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| Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() flummox |
Posted - 2005.01.06 19:02:00 -
[1] not sure what you mean about not having any turret slots. does that mean the current ones will come off? or just no more than the one already on? i'll assume you mean "no more then current" for now. GateCrasher: Reason: equipment needs to get to it's destinatation. a professional hauler is only worth it if he can deliver the stuff. Special Ability: resistence to jamming, scrambling, webbing. not sure how to do this. maybe double or multiply based on skills the effects of onboard ECM and ECCM modules, and reduce the effectiveness of hostile ECM/ECCM/Jamming modules. for instance: * - 50% to warp core stabilization. making a regualar 1 strength WCS into a 1.5. the WCS II's would give a 3 value. * - -25% to hostile ECM modules * - maybe some kind of fitting bonus Skills: Indy 5, electronic warfare 5, maybe tie this in with the BlackOps skillset? Cargo: less than standard indy. it's not how much you bring, it's whether you can make it or not. Speed: Slightly faster (just because indies are slow). i don't think speed would be the focus point of this. sure, some added speed, but nothing crazy. extra slots will allow for users to make a really fast one if they want to. Slots: 3 High slots - 1 turret, 1 missle, 1 blank 7 or 8 Midslots - you have to allow for a ton of midslots to make this an effective ECCM machine or have enought shields and such. 6, 7, or 8 lowslots - a reduced base cargo will offset this becoming a 45,000m3 behemoth. basically, a T2 indy should be able to come close to the regular indy cargo size, but at the cost of using expanders. if that is what someone wants to do with this ship. otherwise, they can properly fit the lowslots with WCS and all the rest. This is just a crazy idea brought on by the greasy tacos i had for lunch... there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
![]() flummox |
Posted - 2005.01.06 21:47:00 -
[2]
i was just coming here to litter this thread with my ideas and saw your post. this is kinda what i was gonna do. make the industrial ship do industrious things. like refining ore and reprocessing stuff. what about making huge modules that would go "inside" of the indy? you could have the refinery, lab, factory. they take 5000m3 or so, that way all of them can hold one. but you can only hold one at a time. these ships would be the bigger versions. like the badger mark II (honestly? we really need more TL1 indies...) or the iteron 4+. and my other idea of the GateCrasher would be made out of the smaller hulls. i know it's not in the format you wanted, but without just making random number up, i really don't have any hard figures for this prototype. there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
flummox |
Posted - 2005.01.06 21:47:00 -
[3]
i was just coming here to litter this thread with my ideas and saw your post. this is kinda what i was gonna do. make the industrial ship do industrious things. like refining ore and reprocessing stuff. what about making huge modules that would go "inside" of the indy? you could have the refinery, lab, factory. they take 5000m3 or so, that way all of them can hold one. but you can only hold one at a time. these ships would be the bigger versions. like the badger mark II (honestly? we really need more TL1 indies...) or the iteron 4+. and my other idea of the GateCrasher would be made out of the smaller hulls. i know it's not in the format you wanted, but without just making random number up, i really don't have any hard figures for this prototype. ... bring me my cheese... i love cheese... "The great state of Vermont will not apologize for its cheese!" |
![]() flummox |
Posted - 2005.01.25 15:41:00 -
[4] Edited by: flummox on 25/01/2005 21:25:40 Edited by: flummox on 25/01/2005 15:44:14 Sleeping Dog - Caldari This is an all out combat indy. that's right. don't wake a Sleeping Dog... 5 hi-slots - 4m/2t 4 mid-slots 3 low-slots CPU: 375 PG: 115 base cargo: 1500m3 drone bay: 2000m3 base speed: 155m3 Shield: 3000 Armor: 1500 Structure: 1750 Scan resolution: on par with cruisers Special Abilities Idiot's Notes: he he... "Cruiser Skill"... lol. oopsie! i meant, indy skill. 8) Cruiser Skill: +5% Velocity and Agility per level; +7.5% Thermal and +10% Kinetic Shield resistances per level TL2 Skill: +10% Scan Resolution; +5% Missle ROF and +10% Max Velocity Ship stuff: max 2 drones usage at a time. there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
flummox |
Posted - 2005.01.25 15:41:00 -
[5] Edited by: flummox on 25/01/2005 21:25:40 Edited by: flummox on 25/01/2005 15:44:14 Sleeping Dog - Caldari This is an all out combat indy. that's right. don't wake a Sleeping Dog... 5 hi-slots - 4m/2t 4 mid-slots 3 low-slots CPU: 375 PG: 115 base cargo: 1500m3 drone bay: 2000m3 base speed: 155m3 Shield: 3000 Armor: 1500 Structure: 1750 Scan resolution: on par with cruisers Special Abilities Idiot's Notes: he he... "Cruiser Skill"... lol. oopsie! i meant, indy skill. 8) Cruiser Skill: +5% Velocity and Agility per level; +7.5% Thermal and +10% Kinetic Shield resistances per level TL2 Skill: +10% Scan Resolution; +5% Missle ROF and +10% Max Velocity Ship stuff: max 2 drones usage at a time. ... bring me my cheese... i love cheese... "The great state of Vermont will not apologize for its cheese!" |
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