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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Zarnak Wulf
Imperial Outlaws
526
|
Posted - 2012.08.21 15:11:00 -
[241] - Quote
X Gallentius wrote:Zarnak Wulf wrote:364 DPS with Null Overheated. 5.4km optimal. 8.5km falloff. Once you get beyond 4km it has much better damage projection then an AC Thrasher. At 10km the Cat is still doing close to 300 DPS. An AC thrasher is only mustering 170. Laughably the Cat should kite an AC Thrasher for as long as possible should they meet. Nice find with the setup. Thrasher controls range and has larger tank. But otherwise it looks feasible. Will try this setup next, but not hoping for best.. Edit: Compare these numbers to your Coercer with Scorch. Not close. Win for Coercer at all ranges. So now Catalyst must switch to antimatter or void and ram him. But then Coercer switches to Conflaguration. Win for Coercer. Coercer is better at being a close range ship than Catalyst. In every single Scenario. And out to 17km. Medium Pulse Laser Coercer will be devastating.
You can fit a medium pulse coercer with the genolution implant set currently. I've tried one out since the beginning of this thread. They're quite fun. All three rigs need to be used for fitting rigs but I can squeeze three heat sinks and a TE onto it. It does (with a damage implant) 397 DPS out to 19.4km. That is almost an 800 alpha every 2 seconds. I think with the future Coercer I can get rid of some of the fitting rigs, throw on a locus coordinator to replace the TE, and be good to go. The only thing I don't like about it is it's super vulnerable to tracking disruptors. It has no falloff to... ahem... fall back upon. There are also people fitting dual sensor dampners onto the new condors too. Again, no defense.
I like the Rail Cat. 381 DPS at 12km. 261 DPS at 23km. 229 DPS at 42km with Spike. That is without implants. With I can get a bit more range via a locus rig and alot more damage with damage implants. Looking at a future Medium Beam Coercer fit in a similar manner - a little more dps at the same ranges, but again, no falloff. Less versatility. I still think a rail cat is the best cat. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
42
|
Posted - 2012.08.21 15:36:00 -
[242] - Quote
CobaltSixty wrote:CCP Ytterbium wrote:Tech 1 frigates have around 10 slots, the rebalanced tech 1 cruisers will have around 14-15 slots, so 13 slots for destroyers is a number we are happy with for the time being. Adding more med / low slots would increase their survivability too much and not fit with the class role. I have to say, I really dislike the slot argument presented here. High slots do not directly equate to med/low slots, or even high-slots in a larger hull size, so totalling them towards some sort of arbitrary ceiling for each class is just frustrating. It's the combination of different numbers of highs and meds/lows that should define/seperate ship classes. Try thinking of it this way instead; post changes, all T1 frigates will all have around 6-7 meds/lows. Destroyers currently have 5 meds/lows, while present-day cruisers and AFs have 7 or more meds/lows. By your own admission updated T1 cruisers will have 14ish slots which, if 5-6 are highs, the remaining 8-9 are meds/lows. It seems then that cruisers and battlecruisers will be getting similar slot layouts except for high-slots (which is a good thing), so why not port this logic down to destroyers and make them at least as good the frigates they're designed to counter. Bumping this combined figure of meds/lows up to 6 for destroyers gives the Coercer its much needed second med-slot, and a second low-slot for the Cormorant. The Thrasher gets a third low-slot and the Catalyst gets a third med-slot. Yes, this will make them somewhat more powerful than they are now, but the pending cruiser buff (sorry, "rebalancing") will necessitate this later anyway, no?
I agree with the general assessment in this post.
If there is some magic reason that total slots have to increase between ship sizes in the Tech 1 line of ships then I think it would be better to reduce the highslots to 6 and add some role bonus to ROF or Damage for all the destroyers. The role bonus should be a little less then what we would get for having 8 guns, but still significant. |

chatgris
Quantum Cats Syndicate
195
|
Posted - 2012.08.21 17:34:00 -
[243] - Quote
Reppyk wrote:CCP Ytterbium wrote:Hey folks,
Was busy on other stuff, apologies for the late reply.
We are mostly fine with the changes so far I don't want to be harsh, but it really sounds like "sup dawg, I (may) have read the 11 pages, and I think my first idea was the best, I won't change anything, see you later on TQ o/".
That's not really true - looks like they will put the cormorant back at 4 mids thankfully. |

X Gallentius
Justified Chaos
432
|
Posted - 2012.08.21 18:21:00 -
[244] - Quote
One way to limit Catalyst overall dps without completely gimping the ship would be to remove a low slot and give it an extra mid slot (webs). Just sayin'
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Droidyk
Maniacal Miners INC The Omega Industries
6
|
Posted - 2012.08.21 21:12:00 -
[245] - Quote
Kitt JT wrote:Removing the fourth mid on the cormorant for a low is a huuuuuuuuuuge nerf to an already suck-y destroyer.
Its slot layout is honestly fine. In general, its a fine ship
^^ This |

Droidyk
Maniacal Miners INC The Omega Industries
6
|
Posted - 2012.08.21 21:24:00 -
[246] - Quote
CCP Ytterbium wrote:
We are mostly fine with the changes so far - we may change the slot layout back on the Cormorant if 4 meds are preferred, but there is no large incoming buff to be expected on the destroyer class itself as we feel they are faring quite well since the last set of buffs during Crucible.
Yes, please leave the cormorant's med slots as they now. Though I wouldnt be changing the high slots for all cormorants at all, probably only number of turret hardpoints, but I want to speak for all starting salvagers, its just crazy for starting players(salvagers) to train right away for noctis, for one point its expensive and too much skilling. But its not just for starting players many people prefer destroyer salvager before noctis coz of its speed and can even salvage maybe faster, I myself fly with noctis only to bigger missions or sites as it is slow. |

Usagi Toshiro
Red Federation RvB - RED Federation
0
|
Posted - 2012.08.24 19:11:00 -
[247] - Quote
+1 for more Destroyer hulls.
Regarding the use of them for planetary bombardment, aren't they a bit small for this? When I imagine a ship designed to rain doom upon a planet I see a dread or battleship for this. The current dreads could be modified for this use in low/null sec, leaving a need for a hull for high sec.
I would like to see a new, larger hull for this. Maybe something between a BC and a BS? CCP is really pushing the 'specific role for each ship' idea which is cool. Give us some new ones.
If they really want to roll with the destroyer as the platform for planetary bombardment can it have some sort of siege mode? Make it immobile and allow it to deploy some planetary punishment weapon to bring the rain. This would be a great feature!
**Edit** Spelling. |

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
78
|
Posted - 2012.08.25 19:18:00 -
[248] - Quote
so yeah, the coercer goes from being exceptional at everything to sucking at everything. itll be outranged by any of the other destroyers and it itll be outtanked by all of them except the newer cormorant which was the 2nd best destroyer in the game, 1st being coercer. the new cormorant went from being amazing, to complete ****.
GG |

Hannott Thanos
Notorious Legion
102
|
Posted - 2012.08.25 21:54:00 -
[249] - Quote
Flyinghotpocket wrote:so yeah, the coercer goes from being exceptional at everything to sucking at everything. itll be outranged by any of the other destroyers and it itll be outtanked by all of them except the newer cormorant which was the 2nd best destroyer in the game, 1st being coercer. the new cormorant went from being amazing, to complete ****.
GG What? |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
50
|
Posted - 2012.08.26 01:45:00 -
[250] - Quote
Flyinghotpocket wrote:so yeah, the coercer goes from being exceptional at everything to sucking at everything. itll be outranged by any of the other destroyers and it itll be outtanked by all of them except the newer cormorant which was the 2nd best destroyer in the game, 1st being coercer. the new cormorant went from being amazing, to complete ****.
GG
Wtf are you talking about? The Coercer has excellent range and damage projection, scorch coercer is asskicking awesome. Its going to be better now that it actually has fitting to put on medium pulses and an mwd. The only weakness it had was the single midslot, forcing you to decide between tackle and propulsion. |
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Deacon Abox
Genstar Inc Villore Accords
2
|
Posted - 2012.08.26 02:15:00 -
[251] - Quote
Pink Marshmellow wrote:Flyinghotpocket wrote:so yeah, the coercer goes from being exceptional at everything to sucking at everything. itll be outranged by any of the other destroyers and it itll be outtanked by all of them except the newer cormorant which was the 2nd best destroyer in the game, 1st being coercer. the new cormorant went from being amazing, to complete ****.
GG Wtf are you talking about? The Coercer has excellent range and damage projection, scorch coercer is asskicking awesome. Its going to be better now that it actually has fitting to put on medium pulses and an mwd. The only weakness it had was the single midslot, forcing you to decide between tackle and propulsion. I think he may be asking, and rightly so, But what about beams? To which I would add, And why should the Catalyst be fitting restricted to blasters and no 150mm rails? And why does the Corm get a 10% optimal bonus on top of already having the best ranged guns? I do not think CCP is doing a good job at all with ship rebalancing. They are restricting/forcing fits upon each ship. What the hell would be wrong with wanting a sniping Catalyst that wouldn't necessitate 3 fitting rigs and still suck because a counterpart has an overblown bonus for that role? Meanwhile a blaster corm is possible and viable.
Oh, as for the tenor of flying dank pockets post just ignore him. There is a whole group of them in Eha that rage uncontrollably in an incoherent and illogical manner. It makes for some fun reading local if you have the inclination to laugh in amazement at the wtf is that about and decide to unblock them. But otherwise they are incomprehensible and best to just block them. |

Zarnak Wulf
Imperial Outlaws
529
|
Posted - 2012.08.26 02:18:00 -
[252] - Quote
The Coercer is getting more grid and a second mid at the cost of a low. The largest tier weapons are also going to be easier to fit which is a stealth buff to Amarr small ships in general. |

