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Ravenal
The Fated E.Y
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Posted - 2010.11.16 13:32:00 -
[1]
Right ... would have liked to been in this earlier but here goes AGAIN:
Learning skills are fine with a tiny modification: - Almost triple base attribute points - change learning skills to be +1% per level - change implants to be +1% too (+5 = +5%)
... fixed. .
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Ravenal
The Fated E.Y
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Posted - 2010.11.16 16:04:00 -
[2]
Again...
Do this: Almost triple base attributes (giving players a free remap to apply) Change learning skills to be +1% attribute increase per level (learning skill too) Change implants to be +1% too (+5 implant > +5%)
Fixed with minimal impact on current mechanics .
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Ravenal
The Fated E.Y
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Posted - 2010.11.16 17:28:00 -
[3]
Originally by: Black Dranzer
Originally by: Ravenal Again...
Do this: Almost triple base attributes (giving players a free remap to apply) Change learning skills to be +1% attribute increase per level (learning skill too) Change implants to be +1% too (+5 implant > +5%)
Fixed with minimal impact on current mechanics
This.. does work in a sense that it lessons the impact of learning skills, but it's still ultimately treating the symptoms rather than the cause. Even in your system, it'd still be beneficial to obtain learning skills as soon as possible.
Beneficial yes, absolutely necessary no.
In the current system base attributes cover only 30% of the potential attribute point pool.
Also, the difference between +1 and +1% in this system is colossal. It is 4-5 times better to get the +1.
So, beneficial yes ... but the difference of choosing not to, level3 (about a day to train) and level 5 is tiny compared to the total base attribute pool.
So why have them at all? Well, they are there ... it's easiest for mechanics to use them for something. It supports elitism which is good. Payback for going all level 5 is tiny and will take ages...
Because a lot of people have trained those skills already for different reasons and possibly already earned the payback, won't that be unfair for new players? Well, less unfair really than the current mechanics ... there will still be a training gap but significantly less. Also keep in mind that most of the players that have trained all 5 started playing the game without advanced learning skills, accelerated training and implants so you could say they are earning back on some lost time there compared to new players.
it's simple, do it. .
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Ravenal
The Fated E.Y
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Posted - 2010.11.16 20:24:00 -
[4]
Originally by: AterraX Remove learnings skills = Whiners win. It's sad to see how EvE has evolved into this remove/nerf *insert feature here*
The REASON is that learning skills + implants are 70% of your total maximum attribute pool while base is only 30%. THIS is what makes learning skills (40%) such a big deal because statistically they are the biggest deal of your total attribute pool while they SHOULDN'T be.
So stop whining about not knowing math. .
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Ravenal
The Fated E.Y
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Posted - 2010.11.16 20:30:00 -
[5]
Originally by: Elu Arina Learning skills are not that big of a deal
You are wrong, like I already said they are big 40% of a deal ... the largest % part of your total attributes. .
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Ravenal
The Fated E.Y
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Posted - 2010.11.16 21:41:00 -
[6]
Originally by: Elu Arina Yes, because EVE is about nothing but the accumulation of skill points. In fact, you might be interested in stop watches; those are good at keeping track of lots of numbers.
Right, I propose you stop training your characters and then take stock on how you feel about the worth of skill training.
Go even further than that... start a new character and never accumulate skill points. .
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Ravenal
The Fated E.Y
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Posted - 2010.11.17 13:32:00 -
[7]
Originally by: AterraX
I fail to see the relevance of your post to me? I don't care if learning skills were 90% of my attributes...since I have them all at level 5.
Ypu that is right, I trained all learning skills to level 5...and I had fun in EvE at the same time *whiners worlds implode*
Whine some more *shrugs*
Tada! We have a winner ... *FUN* ... that's what it's all about.
A part of the fun is being able to do what you want and a big part of that is acquiring skills to do so (as prereq for flying/building/whatnot stuff). Learning skills facilitate that acquisition to a great degree.
Notice that, great degree ... 70% combined with implants of the total training time. Yes, it's a choice not to train learning skills or at least a good part of them but it's a dumb choice really. Moderately high levels are easy enough. So, how much of a choice are learning skills really?
Mostly they are about the choice of doing all out 5 which takes approx 3 years training time to start skill point profit. So, for the things that I want done ... will they take that long?
See here, I've got two other characters on my account that I trained ... one is at 65m and the other is at 105m. Both of those characters are at the point of perfection for what I want them to do so I don't need to train them anymore ... moved them to my main account and done.
Main ... skill ***** and as such I'll never be tired of training skills. Go learning skills! But even so I am in favor of changing the learning skills for reasons previously stated. Hell if they offered more learning skills of the same I'd train them in a podbeat. But no, the learning skill mechanic is wrong and needs modification. .
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Ravenal
The Fated E.Y
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Posted - 2010.11.17 16:21:00 -
[8]
more learning skills? - I'd train them without a second thought
Want some stats, 10.000 out of 23.000 pilots on eveboard.com have trained learning skills to 5/4 (empathy 4) with the rest of them most likely going for something similar or just being alts not in training. Here it would be great to have some stats of how many skill points these pilots have but alas, Chribba would be the only one able to answer that and with those numbers effectively put this matter to rest.
Does anyone still want to say learning skills are an option? .
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Ravenal
The Fated E.Y
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Posted - 2010.11.18 13:54:00 -
[9]
Originally by: Chribba Exactly what data do you need me to pull?
A distribution of skillpoints before and after learning 5/4 or so (2m skillpoints in learning). .
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