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Thread Statistics | Show CCP posts - 0 post(s) |
Rek Seven
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Posted - 2010.12.16 12:28:00 -
[31]
+1
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External Factors
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Posted - 2010.12.17 19:47:00 -
[32]
Edited by: External Factors on 17/12/2010 19:47:29
Originally by: Math'ra Hiede +1
Definately like this idea, it has pro's and con's that can make it balanced but the idea of having (potentially) a small fleet of cloaky ships suddenly appear, not only in local... BUT RIGHT NEXT TO YOU adds the element of win to the Black-Ops that it currently misses.
Now, the only problem is technically implimenting it and whether the rewards are worth the cost... so CCP, some love for the B-Ops and Local Idea?
In my previous post I meant to say they couldnt be aligned and stay within the bubble.
And I agree that a technical problem with implementing this system is possible. CCP seems to be full of smart people so while I don't understand the problems of implementing this system I'm sure they have a pretty good handle on it.
Maybe a response from a dev is in order? If this isn't feasible technically then its not feasible.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.12.17 20:31:00 -
[33]
Removal of local would require massive thinking on the Devs part to balance it out between Carebears and Gankbears - so not likely any time soon.
As for BO idea, pretty good thinking. What I would include for the complete covert package, is: - Proximity local cloak on BlackOps (BO), BO itself shows. - Buff to BO base stats/performance (at least to T1 level). - Add 10-15s delay on local (no more than half gate cloak). - No decloak by fleet mates. - Rudimentary formation flight (adjust speed/heading to that of BO).
Would if anything make deployment of defensive probes (access points) a necessity in med/high-traffic areas and give a 'slight' benefit to aggressors (don't rat in the belt 15M km from gates!). Any further and you are going to have to make all sorts of scanner changes to even the odds.
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0oO0oOoOo0o
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Posted - 2010.12.17 21:13:00 -
[34]
Sounds funny. Reminds me of the stealth generator in the old C&C strategy game.
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Rumple Fourskin
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Posted - 2010.12.18 02:20:00 -
[35]
Originally by: Hirana Yoshida Removal of local would require massive thinking on the Devs part to balance it out between Carebears and Gankbears - so not likely any time soon.
I think this solution addresses the local issue in a very balanced way.
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Meridian Siri
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Posted - 2010.12.18 22:49:00 -
[36]
This seems like a super cool idea. The idea of Black Ops is sort of tough when you are visible in local. Might want to make the bubble probable (not the ships inside) just for some semblance of balance. The threat of something like this hiding a fleet of non-cloaky ships would add a new dimension to scouting a fleet through systems. I don't think that the effect should be restricted to covops capable ships, but instead the device could be used to stage more standard fleets.
+1
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Jessica Verne
Minute to Midnight
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Posted - 2010.12.18 23:16:00 -
[37]
Originally by: HeliosGal good idea must ahve some sort of counter measure
Kill the Blackops sounds like a fun counter
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Conor Todaki
The Kuor Collective
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Posted - 2010.12.19 00:08:00 -
[38]
I would train black ops if anything similair to this was implemeted. +1
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Keith F
Caldari United ALT Forces
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Posted - 2010.12.19 06:10:00 -
[39]
what about a RIG/Module that LAGS(for want of a better word)local AND allows gate/Covert cyno activation WITHOUT cloaking/declocking.
When you jump previous system holds your memory for say 30-120(or more) secs depending on skill and NEW sys doesnt see you for same amount of time.
When you gate jump, you dont show at previous gate as you jump, and you engage cloak otherside instantly, before your gate cloak ends. this way you can slowboat thru a gate camp activate mod at time of your chosing,jump with out them seeing you leave local (or gate activate if you time it as someone else jumps)then appear in new sys with out local picking you up, activate cloak and slowboat away before timer resets local both sides
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Soldarius
Caldari Independent Coalition
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Posted - 2010.12.19 11:19:00 -
[40]
And when folks see a bunch of folks pop into local (whether from a covert jump portal or through normal means) and disappear 5 seconds later, they will all know a BO gang just came into system.
Waste of time. -1
Originally by: CCP Masterplan "I'm cruel because I love you."
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External Factors
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Posted - 2010.12.19 17:28:00 -
[41]
Originally by: Soldarius And when folks see a bunch of folks pop into local (whether from a covert jump portal or through normal means) and disappear 5 seconds later, they will all know a BO gang just came into system.
Waste of time. -1
The idea would be to jump bridge into it if you are able.
Also how many times have you been in a system and seen a large gang on roam come in and out of a system? So if timed correctly you could imitate this.
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Joe Phoenix
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Posted - 2010.12.19 18:15:00 -
[42]
Highsec?
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Faust Paramore
Praetorian Black Guard Frater Adhuc Excessum
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Posted - 2010.12.19 19:08:00 -
[43]
I think this has potential. Maybe have a way for the black op to jupm first and create the bubble so others jumping in never ger revieled. +1
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Insane Randomness
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Posted - 2010.12.22 05:02:00 -
[44]
+1 and a bump to this, I love the idea. It would solve so many hurdles at once. As someone mentioned, blackops are not we go and do this now, they are planned months ahead of time, like alliance and corp espionage. Thus, I think this module should be a fitted one, keeping the BO from activating it's jump drive and moving at all, as well as targeting. The only thing that should be allowed are the covi jump portal, and the covi cyno. Using the cyno, this new mod, and the portal all in conjunction would allow for BO operations to become completely feasible. However, I also agree with the no cloaky usage, no single pilot should have that kind of power.
Because of this, probes should work on it. And that still adds risk.
It might also solve the AFK cloaker problem, especially since not much chat goes on in 0.0 local, it's only used as a recon tool. You'd be better off taking yourself off local, and lulling the enemy into a false sense of security, and then BAM!
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External Factors
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Posted - 2010.12.28 20:46:00 -
[45]
Just wanted to put this back up in case anyone who missed out on it would like to discuss it.
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