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Missa
Missa

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Posted - 2005.01.25 17:08:00 - [1]

T2 Indy Ideas: Transports
The purpose of this ship class is to give an industrial ship which can easly equip a mwd, it stays large crusier size as far as turrets with the Transports skill properly leveled. These industrials have worse base cargo due to the addition of slots, they have hp somewhat better than their T1 counterparts but it still isn't much. They do all feature increased shield recharge over any other ship class in the game currently. I know passive recharge isn't much
of a bonus, but industrials operating in remote space cannot usually afford the resources required to boost their shield much through cap use. They also feature slightly lower masses (10%amarr, 10%caldari, 15%gall, 20%minmatar) than their T1 models, and 25% better agility than the T1 Industrials.

All T2 indys will require a T2 skill, lets call it: "Transports"
Which requires something like:
Spaceship Command V
Navigation V
Any Race Industrial Spaceship Command V
Energy Grid Upgrades 5
...and then all the smaller skills required for those.

T2 Indys get the T1 +25% speed and +25% max cargo skill bonuses + 1 Racial Bonus + -100% mwd signature bonus per Transports level. All Transports also get a 5th bonus of a -25% chance of being scanned by a customs agent.

--Amarr--

Pestlience:
+25% Racial Bonus to cap. recharge rate.
230 m/s
750 cpu
200 powergrid
1500 max cap, 400 recharge
450 shield hp, 180 recharge 0em 70exp 40kin 20heat
1800 armor hp, 60em 35exp 25kin 35heat
1800 structure hp
2400 cargo
100 dronespace
75 scan resolution
60km targeting range
Signature Radius: 200
4 High Slots, 1 turret
4 Mid Slots
7 Low Slots

--Caldari--

Ferret:
-25% Racial Bonus to MWD/AB duration per cycle.
255 m/s
1200 cpu
140 powergrid
1200 max cap, 310 recharge
1250 shield hp, 270 recharge 0em 60exp 40kin 45heat
850 armor hp, 60em 10exp 25kin 45heat
1700 structure hp
2125 cargo
100 dronespace
100 scan resolution
70km targeting range
Signature Radius: 300
3 High Slots, 1 turret, 2 missle
7 Mid Slots
5 Low Slots

--Gall--

Insert Gall Racial Indy Name Here:
+25% Racial Bonus to MWD/AB cap use per cycle
245 m/s
950 cpu
180 powergrid
1350 max cap, 355 recharge
650 shield hp, 240 recharge 0em 60exp 50kin 20heat
1450 armor hp, 60em 35exp 25kin 35heat
2400 structure hp
2800 cargo
500 dronespace
80 scan resolution
65km targeting range
Signature Radius: 270
4 High Slots, 1 turret, 1 missle
6 Mid Slots
6 Low Slots

--Minmatar--

Pilferer:
+25% Racial Bonus to MWD/AB Velocity.
850 cpu
175 powergrid
1300 max cap, 340 recharge
1050 shield hp, 330 recharge 25em 60exp 40kin 20heat
1100 armor hp, 75em 10exp 25kin 35heat
1500 structure hp
2400 cargo
250 dronespace
90 scan resolution
60km targeting range
Signature Radius: 225
3 High Slots, 1 turret, 1 missle
6 Mid Slots
6 Low Slots
--Missa
New Siggy to Come Soon(tm)
Missa
Missa
Caldari
Caldari Technological Division

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.25 17:08:00 - [2]

T2 Indy Ideas: Transports
The purpose of this ship class is to give an industrial ship which can easly equip a mwd, it stays large crusier size as far as turrets with the Transports skill properly leveled. These industrials have worse base cargo due to the addition of slots, they have hp somewhat better than their T1 counterparts but it still isn't much. They do all feature increased shield recharge over any other ship class in the game currently. I know passive recharge isn't much
of a bonus, but industrials operating in remote space cannot usually afford the resources required to boost their shield much through cap use. They also feature slightly lower masses (10%amarr, 10%caldari, 15%gall, 20%minmatar) than their T1 models, and 25% better agility than the T1 Industrials.

All T2 indys will require a T2 skill, lets call it: "Transports"
Which requires something like:
Spaceship Command V
Navigation V
Any Race Industrial Spaceship Command V
Energy Grid Upgrades 5
...and then all the smaller skills required for those.

T2 Indys get the T1 +25% speed and +25% max cargo skill bonuses + 1 Racial Bonus + -100% mwd signature bonus per Transports level. All Transports also get a 5th bonus of a -25% chance of being scanned by a customs agent.

--Amarr--

Pestlience:
+25% Racial Bonus to cap. recharge rate.
230 m/s
750 cpu
200 powergrid
1500 max cap, 400 recharge
450 shield hp, 180 recharge 0em 70exp 40kin 20heat
1800 armor hp, 60em 35exp 25kin 35heat
1800 structure hp
2400 cargo
100 dronespace
75 scan resolution
60km targeting range
Signature Radius: 200
4 High Slots, 1 turret
4 Mid Slots
7 Low Slots

--Caldari--

Ferret:
-25% Racial Bonus to MWD/AB duration per cycle.
255 m/s
1200 cpu
140 powergrid
1200 max cap, 310 recharge
1250 shield hp, 270 recharge 0em 60exp 40kin 45heat
850 armor hp, 60em 10exp 25kin 45heat
1700 structure hp
2125 cargo
100 dronespace
100 scan resolution
70km targeting range
Signature Radius: 300
3 High Slots, 1 turret, 2 missle
7 Mid Slots
5 Low Slots

--Gall--

Insert Gall Racial Indy Name Here:
+25% Racial Bonus to MWD/AB cap use per cycle
245 m/s
950 cpu
180 powergrid
1350 max cap, 355 recharge
650 shield hp, 240 recharge 0em 60exp 50kin 20heat
1450 armor hp, 60em 35exp 25kin 35heat
2400 structure hp
2800 cargo
500 dronespace
80 scan resolution
65km targeting range
Signature Radius: 270
4 High Slots, 1 turret, 1 missle
6 Mid Slots
6 Low Slots

--Minmatar--

Pilferer:
+25% Racial Bonus to MWD/AB Velocity.
850 cpu
175 powergrid
1300 max cap, 340 recharge
1050 shield hp, 330 recharge 25em 60exp 40kin 20heat
1100 armor hp, 75em 10exp 25kin 35heat
1500 structure hp
2400 cargo
250 dronespace
90 scan resolution
60km targeting range
Signature Radius: 225
3 High Slots, 1 turret, 1 missle
6 Mid Slots
6 Low Slots
--Missa
New Siggy to Come Soon(tm)
   
 
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