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xxxak
Caldari Infinite Improbability Inc -Mostly Harmless-
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Posted - 2010.11.03 20:31:00 -
[1]
I have noticed that large (200+) blobs of Drakes are now common in 0.0 Alliance battles.
I still see the RR BS gangs and sniper BS gangs, but I definitely also see the Drake blobs.
What gives? Someone said its because supercarriers can kill BS so easily. That doesn't seem right to me, but maybe it is?
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.03 20:41:00 -
[2]
They have excellent Dmg Projection of around 70km, tank 80 Thousand, deal around 450 DPS to both HAC's and Battleships, Scimitar Logistics all with the speed of a Battlecruiser.
Also they cost 50 mil to fit out compaired to the 100 mil+ of rigged Armor Battleships and HAC's
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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r3voo
Macabre Votum Morsus Mihi
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Posted - 2010.11.03 20:42:00 -
[3]
Drakes are cheap. Drakes have a good shield tank. Drakes have nice dps.
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Ralnik
Mutineers
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Posted - 2010.11.03 20:46:00 -
[4]
Pretty sure they were a direct lower skill point/cost counter the the Zealot gangs.
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Exploited Engineer
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Posted - 2010.11.03 20:48:00 -
[5]
Originally by: r3voo Drakes are cheap. Drakes have a good shield tank. Drakes have nice dps.
+Thousands of missionrunners are already skilled for Drakes.
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Leksi Bar'zuk
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Posted - 2010.11.03 21:12:00 -
[6]
Originally by: Ralnik Pretty sure they were a direct lower skill point/cost counter the the Zealot gangs.
/thread
inb4drakesareOP
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William Cooly
Sol Enterprises
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Posted - 2010.11.03 21:12:00 -
[7]
Drakes are the Rock to HAC's Scissors. HAC's are the Scissors to BS's Paper (Amarr and Minmatar) BS's are the Paper to Drake's Rock.
Of course it doesn't all work out exactly like this but at an incredibly simplified blob level...
Originally by: Templar Dane Tanking is not a role.
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Azver Deroven
Amarr Pitch Black. Intrepid Crossing
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Posted - 2010.11.03 21:14:00 -
[8]
Mission runners, the future rulers of space.
Imagine if, say caldari navy mish runners, would all wake up one day and realize that all they have to do to get relatively safe good isk per hour ratio is to form an alliance and bring their drakes about. I can already see 3000 drakes in a system.
God help us all. ---------------------------------------------------- My views do not represent those of my alliance, corporation or myself. Trully, sometimes I manage to confuse even myself.
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Leksi Bar'zuk
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Posted - 2010.11.03 21:17:00 -
[9]
Originally by: Azver Deroven Mission runners, the future rulers of space.
Imagine if, say caldari navy mish runners, would all wake up one day and realize that all they have to do to get relatively safe good isk per hour ratio is to form an alliance and bring their drakes about. I can already see 3000 drakes in a system.
God help us all.
Amarr tears, best tears?
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2010.11.03 21:34:00 -
[10]
Originally by: Azver Deroven Mission runners, the future rulers of space.
Imagine if, say caldari navy mish runners, would all wake up one day and realize that all they have to do to get relatively safe good isk per hour ratio is to form an alliance and bring their drakes about. I can already see 3000 drakes in a system.
God help us all.
NC did it. I like me. |

Yuki Kulotsuki
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Posted - 2010.11.03 22:49:00 -
[11]
There's a few other points in the drakes favor, particularly in high lag situations.
1. Passive shield regen works properly under high lag. 2. Delayed damage from missiles becomes a non-issue. 3. Zero reliance on capacitor which tends to malfunction in lag.
Lastly: missiles increase lag leading to a positive feedback loop.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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ChronoSphere
Sturmgrenadier Inc Sturmgrenadier Syndicate
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Posted - 2010.11.04 04:14:00 -
[12]
Removal of the AoE DD allows ships smaller than a battleship to be the predominant ship in a blob - you don't have to fear getting your entire fleet DD'ed. -------------- ~Admiral, Commanding Officer Sturmgrenadier, Inc. Join Sturmgrenadier today! |

Kireiina
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Posted - 2010.11.04 05:09:00 -
[13]
AHAC gangs and stealth-bombers have obsoleted battleships (other than smashing drakes or in the NC/Drone war strangely). Drakes are the best of the ships you can afford to lose.
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Uriel Winston
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Posted - 2010.11.04 21:26:00 -
[14]
well some really nice info posted here but lets see it this way:
Imagine a drake as a brick.
