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Thread Statistics | Show CCP posts - 10 post(s) |

Ginger Barbarella
State War Academy Caldari State
42
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Posted - 2012.08.09 17:08:00 -
[211] - Quote
Not gonna repeat the annoyance already expressed in this thread.
Being able to shut off these tooltips = win. |

Cray47
Gravity Pipe
12
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Posted - 2012.08.09 17:20:00 -
[212] - Quote
Sarah Schneider wrote:Tbh, all these past, present (and perhaps future) UI issues and public rage can be solved by developing and opening up an UI modding API to users (or 3rd party) so CCP can just concentrate on managing the API functionality and access instead of building their own and coming up with fixes and "adjustments" every time they release new stuff.
I'm curious as to why CCP haven't decided to pursue this path already. :(
I think that the posibility of customising the ui by 3rd parties would make things easier for bots.... Hi |

Blane Xero
The Firestorm Cartel
47
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Posted - 2012.08.09 17:26:00 -
[213] - Quote
Cray47 wrote:Sarah Schneider wrote:Tbh, all these past, present (and perhaps future) UI issues and public rage can be solved by developing and opening up an UI modding API to users (or 3rd party) so CCP can just concentrate on managing the API functionality and access instead of building their own and coming up with fixes and "adjustments" every time they release new stuff.
I'm curious as to why CCP haven't decided to pursue this path already. :( I think that the posibility of customising the ui by 3rd parties would make things easier for bots.... You have no idea how easy it is to bot with the current UI. As someone who teaching himself LUA, its always going to be easy to bot and you should never make a UI more punishing to those who have to deal with it because you might otherwise make it easier for those who don't to continue not caring. Resident Haruhiist since December 2008.
Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of Out Of Pod Experience, If it's EVE Related or deserves a Lock, it does not belong here. |

Rengerel en Distel
Amarr Science and Industry
298
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Posted - 2012.08.09 17:38:00 -
[214] - Quote
Blane Xero wrote:Cray47 wrote:Sarah Schneider wrote:Tbh, all these past, present (and perhaps future) UI issues and public rage can be solved by developing and opening up an UI modding API to users (or 3rd party) so CCP can just concentrate on managing the API functionality and access instead of building their own and coming up with fixes and "adjustments" every time they release new stuff.
I'm curious as to why CCP haven't decided to pursue this path already. :( I think that the posibility of customising the ui by 3rd parties would make things easier for bots.... You have no idea how easy it is to bot with the current UI. As someone who teaching himself LUA, its always going to be easy to bot and you should never make a UI more punishing to those who have to deal with it because you might otherwise make it easier for those who don't to continue not caring.
I think they haven't opened up the UI to 3rd parties because they have shown repeatedly that they know what is best for every player that plays the game. Those that like it some other way are just unreasonable, and should bow down to the perfection of their idea. It's a silly way to run a gaming company, when you outright say that feedback given during testing is ignored because not everyone said the same thing.
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Blane Xero
The Firestorm Cartel
47
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Posted - 2012.08.09 17:42:00 -
[215] - Quote
That's not a silly way to run a gaming company, a silly way to run a gaming company is to manufacture code where a "light-switch" can be considered code bloat.
I was under the impression that the whole point behind the new UI was to make modular, self contained code that did what it was supposed to and didn't interfere with anything else. Resident Haruhiist since December 2008.
Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of Out Of Pod Experience, If it's EVE Related or deserves a Lock, it does not belong here. |

Hojou
Blue Republic RvB - BLUE Republic
3
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Posted - 2012.08.09 17:52:00 -
[216] - Quote
Destination SkillQueue wrote: I can handle settings clutter very well. I only have to go through that once... I have trouble handling the constant UI misery... A good UI is all about options and adaptability.... There is never one way of implementing things, that won't be a problem for a significant percentage of the playerbase...
With more options/adaptibility or UI modding the UI would be a source of strength... instead of the detriment it currently often is.
Just thought some of this was worth repeating. |

grizzlemethis
Epiphyte Mining and Exploration Gecko Alliance
20
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Posted - 2012.08.10 03:58:00 -
[217] - Quote
For the love of all things fix this mouse over module crap, I dont want it delayed i want the ability to turn the **** off. Annoying as hell. This is bad mmmkay |

Falkia
Removal Services
1
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Posted - 2012.08.10 04:17:00 -
[218] - Quote
The problem I have with my new tooltips is they randomly appear in the top left corner of my screen for no reason obviously a bug hopefully fixed soon. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
175
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Posted - 2012.08.10 04:46:00 -
[219] - Quote
I want to see a more compact version of the tool tip. what I don't need is for the tool tip to tell me that my gun is a tachyon beam laser II and my ammo is Imperial Navy Multifrequency L. what I do want to see is the optimal and falloff (and raw falloff while were at it, the tooltip seems to imply my nightmare has 84km of falloff)!
with hardeners/reps maybe just say the name, for extra info maybe show the resists or rep per sec, I don't need to see a picture of the mod that is right there. |

Roime
Shiva Furnace Dead On Arrival Alliance
1029
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Posted - 2012.08.10 05:01:00 -
[220] - Quote
The tooltips also appear on top of the module right-click menu, when your HUD is aligned to top.
How cool is that! Who would need to see a right-click menu when changing ammo, when they can admire redundant info in a huge black rectangle.
Yes, redundant, ammo type and amount are clearly visible with one glance at the module icon without hovering, and optimal+falloff clearly visible on the tactical overview when hovering over the module.
Gallente - the choice of the interstellar gentleman |
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CCP Explorer
C C P C C P Alliance
841

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Posted - 2012.08.10 11:09:00 -
[221] - Quote
We updated the new module button tooltips today, Friday, in Inferno 1.2.2, based on your feedback.
Please find information on the new and updated tooltips in this post from CCP Soundwave: https://forums.eveonline.com/default.aspx?g=posts&t=142498
We'd love to hear your feedback on today's update in that thread. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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