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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Explorer
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Posted - 2010.11.02 22:19:00 -
[1]
Originally by: Zagdul When jumping a capital, typically we're used to having extra fuel in cargo and that allowing for a reserve.
It no longer sees the fuel in cargo as a reserve and you now need to have it in the fuel bay.
During an op, some pilots (particularly Amarr) mentioned that they left with more than enough fuel, however when on the field, that fuel had "gone missing".
We have fixed this and will deploy the fix in DT tomorrow.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.11.02 22:40:00 -
[2]
Originally by: Urgg Boolean Wreck cargo window still opens in the middle of my screen and will remember where I positioned the previous wreck window. PC client, Windows 7; tried this on two different machines.
Can you clarify a bit:
Are you opening wrecks, or have you salvaged all the wrecks and are opening the remaining loot cans? Note that wreck windows and "salvaged wreck loot can" windows are two different types and we want to be sure which type you are experiencing issues with.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.11.03 20:53:00 -
[3]
Originally by: Ifly Uwalk
Originally by: Nodrog Chisoch
Originally by: CCP Explorer
Originally by: Urgg Boolean Wreck cargo window still opens in the middle of my screen and will remember where I positioned the previous wreck window. PC client, Windows 7; tried this on two different machines.
Can you clarify a bit:
Are you opening wrecks, or have you salvaged all the wrecks and are opening the remaining loot cans? Note that wreck windows and "salvaged wreck loot can" windows are two different types and we want to be sure which type you are experiencing issues with.
Issue is with "salvaged wreck loot can", it opens in the middle of the screen every time, no matter where you moved previous window.
It also happens with regular jet cans.
Thank you, this has been fixed internally and the fix will be deployed in the next point release.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.11.03 20:55:00 -
[4]
Originally by: Silus Tirol Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.
Yes, we fixed this issue this afternoon. We switched to a new caching mechanism in Tyrannis 1.2 to improve performance but information on trained skills was inadvertently being cached for 10 years
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.11.03 20:56:00 -
[5]
Originally by: Nilppez Del Edited by: Nilppez Del on 03/11/2010 02:43:24 Since installing the patch I cannot log in. My server status is reported as unknown and I get the message: Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong. I have a good internet connection so what is up?
Win7
Possibly your firewall is blocking the EVE client.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.11.03 21:00:00 -
[6]
Originally by: Romonolus - Market price history seems to be broken, "Orders" and "Quantity" is 0 since yesterday. Will probably cause a nice/not-so-nice disruption to the graphs as well...
Yes, there were certain DB jobs that didn't run last midnight that insert identity statistics (date/time identifiers). We fixed this during DT today so this should correct itself next midnight.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.11.04 14:53:00 -
[7]
Originally by: Gaia Ma'chello
Originally by: CCP Explorer Thank you, this has been fixed internally and the fix will be deployed in the next point release.
Oh. And I just bug reported them. If you wish , set bug#102859 and 102860 to filtered, fixed in 1.2.1 or whatever.
Any word on timing?
Next week in Tyrannis 1.2.0_7 or end of the month in the next point release.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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