Liang Nuren
Heretic Army Heretic Nation
2001
|
Posted - 2012.08.26 03:41:00 -
[253] - Quote
Zarnak Wulf wrote:The Coercer is getting more grid and a second mid at the cost of a low. The largest tier weapons are also going to be easier to fit which is a stealth buff to Amarr small ships in general.
Yes but it loses a low slot and that's kinda painful. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Zarnak Wulf
Imperial Outlaws
529
|
Posted - 2012.08.26 06:33:00 -
[254] - Quote
I've been playing with the Coercer this past month. My fit:
High: Medium Pulse II x 8 Mid: Limited MWD Low: HS II x 3 TE II Rigs: Ancillary Current Overclock x 2
You need the Genolution set to fit it. It's alot of fun. I think the best surprise I've had in it so far was landing in horror on top of a dual rep Vengeance and actually winning. (1k every 2.05 sec with Imperial MF)
With the future changes I think I'll change out a heat sink for a sensor booster. My rigs will become an ancillary current router, energy burst, and energy locus coordinator. I might also swap out the Pulses for Beams on occasion. In short, I'll lose half a heat sink but gain some range and versatility. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
404
|
Posted - 2012.08.26 11:30:00 -
[255] - Quote
Zarnak Wulf wrote:
With the future changes I think I'll change out a heat sink for a sensor booster. My rigs will become an ancillary current router, energy burst, and energy locus coordinator. I might also swap out the Pulses for Beams on occasion. In short, I'll lose half a heat sink but gain some range and versatility.
It gets even better actually as you can do this:
[Coercer] Heat Sink II Heat Sink II Tracking Enhancer II
Limited 1MN MicroWarpdrive I Sensor Booster II
Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S
Small Energy Collision Accelerator I Small Energy Burst Aerator I
The only drawback is that you need Energy Weapon Rigging V to fit it all without a PG implant (the small laser damage hardwiring goes into the same slot as the engineering hardwiring)
I don't understand people who think the Coercer is getting nerfed. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
27
|
Posted - 2012.08.26 12:18:00 -
[256] - Quote
**** pulses, i wana put beams on my Coercer
I dislike the lack of love the long range pew gets >=[
Other then that the Corm should keep his 4 mids, but really CCP should try to make long range weapons viable on more ships.. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
269
|
Posted - 2012.08.26 16:52:00 -
[257] - Quote
Takeshi Yamato wrote:I don't understand people who think the Coercer is getting nerfed. It is being nerfed relative to the others as that example you presented is already a fact of life for the Coercer: [Coercer] 2x Heat Sink II Micro Auxiliary Power Core I Nanofiber Internal Structure II
Limited 1MN MicroWarpdrive I
8x Medium Pulse Laser II, Multifrequency S
Small Ancillary Current Router I Small Energy Locus Coordinator I Small Energy Collision Accelerator I
A smidgen faster/nimbler, same smidgen lower lock speed and damage but with better range.
PS: Kind of a ****-fit by the way, if you go gank you need the suitcase to last more than a few volleys from just about anything, better (and simpler/cheaper to shop for ) pulse-gank is: 8x DLPII MWD DCUII, 3x HSII Rigs to taste
Stupid levels of damage .. burns 400mn plate auto Trash to the ground without breaking a sweat.
Still dislike that the hulls are being homogenized, there will be close to no difference other than the race flavoured weaponry which is borked and the rebalance doesn't factor in the insane cost of fielding them with eight guns, the price of which make up the bulk of ISK used. Marauder them all up, 4 guns with 100% damage bonus to save a buttload of ISK in fitting them (maybe add a utility to all) .. then: - Coercer: Slight increase in cap (~12'ish %), remove cap bonus, +7.5% damage/level. No slot change. Who cares if you can't tackle if the lightest tap of the fire button is a super-sonic anvil in the enemy's face?
- Trash: TP or half minnie web range bonus instead of current 5% damage bonus. Depends if the high-slot TP becomes a reality I reckon. Looses 0.75 of a gun that way but gains flavour and tactical options. Auto's + 1/2 web range bonus would be godly in the right hands just as arty + TP (if in utility) would be and is.
- Catalyst: Not much experience with it post blaster changes, but guess a drone or two would fit it nicely.
- Cormorant: As above, little experience. Would gain a smidgen damage from being Maraudered, if given grid to use/abuse rails then it should also have neutron option with little issues, setting it apart from the Catalyst
In short: Make the choice of ship matter for more than what weapon will be used. Make them cheaper to field (read: spam)!
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Harvey James
Prospero's Sight
10
|
Posted - 2012.08.27 15:45:00 -
[258] - Quote
i agree that it is too expensive for younger players to fit 8 guns each gun is over 1mil each plus other mods/rigs t2 mods are a bit expensive now. i would suggest removing some highs add 1 slot to tanking and improve damage bonus to compensate so maybe 6/3/3 6/4/2 6/2/4. 12 slots is fine. maybe allow for a utility slot as-well neuting a frig would help it kill them faster. then if you do proper t2 destroyers you could then move up to 13 slots without adding too much capability past their role |

