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Flammius
Flammius

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Posted - 2005.01.13 11:47:00 - [1]

Lots of fancy suggestions in this thread...

Personally I would just like to see some beefed up indys (much like the assault cruisers are cruisers on steroids). So, how about indys that can haul more/or faster than the current ones, with better resists, some neat bonus and maybe some drawback (so they don't become that much of a no brainer to use). Just to keep it simple ;)

Big hauler
High: 1 (1 launcher)
Med: 2-3
Low: 6-7 (8?)
Cargo: same as current inyds
Speed: lower; and also higher mass (so you enter warp sloooow)
Bonus: cargo/armor hp/shield hp/resists/+warp core strenght
Skill req: indy 5, hull upgrades 5, mechanic 5


Fast hauler
High: 1 (1 launcher)
Med: 3
Low: 3-4
Cargo: 1000
Speed: higher (base of 200+?)
Mass: low mass
Ship bonus: speed/+warp core strenght/-sig radius/+resists = things that either make you go faster or makes you harder to catch/destroy.
Skill req: indy 5, navigation 5, evasive man 5

Some racial flavors would be nice too; better anti EW/scrabling = caldari; faster speed and lower mass = minmatar; better resists and more armor = amarr; slightly more cargo = gallente (more fragile and vurnerable than the rest; but compensatses it with more cargo).

My 0.02 isk anyway


_________________________
Scientist, manufacturer, trader

Selling
Co-processor II, Tachyon Beam Laser II, Modulated Strip Miner II
Buying
Tech 2 BPOs (check my bio ingame)
Flammius
Flammius
Amarr
Amarr Electronics

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.13 11:47:00 - [2]

Lots of fancy suggestions in this thread...

Personally I would just like to see some beefed up indys (much like the assault cruisers are cruisers on steroids). So, how about indys that can haul more/or faster than the current ones, with better resists, some neat bonus and maybe some drawback (so they don't become that much of a no brainer to use). Just to keep it simple ;)

Big hauler
High: 1 (1 launcher)
Med: 2-3
Low: 6-7 (8?)
Cargo: same as current inyds
Speed: lower; and also higher mass (so you enter warp sloooow)
Bonus: cargo/armor hp/shield hp/resists/+warp core strenght
Skill req: indy 5, hull upgrades 5, mechanic 5


Fast hauler
High: 1 (1 launcher)
Med: 3
Low: 3-4
Cargo: 1000
Speed: higher (base of 200+?)
Mass: low mass
Ship bonus: speed/+warp core strenght/-sig radius/+resists = things that either make you go faster or makes you harder to catch/destroy.
Skill req: indy 5, navigation 5, evasive man 5

Some racial flavors would be nice too; better anti EW/scrabling = caldari; faster speed and lower mass = minmatar; better resists and more armor = amarr; slightly more cargo = gallente (more fragile and vurnerable than the rest; but compensatses it with more cargo).

My 0.02 isk anyway


   
 
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