|
Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() Flammius ![]() ![]() ![]() |
Posted - 2005.01.13 11:47:00 -
[1] Lots of fancy suggestions in this thread... Personally I would just like to see some beefed up indys (much like the assault cruisers are cruisers on steroids). So, how about indys that can haul more/or faster than the current ones, with better resists, some neat bonus and maybe some drawback (so they don't become that much of a no brainer to use). Just to keep it simple ;) Big hauler High: 1 (1 launcher) Med: 2-3 Low: 6-7 (8?) Cargo: same as current inyds Speed: lower; and also higher mass (so you enter warp sloooow) Bonus: cargo/armor hp/shield hp/resists/+warp core strenght Skill req: indy 5, hull upgrades 5, mechanic 5 Fast hauler High: 1 (1 launcher) Med: 3 Low: 3-4 Cargo: 1000 Speed: higher (base of 200+?) Mass: low mass Ship bonus: speed/+warp core strenght/-sig radius/+resists = things that either make you go faster or makes you harder to catch/destroy. Skill req: indy 5, navigation 5, evasive man 5 Some racial flavors would be nice too; better anti EW/scrabling = caldari; faster speed and lower mass = minmatar; better resists and more armor = amarr; slightly more cargo = gallente (more fragile and vurnerable than the rest; but compensatses it with more cargo). My 0.02 isk anyway _________________________ Scientist, manufacturer, trader Selling Co-processor II, Tachyon Beam Laser II, Modulated Strip Miner II Buying Tech 2 BPOs (check my bio ingame) |
Flammius Amarr Amarr Electronics ![]() ![]() ![]() |
Posted - 2005.01.13 11:47:00 -
[2] Lots of fancy suggestions in this thread... Personally I would just like to see some beefed up indys (much like the assault cruisers are cruisers on steroids). So, how about indys that can haul more/or faster than the current ones, with better resists, some neat bonus and maybe some drawback (so they don't become that much of a no brainer to use). Just to keep it simple ;) Big hauler High: 1 (1 launcher) Med: 2-3 Low: 6-7 (8?) Cargo: same as current inyds Speed: lower; and also higher mass (so you enter warp sloooow) Bonus: cargo/armor hp/shield hp/resists/+warp core strenght Skill req: indy 5, hull upgrades 5, mechanic 5 Fast hauler High: 1 (1 launcher) Med: 3 Low: 3-4 Cargo: 1000 Speed: higher (base of 200+?) Mass: low mass Ship bonus: speed/+warp core strenght/-sig radius/+resists = things that either make you go faster or makes you harder to catch/destroy. Skill req: indy 5, navigation 5, evasive man 5 Some racial flavors would be nice too; better anti EW/scrabling = caldari; faster speed and lower mass = minmatar; better resists and more armor = amarr; slightly more cargo = gallente (more fragile and vurnerable than the rest; but compensatses it with more cargo). My 0.02 isk anyway |
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,08s, ref 20250721/0450 EVE-Online™ and Eve imagery © CCP. bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |