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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.11.03 10:22:00 -
[31]
Originally by: Veebora It is so boring trying to find a good fight for hours, otherwise you must go for boring missions or solo ambush, where most likely you will be ambushed.
It's not entirely the game at fault here, it's more to do with your approach.
~_~
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Veebora
Caldari
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Posted - 2010.11.03 14:13:00 -
[32]
Originally by: Lady Spank
Originally by: Veebora It is so boring trying to find a good fight for hours, otherwise you must go for boring missions or solo ambush, where most likely you will be ambushed.
It's not entirely the game at fault here, it's more to do with your approach.
You might be right, but it works in many games and fail in EVE.
So maybe my play style doesn't fit with EVE, but remember this topic was not started by me. So maybe we have more people on same situation.
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Liz Laser
Metalworks Majesta Empire
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Posted - 2010.11.03 15:47:00 -
[33]
As Ship Reimbursement Plans become more common, combat is becoming more common and accessible.
Hell, between platinum insurance and my corp's reimbursement plan, I can actually turn a profit dying in some ships.
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Barakkus
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Posted - 2010.11.03 15:53:00 -
[34]
I'm mostly solo, for my own reasons...I've pretty much given up on roaming lately, I'll spend hours trying to find someone to shoot and just end up blobbed b/c people are scared of a lone cruiser.
Oh well...
One of these days I'll probably end up in RvB for the lulz though.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Mindy Blackbriar
Minmatar
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Posted - 2010.11.03 16:12:00 -
[35]
rvb
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Ghoest
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Posted - 2010.11.03 17:20:00 -
[36]
@ OP
Join faction wars and shut up.
Wherever you went - Here you are.
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El Mauru
Amarr Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2010.11.03 20:09:00 -
[37]
Edited by: El Mauru on 03/11/2010 20:12:22 IMHO the solution is surprisingly easy:
Create a new kind of asteroid belt which is accessible without scanning of any kind, same reward NPCs as in usual belts but with a marginaly higher chance of a "faction" (can just as well be a slightly more profitable NPC). Said NPCs/faction spawn warps off if not warp-disrupted and taking damage.
Adjust rate of faction spawns relative to pilots in system- i.e. with a considerate falloff at whatever CCP deems happy gang-combat. The more people in system, the less chance of said faction spawns.
Voila: All of a sudden you have ****loads of pilots warping through belts and systems checking every º()"/&º"/( belt for a faction spawn of their choice AND they are pvp-fitted.
PEWPEW will be had.
This mechanic is already in the game in a sort of way- it is just not fleshed out enough. And let's face it: the anomaly idea does not exactly entice PVP.
... or you could just come visit us in providence- I make a surprisingly good faction spawn
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.04 20:42:00 -
[38]
Thanks for the comments.
RvB is indeed a good way to go and I do endorse that.
I am going to stay with fw for a bit. Currently I have been going to the systems with the most war targets and pirates I can find. (Ammamake and Auga - minmatar militia base system are my prime systems to check but I never found a medium or minor plex there recently) I then go to the different planets and try to open plexes. Minor plexes only lets destroyer and all frigates except tech 2 frigates in. Medium plexes only let everything minors let in as well plus cruisers and tech 2 frigates.
I played for about 4 hours the last few days and got in 3 *good* fights. (I made dumb mistakes by burning out my point in one and burning out my guns in another but I donÆt think CCP can be blamed for that) If you move away from the ôwarp inö opposite direction of the rats about 75km then the rats won't aggro you and you can fight people as they come in the gate. If you engage far enough from the entry point to the plex even if the bring more friends you will have at least have some chance of being able to make your kill and warp before they can catch up. At least they canÆt warp right on top of you.
I would recommend this system to any people who like to fly solo.
The drawbacks are that you will often sit in that plex and it seems no one knows your there. I would say about 1 of the 4 hours was spent just sitting in the plex û sometimes I kill the rats for their tags. It gets boring. Just donÆt complete the plex because then no one will see the beacon in the overview.
Also finding plexes in most busy systems is very hard. Probably about 3 of the four hours is spent going from planet to planet and running your onboard scanner with very little luck finding plexes. This is pretty tedious. I play in us tz so that may be why itÆs so hard to find them. I understand there are more of them after right after downtime.
It would be nice if I could get 9 good fights in 4 hours of play but I find 3 good fights in 4 hours barely acceptable û for now. Hopefully I will be able to improve that number.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.04 21:06:00 -
[39]
Originally by: Liz Laser As Ship Reimbursement Plans become more common, combat is becoming more common and accessible.
Hell, between platinum insurance and my corp's reimbursement plan, I can actually turn a profit dying in some ships.
Probably the single best thing CCP could do to promote PvP is add an automated reimbursement tool to the fleet controls.
That and allow the fleet finder to save fleet profiles (like the EVE fitting screen allows you to save fits). Then you could even have different reimbursement profiles for different fleet types (no BS reimbursement for "Fast Roam1", no Drake reimbursement for "ArmourRR3" etc etc).
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Feilamya
Pain Elemental
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Posted - 2010.11.04 21:54:00 -
[40]
Originally by: Cearain Actually eve is a sandbox. CCP designs certain mechanics and you can do what you want in it. My point is that CCP does not seem to be designing the mechanics in a way such that you can still be immersed in the game and have a decent number of good pvp fights in a reasonable amount of time.
So you are asking CCP to change the sandbox? That's not the way a sandbox works...
You want immersion? Fighting as a sport for no purpose and without risk has nothing to do with immersion. On the contrary. Immersion means fighting for a reason that is worth the inconvenience. If you want an immersive game, then what you want is a game that encourages you to fight someone if and only if
1. You hate his guts 2. You want his stuff 3. You need to save your own / your buddy's ass 4. All of the above
And this is exactly what Eve is. Fighting for no purpose with no risk will never give you the adrenaline rush of a (good/bad/fair/unfair/consensual/non-consensual) fight in Eve.
If you don't want the immersion and the adrenaline, there's plenty of other options to you, as I already pointed out. However, for us who do want these things, there are no other options. Therefore, accept the rules of this game, or go back to where you came from. My offer to relieve you from your stuff still stands.
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.11.04 23:07:00 -
[41]
Edited by: Idicious Lightbane on 04/11/2010 23:10:29 What keeps you coming back to PVP is that every so once in a while, you will get that one amazing fight you hope you get every night, and it goes on forever not sure who will win in the end, and most people then don't care because of the thrill of the fight itself. You'll be eagerly telling the folks who missed it how amazing it was for the coming week. Then it goes back to general roams where you can get some decent fight now and then, some ganks, get ganked, and sometimes nothing, but it's those every so often amazing fights that keep you coming back 
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.05 01:13:00 -
[42]
Feilamya
I'm really not sure what you are talking about.
The fact that eve is a sandbox means you can decide what you should do and how you want to play in it. It does not mean that CCP has no input in how the sandbox is designed. They can make a better sandbox.
CCP made the decision that in order to find a complex in fw you have to go warping from system to system and then from planet to planet scanning instead of it just appearing on the overhead. CCP made the decision that no one will know it when you enter a militia plex. CCP made the decision that plexes would rarely show up except after downtime. These weren't decisions that players made in a sandbox. These are decisions made by CCP and suggest that CCP does not see value in being able to find quality pvp fights quickly.
Also I don't know why you are talking about "no risk" combat. *Good* fights almost always have risk. ItÆs the ganks where there is no risk. If I want minimal risk I don't go solo or in a small gang looking for a "good fight". I join a great big blob and kill everything we see before they even have a chance to deploy a drone. I there is an opposing gang about our size that might bring about a *good fight* well the no risk guys dock up.
I think you will find that people who like good fights are not the "no risk" players. They often lose lots of ships and it costs them lots of isk.
As far as your idea of immersion and fighting for no reasonà Its hard to know where to start. Immersion is why the ships look like ships instead of spheres of various sizes. Its for the sake of immersion that ccp adds explosions when ships blow up even though that is not how it would really look. And yes immersion is why they are making walking in stations.
Immersion boosters are things that help us ôget intoö the game. If I am playing a game where I am supposed to secure a complex for the militia I am fighting for, then yelling to the other militia and other pirates in system ôhere I am securing this complexö ruins that immersion.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
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