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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.15 22:11:00 -
[1]
kestrel shoots an ibis: Send enough firepower to kill a thousand man supercarrier fleet Sansha invades an entire hisec constellation: Do nothing, but still protect the ibis pilots
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.15 22:16:00 -
[2]
They suffer from superman complex. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.15 22:32:00 -
[3]
Police only down on us because we're Capsuleers.
*****es be racist dog.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.15 22:36:00 -
[4]
A good RP fluff explanation is that the CONCORDOKEN is actually a remote self-destruct command sent to a PC ship.
and further more why do i even need a sig? |

Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2010.11.15 23:13:00 -
[5]
+1 for temporary null sec in incursions systems.
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.15 23:20:00 -
[6]
Originally by: Culmen Edited by: Culmen on 15/11/2010 22:46:43 A good RP fluff explanation is that the CONCORDOKEN is actually a remote self-destruct command sent to a PC ship.
It would explain how a battleship can insta-pop a buffer tanked dreadnought.
Ah so if I buy a nightmare I can gank people in hisec without getting instapopped?
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.15 23:35:00 -
[7]
Originally by: Dhaul
Originally by: Culmen Edited by: Culmen on 15/11/2010 22:46:43 A good RP fluff explanation is that the CONCORDOKEN is actually a remote self-destruct command sent to a PC ship.
It would explain how a battleship can insta-pop a buffer tanked dreadnought.
Ah so if I buy a nightmare I can gank people in hisec without getting instapopped?
Your nightmare might be pirate, but your pod's still plugged into local. The switch is probably on your pod. and further more why do i even need a sig? |

Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.15 23:39:00 -
[8]
Edited by: Alara IonStorm on 15/11/2010 23:38:59
Originally by: Dhaul Ah so if I buy a nightmare I can gank people in hisec without getting instapopped?
You can still gank me with out being instapopped.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Fulbert
Gallente
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Posted - 2010.11.15 23:39:00 -
[9]
Originally by: Barkaial Starfinder +1 for temporary null sec in incursions systems.
Yes in deadspace definitely no at gates, stations, planets, belts, etc. -------------------------------- Fulbert. Miner - Industrialist |

Black Dranzer
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Posted - 2010.11.16 00:02:00 -
[10]
Originally by: Culmen
Originally by: Dhaul
Originally by: Culmen Edited by: Culmen on 15/11/2010 22:46:43 A good RP fluff explanation is that the CONCORDOKEN is actually a remote self-destruct command sent to a PC ship.
It would explain how a battleship can insta-pop a buffer tanked dreadnought.
Ah so if I buy a nightmare I can gank people in hisec without getting instapopped?
Your nightmare might be pirate, but your pod's still plugged into local. The switch is probably on your pod.
Dude.
DUDE.
Okay okay, wait, no, so dig this
You have the option, right, to have your ship piloted WITHOUT a pod
And it means that you can fight concord on your own terms instead of them instanuking you
BUT
If you DIE
You die FOR GOOD, no clones, because you're not in your pod. -------------------------------------------------- Learning skills are an ultimatum, not a choice. |

Venkul Mul
Gallente
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Posted - 2010.11.16 00:10:00 -
[11]
Originally by: Dhaul kestrel shoots an ibis: Send enough firepower to kill a thousand man supercarrier fleet Sansha invades an entire hisec constellation: Do nothing, but still protect the ibis pilots
You really need easy targets so much?
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egegergergsdgedgege
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Posted - 2010.11.16 00:50:00 -
[12]
Originally by: Dhaul So why does Sansha invaded hisec still stay hisec?
Because CCP does not care that much about back story.
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Black Dranzer
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Posted - 2010.11.16 01:01:00 -
[13]
Originally by: egegergergsdgedgege
Originally by: Dhaul So why does Sansha invaded hisec still stay hisec?
Because CCP does not care that much about back story.
Could've fooled me.
-------------------------------------------------- Learning skills are an ultimatum, not a choice. |

Lord Evangelian
Gallente LEAP Corp
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Posted - 2010.11.16 02:36:00 -
[14]
Originally by: Black Dranzer
Originally by: egegergergsdgedgege
Originally by: Dhaul So why does Sansha invaded hisec still stay hisec?
Because CCP does not care that much about back story.
Could've fooled me.
EVE ONLINE BACKSTORY ROCKS. People only knock it becuase it is not linked to there favourite TV show or movie.
People pretend they are in s.trek or s.wars, but just play e.on.
...yeah!
The White Mantle | Inactive on Forum since 20:38 on Feb 9th 2009 |

Ghoest
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Posted - 2010.11.16 03:16:00 -
[15]
Why do idiots asking questions on forums remain idiots afterwords?
Wherever you went - Here you are.
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Luminos
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Posted - 2010.11.16 03:17:00 -
[16]
Originally by: Alara IonStorm *****es be racist dog.
CONCORD hates Pod People.
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B0FROST
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Posted - 2010.11.16 06:15:00 -
[17]
Originally by: Dhaul kestrel shoots an ibis: Send enough firepower to kill a thousand man supercarrier fleet Sansha invades an entire hisec constellation: Do nothing, but still protect the ibis pilots
Sansha paid the war dec fee of a quadrillion ISK and is now entitled to kill carebears in high-sec.
Probably they asked Chribba for that loan 
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Kestrix
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Posted - 2010.11.16 06:34:00 -
[18]
Sansha are not in any way actually invading Hi Sec! They will appear in a dead space complex waiting to be probed out and will sit there waiting like sheep for the slaughter. If we want to earn some ISK we can fight them, or not! And if we do ignore them they will simply de-spawn after a certain time peroid is up. All NPC's have a function, CONCORD is thier to provide a consequence to illigal actions taken by POD pilots nothing more! So no their will be no interaction bettween CONCORD and Sansha rats becasue their is no need for any they are both preforming thier alloted functions.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.11.16 07:44:00 -
[19]
Though it would be a good RP angle to have a breakdown in Concord operations in Sansha theaters of operation, CCP intends that players participate in the Incursions and not get ganked trying.
I can see it now: drop the system to low or null and the Sansha become permanent installations with the usual crowd there either farming them or hanging out at the station trolling fourchan while waiting for a target.
It's the usual non-roleplay result brought to you by killmail addiction and boredom.
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Darod Zyree
Gallente Zyree Holding
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Posted - 2010.11.16 08:29:00 -
[20]
Originally by: Barkaial Starfinder +1 for temporary null sec in incursions systems.
This, so much this, CCP implement this! -Darod- |

Vladimir Norkoff
Income Redistribution Service
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Posted - 2010.11.16 08:54:00 -
[21]
Originally by: Black Dranzer
Originally by: egegergergsdgedgege Because CCP does not care that much about consistent back story.
Could've fooled me.
There. Fixed.
Taxman IX: Risky Venture
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2010.11.16 12:49:00 -
[22]
+1 for temporary null sec in incursions systems.
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Guttripper
Caldari State War Academy
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Posted - 2010.11.16 13:46:00 -
[23]
Originally by: Covert Kitty +1 for temporary null sec in incursions systems.
Unfortunately, players would abuse this change.
For example, let's say the system Perimeter gets the incursion and drops in security. Players would bubble the gates, hot drop carriers and titans, and wait for players not knowing Perimeter has changed to come into the system from the Gallente and Minmatar systems heading towards Jita. The incursion area would be camped to not allow players to fend it off just to keep the security status in the system. If the incursion is a timed event and eventually phases out, then the argument will rage that players that brought in null security ships only should be allowed to keep them in the system since CCP allows Chribba to keep his Veldnaught in Amarr. And unlike Chribba, I doubt many of those owners would not have an itchy trigger finger some Sunday afternoon even though the consequence would be removal of the ship...
Give players an inch and they'll exploit it.
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StalinGrad6
Gallente Black Mesa Mavericks
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Posted - 2010.11.16 14:03:00 -
[24]
temp nullsec in incursion sysems?
youre just a godless pirate scumbag arent you?
-1000 for temp nullsec
its a bad idea. BAD. too many pirates. if we come in there geared for pvp warfare, which we need to be, we wont stand a chance, and these pirate idiots will be too busy gatyecamping and station camping the sansha killers and the system/constellatuion will styay sieged for weeks.
that will be a total disaster. ******************** A Question: If a Soldier is too scared to fight, how many people will he kill? The Answer: NONE. The Piont: Psychological Warfare. More powerful that a 3500mm cannon. |

