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DigitalCommunist
DigitalCommunist

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Posted - 2005.01.07 10:28:00 - [1]

Edited by: DigitalCommunist on 07/01/2005 10:30:19
just a suggestion, but if industrial ships are extended into combat support roles and then the only industrial-ish sounding thing they could do is give gang buffs.

for example:

amarrian elite industrial could anchor portable energy emitting batteries, gives anyone within 10km radius +5% capacitor recharge per emitter.. special bonus would be -90% volume and anchor time of energy emitters

similarily, gallente would add damage, caldari would increase lock range/speed, minmatar would increase tracking or ship velocity

edit: there would have to be serious limitations to how many portable emitters/sensor arrays/whatever you could carry on you and their duration would be limited
_____________________________________
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DigitalCommunist
DigitalCommunist
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 10:28:00 - [2]

Edited by: DigitalCommunist on 07/01/2005 10:30:19
just a suggestion, but if industrial ships are extended into combat support roles and then the only industrial-ish sounding thing they could do is give gang buffs.

for example:

amarrian elite industrial could anchor portable energy emitting batteries, gives anyone within 10km radius +5% capacitor recharge per emitter.. special bonus would be -90% volume and anchor time of energy emitters

similarily, gallente would add damage, caldari would increase lock range/speed, minmatar would increase tracking or ship velocity

edit: there would have to be serious limitations to how many portable emitters/sensor arrays/whatever you could carry on you and their duration would be limited


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