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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.02 16:28:00 -
[1]
I really love eve. I think itÆs the greatest computer game ever. Howeverà
It is my opinion that it takes too long to get a decent pvp fight in eve. Even after I get all the ships and supplies moved to my base. I'm still looking at least 2 hours (My best guess is actually like its more like 4-8 hours) of warping around or waiting for fleets to form etc., or even going back to reship after getting ganked *on average* to get a good fight. BTW: I don't consider ganking someone who has + your fire power a "good fight."
I want to see the killboards if people are telling me different and yes I will look at the times of each battle. (Again I'm not saying you can't hit a good streak where you get 4 or 5 good fights in 2 hours of play, but on average I find that to be extremely rare and on average I think you are looking at long time of boredom between each fight.)
IÆm not even talking about the time you spend making isk. I mean from the time I log in intending to do some pvp, with a bunch of already fit ships at my base, how many *good* fights can I expect to get in a 6 hour session? IÆm thinking on average you will get 1 or 2.
I am not really asking for any specific idea or features that might help getting pvp quicker. (thatÆs why this is not in features and ideas forum) I am just asking if others agree with me on the basic notion that eve would be better if it had a way to get good pvp fights faster without arranging fights or creating arenas. Again *not* arranged fights and *not* arenas.
I am thinking that FW could provide a mechanism to help more casual players get decent pvp faster. But really right now I am wondering if I am the only one who thinks it would be nice to be able to get good pvp fights faster in eve. Or if there may be more people who agree with me that CCP should at least be aware that this is an issue for players.
Oh yeah rvb is a good way to get fights fast. Indeed the interest in rvb strongly suggests that IÆm not the only player who thinks finding good pvp fights takes too long. I really like rvb but itÆs a bit too arranged û and I think that arranged feel is why many people leave rvb. IÆm thinking there should be a way to get a flow of good fights in the eve mechanics without having players make their own artificial arrangements. CCP should at least recognize that rvb is filling a need that their current eve mechanics donÆt meet unless players make artificial arrangements.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Mike TheMiner
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Posted - 2010.11.02 16:41:00 -
[2]
If you do it right, they will come to you :D
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Bad Princess
Minmatar
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Posted - 2010.11.02 16:44:00 -
[3]
Originally by: Cearain I really love eve. I think itÆs the greatest computer game ever. Howeverà
Why do you blame the game for the actions of the 'tards playing it?
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Skex Relbore
Gallente Red Federation
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Posted - 2010.11.02 16:45:00 -
[4]
It's a computer game. Everything is artificial.
That said I think you'd likely get more people involved in faction warfare if it weren't for the fact that you pretty much shut yourself off from half of high sec by doing so.
I know that's the main thing keeping me from trying it out.
But Yeah RVB is successful because it gives something that most people find lacking in EVE. Easy access to good fights. In fact that's the entire reason it exists in the first place.
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Dharh
Gallente Ace Adventure Corp
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Posted - 2010.11.02 16:52:00 -
[5]
If you join an alliance in contested null sec space fights aren't a problem. If you are a single or small roaming fleet, fights can be hard to come by.
I'm hoping someday a revamp to faction warfare with low entry/low penalty laden (with QUEUES, yeah you heard me) will fill the gap. Yes its way outside what we consider norm for EVEs open sandbox, but maybe this concession can fill the needs of people who just want to get into a quick fight 1v1 or many v many without the hassle of waiting all day to find it.
Outside of that, there is probably no real way outside of pushing more corps into the sov game, which id be very interested to see a discussion about.
A majority of people are _always_ going to want to avoid pvp most of the time. They just want to play the PVE and industry/trade game and thats it. No amount of cajoling will change that.
Anything that forces the carebares into an uncomfortable and potentially dangerous situation will just cost EVE at least half its subs. Some may not care, but that's devastating to CCPs bottom line.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2010.11.02 16:58:00 -
[6]
Anticipation of a fight is half the fun. The possibility that you may be screwed by an unforseen consequence adds so much to a battle.
If all I had to do was goto a system and get assigned to fight fairly against someone, then you have definitely lost something.
RvB fill a niche, but quickly gets boring for people.
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baltec1
Antares Shipyards Angry Dogs
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Posted - 2010.11.02 17:01:00 -
[7]
I love having to go hunt down people, its what makes pvp fun. I quickly get board in MMOs that hand feed you arena pvp.
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Xercodo
Amarr INESTO Task Force
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Posted - 2010.11.02 17:04:00 -
[8]
OP's corp name explains everything
-------------------------------------------------- The drake is a lie
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2010.11.02 17:07:00 -
[9]
Just go live in Syndicate.
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Jennifer Starling
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Posted - 2010.11.02 17:16:00 -
[10]
Edited by: Jennifer Starling on 02/11/2010 17:22:08
Originally by: Cearain I am not really asking for any specific idea or features that might help getting pvp quicker. (thatÆs why this is not in features and ideas forum) I am just asking if others agree with me on the basic notion that eve would be better if it had a way to get good pvp fights faster without arranging fights or creating arenas. Again *not* arranged fights and *not* arenas.
I don't why arenas are artificial or not sandboxish. After all history always had places or arranged "equal" fights where people could try their skills; be it the Roman arena, Samurai duels, Medieval tournaments, Wild West showdowns or modern day sports. And even CCP organizes alliance tournaments every year.
Also, in real life people people will always look for opportunities to improve the odds and so it happens in EVE. Sometimes you finally have an equal challenging fight - until 5 of your opponent's corpies show up. It's the nature of EVEs mechanics, strength in numbers and not primarily in player skill. Especially when there's expensive ships like t2 cruisers to lose people really don't want to lose.
Originally by: Dharh A majority of people are _always_ going to want to avoid pvp most of the time. They just want to play the PVE and industry/trade game and thats it. No amount of cajoling will change that.
Anything that forces the carebares into an uncomfortable and potentially dangerous situation will just cost EVE at least half its subs. Some may not care, but that's devastating to CCPs bottom line.
I'm not sure about that. Poeople just don't want to be ganked and if you don't have the skills or the numbers - or the time - it's just no use wasting your time roaming around in search for a decent fight, so a lot of people don't even bother.
I think accessibility also plays a big role in this, you can mine or mission or manufacture at your convenience but if you have limited time, roaming around for hours can feel like a waste of time.
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Max Cetera
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Posted - 2010.11.02 17:19:00 -
[11]
No.
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Deen Wispa
Gallente GHF Corperation
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Posted - 2010.11.02 17:24:00 -
[12]
Originally by: TimMc Anticipation of a fight is half the fun. The possibility that you may be screwed by an unforseen consequence adds so much to a battle.
If all I had to do was goto a system and get assigned to fight fairly against someone, then you have definitely lost something.
I agree. It's the anticipation (foreplay?) that is as much fun as the engagement itself. You never really know what will lie behind that next jumpgate. Although, improving the game mechanics where of more Empire dwellers are encouraged to go into lowsec for more profitability will get you more pew pew. -----------------
GHF- Looking for fun players in industry and PVP |

Dharh
Gallente Ace Adventure Corp
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Posted - 2010.11.02 17:55:00 -
[13]
Originally by: Jennifer Starling
Originally by: Dharh A majority of people are _always_ going to want to avoid pvp most of the time. They just want to play the PVE and industry/trade game and thats it. No amount of cajoling will change that.
Anything that forces the carebares into an uncomfortable and potentially dangerous situation will just cost EVE at least half its subs. Some may not care, but that's devastating to CCPs bottom line.
I'm not sure about that. Poeople just don't want to be ganked and if you don't have the skills or the numbers - or the time - it's just no use wasting your time roaming around in search for a decent fight, so a lot of people don't even bother.
I think accessibility also plays a big role in this, you can mine or mission or manufacture at your convenience but if you have limited time, roaming around for hours can feel like a waste of time.
Not wanting to die. In the end gank only means being overwhelmed, but I think most players not only don't want to get ganked, they don't want to go into a situation where its possible they can lose. Also there's a psychological difference between fighting a tough NPC vs fighting another person.
Though I think you are right that spending hours looking for a fight that may only last a few seconds or never even happen is imo a complete waste of time. People may like the anticipation, but god that gets boring after a while.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.02 20:49:00 -
[14]
Thank you all for responding.
Some say they prefer for it to take longer to find good fights. While I disagree and I can't really accommodate that sort of schedule, I do understand and respect that opinion. Fishing wouldn't be as fun if as soon as you put the lure in the water you always immediately caught a fish. That said, fishing isn't really my thing.
Some say that they get plenty of fights. Are these *good* fights? Also how many good fights do you get on average per hour? I doubt I could commit to doing null sec stuff. Plus I am training skills so canÆt afford to lose my implants to bubbles, but IÆm interested in how people find fights. I am the first to admit that there may be ways I am missing to get good fights faster.
I'm in fw and I find I going solo is the best way to get good fights quicker, I rarely want to wait for fleets to form up. And once in a fleet itÆs pretty rare that we happen upon another fleet that offers a good fight.
Skex you make a good point about whatÆs ôartificial.ö But I suppose I would say, yes, all games are artificial. However, good computer games often have some immersion. For me it hurts the immersion if you get an agreement to fight. Let me give an example:
IÆm in faction war. I like to go out in a frigate and if a busy system has a minor fw plex (they only allow destroyer and down) I will jump in it and wait. Now currently I often end up waiting probably 5 minutes or so before leaving û I suppose no one knows IÆm there and/or they assume I will just warp if they come in. Often I have considered typing in local û ôhey IÆm in the minor plex if you want to fight.ö But doing this leaves a bad taste in my mouth. IÆm not sure why but it just ruins the immersion.
Now if the mechanics were such that when you enter a minor plex the eve client told everyone in local (and everyone in the opposing militia FTM) you were in there because of some made up game logic (say when I enter a plex an alarm system goes off whatever etc) well that would be fine. It would be part of the game. You have to take the plex despite everyone being notified youÆre there. But me personally announcing to everyone I am there just ruins it. No one in a military would ever announce their position so that they can be attacked and risk not completing their objective!
I can also just spam local and get some 1v1 fights. But again that does not offer the sort of excitement that others talk about û not knowing who will show up etc.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.02 21:08:00 -
[15]
I do not want to address arenas pro or con. That is a separate topic. Nor am I talking about any sort of situation where you are assigned to fight certain people.
Are the players solely to blame? I donÆt think so. CCP has designed the game such that you never need to have ships simultaneously fighting at multiple places throughout the eve universe. Hence, blobbing works just fine. (CCP wants to talk about huge fleet fights so they may intentionally make null sec full of pro blob mechanics û but they can do that and still have some other mechanics in low sec that are good for solo or smaller gang pvp) CCP decided that no one will know if youÆre in a fw plex û hence they made the game such that plexing is best accomplished by setting up your ship to warp away fast, should someone come in, instead of setting it up for pvp. CCP also made it so that you have to scan down faction war plexes hence the ships used for plexing have to sacrifice a high slot which can mean the difference between winning or losing a close pvp fight. The scanning requirement also made it so that finding fights is more tedious and takes longer than if the plexes simply appeared on the overhead. CCP also decided that it would add rats to plexes so that the offensive plexer will be at a disadvantage should a pvp engagement occur in a plex. Thus the offense plexers are again given more reason not to fit for pvp but instead just to warp off.
CCP can certainly do things to promote the sort of play that leads to better pvp fights faster. CCPs seems to be designing mechanics without any concern about whether this will lead to players getting more good pvp fights faster. If I am going to blame the players for anything itÆs for not communicating to ccp that they want mechanics that leads to good pvp faster. Conclusion: The whole reason I generate isk is so that I can pvp. I spend the time to generate the isk. Then I spend the time to move ships and modules to my base. ItÆs sort of discouraging then when I sign in ready to do some pvp to find û well IÆm going to spend the night warping around and only getting a good fight once every 4 hours or so.
It would be better for eve if there were game mechanics designed so we were able to average about 4-6 good, not arranged, fights in two hours of play. (assuming you are already set up and ready to go.) Saying you will get 1 good fight every 4 hours of play is IMO pretty disappointing. Am I right on this?
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Atius Tirawa
Minmatar Sebiestor tribe
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Posted - 2010.11.02 21:10:00 -
[16]
eve is 99% sheer boardom, 1% sheer fun. -----------
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Feilamya
Pain Elemental
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Posted - 2010.11.02 21:46:00 -
[17]
"Finding PVP" is not a boring part of the game, it IS the game. Eve is about hunting, trapping, (camping) and killing your prey. A "good fight" is the punishment for a hunter who has failed to pick the right targets.
Sounds boring? Then you are wasting precious life time and money playing the wrong game.
If you want good fights fast, play one of the many FPS out there. They are free, the fights are fair, and there is no need to grind (unless you like to grind for artificial achievements, a virus that has infected every game today, even this one in the form of certificates and various killboard mods).
I know this realization can be painful after playing the game for a couple of months or years. The longer you play an MMO, the harder it becomes to quit. As someone who knows where you are coming from and who feels your pain, let me offer you help in your desparate situation. Contract me all your ISK and all the shiny PVP ships you have hoarded in your many years of grinding and desparate search for non-existing PVP. You will see, it is all just pixels, and as soon as your precious stuff is no longer in your hangar, it no longer has power over you. You can quit your sub, install UT3 or your shooter of choice and live happily ever after.
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Skex Relbore
Gallente Red Federation
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Posted - 2010.11.02 21:49:00 -
[18]
The problem absent some sort of arranged fight you end up right now to random chance.
Even a mechanic of the sort you described unless it only allowed a limited number of ships to be notified (or enter the complex) you'd end up getting ganked by every destroyer sized or smaller hull in the opposing militia within 5 jumps.
Honestly within a universe like EVE something like RVB probably would exist. You have rich bored immortals flitting about space it would only stand to reason there would be places for them to engage in a little blood sport of their own.
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Lost Greybeard
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Posted - 2010.11.02 21:53:00 -
[19]
Suggestion #1: Declare war on a big alliance. Mutual declaration if possible to save money.
Suggestion #2: Low sec. Go to a lowsec system with a large number of recent kills, hunt pirates. Alternately, there are systems where you can pretty easily go for arbitrary PvP (Old Man Star, etc).
Suggestion #3: NPC-owned 0.0. If you fly around in, say, Syndicate long enough, you'll find a fight or twelve. I'd put the over/under on getting in a shooting match out there at about five minutes.
Stop being a weenie, and go to places where the fights are with a couple of friends instead of a 'power in numbers' roam. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

TheKalila
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Posted - 2010.11.02 21:58:00 -
[20]
1. Set map statistics to Average pilots. 2. Set destination to big red circle 3. Roll the dice 4. ??? 5. Profit |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.02 22:31:00 -
[21]
Originally by: Feilamya "Finding PVP" is not a boring part of the game, it IS the game. Eve is about hunting, trapping, (camping) and killing your prey. A "good fight" is the punishment for a hunter who has failed to pick the right targets....
Actually eve is a sandbox. CCP designs certain mechanics and you can do what you want in it. My point is that CCP does not seem to be designing the mechanics in a way such that you can still be immersed in the game and have a decent number of good pvp fights in a reasonable amount of time.
Originally by: Skex Relbore The problem absent some sort of arranged fight you end up right now to random chance.
Even a mechanic of the sort you described unless it only allowed a limited number of ships to be notified (or enter the complex) you'd end up getting ganked by every destroyer sized or smaller hull in the opposing militia within 5 jumps.
