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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Adida
C C P C C P Alliance
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Posted - 2010.11.10 19:36:00 -
[1]
The second client update for Tyrannis 1.2 will be deployed tomorrow during an extended downtime of 11:00 UTC and 11:45 UTC. This update will include fixes for the user interface, API, and EVE Voice. Players will be able to decline this update but we highly encourage everyone to accept it. For the full notes on this patch please click here.
Adida Community Rep CCP Hf, EVE Online
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.11.10 19:47:00 -
[2]
*crosses fingers it fixes the mail bugs*
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Teibor
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Posted - 2010.11.10 19:51:00 -
[3]
still no fix for the items in the station assets window behaving like zebedee on steroids when dragging/dropping. :(
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rufeno
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Posted - 2010.11.10 20:04:00 -
[4]
Originally by: Chribba *crosses fingers it fixes the mail bugs*
me too..
it's been quite a while, now.
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Cannibal Girl
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Posted - 2010.11.10 20:06:00 -
[5]
"Containers in space will now open in the same location as the last moved window or any stack of containers."
Why last moved window, and not last moved container-in-space window? I don't understand why there isn't more distinction between different types of windows when remembering their locations. Every once in awhile I open a window and it appears in some weird place we're it's just in the way and jacked up, rather than where I left it. I always thought it was just a case of buggy windows, not the result of questionably thought out window logic. Separating containers in space completely from the hangar window would be cool, too. The hangar sometimes opens where I last had a container, then I undock and my containers now open where I moved the hangar window to. The problem with this is that I keep the containers in space small when I open them, so they don't obscure everything else, but like my hangar to open BIG so I can see and work with what's in it more easily.
HOT DAMN, for new text entry code! THANK YOU for that one!!!
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CCP Explorer
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Posted - 2010.11.10 20:17:00 -
[6]
Originally by: Cannibal Girl "Containers in space will now open in the same location as the last moved window or any stack of containers."
Why last moved window, and not last moved container-in-space window?
It's supposed to say "last moved container-space-window", as far as I know. Containers in stations are supposed to remember their individual locations but wrecks, loot containers and jettisoned containers are supposed to remember the location of the last open window of each particular type, as of this client update.
Note that the full text of the entry is:
Originally by: Patch Notes Containers in space will now open in the same location as the last moved window or any stack of containers. Jettisoned containers, salvaged containers and wreck cargo containers have now all been tamed to conform with each other.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Xyn Armanne
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Posted - 2010.11.10 20:26:00 -
[7]
The below bug is still a problem, easily reproducible, and was introduced during the Optional Patch testing phase. This makes the 3rd time I've posted about it in relevant threads (example).
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1398565&page=7
Please see that this gets fixed in Thursday's upcoming patch. It makes the Market *extremely* annoying to use (I'd say annoyance level is around 7/10, if not 8/10).
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Taron Kre
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Posted - 2010.11.10 20:38:00 -
[8]
Originally by: Chribba *crosses fingers it fixes the mail bugs*
me too<.<
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CCP Explorer
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Posted - 2010.11.10 20:49:00 -
[9]
Originally by: Xyn Armanne The below bug is still a problem, easily reproducible, and was introduced during the Optional Patch testing phase. This makes the 3rd time I've posted about it in relevant threads (example).
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1398565&page=7
There is still an open report on this issue.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Tauren Marine
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Posted - 2010.11.10 20:57:00 -
[10]
Quote: EVE Voice, Mail, & Chat
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Zendoren
Aktaeon Industries
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Posted - 2010.11.10 22:00:00 -
[11]
"The code module used for entering text in EVE has been replaced with a newer, harder, better, faster, stronger one. Several problems that were encountered in areas like EVEMail are now a thing of the past."
And there were much rejoicing!
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Dirk Darkrift
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Posted - 2010.11.10 22:14:00 -
[12]
What about the range glitches in lv4 missions? Any word on when they can be fixed? I've submitted a bug report and it only said that "We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system."
It's quite bothersome.
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Nirnaeth Ornoediad
Caldari Cryo Innovations Teutonic Guard
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Posted - 2010.11.10 22:16:00 -
[13]
Any fix for the issues with linking to Characters, Systems, Corporations, etc.?
--------------------------------------------- U.S. Diplomat Teutonic Guard
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Gaia Ma'chello
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Posted - 2010.11.10 22:59:00 -
[14]
Thanks for all the fixes.
Will this also fix objects in space showing up when in PI mode (triggered by switching overview tabs), per bug #103038?
Will the fixes to eve voice get rid of the "you have been logged out of audio chat" issue?
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CCP Adida
C C P C C P Alliance
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Posted - 2010.11.10 23:08:00 -
[15]
Originally by: Tauren Marine Edited by: Tauren Marine on 10/11/2010 20:57:18 Something's missing:
Quote: EVE Voice, Mail, & Chat
Counting error actually... It was my template. I've updated it on the page now.
Adida Community Rep CCP Hf, EVE Online
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Ifly Uwalk
Caldari Empire Tax Collection Agency
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Posted - 2010.11.10 23:55:00 -
[16]
Quote: ... òContainers in space will now open in the same location as the last moved window or any stack of containers. Jettisoned containers, salvaged containers and wreck cargo containers have now all been tamed to conform with each other. ... òThe code module used for entering text in EVE has been replaced with a newer, harder, better, faster, stronger one. Several problems that were encountered in areas like EVEMail are now a thing of the past.
Yay!
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Captian Conrad
Minmatar Empyrean Warriors
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Posted - 2010.11.11 00:02:00 -
[17]
Originally by: Patchnotes òWhen leaving the Voice Chat Channel it longer produces an error.
TYPO Detected, were at troll alert 5!
Anyway some nice fixes in there, imagine the lenght of the patchnotes if all this was bundeled with incursion expantion _________________________________ Looking for cool pilots, check our advert |
HeliosGal
Caldari
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Posted - 2010.11.11 01:02:00 -
[18]
so when is incursions coming
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.11.11 05:43:00 -
[19]
Did you guys test this optional but recommended patch? Just sayin. Recent history paints an ugly picture.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 07:57:00 -
[20]
Does all of this recorification mean that one day we'll have the chance to change our fonts?
Because that would be a pretty good patch.
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Brigitte
S.A.S Pandemic Legion
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Posted - 2010.11.11 08:47:00 -
[21]
pity we dont got a test server to chek out all them patch's!!! opp's we do wtf?
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Psyrelle
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Posted - 2010.11.11 08:51:00 -
[22]
please fix doubble enter bug... i can link in a text properly if ive pressed enter more than once
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Kourgisian
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Posted - 2010.11.11 09:25:00 -
[23]
Quote: User Interface * The code module used for entering text in EVE has been replaced with a newer, harder, better, faster, stronger one. Several problems that were encountered in areas like EVEMail are now a thing of the past.
sends a prayer to the 10 Gods of coding
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Kortarized
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Posted - 2010.11.11 09:49:00 -
[24]
Patch the patched patch..then patch a patch to fix another patched patch...learn some QA you ******s!!! People pay money for this game so lift your game or staring refuncing dollars..screw the in game SP..open the wallet!!
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CCP Heimdall
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Posted - 2010.11.11 10:52:00 -
[25]
Originally by: Kortarized Patch the patched patch..then patch a patch to fix another patched patch...learn some QA you ******s!!! People pay money for this game so lift your game or staring refuncing dollars..screw the in game SP..open the wallet!!
Your logic is flawed. You assume that we are patching to fix something that was broken in the last patch. We have released many patches lately as we want to deploy the fixes to issues as soon as a fully tested fix is available. We do this because our players clamor to get things fixed as quickly as possible. I think that you must misunderstand the purpose of patching in addition to falsely assuming that every patch is to fix an issue introduced in the last patch. How do you suggest that we get fixes into EVE to you as quickly as possible without patching? And why does patching and improving the game mean that we should refunc your money? Our mission as EVE QA is to fix issues in the game quickly, and this means patching.
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Darius III
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Posted - 2010.11.11 10:57:00 -
[26]
Is it just me, or does anyone else get the Soylent Green feeling about this: "Players will be able to decline this update but we highly encourage everyone to accept it." I am not trying to suggest that the patch is made Of People but rather that for myself, I will just skip it and see how it treats other people first. I love CCP and THE GAME but a lot of us have been burned in the past with the various patches, patch for patch patches etc. and you seem to be trying to 'sell' us on it. It the patch was constructed of quality components by skilled craftsmen and worked flawlessly, then why not make it automatic? What lurks in the code that you are "highly encouraging everyone to accept it" Hmmmm?
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CCP Bella Bee
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Posted - 2010.11.11 11:11:00 -
[27]
Edited by: CCP Bella Bee on 11/11/2010 11:11:30 The client update mechanism is much more light-weight than a full blown patch. For instance we don't need to build complete installers and numerous patches several versions back, we just need to build and publish a single 4MB update. That's why we like to take advantage of this mechanism to frequently release various UI fixes that don't require a full blown patch. The server is still running the same version as before, which is why it's possible run the client without applying the update.
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Makedonomax0s
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Posted - 2010.11.11 11:24:00 -
[28]
I have been accepting every patch or patchling published so far and i am satisfied with both the speed and accuracy of problem fixing.
That being said, the only bug i don't see getting fixed anytime soon is the one up certain people's a....
Lighten up! /Cheers CCP
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Nani Civaro
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Posted - 2010.11.11 11:28:00 -
[29]
Originally by: Makedonomax0s I have been accepting every patch or patchling published so far and i am satisfied with both the speed and accuracy of problem fixing.
That being said, the only bug i don't see getting fixed anytime soon is the one up certain people's a....
Lighten up! /Cheers CCP
/Like
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CCP Spitfire
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Posted - 2010.11.11 11:32:00 -
[30]
Tranquility have now been opened for business. The issues with mail formatting have been fixed apart from one which leads to excessive indentation in the replies to EVE Mails. This is just a visual glitch that has no impact on the actual EVE Mail performance. We apologize for the inconvenience.
