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Opertone
Caldari Metalworks Majesta Empire
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Posted - 2010.11.21 21:23:00 -
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Originally by: Jekyl Eraser Only correct solution is to change mining so it's hard to do while half AFK or done by macros.
only solution is to make supply of the minerals smaller and effort required to get minerals more intricate.
Miners should have choice between ROCKS... some contain ore, some are 50% bare... some are pure dust + water. Only mineral scanner and careful astrogeological exploration can help locate valuable ores...
Ores should be quite finite... Low value rocks (low percentage of ore) quite abundant.
Only out of bound areas, where rocks have escaped the gravity well should contain the possibly valuable materials. But require special equipment (i.e. skiffs resistant to toxic clouds) and expedition to extract the ore...
Set random rock fields as exploration... Asteroid sites that migrate around space and are rather hard to trace down. Miners that look for valuable ore fields get rewarded better that carebears who prefer to grind barren (20% rich) rocks.
This should not **** off starters but reward the specialized professionals.
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Opertone
Caldari Metalworks Majesta Empire
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Posted - 2010.11.21 21:52:00 -
[2]
Edited by: Opertone on 21/11/2010 21:55:28 I take your point. But we all need to move towards to more rewarding, more exciting mining...
Locating dense asteroid batch should be as promising as seeing a faction rat in deep space.
Minerals are treasures that one must be able to extract transport and process, not infinitely lying around and growing back.
Static asteroid fields only fuel the macrobots temptation. Macros aren't able to make choices or adapt fast... Intensify the rate of events and give multiple choices, in which macros can fail.
NPCs purge waves should be at least carebear aware, and deal a massive fear shockwave to macrominers.
Ninja edit: at least make macrobot wrecks more rewarding... solo, defenseless and very profitable, like seal furs. I am sure that natural predators will control their population fast. Make macrobots taste good, the wolves will come!
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Opertone
Caldari Metalworks Majesta Empire
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Posted - 2010.11.22 19:56:00 -
[3]
Originally by: Doctor Ungabungas
Originally by: Kappas Katamara - Each system has a fixed number of grav sites that can be easily scanned down. - Each grav site has enough ore to keep a hulk busy for an hour or two. - Grav sites despawn/respawn every 1-2 hours (unless occupied) so that macro miners cant bookmark 23 hours worth of sites. - Keep static belts for beginners. - Make belt roids so small that 1-2 cycles with a civilian miner depletes them. If a barge/exhumer tries to mine them the large majority of their laser cycles are wasted. If they try and pulse their lasers they will quickly run out of cap.
To put this into the proper perspective: Anything that a person can do, a bot can be designed to do. If you make it so that you have to perform a mundane task (retargeting, typing in magic numbers or whatever) the bots will do it more efficiently than any person could.
PI has taught me one thing, and that is: there is no task mundane enough that it can't be automated and forgotten about.
finding rich rocks that are abundant with minerals gives good isk per hour ratio... grinding dust + water rocks... no output at all. Make mining dependent on choice, scanning and exploration. Provide a mining drone bonus to certain newbie mining ships... so that they get skills for mining faster and become competitive at the start of profession, before they reach 5 mill in industry and 5 mill in spaceship command (drone boats still have small cargo hold and have to micromanage or a lot)
Profit through trade... less excess supply of mins. Profit through actual mineral transportation. More region driven mineral surplus (shortage).
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