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Thread Statistics | Show CCP posts - 2 post(s) |

Doddy
Excidium. Executive Outcomes
92
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Posted - 2012.08.07 14:18:00 -
[1] - Quote
While i broadly agree with the sentiments (eve continues to move further from what made it great), these "i cancelled my 25 accounts" threads are the poasting equivelant of a 6 year old taking their ball home. Seriously nobody cares. |

Doddy
Excidium. Executive Outcomes
92
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Posted - 2012.08.07 14:37:00 -
[2] - Quote
Richard Desturned wrote:FloppieTheBanjoClown wrote:What's changed in 8 years that makes Eve less dangerous? Is it mechanics, or is it player behavior? Let's see: Instakilling, permajamming and instaneuting CONCORD, halving of CONCORD response times, removal of insurance payouts for losses to CONCORD, HP buff to all ships which was supposed to "increase the length of fights" but only served to make ships much safer in hisec, the ability to set stations as autopilot destinations There's more than that too!
Lets keep this going.
Local tagging (so you can see enemies and outlaws in local the second they jump in), contact list (lets you see the moment an enemy logs on, which if you think about it is pretty broken whatever way you look at it), undock warnings while having agression (talk about dumbing down ...), CONCORD drone jamming, contraband warnings, introduction of noctis and marauders (to cut down loot theft), introduction of carriers (avoid fights), cov ops cloaks (avoid fights esp on haulers), interdiction nullifiers (avoid fights), jump freighters (avoid fights), jump bridges (avoid fights), removal of static plexes (longer escape time for npcers), addition of grav sites (longer escape time for miners), addition of warp to zero (for good reason but it still made things hella safer)
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Doddy
Excidium. Executive Outcomes
94
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Posted - 2012.08.08 10:43:00 -
[3] - Quote
Anslo wrote:Richard Desturned wrote:Anslo wrote:Give me your stuff before you leave.
Seriously though, get over it. People play games as ENTERTAINMENT, something FUN to do. Not to get griefed. What? I should play something else then? No. I want to play a science fiction game, and people like YOU aren't going to ruin it for me. The wallet of the carebears has spoken. Deal with it. if your idea of "fun" is watching your mining lasers hit a rock, well, have fun >implying anyone who doesn't PvP mines. Like I said before, get over it. If I want to explore low sec with probes, go into wormholes, engage in industry or trade in lowsec, or even rat or do missions to relax, I shouldn't have to deal with griefers all the time. I play this science fiction game for FUN, not life.
Why shouldn't you? They are just doing what they want just like you. I guess a sandbox is only a sandbox if only you are allowed to play in it huh?
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Doddy
Excidium. Executive Outcomes
94
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Posted - 2012.08.08 11:00:00 -
[4] - Quote
Biomass MeNOW wrote:
As PvP became less about cat and mouse and more about hiding until you had overwhelming force
Interested to know exactly what you think "cat and mouse" means since that is basically the stupidest statement in a very stupid thread.
In any case Eve is all about pvp. Without pvp there would be no economy to reward people for their pve nor a need for sci and industry. Everything would be essentially worthless and people would only do things for the enjoyment of doing them. As eve's pve content is very lacking in depth and variation (as it was designed basically to fund people buying ships for pvp and so is very easy to min/max) no one would enjoy doing them for long. As it stands the vast majority of pve in eve is funded by pvp. |

Doddy
Excidium. Executive Outcomes
94
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Posted - 2012.08.08 11:40:00 -
[5] - Quote
Kryss Darkdust wrote:Doddy wrote:Biomass MeNOW wrote:
As PvP became less about cat and mouse and more about hiding until you had overwhelming force
Interested to know exactly what you think "cat and mouse" means since that is basically the stupidest statement in a very stupid thread. In any case Eve is all about pvp. Without pvp there would be no economy to reward people for their pve nor a need for sci and industry. Everything would be essentially worthless and people would only do things for the enjoyment of doing them. As eve's pve content is very lacking in depth and variation (as it was designed basically to fund people buying ships for pvp and so is very easy to min/max) no one would enjoy doing them for long. As it stands the vast majority of pve in eve is funded by pvp. Really and where would you get your ships if industrial characters werent mining the resources and manufacuring them for you? Or is it like your moms house where you wake up and your laundry is done presumably by the laundry fairy? You are utterly clueless.
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Doddy
Excidium. Executive Outcomes
94
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Posted - 2012.08.08 11:53:00 -
[6] - Quote
Frying Doom wrote:Tippia wrote:Kryss Darkdust wrote:Really and where would you get your ships if industrial characters werent mining the resources and manufacuring them for you? You're assuming that industrial characters aren't engaging in PvPGǪ GǪand even then, you're forgetting the other part: what would those industrial and miner characters do with the stuff they create if there was no market for it? They're not being picked up by the buying fairyGǪ Selling to the PvE guys who would loose ships or other miners both of who with no-pvp could easily go into the insane anoms of null and WH space freely. So yes a market exists without PvPers. PvPers do not exist in this game without miners and Traders.
Yeah, cos pve'ers lose enough ships to support themselves. . And what stops pvpers doing pve? an allergic reaction? A funny version of eve you live in.
If there is no pvp the anoms and plexes are worthless as there is no demand for loot (as the only stuff being lost is by noobs who don't understand the incredibly basic pve mechanics). They get lots of isk from bounties but as everything is incredibly cheap from lack of demand (as practically nothing is being lost) everything is basically free anyway. Eve turns into just another game where you start, grind to the top and quit in 6 months.
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Doddy
Excidium. Executive Outcomes
94
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Posted - 2012.08.08 11:58:00 -
[7] - Quote
Doddy wrote:Frying Doom wrote:Tippia wrote:Kryss Darkdust wrote:Really and where would you get your ships if industrial characters werent mining the resources and manufacuring them for you? You're assuming that industrial characters aren't engaging in PvPGǪ GǪand even then, you're forgetting the other part: what would those industrial and miner characters do with the stuff they create if there was no market for it? They're not being picked up by the buying fairyGǪ Selling to the PvE guys who would loose ships or other miners both of who with no-pvp could easily go into the insane anoms of null and WH space freely. So yes a market exists without PvPers. PvPers do not exist in this game without miners and Traders. Yeah, cos pve'ers lose enough ships to support themselves.  . And what stops pvpers doing pve? an allergic reaction? A funny version of eve you live in. If there is no pvp the anoms and plexes are worthless as there is no demand for loot (as the only stuff being lost is by noobs who don't understand the incredibly basic pve mechanics). They get lots of isk from bounties but as everything is incredibly cheap from lack of demand (as practically nothing is being lost) everything is basically free anyway. Eve turns into just another game where you start, grind to the top and quit in 6 months.
If everyone has access to 0.0 bounties, and nothing is being lost through pvp, what exactly do you think the mineral prices will be like for the miners? 
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Doddy
Excidium. Executive Outcomes
96
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Posted - 2012.08.09 10:18:00 -
[8] - Quote
The sexual tension in this thread is electrifying. |
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