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| Author | Thread Statistics | Show CCP posts - 10 post(s) | 
|  Uglious       | Posted - 2005.01.12 06:00:00 -
          [1] Not going to go through 9 pages of suggestions on this, so I'll just throw mine in trying to be creative enough not to cause too much duplication: Tug Boat: Allows you to haul ONE object of any reasonable size (read anything smaller than a station container), with a speed depending on the mass/size of the object. This can include hauling other ships around, including BS's. Useful for moving ships from station to station, setting up spare ships near a combat zone, etc. No bonus, just the special ability to haul out ships from the hanger and "deploy" them into space for other players to take control over. Also useful to bring ships into a combat zone for pod pilots to refit into or hauling ships found in space back to station. Combat Reloader: heavily armored indy with smaller than typical cargo size and improved speed to provide ammo in fleet warfare (taking POS anybody). Bonus of 10%/level to armor/shield resistances and a flat bonus of having two mwd/ab's with a 10% mass reduction per level (to boost their speeds when hauling in war zones). smuggler (saw enough of these on the first page to not talk about them) Cargo Barge: Indy that "docks" with another ship and enhances that ships cargo capacity while joined. Very little propulsion on it's own (enough to undock), it relies on the partner ship's engines or a tug to move it around and likewise slow's down the partner ship's speed based on mass vs. propulsion. Useful for mining ops to prevent ore stealing and to enhance ammo supply for LONG engagements (taking POS). Mobile Refinery: Allows one to refine (at low effeciency) ore to minerals in space. Req: Mining 5, astro 5, indy 5, etc. Bonus, starting at 10% refining effeciency, 5% effeciency per level, also starting at 500m3/m refining (this reasonable), +25% refining rate per level. VERY slow, need to be hauled by a tug into position. | 
| Uglious       | Posted - 2005.01.12 06:00:00 -
          [2] Not going to go through 9 pages of suggestions on this, so I'll just throw mine in trying to be creative enough not to cause too much duplication: Tug Boat: Allows you to haul ONE object of any reasonable size (read anything smaller than a station container), with a speed depending on the mass/size of the object. This can include hauling other ships around, including BS's. Useful for moving ships from station to station, setting up spare ships near a combat zone, etc. No bonus, just the special ability to haul out ships from the hanger and "deploy" them into space for other players to take control over. Also useful to bring ships into a combat zone for pod pilots to refit into or hauling ships found in space back to station. Combat Reloader: heavily armored indy with smaller than typical cargo size and improved speed to provide ammo in fleet warfare (taking POS anybody). Bonus of 10%/level to armor/shield resistances and a flat bonus of having two mwd/ab's with a 10% mass reduction per level (to boost their speeds when hauling in war zones). smuggler (saw enough of these on the first page to not talk about them) Cargo Barge: Indy that "docks" with another ship and enhances that ships cargo capacity while joined. Very little propulsion on it's own (enough to undock), it relies on the partner ship's engines or a tug to move it around and likewise slow's down the partner ship's speed based on mass vs. propulsion. Useful for mining ops to prevent ore stealing and to enhance ammo supply for LONG engagements (taking POS). Mobile Refinery: Allows one to refine (at low effeciency) ore to minerals in space. Req: Mining 5, astro 5, indy 5, etc. Bonus, starting at 10% refining effeciency, 5% effeciency per level, also starting at 500m3/m refining (this reasonable), +25% refining rate per level. VERY slow, need to be hauled by a tug into position. | 
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