Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BolsterBomb
|
Posted - 2010.11.08 14:15:00 -
[1]
So Ive been reading a lot about soling C1 C2 worm holes, and I hate missioning so I figured Id give it a try instead of reading about it. This has led me to some clearer understandings and some questions.
Questions first: 1) Ok so C1 and C2s (I was in a C2) contain mostly cruizer and frig size sleepers. They do spawn 1-2 BS per sit but they are mainly cruiser and frigs. I was using a Heavy Missle Drake and this was taking for...eveeeeerr I was thinking about switching down to an assult missle launcher instead. thoughts on this?
2) I only had time to run one perimeter site + one mag site. The mag site only netted me about 6m in loot and about 1 mil in sleeper data. (I didnt kill the spawner so I didnt have to run the waves) I was short on time. I did not have a salvager equiped nor was I dual boxing. It seems between the perimeter site and the mag site that my loot was limited to about 10m. Am I missing out on a lot of money from not sallvaging? It seems like the loot was low. Now I understand the radar sites are bank, etc. But I would imagine running the perimter sites should net me some money as well. What should I be expecting to get from a c1- c2 worm hole if I run all the perimters, etc. The WH I was in had 25 perimters/sleeper data/sanctuaries and about 5 other sites.
4) Finally I want to equip on my drake a salvager tracker beam and probe. That will leave me with 5 missile launchers. Do you think that is to little? I just feel I need to salvage and I cant dual box currently. The tractor beam would be on there to substitue for the lack of prop mod.
Things Ive learned: A T1 fitted drake CAN tank the damage no problem.
Wave control is very very important
Robber Good, come back again so I can blow you up.
D-Scan is your friend every 10 secs
|
JonShannow
Caldari Regante
|
Posted - 2010.11.08 14:34:00 -
[2]
Target painter will help a lot with the frigs and the cruisers, some way of salvaging is a must, some sleeper salvage can go for 5 mill + (an alt with a salvager and probe launcher is the obvious solution).
We live in a C5 and use tengu's so cant really help you with setups, am sure someone here will have some advice on that for you.
Great to see someone having a go rather than just asking endless questions
|
BolsterBomb
|
Posted - 2010.11.08 14:40:00 -
[3]
Hmmmm....well let me post my current fit and what it will be tomorrow (I get t2 shields...yay!)
7x heavy missle launchers 1 x probe
2x invul field I 2 x large shield I 1 x code/analyzer 1 x shield recharge I
3x beta reactor shield relay
1 x balistic control 3x medi****core purger I
|
heheheh
Phoenix Club
|
Posted - 2010.11.08 14:44:00 -
[4]
Edited by: heheheh on 08/11/2010 14:44:30 you definatly need a salvager, thats where most of your ISK from a c1-c2 will come from. I prefer to use Heavys over heavy assaults as i can always stay aligned to a safe spot in case someone jumps in, if your running anoms an enemy can creep up on you without having to use probes, remember that. I used a drake but switched to a hurricane eventually drke is good tank but it takes an ages to kill anything anyway, let alone sleepers.
|
BolsterBomb
|
Posted - 2010.11.08 14:47:00 -
[5]
Let me clarrify I am asking if switching to ASSUALT MISSILE LAUNCHERS will be better due to the sig size. A HAM will still have the heavy missile sig problem?
|
heheheh
Phoenix Club
|
Posted - 2010.11.08 14:52:00 -
[6]
If i am having problem with the smaller ships, i use a target painter, I suggest you try this and also you can use your drones as long as you are prepared to bring them in and out. switching missiles to smaller ones will be all good for the frigs but you will then have a problems with the bigger stuff.
|
JonShannow
Caldari Regante
|
Posted - 2010.11.08 15:02:00 -
[7]
Originally by: BolsterBomb Hmmmm....well let me post my current fit and what it will be tomorrow (I get t2 shields...yay!)
7x heavy missle launchers 1 x probe
2x invul field I 2 x large shield I 1 x code/analyzer 1 x shield recharge I
3x beta reactor shield relay
1 x balistic control 3x medi****core purger I
I would drop the shield recharger for a target painter, a purger or two for more ballistics
|
BolsterBomb
|
Posted - 2010.11.08 15:32:00 -
[8]
Thanks for all the responses guys. Let me be more specific with setups:
I cant dual box (im not payin 2 subs until I can pay for one with isk)
I already have to give up a med slot for a code/analy where I have to dock up to switch mods once Im done the radar/mag sites
So I need to fix this fit that will still allow me able to tank the rats. I belive the purgers being removed will not allow the tank to stand up. I will be switching tho T2 large extenders tonite, if I swapo out the recharger for a painter my tank will be 300.
So that works. I guess the next question is if I drop to 5 heavy launchers will that be sufficent instead of the 7. (add the tractor and a single salvager)
Right now with the t1 fit I put up above I have a tank of 288 dps.
|
Mavnas
|
Posted - 2010.11.08 15:42:00 -
[9]
Originally by: BolsterBomb Let me clarrify I am asking if switching to ASSUALT MISSILE LAUNCHERS will be better due to the sig size. A HAM will still have the heavy missile sig problem?
HAMs are much worse against small ships.
|
Mavnas
|
Posted - 2010.11.08 15:45:00 -
[10]
Originally by: BolsterBomb Hmmmm....well let me post my current fit and what it will be tomorrow (I get t2 shields...yay!)
7x heavy missle launchers 1 x probe
2x invul field I 2 x large shield I 1 x code/analyzer 1 x shield recharge I
3x beta reactor shield relay
1 x balistic control 3x medi****core purger I
You should probably plug the gaping EM hole in your resists. If you can fit another LSE instead of that recharger do that. It might not fit though.
|
|
BolsterBomb
|
Posted - 2010.11.08 15:48:00 -
[11]
Edited by: BolsterBomb on 08/11/2010 15:47:56 Not HAMS but assult launchers. You know the things that use light missiles that kill frigates and cruizers.
My questions about this is only because it would free up the target painter spot for something else and there are not that many BS in C1 and C2
|
Rodriqu
|
Posted - 2010.11.08 16:19:00 -
[12]
Edited by: Rodriqu on 08/11/2010 16:21:33 my advice if your not goign to dual box geta trustworthy friend to salvage for you. i was doing c1 and 2's in this setup, but it would take forever to salvage wrecks without dedicated salvage gear, especialyl BS wrecks
6xheavy missile launcher 1x probe 1x salvage
2x invuln field 2x large shield extender 1x shield recharger 1x afterburner
4x shield power relay
3x purger rigs
i'd onyl use the afterburner for when i was salvaging. the cap is unstable but control over your modules and you wont have a problem. sometiems i would drop the probe launcher all together and add in a tractor beam or another hml, but i onyl recomend doign this if you have all the sites u want to hit bookmarked, and a couple exit wh's bookmarked as well. Tech 2 shield gear is a must have though in my opinion. and if you dont have tech 2 launchers use faction ammo at least, it is worth the cost for the added dps, especially if your down a launcher
|
BolsterBomb
|
Posted - 2010.11.08 16:41:00 -
[13]
Thank you that is the exact info I was looking for.
|
heheheh
Phoenix Club
|
Posted - 2010.11.08 17:42:00 -
[14]
Edited by: heheheh on 08/11/2010 17:42:42 Alot of the time i use a specialised probe ship with bonuses to find the sites, then i go back to them in a b/c with a slavager and tractor beam on to clear the sites. I found when i used one ship to do all three jobs, probe/kill/salvage, it was very slow and painstaking.
|
RuleoftheBone
Minmatar Black Viper Nomads
|
Posted - 2010.11.08 19:51:00 -
[15]
Edited by: RuleoftheBone on 08/11/2010 19:53:17 Small suggestion:
As you are running C1/C2's solo with a Drake on one account....
-Fit Drake with painter+all seven launchers. -More BCU's....more DPS...faster site clearance. -Train T2 missiles like right now (Precision's gobble frigs). -Skip the radar/mags and blitz only the anoms. -Every 2-4 sites run back to empire and grab dedicated salvage destroyer...hoover up the goodies...lather rinse repeat.
The trouble with the profession sites and one account is having to make that ship do everything with the cans despawning when you leave to switch to a salvager/change mods. The C1/C2's won't be worth the time really for mag/radar...especially if you found a hole with 25 anoms in to zoom through.
Also...salvage is key...you want zee nanoribbons...ribbons=riches
**edit**sekrit protip....try some losec mag/radars...a bit hit n miss but often rather lucrative. just do it somewhere quiet.....i.e. well away from trade hubs and caldari losec.
|
BolsterBomb
|
Posted - 2010.11.08 20:05:00 -
[16]
Interesting so you are saying skip the professional sites simply because it is more effecient to blast and grab...hmmm
I guess that makes it pretty easy scan the WH, enter bookmark anoms grab drake blast come back with destroyer pick up...
|
Bodega Cat
|
Posted - 2010.11.08 21:46:00 -
[17]
HAM's wont work as good cause you're going to have range issues. Sleepers tend to avoid letting you get inside 30km sometimes, and the way the spawns are in C2's, you're going to have unnecessary travel time to get to 'em that you could just be plugging regular heavy missiles at em. Missile skills, and tech 2 launchers will really increase your damage significantly.
As others said, best to avoid mag and radar sites. The only advantage to doing those is it will take sharks an extra step of actually having to scan you or the site down to find ya (assuming they already haven't scanned it down).
One other thing I can advice is if you can help it, prioritize C1's over C2's as the speed that which you can dispatch C1's (no battlehsips) is much higher than C2's. And the spawns are all closer together (accept "The Line") so you won't really need a tractor. You can eat sites so fast, and salv, its worth way more money than C2 sites (and arguably even C3).
I also really suggest you have a salvage ship docked outside at the least since you don't have an alt. That means you can fit full missiles and either a salvager on the Drake (to cut down on time with a dessy), or probe launcher so u have options when things go wrong.
|
RuleoftheBone
Minmatar Black Viper Nomads
|
Posted - 2010.11.08 22:31:00 -
[18]
Edited by: RuleoftheBone on 08/11/2010 22:34:29
Originally by: BolsterBomb Interesting so you are saying skip the professional sites simply because it is more effecient to blast and grab...hmmm
I guess that makes it pretty easy scan the WH, enter bookmark anoms grab drake blast come back with destroyer pick up...
Hey by all means do the things if you want to. I like doing the odd mag/radar site but in C3/C4 where the payday ranges from 80-225 mill/site.
For lower SP types in a Drake....and presuming you are after maximizing isk/time...you will probably do better sticking with the anoms in C1/C2 systems. And given the wrecks remain in situ for a couple hours you can simply burn through 4-5 sites (or however many you can do in an hour) and zip back in your salvager to your bm's wrecks and gobble things up.
The radar/mags in losec will net you more overall than C1/C2's...and are easier to do than the sleeper sites. Shame the encyption method books that used to go for 220 mill are now 5 mill
**edit**now if you are doing some sort of rp-lite or just like doing those profession sites (as i do)....then mag/radar away and enjoy yourself. They do require potential...errr...naughty people like me to probe you out but if you are the cautious type you should be fine. Given that every 6-7 nano ribbons alone buys you a new fitted Drake you won't even notice the odd ship loss.
|
Deen Wispa
Gallente GHF Corperation
|
Posted - 2010.11.09 00:20:00 -
[19]
Edited by: Deen Wispa on 09/11/2010 00:21:05 Interesting and informative thread.
Are WHs found in lowsec lead to C3+ higher? And C1/C2 tend to be found in hisec? And why would mag/radar sites be harder for others to scan me down? -----------------
GHF- Looking for fun players in industry and PVP |
Jack Miton
Caldari Capital Construction Research Pioneer Alliance
|
Posted - 2010.11.09 03:55:00 -
[20]
you need a salvager.... that's where the isk is in a c1-2.
fit your drake like this and you'll be fine:
[Drake, Valhalla] Shield Power Relay II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Invulnerability Field II Invulnerability Field II Photon Scattering Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Core Probe Launcher I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hobgoblin II x5
for radar/mag sites in a C2, swap out a TP for a 2nd LSE. also, you really really really want a salvage/probing alt for WHs.
|
|
Bibosikus
Gallente Universal Moose Federation
|
Posted - 2010.11.09 10:49:00 -
[21]
@Deen: Generally speaking, highsec wormholes lead to C1/C2 systems. But highsec wormholes can lead to any class system, and also to other k-space systems (eg. highsec to lowsec or even nullsec). THey're just a bit rarer. The only exception to this general rule that I know of, is that C4 & higher systems never have a direct static exit to high sec.
Mag/radar sites have to be probed down, just like similar sites in highsec. Whereas 'anomalies' can show up with a plain system scan if they're in range. So if you are working a mag site and keep an eye on dscan for probes, you'll be safer than working an anomaly where any ship might find you without needing probes.
|
Lennvas
|
Posted - 2010.11.09 11:03:00 -
[22]
How many WHs are out there at any given time? So far in all the odd highsec WH I found, someone was already inside and not amused about me wandering around. Speaking of C1 and C2 I suppose they are crowded with corps all the time, are they?
|
Bibosikus
Gallente Universal Moose Federation
|
Posted - 2010.11.09 11:20:00 -
[23]
My corp has lived in a C2 since w-space was introduced. Compared to then (Apocrypha launch, March 2009), C-systems are indeed now very busy. You'll be hard-pressed to find a C1 or C2 that doesn't have a POS in it, and if you check dotlan info, you'll find that pretty much every c1-c3 system has ship jump data from the previous 24 hours. Many people used to run c2 and c3 anomalies in Marauders; now they don't, because the likelihood of being found and pwned is pretty high.
|
RuleoftheBone
Minmatar Black Viper Nomads
|
Posted - 2010.11.09 11:22:00 -
[24]
Originally by: Lennvas How many WHs are out there at any given time? So far in all the odd highsec WH I found, someone was already inside and not amused about me wandering around. Speaking of C1 and C2 I suppose they are crowded with corps all the time, are they?
Loads
and
Variable.
Theres something like 2300+ WH's (you can google to get the exact number and a listing breakdown of what usually connects where).
Occupancy varies...yeah you might see active towers; however, reviewing sites like dotlan will give you an indication of activity as a lot of WH corps are:
-nullsec alts and if busy in nullsec do nothing in w-space. -timezone dependent (dotlan is again handy) -weekend warriors (more dotlan)
Jump in...dscan...check number anoms/sigs via probe...consult dotlan...commence to whoring/hunting/moving on.
Also on the subject...while WH's are randomish when probing from empire I always always always find them at junctions between hisec/losec.
|
Lennvas
|
Posted - 2010.11.09 11:35:00 -
[25]
Originally by: RuleoftheBone
Also on the subject...while WH's are randomish when probing from empire I always always always find them at junctions between hisec/losec.
Did you notice any difference in the amount of whs, between the high/low system of such junctions?
|
RuleoftheBone
Minmatar Black Viper Nomads
|
Posted - 2010.11.09 15:28:00 -
[26]
Originally by: Lennvas
Originally by: RuleoftheBone
Also on the subject...while WH's are randomish when probing from empire I always always always find them at junctions between hisec/losec.
Did you notice any difference in the amount of whs, between the high/low system of such junctions?
Nope.
And again...I'm not saying there is a statistical bias or anything...just that I always seem to find at least one WH in hisec bordering losec and vice versa. Better lucky than good I guess
|
BolsterBomb
|
Posted - 2010.11.09 16:36:00 -
[27]
So I probed down a WH before I left work yesterday at 5pm my time. I got home and at 8pm I went to go plunder it, however it was gone.....sigh....
Does anyone have the link to terminology to know how long the stupid WH will be there...I was quite dissapointed it was gone.
Also what is the standard time a WH will be there, and how do you know if one is static.
P.S. I found a k-space to k-space WH last nihgt. Linked low sec to high.
|
Scoto Timta
EveMerc's
|
Posted - 2010.11.09 17:47:00 -
[28]
Originally by: BolsterBomb Does anyone have the link to terminology to know how long the stupid WH will be there...I was quite dissapointed it was gone.
Also what is the standard time a WH will be there, and how do you know if one is static.
Try this link: http://eve.allakhazam.com/wiki/Wormholes
As for how to know if it is static... if it spawned from k-space (i.e. the show info from the k-space side is something other than K162) then it isn't a static. Beyond that there is some information about "static" wormholes on this page, though some of the information is slightly inaccurate and/or confusingly worded. eve-search.com will be your friend on this.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |