| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
6337
|
Posted - 2012.08.08 18:42:00 -
[1] - Quote
Do it nao!
http://www.escapistmagazine.com/forums/read/7.384456-Oculus-Rift-Designer-Forsees-Indie-Devs-Driving-VR
Not putting this in GD because then I'd have to shower "Little ginger moron" ~David Hasselhoff-á |

Jim Era
The Syndicate Inc En Garde
220
|
Posted - 2012.08.08 18:54:00 -
[2] - Quote
From seeing this new tooltip, I don't know if they have the technology to put EVE on vr. |

Akita T
Caldari Navy Volunteer Task Force
1209
|
Posted - 2012.08.08 19:18:00 -
[3] - Quote
Problem with older style VR glasses is the point you need to focus your eyes on, making them ok only for very young people or older people with pretty strong nearsightedness. Do they get around that with some clever user-adjustable lensing ? Because if not, this won't be a good thing.
http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
6337
|
Posted - 2012.08.08 19:39:00 -
[4] - Quote
Akita T wrote:Problem with older style VR glasses is the point you need to focus your eyes on, making them ok only for very young people or older people with pretty strong nearsightedness. Do they get around that with some clever user-adjustable lensing ? Because if not, this won't be a good thing.
They say you can't even see the lenses  "Little ginger moron" ~David Hasselhoff-á |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2181
|
Posted - 2012.08.08 21:38:00 -
[5] - Quote
People still think those are going to become a thing? The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Shameless Avenger
Can Preachers of Kador
429
|
Posted - 2012.08.08 22:36:00 -
[6] - Quote
Surfin's PlunderBunny wrote:
John Carmack blessed it. That's all we need to know really.
"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" |

Destination SkillQueue
Are We There Yet
2556
|
Posted - 2012.08.09 10:54:00 -
[7] - Quote
I can't see that being a useful or even good thing when playing. On the contrary it seems very inconvenient, since when playing I don't stop interacting with the outside world. I need to be able to see and function normally in RL even when playing. If your device doesn't allow that, it's a useless piece of crap to me. That said, it's a cool concept and I can see it potentially being a big thing. It's gimmicks like these, that with proper development have a chance of getting really popular and have applications outside their original intended use. |

Nirnias Stirrum
Insidious Design
271
|
Posted - 2012.08.09 12:29:00 -
[8] - Quote
Considering Eve is still Direct X 9 and were on like direct x 11 now. Alot still has to be updated. Awesome idea though.
But why wudnt it be compatible, isnt the Occulas just basicly a monitor? Or does it allow interaction? I.E you look left and in game you look left also. |

ColdCutz
Frigonometry
37
|
Posted - 2012.10.22 16:06:00 -
[9] - Quote
Nirnias Stirrum wrote:Considering Eve is still Direct X 9 and were on like direct x 11 now. Alot still has to be updated. Awesome idea though. But why wudnt it be compatible, isnt the Occulas just basicly a monitor? Or does it allow interaction? I.E you look left and in game you look left also. The field of view has to be widened from the way it's normally set in the game, and the image had to be warped to fit the curvature of the LCD screens apparently. But the first game they got it working on is DOOM 3, so EVE shouldn't be any harder.
They're going to spend this next year expanding their library of supported games and fine tuning the actual device based on developer feedback from the SDK. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
6337
|
Posted - 2012.10.22 22:47:00 -
[10] - Quote
HALP! My thread's a zombie!  "Little ginger moron" ~David Hasselhoff-á |

Brujo Loco
Brujeria Teologica
405
|
Posted - 2012.10.25 14:11:00 -
[11] - Quote
Surfin's PlunderBunny wrote:HALP! My thread's a zombie! 
Here here, little zombie, have this Movie trailer about Zombies that I loved  Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Webvan
State War Academy Caldari State
102
|
Posted - 2012.10.25 15:27:00 -
[12] - Quote
For a metegame? I gotta agree that there is too much interaction with surroundings to give a real advantage using this as far as for EVE. This would be ideal for a 3D Social Game like second life or There. Not knocking those, I like sl for it's user creative availability.
As far as following new technology, I think portables/tablets would be the best move. For now we use a little screen, but soon enough it'll be streamed to our monitors or HD TV's while the portable screen is ideal as a processor and controller, along with bluetooth devices. I think even consoles will fall to the portable. Powerful PC's will remain of course, but just not required. |

Rain6639
Team Evil
61
|
Posted - 2013.01.10 10:41:00 -
[13] - Quote
pre order of SDK available for $300 USD, expected ship date April 2013 https://www.oculusvr.com/pre-order/ if you need me, I'll be on youtube watching russian car accident videos |

Mars Theran
Red Rogue Squadron
1595
|
Posted - 2013.01.11 09:59:00 -
[14] - Quote
Quote:Yahtzee once said in an Extra Punctuation that the key to immersion is to make the amount of action between thinking of something and your character doing it as small as possible. So Think>Push button>Character does something is much more immersive than Think>Swing Wii/Move stick>Character does something. So, taking in what you said about keyboards being hard to use with a headset, I'd say that your traditional, dual-analogue controller is the best thing to use with this.
This is wrong. I tried Sports Champion Disc Golf with my brother on my PS3 and it was awesome; something that could not have been achieved with a dualshock controller, keyboard, or mouse. Some people are just afraid of physical activity, or simply unwilling to get up and move to do something if they can sit and thumbtwist instead. Those are the ones who won't go for it.
The product would be much better with motion control, though perhaps not in the sense of Sony/Wii style motion controllers exactly. A simple and effective implementation that would work for EVE, is to use a tactile surface with gloves that simulates the viewing area. pressure on the surface with the gloves would indicate where your control points were, and tapping would indicate an action.
Extremely simple to R&D, and probably relatively easy to implement and code for. Add a touch keyboard to the code that can overlay your view area on demand and you're golden. A few voice prompts for basic interface commands, (bringing up the keyboard or putting it away for example), and you've got much more intuitive, easy to use functionality.
zubzubzubzubzubzubzubzub |

Tarvos Telesto
Blood Fanatics
713
|
Posted - 2013.01.11 12:39:00 -
[15] - Quote
3D Monocle: Toshiba's April Fool's Day joke EvE isn't game, its style of living. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |