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Thread Statistics | Show CCP posts - 5 post(s) |

EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 08:15:00 -
[1]
I was hitting carriers for 4k a shot. This is less than current?
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 09:29:00 -
[2]
Originally by: Vidar Kentoran reduced damage against subcaps, huh
Almost as if a dev blog was posted days ago that stated that was the intention...almost.
Furthermore
Quote:
(2:58:30 AM) Vidar Kentoran: Yeah I mean I guess understanding game mechanics better than the people talking in this channel makes me dumb. That's pretty much how that works. My bad. (2:58:33 AM) Vidar Kentoran: carry on (2:59:09 AM) Devilish Ledoux: guys guys guys. Vidar Kentoran is just SO ****ING WELL-INFORMED that our primitive forebrains percieve him to be a drooling ******
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 09:38:00 -
[3]
Originally by: Vidar Kentoran Oddly enough, a carrier isn't a subcap.
Yes, and so I was only responding to your off topic remark which, in fact, did not involve a carrier.
Christ you're dumb
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 11:40:00 -
[4]
Originally by: Rose Nuke aww goons :)
but in my archon with only 2 EANM was getting hit for 1.8k per bomber for a fb 4 aeon
The other guy is also a goon, he is just too proud to wear his alliance tag.
1.8k from which FB? Also they seem to hit for a range of damages, not just one, even if it's the same damage type. So was that the high end or norm?
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 11:57:00 -
[5]
Originally by: Rose Nuke that was cyclops mainly but all pretty similar if remember correctly was last night was looking at it. 1.8k was about average to high not very many above. had minimal velocity etc aswell
What is your thermal resist? Also each FB does a different damage type. Cyclops is thermal.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:08:00 -
[6]
Originally by: Rose Nuke 75% but as said all bombers were doing damage around the 1.8k mark (EM 81, THERM 75, KIN 71, EXPLO 70) so all fairly even
Then that's a huge damage nerf
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:15:00 -
[7]
I was doing about 1.2-1.5k to an officer fit levi
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:20:00 -
[8]
Originally by: Rose Nuke
Originally by: EdFromHumanResources I was doing about 1.2-1.5k to an officer fit levi
so time to break out the dread fleet again. i can understand the damage reduction against carriers/dreads but that much lost against titan?
That all depends if whats on sisi is whats going live. I have asked in at least five threads with no response
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:31:00 -
[9]
That's much less than a sieged dread who also have a lower cycle time
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:55:00 -
[10]
Originally by: Rose Nuke
Originally by: EdFromHumanResources That's much less than a sieged dread who also have a lower cycle time
siege timer still 600 on sisi but yes very low damage
I mean the cycle time on their guns
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 04:36:00 -
[11]
Right now its far under what the DPS should be. 2 SC's with FB 5 can't kill a single rev in siege.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 10:10:00 -
[12]
Originally by: Hirana Yoshida Gotta have a giggle at people using/abusing the most horribly broken ship-type in game bar none, as they cry when their iWin is reduced to be on par with alternatives. Personally more in favour of much more drastic applications of nerf-bat spammage when it comes to supers so for me you are getting off easy.
Quote: This does mean their damage output now varies like a turret does rather than be constant like old missiles (they can wreck or lightly hit now for example). The damage is comparable but we have been more stringent on bombers being more focused on being a threat to capital ships rather than melting regular sub-capital ship classes. Fighter Bombers will be much less effective against sub-capital class ships now and in this scenario you should switch to using fighters.
If they are doing poor damage to capitals then its a simple matter of tweaking tracking/sig.res. of the F-bombers weapons .. Not the end of the world and in fact the whole reason for CCP to have such a thing as a test server, balancing prior to deployment .. who'd have thought 
Maybe you don't read more than the OP in a thread. They undid that change. You can find proof here
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 15:23:00 -
[13]
Originally by: Nuts Nougat Edited by: Nuts Nougat on 24/11/2010 15:14:30 If the damage you're getting from FB is not constant and your target isn't moving then that's turret mechanics. Which probably means it's still work in progress. Calm down people.
Edit: Originally by: EdFromHumanResources Maybe you don't read more than the OP in a thread. They undid that change. You can find proof here
That's a very old post for sisi forums. Things get thrown around daily, it could be an old build of fbs currently or sisi, or they've decided to move back to turrets to tweak them further.
Except that isnt from the SISI forums
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 06:08:00 -
[14]
Originally by: Dave Tehsulei Explosion velocity is allowing some amount of speed tanking for carriers.
There also seems to be a problem with fighter bombers getting into range. They will not fire until they get under 10km. After testing it several times some fb seem to get stuck at 11-12km and take an extremely long time to close the remaining distance.
If we could get back the feature of Fighter Bombers firing before being inside orbit range that would be amazing. Half the awe of fighter bombers was them rushing in while firing missiles. No one picturing a bomber in a sci fi setting has them getting close enough to hug the ship THEN firing as they slowly orbit. They fire as they approach. Fighter bombers used to engage the moment you told them to attack and the missiles started hitting at 58km. Maybe finding a middile ground such as 20-30km but still moving into the orbit range.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 06:13:00 -
[15]
Welp lets hope these get looked at and fixed so we dont hae to spend a few months with shelved supercarriers :(
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 11:59:00 -
[16]
Originally by: Rivqua
Originally by: EdFromHumanResources Welp lets hope these get looked at and fixed so we dont hae to spend a few months with shelved supercarriers :(
It's not like there is a lack of SC damage potential. And as it's not a nerf to any specific SC but all, it seems like a non issue. And I am sure they will do just as much damage to IHUBS as before.
This may come as a shock to you but some of us actually shoot ships with our supercaps
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.27 01:40:00 -
[17]
So did you dudes take a look at the engagement range or we just going to have to wait for the 30th and pray?
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.30 13:32:00 -
[18]
Originally by: Mag's Wouldn't a good fix be to allow them to start engaging at 15Km? That distance is a quarter of what it used to be and doesn't sound OP.
It just seems logical to allow them to start firing, before they hit their orbit range.
I fully support this idea. Why can't we simply raise the limit of their initial attack range? NPC's start attacking outside of their orbit range and yet still settle into their orbit range so why not use their idiotic AI for FB?
Originally by: Nvee i've got a totally crazy idea...now hear me out..this will sound just nuts the first time you read it..but i'm hoping it will grow on you..
don't deploy the initial change until you fix the issues..Whoah. slow down there crazy person..i know i know.
Your putting a change that no one asked for into the game when you already know it doesn't work the way its meant to. Usually it wouldn't be a problem...but CCP and " we'll fix it soon"... you know
Ya I really don't have much faith in "We will fix this soon" Soon can be years with you people.
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