The entire militia would be notified and *both* sides would need to make a strategic decision of whether they want to fight for the plex and how many ships they are willing to send in on the effort. If the opposing militia stayed in their blob they would only capture that one plex. While your militia could split up and capture several. If they wanted to try to capture many plexes they would need to break up the blob and do plexes in multiple systems. The idea is you would have to be several places at once so a blob wouldnÆt work.
But yeah what you described would be allot of what would be going on. You would find that there would be several systems within 5 jumps where you could go with your destroyer and down (for minor plexes) or cruiser and down (for medium plexes) and bc ?or bs? and down (for major) and anything for (open plexes). With this variety of plexes you will always have different places you can find good fights. You would have the troops split up and fighting at different places all the time. There would be random people coming into the plexes and the battles would ebb and flow. It would be constant solo and small gang combat.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.02 22:35:00 -
[22]
Lost Greybeard and Kalila About how many *good* fights do you think I will get in about 6 hours of play, if I do what you propose? -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Riho
Gallente Enterprise Estonia Cult of War
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Posted - 2010.11.02 22:35:00 -
[23]
if u wanna fight... move to where ur enemies are, not where ur friends are.
i guarantee increase in PVP. ---------------------------------- Fighting for something
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.02 22:38:00 -
[24]
Edited by: Cearain on 02/11/2010 22:39:40
Originally by: Atius Tirawa eve is 99% sheer boardom, 1% sheer fun.
I really think CCP can double the percent of sheer fun. :) -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Lost Greybeard
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Posted - 2010.11.02 22:47:00 -
[25]
Originally by: Cearain Lost Greybeard and Kalila About how many *good* fights do you think I will get in about 6 hours of play, if I do what you propose?
Three-man fleet in Syndicate these days? Probably 10 or 15 in the first hour or two, then you'd need to move as response fleets geared up. If you keep rotating systems and baiting the gate camps, and recognize what systems are owned by large alliances, maybe longer than that at a similar rate.
Solo/duo PVP in OMS? As many as you want. How many are "good" fights will be inversely proportional to how much you suck at pvp, I guess, since everyone in there is fairly decent at skirmishing.
Corp wars? Depends who you dec. I'm told deccing a massive mission-running corp and going after PvE boats massively more powerful than whatever you're flying can be pretty fun. Number of targets and such makes a difference, obviously.
Playing at a handicap can make certain encounters significantly less boring, too. Go after that interdictor in your rifter, or try to fend off the interceptor using just rockets. Good combat is about what you're flying as much as how good your opponents are. If they suck, come back in a sillier fit and try again. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.02 23:22:00 -
[26]
Thanks for the post Greybeard. I guess I should have asked how many good fights a decent pilot would get doing what you suggest. I'm not good but I don't think I'm the worst either. I'm pretty much middle of the road at pvp.
Staying with the low sec options. (I don't want train really slow and I donÆt want to keep losing implants in bubbles) I fight for amarr so I am usually not by oms but the few times I went there on rvb roams we did not find much more than I can find in Minmatar/amarr low sec.
I usually fly solo in backwater low sec systems in the opposing militia space. If I fight in the main systems I will get ganked in no time. To the extent I increase the number of people I am with the chance of finding a good fight seems to decrease. I will of course get on more killmails that way but that doesn't mean there are any good fights happening. Are you getting fights by trying to take out stragglers of larger gangs?
I usually fly a merlin, rifter or rupture. With the rupture I can fight smaller gangs of frigates and it has been treating me pretty well. But all the same IÆm not getting good fights more than 1 per 2 to 6 hours.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.11.03 00:21:00 -
[27]
You have to fly against the odds. You have to fight in more populated areas to find people. When you do find them you have to learn to separate the pack. Solo pvp is not about flying about finding other solo pilots. Backwaters are fine IF you have the time or patience. If not, head for the more populated areas. You don't have to fight IN these systems if you want to avoid the blob squads but patrol around the neighbouring systems and you WILL see more action.
