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| Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() FireFoxx80 |
Posted - 2005.01.07 14:55:00 -
[1] Edited by: FireFoxx80 on 07/01/2005 14:57:20 Cargo Hauler (tiny hauler) - Reasoning: There is no real 1000m3-1500m3 ships for n00bs - Special ability: cargo inc 2% per level - Skills: Same as current indys - Cargo: 1000-1500m3 - Speed: cruiser speeds - Slots: 1xH, 1xM, 2xL - 0T,0M 'Combat' rated industrials (Use current indy hulls, just up armour/shield them and give a second turret slot. Make them a little faster. All at the expense of cargo) - Reasoning: V.difficult for indy's to defend themselves - Special ability: powergrid 2% inc per level. - Skills: Indy 4, Cruiser 2 - Cargo: 1500-3000m3 - Speed: cruiser speeds - Slots: 2xH, 2xM, 3xL - 2T,0M ex P-TMC If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |
FireFoxx80 Caldari E X O D U S Imperial Republic Of the North |
Posted - 2005.01.07 14:55:00 -
[2] Edited by: FireFoxx80 on 07/01/2005 14:57:20 Cargo Hauler (tiny hauler) - Reasoning: There is no real 1000m3-1500m3 ships for n00bs - Special ability: cargo inc 2% per level - Skills: Same as current indys - Cargo: 1000-1500m3 - Speed: cruiser speeds - Slots: 1xH, 1xM, 2xL - 0T,0M 'Combat' rated industrials (Use current indy hulls, just up armour/shield them and give a second turret slot. Make them a little faster. All at the expense of cargo) - Reasoning: V.difficult for indy's to defend themselves - Special ability: powergrid 2% inc per level. - Skills: Indy 4, Cruiser 2 - Cargo: 1500-3000m3 - Speed: cruiser speeds - Slots: 2xH, 2xM, 3xL - 2T,0M What I do the rest of the time - Vote for a Jita bypass! |
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