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Hakera
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Posted - 2005.01.11 17:50:00 -
[1]
Edited by: Hakera on 11/01/2005 17:58:54 all looks nice, can you do some more graphs to show the 1400/1200 at 500m/s transversial compared to the other large turrets, also what were the %hit to misses from your results at the various transversial velocities. It was the missing part that lowered the DoT so much oh and can you sling on the apoc with mega beam as well as the tachyon is the odd one out.
it is nice to see the evidence that the weapon were not supposed to talk about in this thread clealry displays its massive range over the other short range weapons.
are these likely to come in next week?
Dumbledore - Eve-I.com |

Hakera
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Posted - 2005.01.11 18:18:00 -
[2]
Originally by: CCP Hammer
Originally by: Hakera all looks nice, can you do some more graphs to show the 1400/1200 at 500m/s transversial, also what were the %hit to misses from your results at the various transversial velocities. It was the missing part that lowered the DoT so much oh and can you sling on the apoc with mega beam as well as the tachyon is the odd one out.
I figured I was going to get a lot more requests for graphs after I posted these. I'll going to hold off a bit and watch the thread a bit then let democracy rule with regard to any more graphs.
fair enough, I just want to see how the large weapons perform against a bs using an ab or an mwd and if you get any time, whats the dps against cruisers again at base/+ab/+mwd speeds.
any boost is better than nothing though so its all good news.
Dumbledore - Eve-I.com |

Hakera
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Posted - 2005.01.11 23:59:00 -
[3]
Edited by: Hakera on 12/01/2005 02:06:09 deleted for being irrelvent to this thread
Dumbledore - Eve-I.com |

Hakera
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Posted - 2005.01.12 13:24:00 -
[4]
/me chants more graphs! 
what you using to model - matlab?
Dumbledore - Eve-I.com |

Hakera
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Posted - 2005.01.12 22:43:00 -
[5]
the phoon armour tanks ok, its only problem is the lack of ship bonus to its launchers which give it a lower dps than tbe arma/apoc and its tiny cap.
Minnie ships are strange beast, described as masters of surprise lightning attacks, & manoverability for hit and run raids. At least that is what it said on the box. the reality is, that the speed makes very little difference, even less with the speed nerfs recently, the weakened armour/cap mean it cant fight for or last as long as other ships even when it tries to devote all its cap to defences. For these lightning raids they get the shortest targeting range and worst tracking weapons and a whole 35m/s acceleration over the big tanks. Not exactly making sense is it?
The biggest thing Minnies could do with aside from the projectile boosts is an increase in base speed or reduction in mass, Other possibilities are defensive based, such as an increase in natural shield recharge or shield, an unerfing of cap relays to allow shield tanking to be more inline with armour tanking or an increase in cap recharge and so on.
I think something like a 75m/s boost across the board of minnie ships, lowering of mass by 10% and increase in shield recharge by 10%, targeting range boost would put them on a par with other ships
oh and note to Hammerhead: fix the minnie ceptor mass, its beeen wrong since forever 
they are not meant to have the highest mass! 
Dumbledore - Eve-I.com |

Hakera
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Posted - 2005.01.18 14:57:00 -
[6]
well it would be odd if your tracking enhancers starting giving you negative tracking amounts - you slap him hard Hammer (oh and I want to see a fight on sisi between you and tomb, one of you proj, the other lasers) Im pretty sure TomB lubs his lasers and you hattesss them so balance might be in there somewhere...
Dumbledore - Eve-I.com |
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