Author |
Thread Statistics | Show CCP posts - 7 post(s) |

HeliosGal
Caldari
|
Posted - 2010.11.11 00:52:00 -
[1]
About the 00 and low sec cyno JF logistics networks
CCP should as a matter of course perhaps a side affect of sansha wh activity spawn more direct 4-12 hour limited wormholes form known to known space esp high sec to 00 , low sec to 00, low sec to high and 00 to 00 to allow Black ops types erm whats the word, covert logistical movements and provide more pvp points.
|

HeliosGal
Caldari
|
Posted - 2010.11.11 00:57:00 -
[2]
Originally by: Noun Verber So a rag-tag group of people who show up but don't fleet will not get any rewards, nor will someone who needed to leave early?
If combat comes to Amarr Prime, can the veldnaught participate?
Veldnaught can only mine the sanshas. Will incursions as a side affect generate more localised wormholes allow more traffic from random locations into a system, or spawn nearby wormholes perhaps as a offset.
Sanshas will be hard easy and in between more variance needed
|

HeliosGal
Caldari
|
Posted - 2010.11.11 00:59:00 -
[3]
Originally by: Harry Voyager
Originally by: CCP Ytterbium To address some good concerns: [...]
Incursions and Sansha infested space: they will not appear in Stain, which is their headquarters region.
[...]
You do understand that that either give the Stain Alliance a significant boost, or penalty depending on how these things actually end up working in practice?
Perhaps other things can invade down there or just sansha controlled systems
|

HeliosGal
Caldari
|
Posted - 2010.11.11 01:06:00 -
[4]
Originally by: egegergergsdgedgege
Originally by: CCP Soundwave
Regarding wanting to contribute:
IÆm not a big fan on instances or ôartificialö game environments, where you can opt out. Incursions are made in a manner that theyÆre a part of the landscape and part of the living, breathing universe EVE is. There is no instant dungeon finder here; there is no flagging to participate, this is the world youÆre in and there is no promise or guarantee that itÆs friendly. Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youÆll also run into areas under Sansha siege. When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over. ThatÆs EVE, itÆs not always a very nice place.
But why do we need NPCs for that? In 0.0 and lowsec we siege and shoot each other all the time. We dont need a single NPC for that.
Well whatever. The first few incursions will maybe entertaining. But at least in 0.0 the people will be p***ed after a few weeks when they had to clear the 100th incursion just to keep their logistics operational. Even though the have the sleeper AI people will adapt and after a few sites it will become dull in comparison to real player combat. And to force people to do dull content is a very bad idea. Im sorry, but this system influence stuff is bs especially in 0.0 space where people may have to deal with much more important and much more epic stuff than NPCs.
TL;DR: The group PvE stuff is ok, but not if its a necessity to do it.
Logistics easy just put a pos next door cyno in jf transfer to haulers move to 00 station system next door 00 pvp, an area gets invaded presents a weakening point for usual pvp.
Empire suicide ganking - the targets shields and armour are down guess what hulkageddon here we come ( tho missiles guns etc will be nerfed to)
|

HeliosGal
Caldari
|
Posted - 2010.11.11 01:09:00 -
[5]
Originally by: Harry Voyager
Originally by: Ceist Mashal
Originally by: Aeo IV
Originally by: CCP Ytterbium
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Players will, for the most part, leave the system. Group pve cannot work in eve online, and here's why:
In most mmos, when there is group PVE, a dead player can be undone by a res, and a team wipe is just a matter of respawning and dealing with whatever death penalty the game forces on you. Sometimes it's an xp debt, sometimes you pay for your corpse.
Eve's not like that. If I lose my BS because a fleet screw up, it doesn't matter if I come back and fight because 25m isk isn't going to put me back into the black. (insurance helps, but still).
Here's what I predict will happen; if it's high sec, most of the players will log or leave. If it's in low sec, a handful of pirates will show up to screw any players over trying to complete it. If it's null sec, the alliance holding the space will probably remove it if they can, or ignore it.
These Incursions will likely last until they naturally expire, or if they don't, they'll last for days if not weeks.
I was somewhat looking forward to this incursion thing, but frankly the whole thing seems boring.
It's a Sandbox and also a game, the point is to make it interesting for yourself. You are thinking of a worst case scenario but when people find out they can gain LP points for Concord(!!!!) and they also find a 5 man team willing to take on the sansha I do believe they'll be glad to help.
I do believe its a wait and see scenario but I'm thinking it will be equal parts slackers/enthusiasts. Some people will relish in the destruction of the sansha and some will go hide somewhere till they get the courage. Incarna will even help them hide.
Nono, 4 people, and a moron with large smartbombs blowing your drones up and bringing Concord down on your heads. If they aren't killing you intentionally, they're doing it accidentally.
If you seriously believe that its a good idea to gang with strangers, I've got a pack of warp coordinate for you. They've got candy at the end. Trust me.
Greifers just had some fun - its gunna mess with the macro mission hubs to
|

HeliosGal
Caldari
|
Posted - 2010.11.11 01:27:00 -
[6]
well it will have its involvement elements, gives the factional warfare peeps something to do to
|

HeliosGal
Caldari
|
Posted - 2010.11.11 01:35:00 -
[7]
Originally by: Pitty Hammerfist Edited by: Pitty Hammerfist on 11/11/2010 01:30:06 Edited by: Pitty Hammerfist on 11/11/2010 01:28:15
Originally by: CCP Soundwave When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over.
Hmm my biggest complaint is the reduced salvage chance and drops of these ships along the way.
Originally by: CCP Ytterbium
The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters.
Meh How about people that want to protect the gates and belts? they wont get much lewts :( Plus once a system has a full fleet everyone else is basically locked out.
but only the highest dps will get the loot. Having others locked out meh. The actual encounters are themselves also meh reward wise. Unless u start suicide ganking peeps
|

HeliosGal
Caldari
|
Posted - 2010.11.11 01:41:00 -
[8]
In response to teadaze
Eve isnt safe
NPC driven influences have just been extended form wormhole space
It will affect low null and high sec probably evenly
The TCU sceniro is the defenders also have the same limits ie no caps reduced dps
Its more a disruption and over time will either slow or speed up front lines, only palce it wont hit is stain.
The big thing will be distribution and the amount of incursions to few and it will be a meh minor thing to many and disurptive.
And will other things be added to it later down the track ie other pirate factions perhaps, Sleepers invading known space
|

HeliosGal
Caldari
|
Posted - 2010.11.11 02:45:00 -
[9]
Originally by: Inipinipocoloco certainly not cause if it would stay indefinitley ccp forgot who pays their wages 8) not the 0.0 alliances with multi million income ( -> plex) but the carebears living in highsec
**** them off enough and you can go look for a new job and we have to look for a new game 8(
dont ruin the sandbox
well something to lure the carebears around - more direct high sec to null and low sec wormholes would be a great way to move players around
|

HeliosGal
Caldari
|
Posted - 2010.11.11 05:43:00 -
[10]
Originally by: Docerra Venturra Any clarity yet on whether or not tracking disrupters, damps and neuts will work on NPCs?
If NPCs are gonna fly "player-inspired" ships / fleets, they should damn well have the same vulnerabilities.
i agree they need to be able to be countered but still random enough to keep playerso n their toes
|

HeliosGal
Caldari
|
Posted - 2010.11.11 06:17:00 -
[11]
well in nuermous recent dev blogs ccp have stated it is ready to go on tuesday next week elsewhere its later on in the month
|

HeliosGal
Caldari
|
Posted - 2010.11.11 10:51:00 -
[12]
i would think a solo player would end up toasty roasty
THe damage is still em-therm
|

HeliosGal
Caldari
|
Posted - 2010.11.11 11:23:00 -
[13]
Originally by: TeaDaze
Originally by: Cailais Whilst that might be true, up to a point, EVE has always had 'environmental' effects be they roid spawn rates and composition or NPCs on gates. Its simply that those environmental effects have always been present so they become part of the background noise and we barely notice them as being a constraint.
I agree with you to a point, but in those examples the environmental effects are totally isolated from each other.
The roid spawn rate has no impact on the NPC gate presence. The number of missions being run has no direct impact on the amount of belt rats. The number of NPC spawns has no impact on logistics etc.
In the Incursion mechanism the effects apply to everything in system no matter what players are doing.
Originally by: Cailais You can suffer the effects of an Incursion, just as you can suffer the effects of only low end ores in high sec so it's not quite the black and white picture you're implying.
In reality you can't suffer the effects as described because they are all encompassing. You have the illusion of choice but it isn't practical. E.g. you could continue to do normal PvE content, but with DPS/Tank nerfs and war tax what is the point? There is added risk for reduced reward, isn't that the wrong way round?
Your one and only real choice if you don't have a fleet available to clear the incursion is to "opt out" by just leaving the system (though to some that might not be an option in which case they'll logoff and do something else).
The incursions will be cycled and random though, so no one area will be overly affected ( stain might be come more interesting as an area not affacted as will jita amarr prolly not see it) otherwise its simply bringing wormhole affects to sansha incursion areas which can be compensated if u can see the negative effects logis or better tanks can be designed ccp has been saying for years theyd like random tactical environments that affects s tats within eve makes engagements more unpredicatble
|

HeliosGal
Caldari
|
Posted - 2010.11.11 11:45:00 -
[14]
this is a hrybid additon that really affects a lot of areas of the game but is an encouraging mmo buff to a largely mmo solo type of game. Whoever came up with this in ccp deserves a medal and only can hope they expand upon this and dont just move onto the next thing and leave it broken like everything else
|
|
|