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| Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() Kunming |
Posted - 2005.01.07 11:29:00 -
[1] First of all great idea Oveur but from a logical point of view customs gotta be really low on IQ to not stop and check ur ship, I mean its a ship just for smuggling, if its around ofcourse its smuggling something! A better idea might be adding cargo expander style modules (stealth cargo compartments) which have a % of blocking scanners (named and T2 have higher ofcourse), make a ship thats useful for couple things, not just smuggling but add a bonus per skill lvl that increases the blocking %, so it would be logical to use this ship. Elite Industrial: - Reasoning: Industrial with smuggling abilities that has also a increased usage in 0.0 space - Special ability: (All old tech 1 bonuses) Bonus to blocking % on stealth compartments, bonus to agility per lvl (or whatever is responsible for quicker warp alignment) - make them able to warp away as fast as destroyers with maxed skills - Skills: Indy lvl 5, Elite Indy lvl 1, Signature Analysis lvl 5, Evasive Manuvering Lvl 5 - Cargo: Much less than a standart indy - Speed: Faster than an indy, more like a cruiser - Slots: Leave them like they are but give more PG so either a lil tank or MWDs can be used A bit off topic maybe, but the change module on ship idea is not bad at all, maybe adding this ability on support cruisers would change them from what they are (useless piece of junk that sadly some ppl wasted months of training on), and make them a useful resource in every operation. Just my 2 cents on the matter... Intercepting since BETA |
Kunming Amarr adeptus gattacus Lotka Volterra |
Posted - 2005.01.07 11:29:00 -
[2] First of all great idea Oveur but from a logical point of view customs gotta be really low on IQ to not stop and check ur ship, I mean its a ship just for smuggling, if its around ofcourse its smuggling something! A better idea might be adding cargo expander style modules (stealth cargo compartments) which have a % of blocking scanners (named and T2 have higher ofcourse), make a ship thats useful for couple things, not just smuggling but add a bonus per skill lvl that increases the blocking %, so it would be logical to use this ship. Elite Industrial: - Reasoning: Industrial with smuggling abilities that has also a increased usage in 0.0 space - Special ability: (All old tech 1 bonuses) Bonus to blocking % on stealth compartments, bonus to agility per lvl (or whatever is responsible for quicker warp alignment) - make them able to warp away as fast as destroyers with maxed skills - Skills: Indy lvl 5, Elite Indy lvl 1, Signature Analysis lvl 5, Evasive Manuvering Lvl 5 - Cargo: Much less than a standart indy - Speed: Faster than an indy, more like a cruiser - Slots: Leave them like they are but give more PG so either a lil tank or MWDs can be used A bit off topic maybe, but the change module on ship idea is not bad at all, maybe adding this ability on support cruisers would change them from what they are (useless piece of junk that sadly some ppl wasted months of training on), and make them a useful resource in every operation. Just my 2 cents on the matter...
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