If you throw a birck or 2 you'll probably dont do significant damage. but when you throw lots of them you can cause serious damage, and because bricks are heavy and sturdy they cant be destroyed easily, therefore you can throw them again and again till they break. now having some guys repairing the bricks on the field (schimitars-basilisks) gives you the ability to throw those bricks even MORE times causing waaaaaay more damage.
also bricks are cheap and a 2 month character can fit and use one. 
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Khan Dok
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Posted - 2010.11.05 01:42:00 -
[15]
Edited by: Khan Dok on 05/11/2010 01:44:45
Originally by: xxxak I have noticed that large (200+) blobs of Drakes are now common in 0.0 Alliance battles.
I still see the RR BS gangs and sniper BS gangs, but I definitely also see the Drake blobs.
What gives? Someone said its because supercarriers can kill BS so easily. That doesn't seem right to me, but maybe it is?
Several of the large alliances grew in love with Afterburner fitted Zealot gangs with logistics along. When blob jumps into blob these fleets are very strong. And Drake fleets are the cheap and good counter to those gangs more or less.
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2010.11.05 08:55:00 -
[16]
They became popular when word got out about Drake combat patrols doing 600 EM DPS per second ---
☻♥ Problem? Therapy sessions ♥☻ |

mrmooo
Caldari Pentag Blade
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Posted - 2010.11.05 11:18:00 -
[17]
agree with what others have said---also the advent of medium rigs made Drakes much more a viable option for pvp -- cheap easy to fit and fly with good damage at a decent range and a battleship tank -- so no doubt it will be nerfed until then best ship in the game 
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Zyress
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Posted - 2010.11.05 13:33:00 -
[18]
Drakes are Durable, reasonably hard hitting, have enough slots to be used somewhat flexibly, and are expendable and fully insurable. I understand that Tech II ships may become actually meaningfully insurable in the next expansion , that may change the economics of the situation somewhat.
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helmut cheddar
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Posted - 2010.11.05 14:20:00 -
[19]
Frigging blobbers ruin everything they touch , sad times, nerf incoming 
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Leksi Bar'zuk
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Posted - 2010.11.05 17:20:00 -
[20]
Originally by: Zyress Drakes are Durable, reasonably hard hitting, have enough slots to be used somewhat flexibly, and are expendable and fully insurable. I understand that Tech II ships may become actually meaningfully insurable in the next expansion , that may change the economics of the situation somewhat.
T2 ships are plenty meaninful, they just loose that meaning really fast in a blob. Specialization is great on the small scale, but as things get bigger the generalists win out (Logistics being a unique case) since they can pack on as much or more ehp and acceptable damage.
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Darrk Darkness
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Posted - 2010.11.05 18:36:00 -
[21]
Originally by: Uriel Winston well some really nice info posted here but lets see it this way:
Imagine a drake as a brick.
If you throw a birck or 2 you'll probably dont do significant damage. but when you throw lots of them you can cause serious damage, and because bricks are heavy and sturdy they cant be destroyed easily, therefore you can throw them again and again till they break. now having some guys repairing the bricks on the field (schimitars-basilisks) gives you the ability to throw those bricks even MORE times causing waaaaaay more damage.
also bricks are cheap and a 2 month character can fit and use one. 
I don't know what kind of bricks you have around where you live But I'm sure if someone threw a brick at me depending on how hard they throw it and where it hit, it would seriously hurt. That's a bad example.
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Zyress
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Posted - 2010.11.05 19:25:00 -
[22]
Originally by: Leksi Bar'zuk
Originally by: Zyress Drakes are Durable, reasonably hard hitting, have enough slots to be used somewhat flexibly, and are expendable and fully insurable. I understand that Tech II ships may become actually meaningfully insurable in the next expansion , that may change the economics of the situation somewhat.
T2 ships are plenty meaninful, they just loose that meaning really fast in a blob. Specialization is great on the small scale, but as things get bigger the generalists win out (Logistics being a unique case) since they can pack on as much or more ehp and acceptable damage.
Oh I know T2 ships are meaningful, but insuring them as it is now isn't, I'm saying I heard that they are changing T2 Hull Insurance to make it worth while and if they do that then there maybe better ships than a drake to blob in.
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Leksi Bar'zuk
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Posted - 2010.11.05 19:38:00 -
[23]
Originally by: Zyress
Originally by: Leksi Bar'zuk
Originally by: Zyress Drakes are Durable, reasonably hard hitting, have enough slots to be used somewhat flexibly, and are expendable and fully insurable. I understand that Tech II ships may become actually meaningfully insurable in the next expansion , that may change the economics of the situation somewhat.
T2 ships are plenty meaninful, they just loose that meaning really fast in a blob. Specialization is great on the small scale, but as things get bigger the generalists win out (Logistics being a unique case) since they can pack on as much or more ehp and acceptable damage.
Oh I know T2 ships are meaningful, but insuring them as it is now isn't, I'm saying I heard that they are changing T2 Hull Insurance to make it worth while and if they do that then there maybe better ships than a drake to blob in.
Where did you hear that? And since the drake blobs are primarily a side-effect of ahac blobs (and shield recharge + lag), what makes you think any t2 ship is better? Nighthawks (most similar to the drake) are a lengthy (and largely wasteful with the advent of t3's) train out of the way of most players' plans. I would highly doubt we see the rise of NH blobs because of t2 insurance reform.
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Ralnik
Mutineers
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Posted - 2010.11.05 20:04:00 -
[24]
Originally by: ChronoSphere Removal of the AoE DD allows ships smaller than a battleship to be the predominant ship in a blob - you don't have to fear getting your entire fleet DD'ed.
The problem is, it's a case of damn if you do and damn if you don't. Prior to DD changing from a AoE weapon to a single target, everyone used to whine all the time about having their fleets taken out by a single SC.
Added to that the amount of SC's in game now is absolutely ridiculousness, meaning if DD was changed back to a AoE weapon like it was before the game would be even worse than it is with all these freaking blobs.
CCP needs to change SOV warfare so it's not revolving around shooting structures with endless amounts of hit points that require these ridiculous sized fleets.
Added to that they need to come up with a way to make smaller gang warefare effective in doing rather than pushing the gameplay into the need to blob out a system.
I still say null sec SOV should work similar to FW plexing as that would allow smaller gangs the ability to contest systems all over the map and would require alliances to always keep their guard up. |

Zyress
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Posted - 2010.11.05 20:12:00 -
[25]
Originally by: Leksi Bar'zuk
Originally by: Zyress
Originally by: Leksi Bar'zuk
Originally by: Zyress Drakes are Durable, reasonably hard hitting, have enough slots to be used somewhat flexibly, and are expendable and fully insurable. I understand that Tech II ships may become actually meaningfully insurable in the next expansion , that may change the economics of the situation somewhat.
T2 ships are plenty meaninful, they just loose that meaning really fast in a blob. Specialization is great on the small scale, but as things get bigger the generalists win out (Logistics being a unique case) since they can pack on as much or more ehp and acceptable damage.
Oh I know T2 ships are meaningful, but insuring them as it is now isn't, I'm saying I heard that they are changing T2 Hull Insurance to make it worth while and if they do that then there maybe better ships than a drake to blob in.
Where did you hear that? And since the drake blobs are primarily a side-effect of ahac blobs (and shield recharge + lag), what makes you think any t2 ship is better? Nighthawks (most similar to the drake) are a lengthy (and largely wasteful with the advent of t3's) train out of the way of most players' plans. I would highly doubt we see the rise of NH blobs because of t2 insurance reform.
http://www.massively.com/2010/04/25/eve-evolved-insurance-evolved/
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shaved chimp
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Posted - 2010.11.06 03:14:00 -
[26]
Originally by: Ralnik I still say null sec SOV should work similar to FW plexing as that would allow smaller gangs the ability to contest systems all over the map and would require alliances to always keep their guard up.
You've won me over. How do we convince CCP?
- Chimp
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Adunh Slavy
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Posted - 2010.11.06 09:42:00 -
[27]
Originally by: shaved chimp
Originally by: Ralnik
...smaller gangs the ability to contest systems all over the map ...
You've won me over. How do we convince CCP?
- Chimp
CCP head lines big fleet battles. From their point of view, these numbers make for good marketing.
The Real Space Initiative - V6 (Forum Link)
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Drendel
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Posted - 2010.11.06 10:34:00 -
[28]
I would love to see sov based on who is in system over a 48 hour time frame. Just seems odd you just need to drop a block down and its yours. The sov map would be a lot more interesting if it was based on who was actualy in system.
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jerichot
Cutish Brunts
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Posted - 2010.11.06 11:28:00 -
[29]
Originally by: Azver Deroven Mission runners, the future rulers of space.
Imagine if, say caldari navy mish runners, would all wake up one day and realize that all they have to do to get relatively safe good isk per hour ratio is to form an alliance and bring their drakes about. I can already see 3000 drakes in a system.
God help us all.
Would not be worse that thousands of carebears farming sanctum and haven in 0.0, is it ?
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revollanaru
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Posted - 2010.11.06 16:43:00 -
[30]
carebear best isk/hour?
If 1000's of carebears all got into drakes, then went to a system in 0.0, waited for a huge counter blob, killed em, then looted the field I imagine the isk/hour would be epic.
There's your endgame PVE....its like a HUGE mission, that requires lots of teamwork. The salvaging would take forever, but would yield some DAMN good isk..esp off t2 ships.
-Revo/PL alt (courtesy of the WIIA)
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