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kongking wang
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Posted - 2010.10.30 12:37:00 -
[31]
Originally by: Arthur Frayn Reskilling should never and will never happen.
erm. it already does happen. its called character bazzar. only you still end up in the same situation of having sp in areas you dont need them in.
as long as people are paying isk/plex for it then i dont see why the feature should not be implemented.
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Mibad
Sickle Moon
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Posted - 2010.10.30 18:14:00 -
[32]
Edited by: Mibad on 30/10/2010 18:18:41 If it was like a 80% SP return rate then I would be for it. But I would think it would still have to cost Isk and you are only allowed to do it so many times (Avoid damage to your brain!). Losing 20% SP on a level 4 or 5 skill is a lot, but less significant on a level 1-3. It would make it more of a "do I really want to do this?" since a penalty is attached to the service. There could even be a slighter higher penalty for higher rated skills since they take up more of your brain space or something (2x 4x 8x etc).
Eve is so far into the future and with cybernetics all too common, I could easily foresee something like this being available.
I mean there is quite a few skills I wish I never dumped into. This is especially important when you are new to the game and when you get things all figured out 6m SP later it's pretty much a "FML" I wasted all that SP on things I don't want to do.
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Bunzan Cardinal
Mando'a Navy DEM0N HUNTERS
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Posted - 2010.10.30 19:09:00 -
[33]
i'd approve if you lost SP in the reskill ... like if you want to move 1million sp, you'll only be able to reallocate half of it, while the other half is lost.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.10.30 22:44:00 -
[34]
I do agree that either a time limit to how often and how much this can be done in that time period is a good idea. I also agree that a 1/1 ratio is probably not a good idea either. 50% loss on SP seems like a fair deal. There should be a penalty for making mistakes but you shouldn't be unable to fix them.
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Arzamor
Caldari
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Posted - 2010.10.31 07:48:00 -
[35]
Originally by: Burhtun I like the idea. Eve takes so much time to be able to do anything, and it has a steep learning curve so of course newbies are going to waste time training stuff they will later realize they don't want. I guess that might make it less of a RPG if you're not locked into your choices. But meh... its a game. Games should be a little forgiving. I also think you should be able to train all three character slots simultaneously though, so, I'm a bit of a heretic.
You can do anything you want in EVE. If you want to train to make boosters, go ahead. You want to fly Caldari instead of Minmatar? Go ahead. You want to do research? Trading? Scamming? Ninja salvaging? Go for it. But you don't get to skip the steps between making the decision and having the skills to do what you want.
As for training all 3 slots at the same time, I'm for it, but CCP won't do it, costs them income.
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Mibad
Sickle Moon
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Posted - 2010.10.31 14:13:00 -
[36]
Originally by: Arzamor
Originally by: Burhtun I like the idea. Eve takes so much time to be able to do anything, and it has a steep learning curve so of course newbies are going to waste time training stuff they will later realize they don't want. I guess that might make it less of a RPG if you're not locked into your choices. But meh... its a game. Games should be a little forgiving. I also think you should be able to train all three character slots simultaneously though, so, I'm a bit of a heretic.
You can do anything you want in EVE. If you want to train to make boosters, go ahead. You want to fly Caldari instead of Minmatar? Go ahead. You want to do research? Trading? Scamming? Ninja salvaging? Go for it. But you don't get to skip the steps between making the decision and having the skills to do what you want.
As for training all 3 slots at the same time, I'm for it, but CCP won't do it, costs them income.
This is the most common argument that I notice about this. The thing is, people already made the decision to train what they thought they wanted. You can do different things in eve at any time, but you are always permanently stuck with your skill. No one is "Skipping" anything. You already invested TIME into a skill and you would get that time or partial amount of time back. A lot of people have skills that they will never touch, they trained, tried it out and didn't like it. I'm sure this applies to just about everyone in eve.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.11.01 18:45:00 -
[37]
Originally by: Mibad
Originally by: Arzamor
Originally by: Burhtun I like the idea. Eve takes so much time to be able to do anything, and it has a steep learning curve so of course newbies are going to waste time training stuff they will later realize they don't want. I guess that might make it less of a RPG if you're not locked into your choices. But meh... its a game. Games should be a little forgiving. I also think you should be able to train all three character slots simultaneously though, so, I'm a bit of a heretic.
You can do anything you want in EVE. If you want to train to make boosters, go ahead. You want to fly Caldari instead of Minmatar? Go ahead. You want to do research? Trading? Scamming? Ninja salvaging? Go for it. But you don't get to skip the steps between making the decision and having the skills to do what you want.
As for training all 3 slots at the same time, I'm for it, but CCP won't do it, costs them income.
This is the most common argument that I notice about this. The thing is, people already made the decision to train what they thought they wanted. You can do different things in eve at any time, but you are always permanently stuck with your skill. No one is "Skipping" anything. You already invested TIME into a skill and you would get that time or partial amount of time back. A lot of people have skills that they will never touch, they trained, tried it out and didn't like it. I'm sure this applies to just about everyone in eve.
Time investment is a good point. But it still shouldn't come without a cost or some kind of penalty. My cost point was for two reasons...to deter people from reskilling ALL the time as I can't imagine many people wanting to buy PLEX's in mass just to spend several billion ISK retraining skills. Two was to help the economy by removing cashflow from the game. Removing ISK from the game is one way to help with economy balance. Just like in real life...when too much money is in play prices get all screwed up because everybody has it. It's called inflation. I thought 1 million ISK per 1000 SP was a good pricepoint. But even if it was 1 million for 500 SP or even 100 SP it would be something.
In fact now that I think about it the 100SP for 1 Mill price point actually seems more reasonable. If you have already invested enough time and SP into a level 5 or even level 4 skill then you probably want or need it in some way anyhow. But say you just spent enough time in Level 3 skill it may cost 100+ million to erase the mistake but at least the cost is high enough to deter someone from doing it a lot or too much but at least it also CAN be done.
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