Spitfire Community Representative CCP Hf, EVE Online |
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RaTTuS
BIG Majesta Empire
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Posted - 2010.11.11 11:39:00 -
[31]
patch often , patch fast ...
always the best way - IMO --
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Joss56
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Posted - 2010.11.11 11:43:00 -
[32]
Well guys stop wine about patches, stop wine about update time...
Did you guys already tried bestseller gammes with millions of players online where you have issue fixes pre-dated (every 3months), where laggs are so awfull that your instant shoot take 10 or 15sec to hit your target, where patch day means no play at all not only for "just" 3 or 4 hours but 24hours or+, where costumer service is close to 0 and information about patch is absolute 0...
Yeah i dont like patches we all want that everything works fine all the time but it doesn't so what?
"Blablabla i'm going away fron this game" - "blablabla" and full of "blabla"...let them work, repport buggs in that good repport bug page, wait your answer and then play.
Dam !!
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Prince Spiderman
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Posted - 2010.11.11 12:25:00 -
[33]
Edited by: Prince Spiderman on 11/11/2010 12:32:10
Originally by: Joss56 Well guys stop wine about patches, stop wine about update time...
Did you guys already tried bestseller gammes with millions of players online where you have issue fixes pre-dated (every 3months), where laggs are so awfull that your instant shoot take 10 or 15sec to hit your target, where patch day means no play at all not only for "just" 3 or 4 hours but 24hours or+, where costumer service is close to 0 and information about patch is absolute 0...
Yeah i dont like patches we all want that everything works fine all the time but it doesn't so what?
"Blablabla i'm going away fron this game" - "blablabla" and full of "blabla"...let them work, repport buggs in that good repport bug page, wait your answer and then play.
Dam !!
/signed
The problem is that most of the customers live in their small universe and have no idea how development and a corp like CCP work in reality. But in their phantasies and limited theory they all know better. Critics are so easy and the word FAIL is posted within a second. And please to all guys working as slaves, geeks and employees in the game industry. Don't tell us that you know everything about it. If it all would be that easy we would have been flooded by tons of games like EVE without lag, 24/7 support just for you etc. We don't pay per months for some exclusive support rights. We just pay to USE the game. That's all. If you don't like it how it works just terminate and relax.
Yes, I was NOT payed by CCP to write this.
OUT!
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Jien Tararr
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Posted - 2010.11.11 12:28:00 -
[34]
After accepting the latest patch, my client reboots when entereing the game world. IF I get to click on my chosen character, the game world loads but items like mail and chat windows fail to populate and the client restarts.
Im a Windows 7 user and my broadband is fine (tested). Argh! |
Jenna Sol
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Posted - 2010.11.11 13:31:00 -
[35]
I just don't understand why those patches aren't tested on Singularity. There's plenty of volunteers there working to reveal the bugs in all manners of situations. Just because it's easy to deploy doesn't mean that it has to be released on the "work" environment.
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CCP Bella Bee
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Posted - 2010.11.11 13:48:00 -
[36]
Originally by: Jien Tararr After accepting the latest patch, my client reboots when entereing the game world. IF I get to click on my chosen character, the game world loads but items like mail and chat windows fail to populate and the client restarts.
Im a Windows 7 user and my broadband is fine (tested). Argh!
Please file a bug report with logserver logs. Mention my name in the bug report and I'll personally take a look.
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CCP Bella Bee
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Posted - 2010.11.11 13:52:00 -
[37]
Originally by: Jenna Sol I just don't understand why those patches aren't tested on Singularity. There's plenty of volunteers there working to reveal the bugs in all manners of situations. Just because it's easy to deploy doesn't mean that it has to be released on the "work" environment.
Singularity is running a different server version (future expansion stuff) so the update can't run against that server. The updates are tested on a test server though, just not the public one.
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Sedilis
Lead Farmers
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Posted - 2010.11.11 14:17:00 -
[38]
Originally by: Chribba *crosses fingers it fixes the mail bugs*
This.
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Selinate
Amarr Wardens of the Void
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Posted - 2010.11.11 15:28:00 -
[39]
so I updated with the optional patch and all, and the picture on the science and industry tab is missing.
Is this a common problem or something?
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.11.11 15:54:00 -
[40]
Originally by: Chribba *crosses fingers it fixes the mail bugs*
This. ----- Amicus Morte is recruiting. Dive into the world of 0.0 !
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Mona X
Caldari
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Posted - 2010.11.11 16:01:00 -
[41]
Edited by: Mona X on 11/11/2010 16:02:05 nvm |
MC187
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Posted - 2010.11.11 16:55:00 -
[42]
the mail bug seems to be sorted out. i can't get it to reproduce the way i use to. BUT, i went to do a petition for some odd contract behavior on my end and found the petition mail system has the mail bug as well. reference bug report 102181 for reproduction steps.
did you folks at ccp happen to update the code module on the petition system or was that overlooked? i just found it a few minutes ago, couldn't tell you if it's been there since 1.1, don't file petitions often. i can file a new bug report if needed.
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Shirley Serious
Amarr The Khanid Sisters of Athra
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Posted - 2010.11.11 17:42:00 -
[43]
people are typing in chat channels in funny colours.
Yes. Yes, I am. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.11.11 18:29:00 -
[44]
lol mail... now it's seriously messing up the format when I press reply...
Almost as it tries to make some tab inserts by default.
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Narisa Bithon
Caldari
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Posted - 2010.11.11 18:32:00 -
[45]
Originally by: Chribba lol mail... now it's seriously messing up the format when I press reply...
Almost as it tries to make some tab inserts by default.
confirming this
the mail system doesnt appear to be any better with this patch installed than it was before.
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J'J'J'Jita
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Posted - 2010.11.11 19:40:00 -
[46]
I'm having lots of problems when running 2 clients on the same machine after this optional patch. One of the two clients often becomes unresponsive and the window/graphics totally do not update after jumping through a gate, for example. Some 20 seconds later it unfreezes. winxp sp3, ATI 4870 latest cats, E8400 with 4gig ram, etc. Running in windowed mode. Graphical problems.
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Minorius
Gallente Biotronics Inc.
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Posted - 2010.11.11 19:46:00 -
[47]
* Chat typing window loses focus when you drag an item, the current location or anything that gets linked into it.
Kinda annoying.
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Xyn Armanne
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Posted - 2010.11.12 00:22:00 -
[48]
Originally by: CCP Heimdall
Originally by: Kortarized Patch the patched patch..then patch a patch to fix another patched patch...learn some QA you ******s!!! People pay money for this game so lift your game or staring refuncing dollars..screw the in game SP..open the wallet!!
Your logic is flawed. You assume that we are patching to fix something that was broken in the last patch. We have released many patches lately as we want to deploy the fixes to issues as soon as a fully tested fix is available. We do this because our players clamor to get things fixed as quickly as possible. I think that you must misunderstand the purpose of patching in addition to falsely assuming that every patch is to fix an issue introduced in the last patch. How do you suggest that we get fixes into EVE to you as quickly as possible without patching? And why does patching and improving the game mean that we should refunc your money? Our mission as EVE QA is to fix issues in the game quickly, and this means patching.
For what it's worth, the existing methodology of deployment of EVE patches (meaning the way you guys have done this as of late), is really great. Meaning I *approve* of the "update #3" patch which downloads ~4MBytes of data or so and then voila. I also appreciate the optional patch concept.
I do understand Kortarized's point though, which is "why so many patches? Why aren't you catching this stuff sooner? Isn't that what QA is for?", and I agree with him. However, given the development cycle and the intricacies of working at CCP and how each group communicates/etc. -- stuff we (players) don't know anything about (which is 100% fine, I'm not saying us not knowing is a negative!) -- I think the existing patch methodology is effective.
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Jack Mancetti
Minmatar Rennfeuer Majesta Empire
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Posted - 2010.11.12 00:43:00 -
[49]
Did u guys realy know what u do,i dont belive it WTF have the idea to stopp writing in chat if we linked a item or pilot in chat?? CCP this is not a good idea,this is a very crap idea.
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Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
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Posted - 2010.11.12 03:46:00 -
[50]
CCP the problem is not a matter of the patches being deployed are numerious.
The problem is they ARE NOT FRAKKING WORKING AT ALL.
I've seen literally no change from the last 3 to 5 flipping patches.
You say somethings been fixed... and its not... you say this and that... and its not that.
You say now that they are tested on a entirely separate server.
Oh really? then why the #### are we not on that server testing them before you release the damn things? Don't you think you could use a little help in that department because it sure as hell not showing the fruits of your labors right now.
I mean seriously... how many patches now and to what end? "Oh its fixing stuff in the background"
Good for you... what about the stuff WE SEE and have to USE EVERY DAY to function in this game?
Cause honestly.... we don't see any changes... we see no improvements. Can you honestly blame us? Do you really even Q/A at all when you release these "patches"?
Yeah I'm begging the question and stating the obvious but I'm getting really tried of the hum drum of your announcements of these fixes and logging in with a yet an another patch...seeing the same damn problems... seeing the same graphical errors.
"Oh please file a bug report" "Oh please install the log server"
Yeah...right... like that really works anymore. I don't file bug reports and I don't use the log server because the stuff I've seen has already been reported dozens of times and guess what... gee golly wiz...its ignored.
So yeah...I'm just a wee bit bitter... no duh there. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
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Joss56
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Posted - 2010.11.12 11:27:00 -
[51]
Originally by: J'J'J'Jita I'm having lots of problems when running 2 clients on the same machine after this optional patch. One of the two clients often becomes unresponsive and the window/graphics totally do not update after jumping through a gate, for example. Some 20 seconds later it unfreezes. winxp sp3, ATI 4870 latest cats, E8400 with 4gig ram, etc. Running in windowed mode. Graphical problems.
Having the samme problem but with my third account. If i run only two of them it's ok, can jump with one fight with another no problem at all. But the third one well doesn't works. It doesn't have a great impact but well i would like to run them all sommetimes
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CCP Bella Bee
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Posted - 2010.11.12 11:36:00 -
[52]
Originally by: Joss56
Originally by: J'J'J'Jita I'm having lots of problems when running 2 clients on the same machine after this optional patch. One of the two clients often becomes unresponsive and the window/graphics totally do not update after jumping through a gate, for example. Some 20 seconds later it unfreezes. winxp sp3, ATI 4870 latest cats, E8400 with 4gig ram, etc. Running in windowed mode. Graphical problems.
Having the samme problem but with my third account. If i run only two of them it's ok, can jump with one fight with another no problem at all. But the third one well doesn't works. It doesn't have a great impact but well i would like to run them all sommetimes
Can you please try removing the client update (from Esc menu->General Settings) and confirm that the issue is related to the update.
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Joss56
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Posted - 2010.11.12 11:51:00 -
[53]
Edited by: Joss56 on 12/11/2010 11:53:05
Can you please try removing the client update (from Esc menu->General Settings) and confirm that the issue is related to the update.
It's not the case for me. Makes already 3months i have those three accounts and it always worked like but well has i said before it doesn't have a great impact for me because i can use two at the same time without a single problem.
The third one, well it's ok if i have to logout one for other. So it's absolutly not related to this patch in my case, sorry for the missunderstanding
(sorry for my english too )
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Qubits
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Posted - 2010.11.12 11:58:00 -
[54]
Thank you for finally fixing the floating cargo problem (again). Now please don't re-break it like you did last time in 1.1 and we'll be OK. |
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CCP Bella Bee
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Posted - 2010.11.12 12:07:00 -
[55]
Originally by: Joss56 Edited by: Joss56 on 12/11/2010 11:53:05
Can you please try removing the client update (from Esc menu->General Settings) and confirm that the issue is related to the update.
It's not the case for me. Makes already 3months i have those three accounts and it always worked like but well has i said before it doesn't have a great impact for me because i can use two at the same time without a single problem.
The third one, well it's ok if i have to logout one for other. So it's absolutly not related to this patch in my case, sorry for the missunderstanding
(sorry for my english too )
Ok, thanks for the clarification.
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Alfa Lavala
Red Sky Morning BricK sQuAD.
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Posted - 2010.11.12 19:43:00 -
[56]
mail is still broken. Can't link items or systems as it think I've selected different parts of the text to what I have selected.
Pressing delete and enter when writing a mail still cause random things to happen. Expanding the mail windows sometimes fixes this but random tabs, line breaks and cursor being in a different location to where it looks like.
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CCP Bella Bee
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Posted - 2010.11.12 22:20:00 -
[57]
Originally by: Alfa Lavala Edited by: Alfa Lavala on 12/11/2010 19:46:35 mail is still broken. Can't link items or systems as it think I've selected different parts of the text to what I have selected. - same problem in corp bulletins.
Pressing delete and enter when writing a mail still cause random things to happen. Expanding the mail windows sometimes fixes this but random tabs, line breaks and cursor being in a different location to where it looks like.
Are you sure the update was applied successfully? Check the General Settings tab in the ESC menu, if it says a client update is available then press the install button to get it. And if it says a client update is installed, remove it with the uninstall button, restart the client and reinstall when offered.
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Adamant Stehl
hirr Morsus Mihi
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Posted - 2010.11.14 06:24:00 -
[58]
Whatever you guys did in the last patch, it fubared my client.
Since the last patch I am having problems running EVE and itÆs affecting my entire system. If I try and launch EVE my system freezes. I thought at first I had a drive or hardware conflict but narrowed it down to the Eve.exe file.
I kept task manager open and watched the memory usage. Usually, Eve will launch and jump to around 80+ megs, open the log-in screen and connect.
Instead, 3 out of 4 times, I will launch EVE, will see the eve.exe memory usage go to 1.4 megs and then my system locks. I have to hard boot my system. I cannot end the Eve process (tree) in the task manager.
I have been running Eve on this system since I got it a year ago.
System - i7 Nvidia Geforce 240 (or something 8gigs of ram Win 7 - 64bit
note: Can I unistall the last patch from nov 11th?
Before all else, be armed. Niccolo Machiavelli
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CCP Bella Bee
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Posted - 2010.11.14 13:19:00 -
[59]
Originally by: Adamant Stehl Whatever you guys did in the last patch, it fubared my client.
Since the last patch I am having problems running EVE and itÆs affecting my entire system. If I try and launch EVE my system freezes. I thought at first I had a drive or hardware conflict but narrowed it down to the Eve.exe file.
I kept task manager open and watched the memory usage. Usually, Eve will launch and jump to around 80+ megs, open the log-in screen and connect.
Instead, 3 out of 4 times, I will launch EVE, will see the eve.exe memory usage go to 1.4 megs and then my system locks. I have to hard boot my system. I cannot end the Eve process (tree) in the task manager.
I have been running Eve on this system since I got it a year ago.
System - i7 Nvidia Geforce 240 (or something 8gigs of ram Win 7 - 64bit
note: Can I unistall the last patch from nov 11th?
Yes you can, once you've logged in open the ESC menu and look under General Settings. At the bottom of the middle column, you should see an uninstall button for the client update. Also, if you're having trouble starting up your client, you can go to the program data folder on your machine and erase all.code files in the 'ccp\eve\installdir+server' folder. For a typical installation on Windows 7 this would be C:\ProgramData\CCP\EVE\c_program_files_ccp_eve_tranquility
It would be great if you could confirm whether or not this is related to the update, and then file a bug report with a logserver log.
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Beth'Rha
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Posted - 2010.11.16 12:25:00 -
[60]
Iam not able to download last patch, tried several times but downloading stops at 1.9% completition. Is anyone having the same issue ?
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Jane Griffin
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Posted - 2010.11.16 12:52:00 -
[61]
Just a quick grumble. So you did an update specifically for the chat windows but didnt tame private chat windows to open in the stack where the last private chat window was located?
Would be nice if they behaved instead of popping up behind/in front of local.
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Ken Kyoukan
Beyond The Gates
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Posted - 2010.11.16 13:13:00 -
[62]
Originally by: CCP Spitfire Tranquility has now been opened for business. The issues with mail formatting have been fixed apart from one which leads to excessive indentation in the replies to EVE Mails. This is just a visual glitch that has no impact on the actual EVE Mail performance. We apologize for the inconvenience.
Erm nope, I copied a large amount of text from a previous evemail to post to a friend, I started editing it for formatting and at a # it jumped and borked the formatting adding an '#Auto hotlink#' text in it and completely messing it up, on deleting this my whole eve client crashed, hope this has been fixed with this optional.
And I just tried copy paste with the new patch and it drops the last character somewhere between cutting and pastin |
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CCP Bella Bee
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Posted - 2010.11.16 13:54:00 -
[63]
Originally by: Jane Griffin Just a quick grumble. So you did an update specifically for the chat windows but didnt tame private chat windows to open in the stack where the last private chat window was located?
Would be nice if they behaved instead of popping up behind/in front of local.
Yes it would be nice, and they should behave like that now. This is when you right-click on a character and do 'Start Conversation', right? If you join a chat channel, does it stack with the other channels?
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CCP Bella Bee
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Posted - 2010.11.16 13:56:00 -
[64]
Originally by: Ken Kyoukan
Erm nope, I copied a large amount of text from a previous evemail to post to a friend, I started editing it for formatting and at a # it jumped and borked the formatting adding an '#Auto hotlink#' text in it and completely messing it up, on deleting this my whole eve client crashed, hope this has been fixed with this optional.
And I just tried copy paste with the new patch and it drops the last character somewhere between cutting and pastin
Any chance you can provide us with more specific repro steps? I tried doing something similar to what you describe but didn't get any problems...
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Jane Griffin
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Posted - 2010.11.16 14:42:00 -
[65]
Edited by: Jane Griffin on 16/11/2010 14:50:25 Edited by: Jane Griffin on 16/11/2010 14:45:20
Originally by: CCP Bella Bee
Originally by: Jane Griffin Just a quick grumble. So you did an update specifically for the chat windows but didnt tame private chat windows to open in the stack where the last private chat window was located?
Would be nice if they behaved instead of popping up behind/in front of local.
Yes it would be nice, and they should behave like that now. This is when you right-click on a character and do 'Start Conversation', right? If you join a chat channel, does it stack with the other channels?
How it works is like containers used to until thursdays patch. If you had a station container and placed that in a stack, on closing/reopening it would return to its proper position/stack. Any new containers would then be default location in centre of screen be they bought station containers or wrecks in space.
I joined the recruitment channel and that opened in my chat stack because ive dragged it there in the past, then i opened the german language recruitment channel and that opened in bottom left of the screen because ive never opened or stacked it before, so it was in default position.
Since private chat (right click, start conversation) seem to all be new windows and not a recurrence of any old chat, every single one starts default position.
Another quick example is, if you are part of a 3 person+ chat, log from eve, come back later and are invited back to the same chat instance, it will be in the correct place where it was dragged to previously and not in default position.
What you did with container windows in thursdays patch, on face value :p, is all that needs to be done with the chat windows.
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Alizar Civire
Red Sun Industries Fatal Ascension
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Posted - 2010.11.16 15:58:00 -
[66]
Just like to say after i installed the patch it could not find the server. *Server Status Unknown* then once i uninstalled it via the esc menu logged in just fine. |
Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.16 18:15:00 -
[67]
Originally by: CCP Heimdall And why does patching and improving the game mean that we should refunc your money?
My money lacks func and I think you're the guys to fix that.
Now make with the refuncing!
PS Please continue with the "little and often" policy. It is a great improvement.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Mornometro
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Posted - 2010.11.16 19:10:00 -
[68]
It seems like many old timers have actually quit eve because of the problems that 1.1 tyranis has introduced. 1.2 has fixed a few things, but for the most part, most people would PREFER to roll back to pre 1.1
It is easily the worst snafu in eve history... it simply was not ready.
They forced a development api change, and did not finish it in time. They DID NOT DEBUG IT.
The beta testers reported all of these problems, but SOMEONE at ccp (sabotage?) decided to DUMP it on paying customers anyway.