Recoil IV
Far From Sober
15
|
Posted - 2012.08.27 20:30:00 -
[259] - Quote
i am so sick and tired of ******* trasher.and sabers.these 2 ships are the most ships i encounter and i dont have with what to kill them solo what so ever.earlier i lost a 600 dps catalyst vs 400mm plate trasher.
so,someone was complaining about catalyst having too much pg and cpu than trasher.absolutly not true.
trasher has so many fitting options (i dont even need have to argue,but if you`re looking for an arguement check eve-kill.net) so besided the fact that has better fitting options,also has quiteee a lot of dps.somehwere around 500 if i`m not mistaken. more tank.do no doubt.more speed,more agility,less signature radius and so on.what is ccp planning on doing about this?
all the fights i had this years vs a trasher/saber all ended up in me loosing a ship.
so,i suggest ccp do something else,if they really want balance,altough i quite doubt about that.
BALANCE = EVERYTHING MUST BE AT THE SAME LEVEL
SO
all slots on each destroyers to be the same / all bonuses to be the same / all guns/missiles damage/rof etc whatever to be the same.that is balance! not the **** that they sell |

Zarnak Wulf
Imperial Outlaws
533
|
Posted - 2012.08.27 23:58:00 -
[260] - Quote
You are doing it wrong. A Nuetron blaster cat with one TE, MFS, and a suitcase in the lows will have a very powerful damage envelope compared to an AC Thrasher. Just stay out of the 6km death blossom range as long as possible. |
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X Gallentius
Justified Chaos
450
|
Posted - 2012.08.28 01:39:00 -
[261] - Quote
It's really a lost cause because mwd, scram, and "keep at range 6,000" don't work too well. No way for catalyst to control range whatsoever. Thrasher is faster and can overheat mwd, etc... |

Zarnak Wulf
Imperial Outlaws
533
|
Posted - 2012.08.28 02:43:00 -
[262] - Quote
You are in a minor plex circling the button. A WT Thrasher enters. Double click on a point PAST the Thrasher and engage your MWD. Launch drone and tell it to engage. At 25km or so I engage the Nuetron blasters. Optimal plus falloff x 2 is around 21km after all. If you can time it right overheat your MWD. Once I see the distance hit the teens I'm going to veer away from the Thrasher by 45 degrees.
Many AC Thrashers are MSE fit. You will be flying at eachother at close to 4km/s. The Thrasher will fishtail after you and if you do the move properly you will skirt the lethal zone. You may be able to reengage the MWD as well as you coast to 10km distance. If the Thrasher is a 400mm plate variant with a web and point it will be a closer fight but you should still prevail. The Nuetron Cat does superb damage at 6-15km and the Thrasher just doesn't.
Lastly, I employ the same tactic with a 125mm rail Cat. You can open up at 35km, shoot every 1.53 seconds, and do over 400 DPS at 13km. |

Cormier One
Rage Innovations Equinox Rising
0
|
Posted - 2012.08.28 03:13:00 -
[263] - Quote
Recoil IV : BALANCE = EVERYTHING MUST BE AT THE SAME LEVEL
Balance isn't the same as homogenization. Balance is about creating interesting ship designs that do the role that they are designed for well. To make all current destroyers anti-frigate rubbish where the only difference is what you could put on it is a poor effort in my opinion.
The bonuses the hulls get should be based exactly on the role they intend to fill. At this point a lot of the ships you see in pvp tend to be cookie cutter fits and usually the same hull type e.g. Thrashers when it comes to destroyers. 
Why?, because for every class of ship there is usually one stand out (e.g. Thrasher). Be it the combination of weapons, slots, utility (omni-fit), game mechanics, background fluff etc. Even down to the combination of fighting tactics, which for some races seems a very bizarre combination...e.g. blasters, armor tanking and no speed. I mean really how do you expect this guy to close to short range when he's a pillbox. On the opposite end is a few of the minmatar ships. Fast, agile and massive falloff on their weapons, all of this good on it's own. But you then add damage and tracking bonuses, mods with more tracking / sig radius bonus (ie TP), no cap usage and suddenly shooting outside optimal doesn't matter as much when it comes to damage projection.
So that is where I see the balancing issues. The hulls themselves, even the coercers 1 mid slot, aren't so much the issue as the bonuses and the racial philosophies / module + bonus combinations. