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Thread Statistics | Show CCP posts - 1 post(s) |
Elder Lemon
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Posted - 2010.11.11 01:50:00 -
[1]
-rails lack the damage, damage diversity, tracking, but have average ROF and average range.
Ive been hearing that the last few updates were almostt complete garbage. Some people dont like PI, others complain about how ships that need overhauls havent gotten them yet. So why not give CCP something to work with (assuming they pay attention)?
Personaly, i would like railguns to be a viable weapon for both pvp and pve. The highest volly I can get is 1900 every 6 seconds without killing the tank on the rokh. every other weapon has its advantages, why not rails?
-Lasers have great damage/range -missiles can varry damage types and have deacent range -projectiles have a slight tradeoff between ROF and DPS depending on autocannons or artillery -rails lack the damage, damage diversity, tracking, but have average ROF and average range. (all in my opinion)
what does everyone else think needs an overhaul
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Terrax Norik
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Posted - 2010.11.11 02:00:00 -
[2]
Originally by: Elder Lemon -rails lack the damage, damage diversity, tracking, but have average ROF and average range. (
O'rly
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Yurii Chan
Caldari State War Academy
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Posted - 2010.11.11 02:40:00 -
[3]
Originally by: Elder Lemon -rails lack the damage, damage diversity, tracking, but have average ROF and average range.
Ive been hearing that the last few updates were almostt complete garbage. Some people dont like PI, others complain about how ships that need overhauls havent gotten them yet. So why not give CCP something to work with (assuming they pay attention)?
Personaly, i would like railguns to be a viable weapon for both pvp and pve. The highest volly I can get is 1900 every 6 seconds without killing the tank on the rokh. every other weapon has its advantages, why not rails?
-Lasers have great damage/range -missiles can varry damage types and have deacent range -projectiles have a slight tradeoff between ROF and DPS depending on autocannons or artillery -rails lack the damage, damage diversity, tracking, but have average ROF and average range. (all in my opinion)
what does everyone else think needs an overhaul
425mm II - 17 dps, 29 optimal, 24 falloff, 000962 track, 9.563 ROF megabeam II - 19 dps, 24 optimal, 16 falloff, 0.01531 track, 9 ROF Cruise II - 17 dps, 75 optimal, no track, 17.6 ROF 1400mm II - 15 dps, 24 optimal, 35 falloff, 0.009 track, 40.163 ROF
and that was just comparing large range weapons @ 0 skills..... on a ship w/ no bonus (scorp)
so we can see - rails have range, beams have dmg, cruises are cruises and projectiles well.... 40 second ROF....
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HeIIfire11
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Posted - 2010.11.11 02:57:00 -
[4]
Originally by: Elder Lemon
-Lasers have great damage/range/T1 ammo doesnt run out/no ammo change time
-missiles can varry damage types and have deacent range/Use no cap
-projectiles have a slight tradeoff between ROF and DPS depending on autocannons or artillery/also use no cap/can do all damage types
-rails lack the damage, damage diversity, tracking, but have average ROF and average range. (all in my opinion)
Added some stuff to your list
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Elder Lemon
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Posted - 2010.11.11 07:02:00 -
[5]
Ide like rookieship rigs back. Only they have their own class of righ that requires no skill and in return gives a small bonus to it's catagory such as a +2% to speed or damage modifier.
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.11.11 09:08:00 -
[6]
Edited by: Louis deGuerre on 11/11/2010 09:15:15 Cookies.
----- Amicus Morte is recruiting. Dive into the world of 0.0 !
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Parsee789
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Posted - 2010.11.11 09:27:00 -
[7]
The range of railguns are really no longer an advantage. Thanks to the tracking enhancer buff, Artillery Cannons can pack more effective range due to having long range and long falloff. Not to mention Artillery will have longer range using high damage ammo than railguns do with its high damage ammo. Railguns have pathetically low alpha and have only a tiny bit more dps than Artillery which has huge alpha. Railguns barely have more tracking as well. Artillery uses no cap and its ammo size is half the size of hybrid.
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Rakrist
Caldari
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Posted - 2010.11.11 09:32:00 -
[8]
To find someone who loves us for who we are.
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F'elch
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Posted - 2010.11.11 09:42:00 -
[9]
Nice hobbitses.
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Iceni
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Posted - 2010.11.11 09:51:00 -
[10]
I don't expect all things in EVE to be equal. If you don't like rails then train something else. If you like the Rokh but don't like the fact that the bonuses are for rails, then tough. You can't have it all.
Scissors, paper, stone... that's how EVE works.
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Aloe Cloveris
The Greater Goon
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Posted - 2010.11.11 09:58:00 -
[11]
Chinese Democracy was released 2 years ago.
Duke Nukem Forever is going gold.
Hybrids are still ******ed as **** and there's no hope in sight for them.
There's been not a peep from Valve about Half-Life 3, but at least we know it is in the works (unlike the sorely-needed hybrid overhaul).
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.11.11 10:03:00 -
[12]
Edited by: Illwill Bill on 11/11/2010 10:04:16 Look! I can play with numbers too!
The following stats were taken from the item DB, and I used standard (the ones without range bonuses) ammo for the DPS and range calculations. I abviously used the stats for the largest T2 guns.
Rail II RoF 9.563 DMG 3.3 Opt 57.6 Fall 24 DPS 11.04 Range 81.6
Beam II RoF 9 DMG 3.6 Opt 48 Fall 16 DPS 12.80 Range 64
Arty II RoF 40.163 DMG 12.807 Opt 48 Fall 35 DPS 10.20 Range 83 Cruise II RoF 17.6 DMG 1 Opt 75 Fall 0 DPS 17.05 Range 75
As you can see, it is clearly missiles that needs a nerf; they have superior DPS and don't need to care about tracking. Additionally, the counter to missiles (loldefenders) is nothing but laughable.
Alternatively, we could look at the stats of the mods when used on the ships they are intended for. Fitting rails to a Megathron would increase the damage output considerably, while fitting them on a Rokh give them an undisputable range advantage.
Raw item stats are workless for those kind of discussions.
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Zedic
Amarr Universalis Imperium Tactical Narcotics Team
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Posted - 2010.11.11 10:16:00 -
[13]
Originally by: F'elch Nice hobbitses.
HAH! GIVE US TEH PRESSSCIOUSSSSSSSS! >:-|
"Zion's Child -"I'm glad this forum is filled with idiots. It just wouldn't be any fun without people like Blane, Zedic, Surf and Jago. Your antics are what make OOPE such a joy to come to." |
Orion GUardian
Caldari
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Posted - 2010.11.11 10:20:00 -
[14]
Edited by: Orion GUardian on 11/11/2010 10:21:41 Edited by: Orion GUardian on 11/11/2010 10:21:24 Haubitze =/= Hobbitse
http://img600.imageshack.us/img600/1127/verwechslungsgefahrhaub.jpg
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.11.11 14:38:00 -
[15]
Originally by: Illwill Bill As you can see, it is clearly missiles that needs a nerf; they have superior DPS and don't need to care about tracking. Additionally, the counter to missiles (loldefenders) is nothing but laughable.
Although it won't be Cruise Missile nerf - it would be Raven nerf which will effectively make it even more useless than it is now (i'm talking about PvP ofc.). No other battleship uses cruise missiles as primary DPS.
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CCP Spitfire
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Posted - 2010.11.11 14:48:00 -
[16]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
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Elder Lemon
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Posted - 2010.11.11 22:02:00 -
[17]
Originally by: Illwill BillAs you can see, it is clearly missiles that needs a nerf; they have superior DPS and don't need to care about tracking. Additionally, the counter to missiles (loldefenders) is nothing but laughable.[:roll:
Yes, missile may not have to track but if you hit a frigate with artillery it pops, you hit it with a torpedo or cruise, it laughs. Not to mention missiles have a near definate range meaning as soon as yoy leave it youre safe and if your moving you might be able to run it out of fuel or outrun it all together. They do have steady DPS but in some cases it is way more profitable to use turrets and their variable damage as to missiles and their absoloute volly. Try squeezing a 12k volly from a golem rather than a palidan
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