SIMPLE FACT IS THIS:
* pre 1.1, eve client ran without crashing, without problems, 23/7
* 1.1 tyranis introduced about 50+ serious bugs, including client crashes, which makes trying to mission or pvp an excercise in futility
* 1.1 had 5 optional patches, all of which did not address the fundamental stability problems
* 1.2 + recent patch = more of the same, some good fixes, but really, all still just trying to clean up from the clusterfu[k which was 1.1 tyranis...
It's like CCP wants to pull a M$ VISTA 'upgrade' with 1.1 tyranis, and all of us DO NOT WANT IT with so many critical bugs. We will stick with XP thank you very much.
Did the 1.1 tyranis release manager get fired at least?
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CCP Bella Bee
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Posted - 2010.11.16 19:15:00 -
[69]
Originally by: Alizar Civire Just like to say after i installed the patch it could not find the server. *Server Status Unknown* then once i uninstalled it via the esc menu logged in just fine.
I would recommend you try again, since there aren't multiple reports of such an issue then it's most likely some one-off glitch.
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CCP Bella Bee
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Posted - 2010.11.16 19:19:00 -
[70]
Originally by: Jane Griffin
... Since private chat (right click, start conversation) seem to all be new windows and not a recurrence of any old chat, every single one starts default position. ...
I'm pretty sure this is not how they're supposed to behave, I tested this quickly today and saw the private conversation open in the chat stack. But I'll investigate and see if we can figure out what makes this happen.
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Mornometro
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Posted - 2010.11.16 20:01:00 -
[71]
I admit the changes they are trying to do are great for long term eve.
Can we PLEEEASE have pre 1.1 tyranis until they actually fix it?
I wish you commented on one of my points, but I guess silence is also saying something. |
Jane Griffin
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Posted - 2010.11.16 21:38:00 -
[72]
Originally by: CCP Bella Bee
Originally by: Jane Griffin
... Since private chat (right click, start conversation) seem to all be new windows and not a recurrence of any old chat, every single one starts default position. ...
I'm pretty sure this is not how they're supposed to behave, I tested this quickly today and saw the private conversation open in the chat stack. But I'll investigate and see if we can figure out what makes this happen.
A little video showing the private chat window behaviour.
http://www.youtube.com/watch?v=Fex9ED_kRVU
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CCP Bella Bee
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Posted - 2010.11.16 21:48:00 -
[73]
Originally by: Jane Griffin
Originally by: CCP Bella Bee
Originally by: Jane Griffin
... Since private chat (right click, start conversation) seem to all be new windows and not a recurrence of any old chat, every single one starts default position. ...
I'm pretty sure this is not how they're supposed to behave, I tested this quickly today and saw the private conversation open in the chat stack. But I'll investigate and see if we can figure out what makes this happen.
A little video showing the private chat window behaviour.
http://www.youtube.com/watch?v=Fex9ED_kRVU
Ah... I think I see what's happening there, the chat windows are opening in the default chat stack in the left lower corner. I'm guessing if you opened two private chats in a row, they would be stacked in that window. I'll see if we can't improve on this behavior.
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Jane Griffin
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Posted - 2010.11.16 22:17:00 -
[74]
Originally by: CCP Bella Bee Ah... I think I see what's happening there, the chat windows are opening in the default chat stack in the left lower corner. I'm guessing if you opened two private chats in a row, they would be stacked in that window. I'll see if we can't improve on this behavior.
Yep
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Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.11.16 23:26:00 -
[75]
Edited by: Jack Gilligan on 16/11/2010 23:27:46 Edited by: Jack Gilligan on 16/11/2010 23:26:55 Is it too much to ask that our $15/month go towards hiring professional programmers, Devs, and Q/A testers?
This endless stacking of patches upon patches to fix things that haven't been fixed by any of them on top of two minor game releases (1.1 and 1.2) should shame those responsible if they bother to pick up their paychecks for this sort of pitiful, amateur hour effort on Friday.
If this is the best you can put out, CCP, you had not only better delay this winter's (very thin and lacking) expansion but you better CANCEL it. And forget about DUST or Incarna, if you can't pull off a TINY little UI update like 1.1 and 1.2 nor fix it in the now nearly dozen interim patches between them you have a better chance of inventing perpetual motion and cold nuclear fusion than pulling off DUST or Incarna to any degree.
This is beyond frustrating.
If this is excellence, what would you all consider to be mediocrity?
And where the hell is our "vaunted" CSM? They should be screaming FOR HEADS by now!
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Rasz Lin
Caldari Racketeers
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Posted - 2010.11.17 00:05:00 -
[76]
Originally by: CCP Bella Bee
Originally by: Jane Griffin
Originally by: CCP Bella Bee
Originally by: Jane Griffin
... Since private chat (right click, start conversation) seem to all be new windows and not a recurrence of any old chat, every single one starts default position. ...
I'm pretty sure this is not how they're supposed to behave, I tested this quickly today and saw the private conversation open in the chat stack. But I'll investigate and see if we can figure out what makes this happen.
A little video showing the private chat window behaviour.
http://www.youtube.com/watch?v=Fex9ED_kRVU
Ah... I think I see what's happening there, the chat windows are opening in the default chat stack in the left lower corner. I'm guessing if you opened two private chats in a row, they would be stacked in that window. I'll see if we can't improve on this behavior.
Improve? Have you ever played eve before FAILranis 1.1? There is nothing to improve, only fix to the way its supposed to work and how it worked before FAILranis 1.1
There was NEVER a "default chat stack" before FAILranis. All Private convos opened in the position of the last closed private convo. Position was global for every single private convo EVER in game client. FAILranis introduced unique "position ID" for every single new instance of private chat/container/wreck - that broke default pre FAILranis behavior. Pre FAILranis EVERY SINGLE wreck shared same "position ID". Every single Container of same type shared one "position ID". Opening one new "Large standard container" and positioning it somewhere made ALL subsequent "Large standard containers" default to that position because they all shared the same "position ID". After FAILranis they all have unique "position ID", that "position ID" is reset to middle of the screen every time you repackage a container/start new private convo.
All it takes is to remember how it worked before FAILranis and reproduce same functionality, is it too much to ask?
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Jane Griffin
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Posted - 2010.11.17 01:02:00 -
[77]
Edited by: Jane Griffin on 17/11/2010 01:03:44
Originally by: Rasz Lin There was NEVER a "default chat stack" before FAILranis. All Private convos opened in the position of the last closed private convo. Position was global for every single private convo EVER in game client. FAILranis introduced unique "position ID" for every single new instance of private chat/container/wreck - that broke default pre FAILranis behavior.
Chat window locations were slightly broken pre tyranis. They WOULD stack where you left them as long as the stack was UNPINNED. If you last closed a private chat window from a PINNED stack any subsequent private chat would be dislodged from that stack and open in a default position or directly over the pinned stack but not stacked in it.
Im hoping they can make it so that i can pin corp chat and have private chat windows open there. That would be a slight, albeit belated improvement on pre tyranis.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.11.17 02:50:00 -
[78]
Originally by: Jane Griffin
Chat window locations were slightly broken pre tyranis. They WOULD stack where you left them as long as the stack was UNPINNED. If you last closed a private chat window from a PINNED stack any subsequent private chat would be dislodged from that stack and open in a default position or directly over the pinned stack but not stacked in it.
Im hoping they can make it so that i can pin corp chat and have private chat windows open there. That would be a slight, albeit belated improvement on pre tyranis.
My (probably wrong) understanding of "pinned" is that anything pinned is saint and cant be changed no matter what until you unpin it, so game simply couldnt add new windows to a pinned stack as pinned = locked?
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Jane Griffin
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Posted - 2010.11.17 03:58:00 -
[79]
Edited by: Jane Griffin on 17/11/2010 04:01:51 Edited by: Jane Griffin on 17/11/2010 03:59:46
Originally by: Rasz Lin
My (probably wrong) understanding of "pinned" is that anything pinned is saint and cant be changed no matter what until you unpin it, so game simply couldnt add new windows to a pinned stack as pinned = locked?
Well, apart from information windows and local which i dont stack, all my windows fall into 6 stacks which are all pinned apart from corp/chat stack.
Corp chat is not pinned because i have to drag every new private chat there.
Pre tyranis my corp chat wasnt pinned because pinning had the effect of making new private conversations not open in the stack, though pinning (apart from all the recent UI issues) has never had any other effect on stacks afaik.
...Apart from preventing you from making a stack in the first place which is probably what you mean. When i talk about stacks im talking about windows that have already been stacked but forget this and open in a default position regardless of pinning.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.11.17 04:28:00 -
[80]
All pinning ever did for me was make windows very transparent so im not using it.
btw This hotfix silently fixed typing while jumping - you dont lose focus while jumping anymore yay. Again - Would be nice to READ about changes like that in patch notes to particular hotfixes.
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Togae Alus
Nulli Secunda
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Posted - 2010.11.17 16:07:00 -
[81]
Originally by: CCP Bella Bee
Originally by: Jane Griffin Just a quick grumble. So you did an update specifically for the chat windows but didnt tame private chat windows to open in the stack where the last private chat window was located?
Would be nice if they behaved instead of popping up behind/in front of local.
Yes it would be nice, and they should behave like that now. This is when you right-click on a character and do 'Start Conversation', right? If you join a chat channel, does it stack with the other channels?
I am having this same issue when i open any new channel or convo it gets launched on the bottom left corner of my screen but does not stack with all my other windows there
Also the can issue that was solved in the previous patch "Not stacking loot or minning cans" is back for me
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Mornometro
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Posted - 2010.11.18 14:16:00 -
[82]
How many people are getting random eve client crashes still?
Please, if you sit in a station all day to chat, do not reply.
For the rest of the active players, who fight in space regularily, how often has the client crashed for you?
I noticed that 1.2 has reduced the amount of crashing, but it is still not 100% crash free like pre-1.1 tyranis was(is). |
Mornometro
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Posted - 2010.11.22 20:25:00 -
[83]
Wow, it seems no one plays eve actively any longer...
or, as I suspect, no one is bothering to post about problems on these threads since it is a waste of time :(
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