Shiro Kotaki
Caldari State War Academy
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Posted - 2010.11.16 14:37:00 -
[25]
+1 for temp highsec in 0.0 incursion systems.
============ Om niet verdacht te lijken liet hij overal zijn DNA achter ============ |

Ripperljohn
Caldari Paladin Order
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Posted - 2010.11.16 15:02:00 -
[26]
Originally by: Guttripper
Originally by: Covert Kitty +1 for temporary null sec in incursions systems.
Unfortunately, players would abuse this change.
For example, let's say the system Perimeter gets the incursion and drops in security. Players would bubble the gates, hot drop carriers and titans, and wait for players not knowing Perimeter has changed to come into the system from the Gallente and Minmatar systems heading towards Jita. The incursion area would be camped to not allow players to fend it off just to keep the security status in the system. If the incursion is a timed event and eventually phases out, then the argument will rage that players that brought in null security ships only should be allowed to keep them in the system since CCP allows Chribba to keep his Veldnaught in Amarr. And unlike Chribba, I doubt many of those owners would not have an itchy trigger finger some Sunday afternoon even though the consequence would be removal of the ship...
Give players an inch and they'll exploit it.
I, too, cyno caps into a cynojammed system.
mean piwates. --------------------------------------------------
"Look, we're basically on earth to **** and ****. So unless your job's to help people **** or ****, it's not that important, so relax."
-shi |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.16 15:10:00 -
[27]
Edited by: Tippia on 16/11/2010 15:10:46
Originally by: Ripperljohn I, too, cyno caps into a cynojammed system.
mean piwates.
Weeellà keep it going for long enough and dump a CSAA (or maybe just an XLSAA) on a moon. Nature finds a way, as the saying goesà  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.11.16 15:17:00 -
[28]
Originally by: Dhaul So why does Sansha invaded hisec still stay hisec?
Mostly just to **** you off, tbh. We like to watch the "I want easier kills" show occasionally. It's like the Osbournes, but without trying to figure out what Ozzy is saying. --Vel
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Narisa Bithon
Caldari
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Posted - 2010.11.16 15:37:00 -
[29]
Originally by: Dhaul kestrel shoots an ibis: Send enough firepower to kill a thousand man supercarrier fleet Sansha invades an entire hisec constellation: Do nothing, but still protect the ibis pilots
actually concord do respond to sansha invasions. But only cos the player run sansha carriers use smartbombs which trigger a concord response.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.16 16:05:00 -
[30]
Originally by: Covert Kitty +1 for temporary null sec in incursions systems.
+1 for camping all the gates so that nobody can complete the incursion, and claiming sov in Jita. Then we can finally get the dream Jump Bridge network we have always wanted! ___________
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Dave Daze
Minmatar Thor's Spite
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Posted - 2010.11.16 16:25:00 -
[31]
players cynos in titan, titan shoots station, concord tries to shoot titan.. node dies.
Oh wait cyno jammed system.. well guess them pirates are **** out of luck
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Aessoroz
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Posted - 2010.11.16 16:38:00 -
[32]
Edited by: Aessoroz on 16/11/2010 16:38:24 Edited by: Aessoroz on 16/11/2010 16:38:15
Originally by: Guttripper
Originally by: Covert Kitty +1 for temporary null sec in incursions systems.
Unfortunately, players would abuse this change.Players would bubble the gates, hot drop carriers and titans, Give players an inch and they'll exploit it.
If someone actually drops a titan on a gate near a hisec market hub with 1000+ players, they sir are effing <insert all forms of mentally handicapped>.
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Scorpyn
Most X-treme Spaceships Spectres of the Deep
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Posted - 2010.11.16 16:55:00 -
[33]
Originally by: Aessoroz If someone actually drops a titan on a gate near a hisec market hub with 1000+ players, they sir are effing <insert all forms of mentally handicapped>.
This is probably as close as we'll ever get to that.
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Teribusye
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Posted - 2010.11.16 17:11:00 -
[34]
... because it's a PvE event in a game...
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Alyth
Gallente The Scope
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Posted - 2010.11.16 17:19:00 -
[35]
Edited by: Alyth on 16/11/2010 17:20:14
Originally by: Tippia Edited by: Tippia on 16/11/2010 15:10:46
Originally by: Ripperljohn I, too, cyno caps into a cynojammed system.
mean piwates.
Weeellà keep it going for long enough and dump a CSAA (or maybe just an XLSAA) on a moon. Nature finds a way, as the saying goesà 
Don't you need sov + upgrades to concieve a super? That and the build time. Even if it were possible those two factors would be ever so slightly against it ever happening tbh.
+1 for temp nullsec -1 for people crying 'The sky is falling! We might get shot at!' over a pipe dream. I fail to see what the difference is between smart npcs shooting you and a player shooting you.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.16 17:29:00 -
[36]
Originally by: Guttripper
Originally by: Covert Kitty +1 for temporary null sec in incursions systems.
Unfortunately, players would abuse this change.
For example, let's say the system Perimeter gets the incursion and drops in security. Players would bubble the gates, hot drop carriers and titans, and wait for players not knowing Perimeter has changed to come into the system from the Gallente and Minmatar systems heading towards Jita. .. *snip*
Eh.. you know that the sansha bring a cyno jammer with them, yes? The only thing you're able to hotdrop into a incursed system/constellation is a blackops..
Also dropping security doesn't just mean 0.0. So your bubble-talk is also slightly exagerated.
Oh, and if you didn't switch off the warning message for jumping into low sec you get an ample warning. Or if your AP does avoid low lec systems..
I personally can't see how the gordian knot can be cut for this, as the ones fighting the incursion (and especially in highsec this will be mostly carebears) can't really fend of the gankers going after the players. Though.. a sec rating decrease of -0.1 per day of incursion for any system till it reaches 0.0 sounds cool none the less. Would spice up high sec for sure and shake the barn 
If we already had some kind of working bounty-hunter-system in place and actually tested, yeah.. but without that, no way this gets implemented. New Eden needs a Public Feature/Idea/Bug-Tracker |

knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2010.11.16 17:42:00 -
[37]
Originally by: Aessoroz Edited by: Aessoroz on 16/11/2010 16:38:24 Edited by: Aessoroz on 16/11/2010 16:38:15
Originally by: Guttripper
Originally by: Covert Kitty +1 for temporary null sec in incursions systems.
Unfortunately, players would abuse this change.Players would bubble the gates, hot drop carriers and titans, Give players an inch and they'll exploit it.
If someone actually drops a titan on a gate near a hisec market hub with 1000+ players, they sir are effing <insert all forms of mentally handicapped>.
Sounds like fun and 1000 carebear kills for the Titan pilot.
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Willmahh
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Posted - 2010.11.16 21:29:00 -
[38]
instead of temporary NULL, you make it temporary Losec...
concord does not respond to hostile acts with the following exceptions:
1. podding. 2. damage to gates/stations
Any hostile actions will still result in loss of standing that criminals will have to answer for after the incursion is complete.
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The Huffarunier
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Posted - 2010.11.16 22:00:00 -
[39]
I'd tend to think that it shouldn't happen in Highsec at all. You would think that the empire ships and CONCORD would stop any incursion into empire.
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Kireiina
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Posted - 2010.11.17 05:20:00 -
[40]
It won't happen because making PvE content challenging is impossible when you have to factor in the possibility of random PvP gank squads. It's pretty much the same reason low-sec incursions are likely to be largely ignored.
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Professor Tarantula
Hedion University
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Posted - 2010.11.17 06:09:00 -
[41]
Originally by: Kireiina
It won't happen because making PvE content challenging is impossible when you have to factor in the possibility of random PvP gank squads. It's pretty much the same reason low-sec incursions are likely to be largely ignored.
I'm personally looking forward to tales of lone frigates jamming remote reppers and wiping out entire fleets of those foolish enough to try.
You don't even need a gank squad. Just one person on a search for lulz, doing the right, or wrong thing, at the proper time.
My Warmest Regards. Prof. Tarantula, Esq. |

Bhattran
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Posted - 2010.11.17 06:55:00 -
[42]
Concord's is corrupt and on the take, Sansha agreed to pay concord to leave them be while they are invading your highsec concord said 'okay' and here we are.
--Welcome to EVE where 'Commit to Excellence' means trying to squeeze another dime out of the player base.-- |

Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.11.17 07:01:00 -
[43]
Actually I could agree on a drop in status in "incursed" systems on two conditions:
1. Remove all stations (they are destroyed) 2. Remove local.
You see I know how this works with the so-called pirates. Every station-less lowsec system is usually deserted and almost every time someone tried to kill me at a station it was in a round of Station Games. The people who rage against carebears and such won't work a low system without stations to play around.
Get rid of local too. Why should Sansha continue to allow these systems to work?
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.17 19:53:00 -
[44]
Originally by: Herzog Wolfhammer 1. Remove all stations (they are destroyed)
+1 to removing 4-4 station.  ___________
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Syn Callibri
Minmatar 21st Eridani Lighthorse
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Posted - 2010.11.17 20:19:00 -
[45]
Dare I say it..........JITAAAAAAAAAAAAAAAA. 
Syn Callibri Scorpion Clan Commander - Fleet Ops [21EL]
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2010.11.17 20:27:00 -
[46]
The RP explanation is a tinfoil hat followed by a conspiracy theory about the Jove, CONCORD, and Sansha's Nation.
BLACK HELIOS'. Google it.
----
Gullible
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NewGit
Caldari Rusty Industries
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Posted - 2010.11.18 15:15:00 -
[47]
Hmmmm, I'd guess that within minutes of a (hi sec) "Incursed" system's status dropping to 0.0, some smart cookies would be in there dropping TCUs at the gates, and slapping POSs/Moon Harvesting arrays on every available moon, even if they had to blast a few existing POSs up to make room for their own (no worry about Concord response of course).
Not to mention maybe slapping a couple X-Large Ship Assembly/Maintenance Arrays into some POSs to try and pop out some cap ships while they're at it.  *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Please resize your signature to no more than 120 x 400 pixels - Adida |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.18 15:21:00 -
[48]
Originally by: NewGit Hmmmm, I'd guess that within minutes of a (hi sec) "Incursed" system's status dropping to 0.0, some smart cookies would be in there dropping TCUs at the gates...*snip*
Yeah, really smart cookies, as this works so good in NPC nullsec already..  New Eden needs a Public Feature/Idea/Bug-Tracker |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.18 15:27:00 -
[49]
Originally by: Alyth Don't you need sov + upgrades to concieve a super? That and the build time. Even if it were possible those two factors would be ever so slightly against it ever happening tbh.
Yes, but what would be the odds of them accidentally triggering the "conquerable" flag when they flipped the sec-level?  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.18 15:29:00 -
[50]
Originally by: The Huffarunier I'd tend to think that it shouldn't happen in Highsec at all. You would think that the empire ships and CONCORD would stop any incursion into empire.
Oh you mean like the way CONCORD would also stop any NPC pirates in, say, mission systems as well? Meaning no combat missions in hi-sec.
Well I agree, that would be more consistent. Good idea - write it up in a proposal and I'll support it.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Shniker
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Posted - 2010.11.19 15:54:00 -
[51]
Someone above mentioned Temp-low sec, and I think it could actually workà
Concord pull out of the system because itÆs æpreparing a counter attackÆ. When the timer reaches zero on the incursion the Sansha donÆt magically disappear, they were repelled by concord. From a lore perspective it would make since as no large organisation could mount an effective attack without preparation.
Solutions to problems mentioned above:
People moving capital ships into high-sec:
Part of the incursion is that the Sansha set up system wide Cyno jammers, so this wonÆt be a problem
Players setting up POSÆs:
As the system is low rather than null sec, no sovereignty can be claimed. Any players attempting to set up moon harvesters will attract the attention of the Sansha, possibly incurring some sort of Sansha POS popping fleet. To prevent players without high enough standings taking advantage of the temp low-sec to set up a high-sec POS, the Sansha are drawn to any POS without itÆs shield up due to it being æeasy prayÆ resulting in the POSÆs destruction. Not only would this prevent new POSÆs being set up during the incursion, it would also mean that any POSÆs whose shield have dropped due to lack of fuel would also be attacked. This means any POSÆs that havenÆt been active for months would be destroyed, freeing up moons for people who would actually use their POS.
Player gate and station camps:
Concord might have pulled out, but the faction holding sovereignty of the system would still want to protect it. If for example the incursion was in Jita, all gates and stations would be swarmed with Caldari Navy ships which would take on concords role of insta-popping aggressors/bubbles/etc.
Auto-pilot will count the system as low-sec, so if your AP is set to avoid low-sec you will avoid the system. Players entering the system will be warned about the incursion, just like players are warned before entering low-sec, but if that player wants to retrieve something from a station or just pass through gate to gate, they will be unaffected by the temp low-sec.
Pirates will still have their fun however. Everywhere else in the system acts like low-sec, so anyone foolish enough to mine or run missions in the system is fair game. It would also allow for some interesting situation; such as pirate/anti-pirate wars, a pirate cloaked near a planetary customs office waiting for someone to come and collect their products or pirates camping the empire side of a wormhole.
Problems cause by the solutions:
How are people meant to fight off the Sansha? Well, from what I understand the deadspace where the Sansha actually are is 0.0 anyway, so temp low-sec will make no difference.
Having a sudden influx of faction navy ships to take over the role of concord could put a significant strain on the server, increasing lag. However this will probably be counteracted by the fact concord itself is no longer in system, and there will be far less active players running mission/mining/etc
As the system is low-sec and not null sec, people pirating would incur security status loss and would therefore be stuck in the system while the incursion is in progress, and completely screwed once it has finished. Frankly, tough. You chose to be a pirate!! Although some sort of max exodus of pirates through a wormhole just before the incursion ends would be pretty cool to see.
TL;DR- Having temp-low sec rather than temp null-sec could actually work. |

Buzz Killingdon
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Posted - 2010.11.19 22:16:00 -
[52]
I've got an idea. How about, make Sansha's the new Concord in incursion systems. So even though it's null sec temporarily, Sansha will come to the aid of the pilot being attacked, but then they will also attack the pilot that was originally being attacked. Could work with some tweaking I think.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.12.16 00:24:00 -
[53]
The problem iwth it would be: the Sancha POS pop squad would have to ignore the POS reinforced mode. Otherwise the POS timer would outlast the incursion.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.12.16 00:32:00 -
[54]
+1 for lowsec during incursion
+1 for not expecting incursions to matter at all ever anywhere -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

Drakarin
Gallente Absentia Libertas Solus
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Posted - 2010.12.16 00:52:00 -
[55]
Concord ships can instapop super capitals. Why don't they send 2-3 to deal with the sansha invasion and call it a day? You can't even target them, it's not like they can lose.
I truly hate the idea of concord. Make high sec safer than low sec, but not so safe that attacking someone else is CERTAIN death and avoiding it is actually considered an exploit. That's just dumb and breaks any hope of immersion. You can't have super pwnmobile ships like that. A concord BS > any ship in the game.
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DjLowballer
Amarr Firebird Squadron
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Posted - 2010.12.16 01:40:00 -
[56]
Local I can see going away. I despise it. System statistics at least make a little bit of sense. If concord can award bounties then it should be able to track ships/losses and post them into the network.
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2010.12.16 01:51:00 -
[57]
It does make some sense that they can, not sure it makes sense that they would. Hmm. At least not to the degree that it's being done. You get to know how many people are docked and active in a system, how many ships were blown up, how many times the gate has been used in the past hour, etc.. so much information.
I tell you, the worst enemy of a game is too much information. Especially when it comes to PvP here. Since almost everything is decided prior to the actual battle, letting everyone know everything about each other means no one will ever want to engage unless they are certain to win, so just about every fight is one sided. You know if you're going to win or lose before a single shot is even fired.
The only way to at least make this exciting is to remove all the methods to detect what someone is flying and what their character may be. If you KNOW everything, your mind isn't allowed to expand into assumptions and imaginations... that's where it's at. That's where the fun truly rests. It's why good horror movies don't show much of the monster. They let your mind do it for you.. and when they show it, it's not given a close up camera view. The idea is the suspense. The Unknown.
^^^
Lets bring some of that back.. please.
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DjLowballer
Amarr Firebird Squadron
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Posted - 2010.12.16 02:19:00 -
[58]
Come to WH space?
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2010.12.16 05:36:00 -
[59]
I'm planning on it.
But, to be honest and simply blunt, most players are too scared of losing stuff, and too afraid of tarnishing their reputation (kill mails). It's that simple. That's why people gang up into unimaginable blobs and take every precaution. It's not for fun. It's because they treat the game like a job, building the perfect resume.
I feel that wormhole space is how all of the EvE universe should feel. At least there is that small bit that is actually good there.
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Tyber Zaan
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Posted - 2010.12.16 06:07:00 -
[60]
Not supported.
This is a PvE event, and Highsec is fine.
CCP stated that Concord's in game power is just a mechanic, in their lore they are not that strong.
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.16 06:21:00 -
[61]
Originally by: Tyber Zaan Not supported.
This is a PvE event, and Highsec is fine.
CCP stated that Concord's in game power is just a mechanic, in their lore they are not that strong.
This isn't a proposal at all, what are you not supporting?
Also Snipe.
-- I can not decide on a sig yet.
Under Construction.
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Tyber Zaan
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Posted - 2010.12.16 06:26:00 -
[62]
Im not supporting temporary nullsec in incursion systems.
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.16 06:32:00 -
[63]
Originally by: Tyber Zaan Im not supporting temporary nullsec in incursion systems.
Who suggested it? Poor Dhaul got his thread Hi-Jacked. 
I think you are a good poster 
-- I can not decide on a sig yet.
Under Construction.
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Adunh Slavy
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Posted - 2010.12.16 06:33:00 -
[64]
"So why does Sansha invaded hisec still stay hisec?"
Because low sec is pretty much crap spawn-camp-pvp land, we don't need more of it.
The Real Space Initiative - V7
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.16 06:57:00 -
[65]
Concord are actually working for Sansha
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

Rykuss
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Posted - 2010.12.16 07:36:00 -
[66]
Originally by: Drakarin
Make this game HARD, DANGEROUS, CRUEL and above all else, exciting!
Ok, let's allow concord to pod pirates trying to enter hi-sec. No more freebies in a mission either, let NPC pirates pod mission runners too. There you go, HARD, Dangerous and CRUEL. Exciting! 
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.17 20:22:00 -
[67]
Originally by: Alara IonStorm
Originally by: Tyber Zaan Not supported.
This is a PvE event, and Highsec is fine.
CCP stated that Concord's in game power is just a mechanic, in their lore they are not that strong.
This isn't a proposal at all, what are you not supporting?
Also Snipe.
Yes Alara is correct. This is not a proposal. If it were, the topic would be moved off to some abyss nobody actually reads 
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Agallis Zinthros
Amarr GoonSwarm
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Posted - 2011.01.11 15:17:00 -
[68]
Edited by: Agallis Zinthros on 11/01/2011 15:17:33 No incursions in high sec at all. Lowsec / null only like all other endgame PVE. It's not piracy, its surprise PVP. |
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