Not wanting to enter 0.0 to save your implants is another crutch. Use a pair of +2's for the time you want to try 0.0 as a compromise. Caring about implants REALLY kills your opportunities for finding fights fast. ~_~
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.11.03 02:36:00 -
[28]
People tend to avoid fights that they dont believe they stand a high liklihood of winning, most of the time. You need to let them think they have that chance; I fly frigs, and routinely engage multiple targets or attack stuff above my class (AFs, Intys, destroyers, etc.) Sometimes it pays off, and its cool when it does. Sometimes it dosent, and I build a new Rifter and try again. Yep, some days ill roam for a few hours before i find anything, and sometimes ill get 2 or 3 in an hour. But I rarely get skunked anymore, and the hunting is half the fun.
Dirty Little Slave, reporting for duty! |

Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.11.03 02:44:00 -
[29]
I'd love it if they had some form of arena for similar groups of fleets to battle. I hate instances too, but sometimes your fleet will never get a good fight.
Whether getting a fight instantly will affect general roaming is a matter to be considered, but I honestly hate warping around for 4 hours to find nothing but some ratters. ----------------- Friends Forever |

Veebora
Caldari
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Posted - 2010.11.03 02:55:00 -
[30]
Edited by: Veebora on 03/11/2010 02:58:10
Originally by: Cearain I really love eve. I think itÆs the greatest computer game ever. Howeverà
It is my opinion that it takes too long to get a decent pvp fight in eve. Even after I get all the ships and supplies moved to my base. I'm still looking at least 2 hours (My best guess is actually like its more like 4-8 hours) of warping around or waiting for fleets to form etc., or even going back to reship after getting ganked *on average* to get a good fight. BTW: I don't consider ganking someone who has + your fire power a "good fight."
I want to see the killboards if people are telling me different and yes I will look at the times of each battle. (Again I'm not saying you can't hit a good streak where you get 4 or 5 good fights in 2 hours of play, but on average I find that to be extremely rare and on average I think you are looking at long time of boredom between each fight.)
IÆm not even talking about the time you spend making isk. I mean from the time I log in intending to do some pvp, with a bunch of already fit ships at my base, how many *good* fights can I expect to get in a 6 hour session? IÆm thinking on average you will get 1 or 2.
I am not really asking for any specific idea or features that might help getting pvp quicker. (thatÆs why this is not in features and ideas forum) I am just asking if others agree with me on the basic notion that eve would be better if it had a way to get good pvp fights faster without arranging fights or creating arenas. Again *not* arranged fights and *not* arenas.
I am thinking that FW could provide a mechanism to help more casual players get decent pvp faster. But really right now I am wondering if I am the only one who thinks it would be nice to be able to get good pvp fights faster in eve. Or if there may be more people who agree with me that CCP should at least be aware that this is an issue for players.
Oh yeah rvb is a good way to get fights fast. Indeed the interest in rvb strongly suggests that IÆm not the only player who thinks finding good pvp fights takes too long. I really like rvb but itÆs a bit too arranged û and I think that arranged feel is why many people leave rvb. IÆm thinking there should be a way to get a flow of good fights in the eve mechanics without having players make their own artificial arrangements. CCP should at least recognize that rvb is filling a need that their current eve mechanics donÆt meet unless players make artificial arrangements.
I completely agree, this is why I am very sick of EVE at the moment.
All my accounts are canceled and I am using the time that rest until the next payment try. (No, you cant have my stuff, maybe someday I will come back)
It is so boring trying to find a good fight for hours, otherwise you must go for boring missions or solo ambush, where most likely you will be ambushed.
The market is replete of games where you can get good PVP in less than 5 minutes.
I think EVE has some amazing features but the designers must be attentive to the bore-ness monster that afflict EVE.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.11.03 10:22:00 -
[31]
Originally by: Veebora It is so boring trying to find a good fight for hours, otherwise you must go for boring missions or solo ambush, where most likely you will be ambushed.
It's not entirely the game at fault here, it's more to do with your approach.
