|
| Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() Sokudo |
Posted - 2005.01.27 17:15:00 -
[1] Courier/Smuggler ship - Finally be able to get restricted cargo into Empire and also move normal cargo quickly. - Special ability: -50% Cpu and power requirements for active-shielding cargo bay. - Skills: Smuggling, Indy 5 and Signature Analysis 5 prereq - Cargo: Around 2000 to 3000m3 - large enough to be a cargo hauler, but more than an expanded Exequror. - Speed: 250 - Slots: More mid-slots and fewer lo-slots than an Indy. NEW ITEM - Active Shielding Bay - cannot hold cargo cans and uses a mid-slot, replacing cargo space (so a 1000 m/s shielded bay would give 900 m/s capacity) but would give a reduced chance of detection, depending on type of module. Would require power and CPU - power for the cargo bay shielding and the CPU to control it. This would only need a slight re-wiring of the current system to implement. Q-Ship - Reasoning: Pirates are a continuous threat... this might make them think twice. This ship would combine the Destroyer with an Indy hull. - Special ability: Increased sensor resolution per skill level + looks like normal inty while in space (uses same model and uses normal info window for racial indy while undocked). Also increased MWD/AB speed to overcome slow normal speed and increased shields (hopefully easy enough to overlook or mistake for a shield extender). - Skills: Destroyer, Indy 5 and Signature Analysis 5 prereq - Cargo: around 1k or less. - Speed: As Indy - to prevent excess speed giving away the secret. - Slots: More Like Destroyer. This would make it a mainly anti-frigate affair. TUG - Reasoning: Cargo Cans and abandoned ships are a pain to retrieve and are sometimes a navigational hazard around bases. Hauling abandoned ship away from a base would help everyone and retrieving cans would be a lot easier. - Special ability: Ability to move cans and ships - probably through locking them and applying a tractor module... in which case this ship would get a -300% or whatever in order to fit it. The module would be short-ranged and require a lock before use. - Skills: Indy 5, Frig V, Tug (new Skill) - Cargo: 200m/s or so (for picking up loot from drop-cans). Ability to haul cans in space (unable to dock with them though, so would need Indy support). - Speed: 300 m/s - reduced while hauling cans or ships. - Slots: 1, 2 and 3 Hi-Slot variants would be possible. 1 Mid-slot (intended for AB or MWD) and 2 Lo-slots for CPU or Power upgrades or for increased armour resistance. Possible Combat version of the Tug would have more shield/armour resistance and more slots to allow the addition of combat modules. I know some of these were mentioned before, but these are my versions. |
Sokudo Gallente |
Posted - 2005.01.27 17:15:00 -
[2] Courier/Smuggler ship - Finally be able to get restricted cargo into Empire and also move normal cargo quickly. - Special ability: -50% Cpu and power requirements for active-shielding cargo bay. - Skills: Smuggling, Indy 5 and Signature Analysis 5 prereq - Cargo: Around 2000 to 3000m3 - large enough to be a cargo hauler, but more than an expanded Exequror. - Speed: 250 - Slots: More mid-slots and fewer lo-slots than an Indy. NEW ITEM - Active Shielding Bay - cannot hold cargo cans and uses a mid-slot, replacing cargo space (so a 1000 m/s shielded bay would give 900 m/s capacity) but would give a reduced chance of detection, depending on type of module. Would require power and CPU - power for the cargo bay shielding and the CPU to control it. This would only need a slight re-wiring of the current system to implement. Q-Ship - Reasoning: Pirates are a continuous threat... this might make them think twice. This ship would combine the Destroyer with an Indy hull. - Special ability: Increased sensor resolution per skill level + looks like normal inty while in space (uses same model and uses normal info window for racial indy while undocked). Also increased MWD/AB speed to overcome slow normal speed and increased shields (hopefully easy enough to overlook or mistake for a shield extender). - Skills: Destroyer, Indy 5 and Signature Analysis 5 prereq - Cargo: around 1k or less. - Speed: As Indy - to prevent excess speed giving away the secret. - Slots: More Like Destroyer. This would make it a mainly anti-frigate affair. TUG - Reasoning: Cargo Cans and abandoned ships are a pain to retrieve and are sometimes a navigational hazard around bases. Hauling abandoned ship away from a base would help everyone and retrieving cans would be a lot easier. - Special ability: Ability to move cans and ships - probably through locking them and applying a tractor module... in which case this ship would get a -300% or whatever in order to fit it. The module would be short-ranged and require a lock before use. - Skills: Indy 5, Frig V, Tug (new Skill) - Cargo: 200m/s or so (for picking up loot from drop-cans). Ability to haul cans in space (unable to dock with them though, so would need Indy support). - Speed: 300 m/s - reduced while hauling cans or ships. - Slots: 1, 2 and 3 Hi-Slot variants would be possible. 1 Mid-slot (intended for AB or MWD) and 2 Lo-slots for CPU or Power upgrades or for increased armour resistance. Possible Combat version of the Tug would have more shield/armour resistance and more slots to allow the addition of combat modules. I know some of these were mentioned before, but these are my versions. |
| Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,08s, ref 20250913/0200 EVE-Online™ and Eve imagery © CCP. |
| COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |