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Thread Statistics | Show CCP posts - 2 post(s) |

Rime
GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 00:19:00 -
[1]
Unless the intended role is ratting, I'll throw something on the stack. Reasoning follows the recommendation Special Ability:
- 200% Drone, Fighter, Fighter-bomber damage (as suggested earlier in the thread)
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighters or Fighter Bombers per level (as suggested earlier in the thread)
- 7.5% bonus to gang members' capacitor recharge rate per level
- 5% bonus to capacitor recharge rate per level [personal, stacks with above bonus]
Caldari Carrier Skill Bonuses:
- Can fit 1 additional Warfare Link module per level
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to all shield resists per level
- 5% bonus to effectiveness of Siege Warfare Links per level
- (alternatively, 7.5% bonus to Shield recharge rate bonus per level)
Role Bonus:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures
- 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
------ The last patch revamping faction ships solidified the role each pirate faction had. The Revenant should reflect this. Their subcaps are shield-tanking laser boats with generous capacitor.
If this is supposed to be a flagship, then let's emphasize the faction's strengths. The capacitor recharge bonus from the Avatar alone with its own recharge bonus, mixed with the Wyvern's signature shield-tanking and the Skirmish line of buffs will aid any shield fleet it joins with. (The shield recharge alternative is a grasp at an alternative bonus besides adding % shield HP, which isn't as good a bonus until it's fixed)
I thought about jump portals, but there's no reason to usurp the unique role Titans have on that they'll always be called upon to do. Under no circumstance should a Super capital-not even a SC worse than a Hel-be allowed to utilize covert cynos. I thought about a bonus to smart bombs, but super carriers really don't need an easier way to deal with interdictors and bubbles.
The marauder bonus suggested early in the thread is excellent: it helps cut down on the lag and makes Drone Control Units tempting to fit.
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Rime
GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 01:35:00 -
[2]
Originally by: Doctor Ungabungas
Throwing my support behind this - Half as many fighter bombers at 200% damage is a good parallel to other Sansha ships and it's other abilities retain it's role as a flag ship.
If I had to remove anything from the list for balance reasons, it would be the bonus to CET and CST's. (because a flagship is one that gets repaired, not one that repairs).
I was about to argue for the bonus to Capital Energy Transfers, but then I realized that since the supercaps (not to mention regular carriers) already have these bonuses, for me to insist that the bonuses stay would be to suggest we replace an existing ship with a new one that's better in every way.
Thank you for pointing that out. Time to edit the proposal.
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Rime
GoonWaffe Goonswarm Federation
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Posted - 2010.11.17 17:01:00 -
[3]
Just say "no" to supercarriers being able to jump to covert cynos. There's no good reason to sneak in ships that can effectively solo a POS in so short an amount of time.
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