~_~
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Veebora
Caldari
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Posted - 2010.11.03 14:13:00 -
[32]
Originally by: Lady Spank
Originally by: Veebora It is so boring trying to find a good fight for hours, otherwise you must go for boring missions or solo ambush, where most likely you will be ambushed.
It's not entirely the game at fault here, it's more to do with your approach.
You might be right, but it works in many games and fail in EVE.
So maybe my play style doesn't fit with EVE, but remember this topic was not started by me. So maybe we have more people on same situation.
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Liz Laser
Metalworks Majesta Empire
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Posted - 2010.11.03 15:47:00 -
[33]
As Ship Reimbursement Plans become more common, combat is becoming more common and accessible.
Hell, between platinum insurance and my corp's reimbursement plan, I can actually turn a profit dying in some ships.
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Barakkus
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Posted - 2010.11.03 15:53:00 -
[34]
I'm mostly solo, for my own reasons...I've pretty much given up on roaming lately, I'll spend hours trying to find someone to shoot and just end up blobbed b/c people are scared of a lone cruiser.
Oh well...
One of these days I'll probably end up in RvB for the lulz though.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Mindy Blackbriar
Minmatar
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Posted - 2010.11.03 16:12:00 -
[35]
rvb
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Ghoest
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Posted - 2010.11.03 17:20:00 -
[36]
@ OP
Join faction wars and shut up.
Wherever you went - Here you are.
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El Mauru
Amarr Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2010.11.03 20:09:00 -
[37]
Edited by: El Mauru on 03/11/2010 20:12:22 IMHO the solution is surprisingly easy:
Create a new kind of asteroid belt which is accessible without scanning of any kind, same reward NPCs as in usual belts but with a marginaly higher chance of a "faction" (can just as well be a slightly more profitable NPC). Said NPCs/faction spawn warps off if not warp-disrupted and taking damage.
Adjust rate of faction spawns relative to pilots in system- i.e. with a considerate falloff at whatever CCP deems happy gang-combat. The more people in system, the less chance of said faction spawns.
Voila: All of a sudden you have ****loads of pilots warping through belts and systems checking every º()"/&º"/( belt for a faction spawn of their choice AND they are pvp-fitted.
PEWPEW will be had.
This mechanic is already in the game in a sort of way- it is just not fleshed out enough. And let's face it: the anomaly idea does not exactly entice PVP.
... or you could just come visit us in providence- I make a surprisingly good faction spawn
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.04 20:42:00 -
[38]
Thanks for the comments.
RvB is indeed a good way to go and I do endorse that.
I am going to stay with fw for a bit. Currently I have been going to the systems with the most war targets and pirates I can find. (Ammamake and Auga - minmatar militia base system are my prime systems to check but I never found a medium or minor plex there recently) I then go to the different planets and try to open plexes. Minor plexes only lets destroyer and all frigates except tech 2 frigates in. Medium plexes only let everything minors let in as well plus cruisers and tech 2 frigates.
I played for about 4 hours the last few days and got in 3 *good* fights. (I made dumb mistakes by burning out my point in one and burning out my guns in another but I donÆt think CCP can be blamed for that) If you move away from the ôwarp inö opposite direction of the rats about 75km then the rats won't aggro you and you can fight people as they come in the gate. If you engage far enough from the entry point to the plex even if the bring more friends you will have at least have some chance of being able to make your kill and warp before they can catch up. At least they canÆt warp right on top of you.
I would recommend this system to any people who like to fly solo.
The drawbacks are that you will often sit in that plex and it seems no one knows your there. I would say about 1 of the 4 hours was spent just sitting in the plex û sometimes I kill the rats for their tags. It gets boring. Just donÆt complete the plex because then no one will see the beacon in the overview.
Also finding plexes in most busy systems is very hard. Probably about 3 of the four hours is spent going from planet to planet and running your onboard scanner with very little luck finding plexes. This is pretty tedious. I play in us tz so that may be why itÆs so hard to find them. I understand there are more of them after right after downtime.
