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Dzikus
Dzikus

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Posted - 2005.01.07 15:58:00 - [1]

Blockade Runner, Q-ship, Smuggler - all of the require good EW equipment on board. So maybe let's try to make one out of these three with following abilities:

- better warp stabilizers - This is especially important for Blockade Runners, but usefull for q-ship in case of problems. This could be dependant on their skill.
- scan decoy - when scanned, these ships should appear as TL1 ships, they should also have some kind of Decay scanner setup - both for fitting and for cargo. I know it's hard because it would require some extra programing for these ships. But for smugglers it would be required for succesfull smuggling, and for q-ships for succesful suprise. The simplest thing I can come out now is: special two kinds of cargo containers: one for decoy fitting, one for decoy cargo. When cargo scanned, yout ship would give max number of items in decoy cargo, when ship scanned - exactly what you have in decoy cargo.
Or maybe special kind of "decoy generator" - High Slot Module close to Cloaking Device, which would generate this decoy - also changing how you are visible for other players - as TL1 or TL2 ship.

- better speed, lower mass, smaller signature maybe (but not that necessery), better scan resolution
- 50% of cargo capacity maybe. All this electronic devices would take much space.

Required Skills:
Electronic Warfare 5 (if you repair this skill first), Electronics Upgrades 5, Warp Drive Operation 5, Industrial 5
_________________

Never Give Up, Never Surrender!
Dzikus
Dzikus
Minmatar
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 15:58:00 - [2]

Blockade Runner, Q-ship, Smuggler - all of the require good EW equipment on board. So maybe let's try to make one out of these three with following abilities:

- better warp stabilizers - This is especially important for Blockade Runners, but usefull for q-ship in case of problems. This could be dependant on their skill.
- scan decoy - when scanned, these ships should appear as TL1 ships, they should also have some kind of Decay scanner setup - both for fitting and for cargo. I know it's hard because it would require some extra programing for these ships. But for smugglers it would be required for succesfull smuggling, and for q-ships for succesful suprise. The simplest thing I can come out now is: special two kinds of cargo containers: one for decoy fitting, one for decoy cargo. When cargo scanned, yout ship would give max number of items in decoy cargo, when ship scanned - exactly what you have in decoy cargo.
Or maybe special kind of "decoy generator" - High Slot Module close to Cloaking Device, which would generate this decoy - also changing how you are visible for other players - as TL1 or TL2 ship.

- better speed, lower mass, smaller signature maybe (but not that necessery), better scan resolution
- 50% of cargo capacity maybe. All this electronic devices would take much space.

Required Skills:
Electronic Warfare 5 (if you repair this skill first), Electronics Upgrades 5, Warp Drive Operation 5, Industrial 5
_________________

Never Give Up, Never Surrender!
   
 
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