:00 -
[2] Edited by: DigitalCommunist on 07/01/2005 10:30:19 just a suggestion, but if industrial ships are extended into combat support roles and then the only industrial-ish sounding thing they could do is give gang buffs. for example: amarrian elite industrial could anchor portable energy emitting batteries, gives anyone within 10km radius +5% capacitor recharge per emitter.. special bonus would be -90% volume and anchor time of energy emitters similarily, gallente would add damage, caldari would increase lock range/speed, minmatar would increase tracking or ship velocity edit: there would have to be serious limitations to how many portable emitters/sensor arrays/whatever you could carry on you and their duration would be limited Purchasing Complex Fullerene Shards, contact me ingame. |
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