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Thread Statistics | Show CCP posts - 5 post(s) |
Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 22:45:00 -
[1]
Nerfing supercarriers isn't really required, beyond reducing bombers' ability to hurt subcaps. A good support fleet can already defang supercarriers just fine.
I hope the damage output gets tweaked to being back near where it was for capital targets...otherwise CCP just took something intended to counter massive dread fleets and made it ineffectual for that task.
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Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 07:20:00 -
[2]
Originally by: davet517 Edited by: davet517 on 24/11/2010 03:42:07 I think if you read the latest econ report you'll find that there are 700 and change dreads in the game, and 1300 and change SCs, and the number of SCs is rising faster. So yeah, they can be built faster than dreads if that's what people are choosing to build.
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I know you don't want the shiney taken away, but lets talk facts here.
Your strawman needs some more straw. The econ report is a snapshot of what ships active characters were sitting in, in that moment. Supercarrier and titan population is accurate since you can't leave them. Dread population however would likely be very inaccurate since you can dock and leave them, and you only sit in them for ops.
Put simply, there are thousands of dreads out there. I'm willing to throw down a few billion to bet that their build rate is still on par with or exceeding supercarrier construction.
A supercarrier or a titan is an endgame ship for most characters. You can't dock, its difficult to earn isk in one, and you're very vulnerable without a support fleet. You become a ******-strong brain damaged relative requiring family to protect you 24/7. Right now they've got a thick skin and can hit big things freakishly hard. They can serve a purpose. Take that away from them and you go back to the days where they were never seen in the wild outside of a POS somewhere.
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Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 08:34:00 -
[3]
Edited by: Fuujin on 24/11/2010 08:34:31
Originally by: Furb Killer Edited by: Furb Killer on 24/11/2010 08:28:34 So what exactly again would be the role of dreads? It is a reasonable estimate you need 20 non supers per SC you want to kill. So that pretty much makes it mandatory to make it a race who has more SCs, unless you horribly outnumber an SC heavy opponent. Good job ignoring ewar immunity, not being locked in place for 10 minutes, being highly effective against sub caps (and no FB nerf against sub caps wont change that fact, you can still send 20 warrios against a frig, or 20 fighters/sentries against a BS, while a dread cant do **** against anything sub cap), having load of utility highs and having 30 times the EHP of a dread.
If i get my caracal and place an estamel invuln on it i dont come here whining that i spend way more than those 2 other caracal pilots, and they still owned me 2v1.
If you're dumb enough to try and engage in a capital battle without a support fleet, don't bother whining about getting hurt by drones. By your argument vanilla carriers should slaughter subcaps.
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Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.30 16:55:00 -
[4]
It only took them 2 years to stretch the chimera model to fill its hitbox. I'm sure such a small clerical error will be resolved by christmas.
2011.
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