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Hygelac
Hygelac

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.11 16:01:00 - [1]

I've borrowed heavily from historical uses:

Q-Ship
- Reasoning: A decoy ship, especially an armed ship disguised as a merchant ship to entice pirate attack, then hold them there until the support can arrive.
- Special ability: Bonus to EW strength and Special Warp Disruption Unit that can only be used on a limited basis
- Skills: Electronic Warfare 5, Engine Disruption 5
- Cargo: Virtually Non
- Speed: Same as Indy
- Slots: 1 high, 6 Mid, 3 low


Re-supply Freighter
- Reasoning: A resupply/refuel ship. Especially designed to carry arms and munitions for deepspace fleet support
- Special ability: Bonus to Carrying Charges/Ammo/Drones/Missiles etc. Plus ability to install drones in space!
- Skills: Weapons Upgrades 5, Drone Interfacing 5 (I'm struggling here)
- Cargo: Same as Indy
- Speed: Same as Indy
- Slots: Same as Indy


Clipper Ship
- Reasoning: A fast ship designed to deliver good quickly over great distances.
- Special ability: Warps at 20au, Boost to effectiveness of MWD/AB
- Skills: Navigation Lvl 5, Warp lvl5, MWD lvl5
- Cargo: Greatly reduced, 2000m3 base perhaps?
- Speed: Greatly increased, 300m/s base
- Slots: 2 high, 3 mid, 3 low


Liberty Ship
- Reasoning: A kind of do-it-youself hauler. It cannot be built only assembled out of components which do not use a huge amount of cargo space. Would allow pilots to get to 0.0 systems in a cruiser, extract the components out of their hold then assemble them there on the spot.
- Special ability: Prefabricated construction makes them quick and cheap, perhaps you wouldn’t even need a station to assemble one!
- Speacial disadvantage: When in warp there is a small percentage that the ship will breakapart, say 3%/AU warped!!!
- Skills: Starship Construction 5, Engineering 5, Hull Upgrades 5
- Cargo: Average
- Speed: Average
- Slots: None!


Blockade Runner
- Reasoning: Pirates are rife and in these dangerous times you need a ship capable of getting away from trouble whilst keeping your supply lines in tact.
- Special ability: Signature Radius advantage (like Intys) gives a greatly increased lock-on time, 50% resistance to webbing, 50% increase in effectiveness of warpcore stabilizers. Greater hull and armour values.
- Skills: Industrial 5, Electronic Warfare 5, Engine Disruption 5
- Cargo: Average
- Speed: Average
- Slots: 3 high, 4 mid, 5 low


Tugboat
- Reasoning: Moving ships around the eve universe has to be the most painful task in the game. This is a special 'tug' class of ship that is capable of moving 2-3 ships at a time, but not storing them in cargo, by using field technology to pull the ships. But this is the best bit, if a pirate destroys the tugs, the ships stay in tact!
- Special ability: Special 'Tractor beam' style module use.
- Skills: Industrial 5, Spaceship Command 5, Tug Skill 3
- Cargo: VERY low, cruiser lvl
- Speed: VERL slow, we're talking 50m/s
- Slots: 3 high (tow module?), 2 mid, 2 low


Ore Ship
- Reasoning: Carebears love to mine, this ship specializes in storing raw mineral ore efficiently.
- Special ability: Increased ability to store ore, say -10% per level
- Skills: Industrial 5, Astrogeology5, Science 5, Mining 5
- Cargo: Same as Mammoth
- Speed: Slow, 90m/s
- Slots: 2 High, 4 Mid, 4 low



Hygelac
Hygelac
Body Count Inc.
Mercenary Coalition

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.11 16:01:00 - [2]

I've borrowed heavily from historical uses:

Q-Ship
- Reasoning: A decoy ship, especially an armed ship disguised as a merchant ship to entice pirate attack, then hold them there until the support can arrive.
- Special ability: Bonus to EW strength and Special Warp Disruption Unit that can only be used on a limited basis
- Skills: Electronic Warfare 5, Engine Disruption 5
- Cargo: Virtually Non
- Speed: Same as Indy
- Slots: 1 high, 6 Mid, 3 low


Re-supply Freighter
- Reasoning: A resupply/refuel ship. Especially designed to carry arms and munitions for deepspace fleet support
- Special ability: Bonus to Carrying Charges/Ammo/Drones/Missiles etc. Plus ability to install drones in space!
- Skills: Weapons Upgrades 5, Drone Interfacing 5 (I'm struggling here)
- Cargo: Same as Indy
- Speed: Same as Indy
- Slots: Same as Indy


Clipper Ship
- Reasoning: A fast ship designed to deliver good quickly over great distances.
- Special ability: Warps at 20au, Boost to effectiveness of MWD/AB
- Skills: Navigation Lvl 5, Warp lvl5, MWD lvl5
- Cargo: Greatly reduced, 2000m3 base perhaps?
- Speed: Greatly increased, 300m/s base
- Slots: 2 high, 3 mid, 3 low


Liberty Ship
- Reasoning: A kind of do-it-youself hauler. It cannot be built only assembled out of components which do not use a huge amount of cargo space. Would allow pilots to get to 0.0 systems in a cruiser, extract the components out of their hold then assemble them there on the spot.
- Special ability: Prefabricated construction makes them quick and cheap, perhaps you wouldn’t even need a station to assemble one!
- Speacial disadvantage: When in warp there is a small percentage that the ship will breakapart, say 3%/AU warped!!!
- Skills: Starship Construction 5, Engineering 5, Hull Upgrades 5
- Cargo: Average
- Speed: Average
- Slots: None!


Blockade Runner
- Reasoning: Pirates are rife and in these dangerous times you need a ship capable of getting away from trouble whilst keeping your supply lines in tact.
- Special ability: Signature Radius advantage (like Intys) gives a greatly increased lock-on time, 50% resistance to webbing, 50% increase in effectiveness of warpcore stabilizers. Greater hull and armour values.
- Skills: Industrial 5, Electronic Warfare 5, Engine Disruption 5
- Cargo: Average
- Speed: Average
- Slots: 3 high, 4 mid, 5 low


Tugboat
- Reasoning: Moving ships around the eve universe has to be the most painful task in the game. This is a special 'tug' class of ship that is capable of moving 2-3 ships at a time, but not storing them in cargo, by using field technology to pull the ships. But this is the best bit, if a pirate destroys the tugs, the ships stay in tact!
- Special ability: Special 'Tractor beam' style module use.
- Skills: Industrial 5, Spaceship Command 5, Tug Skill 3
- Cargo: VERY low, cruiser lvl
- Speed: VERL slow, we're talking 50m/s
- Slots: 3 high (tow module?), 2 mid, 2 low


Ore Ship
- Reasoning: Carebears love to mine, this ship specializes in storing raw mineral ore efficiently.
- Special ability: Increased ability to store ore, say -10% per level
- Skills: Industrial 5, Astrogeology5, Science 5, Mining 5
- Cargo: Same as Mammoth
- Speed: Slow, 90m/s
- Slots: 2 High, 4 Mid, 4 low

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