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Thread Statistics | Show CCP posts - 2 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:04:00 -
[1]
This is a terrible ship and you should be ashamed of yourself for making it.
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:11:00 -
[2]
Reasons this is terrible:
1)Jump range bonus is useless because you go in alone 2)It splits the standard SC skills between two carrier skills, but adds nothing else: you must train up double the skills for no benefit 3)The extra dcu is a stupid bonus. 4)It has a bad tank
It does nothing useful that any other supercarrier doesn't do better. I get that you wanted to not make it overly powerful but this might be worse than the Hel. This is a terrible ship. You should have found a niche that other supercarriers didn't really fill and make it fill that, while not being overly powerful in comparison, but the niche this currently possesses is "making it clear you have more money than brains".
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 19:37:00 -
[3]
Edited by: Weaselior on 11/11/2010 19:38:01 Edited by: Weaselior on 11/11/2010 19:37:15
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
except you can't put it in a hangar
Originally by: davet517 Edited by: davet517 on 11/11/2010 19:36:37
It's not a fleet ship. It's for solo hot-drop ganks, which, if you stop whining and think a sec makes some sense. Do you really want to be the only guy in the fleet in a faction SC? Probably not. This thing is for solo work, maybe with a couple of Chimeras as wing men to cap you up and maybe suicide triage to get you out.
It would be useless as a fleet ship no matter what they did (short of making it godly, which they shouldn't) so making it the highest potenial damage SC with the most range makes some sense.
This is worse in every way than a nyx for hotdrop ganks, except the range which is utterly pointless.
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 19:46:00 -
[4]
The best way to fix this is give it a 3-5% bonus per level to the effectiveness of all warfare links.
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.12 00:16:00 -
[5]
Originally by: Douchie McNitpick Balance will surely improve by introducing another overpowered pile of ***** into the game. No matter how bad the stats are for this turd, it's still an overpowered ship without a counter.
Congratulations ccp, keep pouring more ***** over 0.0 balance. Much appreciated.
the counter is an aeon
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.12.03 22:25:00 -
[6]
All the bonuses of this ship (effective DCU bonus, fighter speed bonus) make this ideal for botting sanctums.
I like it.
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.12.03 22:34:00 -
[7]
Edited by: Weaselior on 03/12/2010 22:33:52
Originally by: Kesper North
Originally by: Mike deVoid
Originally by: MotherMoon Edited by: MotherMoon on 03/12/2010 04:04:23 The other SCs can field 20 FBs (+1 for each DCU). The Sansha SC can only field 10 FBs (+1 for each DCU), but the 100% damage gives it an effective default of 20 FBs. The Nyx gets +5% FB damage per level so the Nyx's effective FB number is 25.
Actually it looks to me that the Revenant can field 15 SBs at max skills, not 10, before DCUs. Its base drone bandwidth is 7500 so 7500/500 = 15.
5 fighters from drones V + 5 fighters from Carrier V. 10.
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