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Thread Statistics | Show CCP posts - 5 post(s) |

Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 19:50:00 -
[1]
So basically they are making SC's a massive hp block of useless dps...... wow sounds fun, back to the pos they go.
From what i understood, there wasnt a planned nerf to SC damage vs Caps, just a nerf for SC damage vs Sub cap.
I'd be curious to know if the carriers were moving at full speed when the damage was being noted and posted here. or where they being webbed down and all. As turret damage calculations vs missle damage calculations are done differently.
But all in all this disturbs me greatly as it will make sc's relatively useless again, and by useless i mean expensive pos ornaments.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 20:15:00 -
[2]
Can Someone do me a favour and test something.
Take an armor tanking super out and fit the midslots with drone omni's in the mids, and posst here if the damage changes, as im convinced its a tweaking problem with the turret mechanics and tracking, as i've been informed that hitting an mwd on a carrier reduces the damage they take even though their sig radius is massive. The reduction of damage due to increase of speed in turret damage is most likely linked to tracking, and that would make me think that they havent tweaked the tracking for fbs vs caps, or havent found a way to tweak it so that they arent effective against bs but are against carriers/dreads.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 20:24:00 -
[3]
ah i c i thought they were turreting them in mechanic only, but still letting them fire "missles"
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 23:50:00 -
[4]
I completely agree Fuujin
As Super cap fleets are not sustainable, in the short term. If you wipe one its not like a dread fleet where you can have the majority replaced withing 24 hours, let alone a week.
Supercarriers are good for what they are needed to do they just need to be ineffective against sub caps. IMO the best way to do that would be to make it so that fb's were very signature rate sensitive below a certain size. So FB's could hit and kill carriers but a signature of a bs would be very hard to kill with FB's.
I mean even now noone would drop a super cap fleet into a fleet of 200+ dreads. its just suicide they would be 26.4mil damage per minute, the equivalent dps of 50 super carriers assuming they are all not nyx's and all the dreads do 2.2k dps. the difference being 400 bil for 200 dreads (being generous with 2 bil fit and all) and assuming they are all not t2 fit and spent 5 bil on fittings and 9.5 on the hull 725bil for 50 super carriers + 14 bil in fighterbombers (not including spares)
anyways my point just is that super carriers have their place, which is vs capitals. They should have carriers supporting them aswell as support, to keep them in the fight and their fighterbombers in space. They should not replace the dread fleet they should be an addition to the dread fleet. so nerf their damage against support but leave their damage v capitals the way it is.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.24 05:38:00 -
[5]
Super Carrier DPS is fine on tranquility, when looking at it vs capitals. the DPS needs a tweak vs sub caps.
These should be great weapons against the Capital fleet but easy prey for support fleets which can declaw their fighter bombers and which would leave them defenseless against a cap fleet.
A squad of assault frigs can make quick work of FB's (if lag isnt a problem).
So as intended, super carriers wouldnt beable to work alone as conventional cap fleets are a bit better suited to fighting sub caps and support fleets are best suited for that.
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