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Cergorach
Amarr The Helix Foundation
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Posted - 2010.11.26 00:39:00 -
[1]
I have minimal pvp experience and that little I do have is generally on the short end of the stick. I'm looking for advise on how to configure a small fleet (3 ships) to protect a Freighter that runs through Low-Sec space. I'm not looking for a setup that will standoff a big fleet, I just want to get the Freighter safely to the next station. I don't worry about large fleets because if they are in system I don't fly through the system. For the fleet I have two high skill characters available (80M SP and 60M SP) and one low skill character (18M SP), but due to the Learning skills restitution on the 14th I'll have some SPs available to spec the fleet. My 'expertise' is with Gallente ships (but am willing to look at other races ships if needed) and shields. My general tactic is to avoid pvp through the use of cloaking devices, but for some reason that's not an option with freighters ;-)
I'll need a point 'guard' but whether that is the 80M SP char in a sin or a recon ship or the 18M SP char in a Covert Ops (or maybe a recon ship) I don't know. Some advice is appreciated!
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Target Painter
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Posted - 2010.11.26 00:44:00 -
[2]
Originally by: Cergorach I'll need a point 'guard' but whether that is the 80M SP char in a sin or a recon ship or the 18M SP char in a Covert Ops (or maybe a recon ship) I don't know. Some advice is appreciated!
Cov ops scout, falcon, rapier/hyena (if you are cheap).
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Yoda's tart
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Posted - 2010.11.26 01:21:00 -
[3]
Originally by: Target Painter Edited by: Target Painter on 26/11/2010 00:50:43 Edited by: Target Painter on 26/11/2010 00:47:23
Originally by: Cergorach I'll need a point 'guard' but whether that is the 80M SP char in a sin or a recon ship or the 18M SP char in a Covert Ops (or maybe a recon ship) I don't know. Some advice is appreciated!
Expendable cloaky scout (any race/shiptype), falcon and rapier/hyena (if you are cheap).
1. Scout systems with the expendable covops or SB. 2. If the gate is clear, warp your fleet to the gate and jump in. 3. Warp the freighter, then use the Rapier/Hyena to web the freighter into instawarp, 4. If any bad men show up and tackle the freighter, uncloak the Falcon and jam them, then repeat step 3.
EDIT: This may be common sense and therefore redundant, but don't have your freighter sitting on a gate you haven't scouted the other side of yet. You'll feel really dumb seeing a pair of Hurricanes land on the gate and jump through with your freighter sitting at 0 on the other side.
^^ this
an alternative would just be 3 falcons, 1 of them can jump thru and scout and once in and waiting for the frieghter to align 3 falcons could potentially perma-jam upwards of 8-10 ships (sub BS)
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Cergorach
Amarr The Helix Foundation
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Posted - 2010.11.28 14:47:00 -
[4]
While I will be aiming for three Falcons, I'll initially be 'stuck' with 2 Falcons and 1 Cloaked scout. The Rapier/Hyena is currently a bit outside of my skill set (haven't trained any Minmater skills), But I see no reason why I couldn't use the Webifier on a Falcon (might not have the range of the Rapier/Hyena, but I can still touch a long way with an overload). I'm also a bit more comfortable with cloakable ships. This setup will ready by the 15th at the earliest.
Now for the Falcon outfits, I should at least have: Covert Ops Cloaking Device II Stasis Webifier II
But what about the rest (assume I have the skills for everything)? I know enough how Webifiers work, but the rest of the Electronic Warfare arsenal I'm less familiar with. Whath Jammers should I use and how best to use them? Links to tutorials or informative posts are welcomed!
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Sjugar
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Posted - 2010.11.28 17:16:00 -
[5]
While I like webbing freighters in high-sec for faster allign time, I wouldn't do that in low-sec without some hesitation.
The webbing of the freighter starts the 15 minute aggression timer and whatever you do, there will come times that you need to log off. Logging of and hanging in space just for a prober to find you with 1 hit is not really desirable.
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ChromeStriker
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Posted - 2010.11.28 17:40:00 -
[6]
<- what they said + you could make quick safe spots between gates to keep the freighter off the gates while the next system is being scouted
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Maeltstome
Minmatar Sebiestor tribe
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Posted - 2010.11.29 04:55:00 -
[7]
1. Create 3-4 safe spots in every system along the way. 2. Have a frigate scout the way. 3. Have a Falcon protect you.
IF gate camp/Pirates active THEN -Safespot and log off ELSE -Continue warping. END IF
IF Tackled on a gate by a lucky passer by THEN -Faclon jam -LOOP UNTIL No agression timer --Warp safespot. -END LOOP END IF -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Asuka Smith
Gallente StarHunt
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Posted - 2010.11.29 05:02:00 -
[8]
Rapier, Falcon, Falcon. Rapier webs the freighter into warp, falcons scout and solve problems if they arise.
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2010.11.30 00:15:00 -
[9]
Originally by: Cergorach While I will be aiming for three Falcons, I'll initially be 'stuck' with 2 Falcons and 1 Cloaked scout. The Rapier/Hyena is currently a bit outside of my skill set (haven't trained any Minmater skills), But I see no reason why I couldn't use the Webifier on a Falcon (might not have the range of the Rapier/Hyena, but I can still touch a long way with an overload). I'm also a bit more comfortable with cloakable ships. This setup will ready by the 15th at the earliest.
Now for the Falcon outfits, I should at least have: Covert Ops Cloaking Device II Stasis Webifier II
But what about the rest (assume I have the skills for everything)? I know enough how Webifiers work, but the rest of the Electronic Warfare arsenal I'm less familiar with. Whath Jammers should I use and how best to use them? Links to tutorials or informative posts are welcomed!
You'll need 2 webs unless you want to wait a bit before you can web it, but you can out them on your scout frig. Just make sure they're in the same corp so the gate guns doesn't insta pop it and keep it at a tactical or on a planet close to the gate you're coming trough aligned for that gate. As soon as the freighter enter local, have the webber warp to him, as soon as the webber lands, warp the freighter and then web. Dual Falcons with as many jammers as possible for emergencies.
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oldmanst4r
Minmatar
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Posted - 2010.11.30 03:35:00 -
[10]
If you will tell me what system you are in, I would be happy to escort you in my Nyx.
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
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Bruce Carraway
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Posted - 2010.11.30 08:24:00 -
[11]
if our stuffs fits in a jump freighter, moving around is alot easier.
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2010.11.30 08:46:00 -
[12]
First should be a covert ops cloaker, any covert ops cloaker. Scout ahead and minimise risk. Second I'd replace the Rapier others have recommended with a Daredevil or Cruor. This should be flown by someone with Minmatar Frigate [5], fitted with an MWD and a Gallente Navy Stasis Web. Sig Amps or a Sensor Booster may also be useful, as might nano'ing the lows. The third ship is your "OMG something's gone wrong" contingency. While there are many possibilities the best options are the Falcon, Rook and Scorpion. Fit for max ECM. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.30 12:05:00 -
[13]
Falcons make the best freighter escorts. Falcons and anything fast with two webs.
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xxxak
Caldari Infinite Improbability Inc -Mostly Harmless-
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Posted - 2010.11.30 18:20:00 -
[14]
The number 1 rule of moving a freighter in hostile space is scouting.
You ALWAYS need a scout on BOTH sides of the gate. Really, you need a scout 2 systems out, because by time a freighter gets into warp and hits a gate, another ship like a cruiser can have already crossed the system.
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Joe Starbreaker
M. Corp
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Posted - 2010.11.30 20:14:00 -
[15]
Scout for next gate. Scout for 1 gate ahead. Scout for 1 gate behind.
All scouts should be equipped with cyno generators and you should have a war fleet and a titan standing by.
...
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iLLmryn
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Posted - 2010.11.30 21:43:00 -
[16]
my advice is that if you can haul a little less at a time, an Orca CAN fit a cloak, which would let your lead scout make a safe, the orca hit system, safe and cloak up, and then you scout ahead more.
i know that may make more jumps required for truly huge loads, but just sayin'
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Cergorach
Amarr The Helix Foundation
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Posted - 2010.12.01 15:48:00 -
[17]
Originally by: iLLmryn my advice is that if you can haul a little less at a time, an Orca CAN fit a cloak, which would let your lead scout make a safe, the orca hit system, safe and cloak up, and then you scout ahead more.
i know that may make more jumps required for truly huge loads, but just sayin'
Now that is a very good idea, I totally overlooked the Orca as a viable hauling platform. If I fit it for cargo hauling, two should cover my need, and make my operations in high-sec a lot more flexible! They aren't that expensive either. I recently did a run with 3 Iteron Vs and a scout, a bit tricky, but a single Orca should hold as much (and more) then those three Iterons. Not only that, but I can actually fly one now and do some testing. Falcons do still seem like a very good idea to train.
The four chars can already ride cloaked transports, so those can do some decent scouting...
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Pharos Pharos
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Posted - 2010.12.01 17:27:00 -
[18]
As someone already mentioned, I wouldn't recommend webbing your freighter. The fifteen minute aggro timer isn't worth it when your primary defense should be logging off before you even get aggroed.
Jump and log under cloak if your scout screws up and you land on gate with someone - if you're not jumping into systems with a lot of people, a freighter will never get melted in those thirty seconds.
As mentioned, falcons are still the best choice, first as cloaky scouts and second to jam anything that could get significant dps on your freighter before it disappears (only a concern when jumping into, say, multiple torp ravens).
Just remember, don't get aggro timers and you're pretty much invulnerable.
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