It would be nice if I could get 9 good fights in 4 hours of play but I find 3 good fights in 4 hours barely acceptable û for now. Hopefully I will be able to improve that number.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.04 21:06:00 -
[39]
Originally by: Liz Laser As Ship Reimbursement Plans become more common, combat is becoming more common and accessible.
Hell, between platinum insurance and my corp's reimbursement plan, I can actually turn a profit dying in some ships.
Probably the single best thing CCP could do to promote PvP is add an automated reimbursement tool to the fleet controls.
That and allow the fleet finder to save fleet profiles (like the EVE fitting screen allows you to save fits). Then you could even have different reimbursement profiles for different fleet types (no BS reimbursement for "Fast Roam1", no Drake reimbursement for "ArmourRR3" etc etc).
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Feilamya
Pain Elemental
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Posted - 2010.11.04 21:54:00 -
[40]
Originally by: Cearain Actually eve is a sandbox. CCP designs certain mechanics and you can do what you want in it. My point is that CCP does not seem to be designing the mechanics in a way such that you can still be immersed in the game and have a decent number of good pvp fights in a reasonable amount of time.
So you are asking CCP to change the sandbox? That's not the way a sandbox works...
You want immersion? Fighting as a sport for no purpose and without risk has nothing to do with immersion. On the contrary. Immersion means fighting for a reason that is worth the inconvenience. If you want an immersive game, then what you want is a game that encourages you to fight someone if and only if
1. You hate his guts 2. You want his stuff 3. You need to save your own / your buddy's ass 4. All of the above
And this is exactly what Eve is. Fighting for no purpose with no risk will never give you the adrenaline rush of a (good/bad/fair/unfair/consensual/non-consensual) fight in Eve.
If you don't want the immersion and the adrenaline, there's plenty of other options to you, as I already pointed out. However, for us who do want these things, there are no other options. Therefore, accept the rules of this game, or go back to where you came from. My offer to relieve you from your stuff still stands.
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.11.04 23:07:00 -
[41]
Edited by: Idicious Lightbane on 04/11/2010 23:10:29 What keeps you coming back to PVP is that every so once in a while, you will get that one amazing fight you hope you get every night, and it goes on forever not sure who will win in the end, and most people then don't care because of the thrill of the fight itself. You'll be eagerly telling the folks who missed it how amazing it was for the coming week. Then it goes back to general roams where you can get some decent fight now and then, some ganks, get ganked, and sometimes nothing, but it's those every so often amazing fights that keep you coming back 
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.05 01:13:00 -
[42]
Feilamya
I'm really not sure what you are talking about.
The fact that eve is a sandbox means you can decide what you should do and how you want to play in it. It does not mean that CCP has no input in how the sandbox is designed. They can make a better sandbox.
CCP made the decision that in order to find a complex in fw you have to go warping from system to system and then from planet to planet scanning instead of it just appearing on the overhead. CCP made the decision that no one will know it when you enter a militia plex. CCP made the decision that plexes would rarely show up except after downtime. These weren't decisions that players made in a sandbox. These are decisions made by CCP and suggest that CCP does not see value in being able to find quality pvp fights quickly.
Also I don't know why you are talking about "no risk" combat. *Good* fights almost always have risk. ItÆs the ganks where there is no risk. If I want minimal risk I don't go solo or in a small gang looking for a "good fight". I join a great big blob and kill everything we see before they even have a chance to deploy a drone. I there is an opposing gang about our size that might bring about a *good fight* well the no risk guys dock up.
I think you will find that people who like good fights are not the "no risk" players. They often lose lots of ships and it costs them lots of isk.
As far as your idea of immersion and fighting for no reasonà Its hard to know where to start. Immersion is why the ships look like ships instead of spheres of various sizes. Its for the sake of immersion that ccp adds explosions when ships blow up even though that is not how it would really look. And yes immersion is why they are making walking in stations.
Immersion boosters are things that help us ôget intoö the game. If I am playing a game where I am supposed to secure a complex for the militia I am fighting for, then yelling to the other militia and other pirates in system ôhere I am securing this complexö ruins that immersion.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
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