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hatchette
hatchette

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Posted - 2005.01.07 13:28:00 - [1]

There should be few different classes of industrial ships...

- Mobile Refinery Ships
Should be indies with decent cargohold (4000-5000m3) that can fit mobile refinery module. Refine efficiency should be about 25-30%. But the trade-off would be, you can refine ore directly in belt. They are as weak as current industrials.

- Freighterers
Are the mothers of all industrials, they can haul up to 150.000m3, but cannot be loaded/unloaded in space. Essentially they are station to station only ships. They are also very sluggish and low on hit-points.

- Haulers
They are tech2 versions of industrials we know today. They have improved hulls, armors and shield and can haul up to 50.000-70.000m3 (with expanders). They are also a bit faster and can fit 10mn mwd with very small sacrifices.

- Armored Transports
They are the baddest industrials of them all. Their cargohold is not as big as it could be, by measuring rougly 6000m3, but their armor is thick as battleships' and their shields are strong as steel. Resistances are good too. They also have turret and missile slots for their defense and decent powergrid which allows them to fit few cruiser sized weapons. Those industrials also have a special bonus of +1 warp core strength per level. However, they are much more sluggish than ordinary cargo ships.


hatchette
hatchette
Caldari
Destructive Influence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 13:28:00 - [2]

There should be few different classes of industrial ships...

- Mobile Refinery Ships
Should be indies with decent cargohold (4000-5000m3) that can fit mobile refinery module. Refine efficiency should be about 25-30%. But the trade-off would be, you can refine ore directly in belt. They are as weak as current industrials.

- Freighterers
Are the mothers of all industrials, they can haul up to 150.000m3, but cannot be loaded/unloaded in space. Essentially they are station to station only ships. They are also very sluggish and low on hit-points.

- Haulers
They are tech2 versions of industrials we know today. They have improved hulls, armors and shield and can haul up to 50.000-70.000m3 (with expanders). They are also a bit faster and can fit 10mn mwd with very small sacrifices.

- Armored Transports
They are the baddest industrials of them all. Their cargohold is not as big as it could be, by measuring rougly 6000m3, but their armor is thick as battleships' and their shields are strong as steel. Resistances are good too. They also have turret and missile slots for their defense and decent powergrid which allows them to fit few cruiser sized weapons. Those industrials also have a special bonus of +1 warp core strength per level. However, they are much more sluggish than ordinary cargo ships.


hatchette
hatchette

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.19 10:07:00 - [3]

I totally agree.. these are not industrial ships, they are cargo ships.

Mining barges could be however classified as industrial ships.
hatchette
hatchette
Caldari
Destructive Influence

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.19 10:07:00 - [4]

I totally agree.. these are not industrial ships, they are cargo ships.

Mining barges could be however classified as industrial ships.
   
 
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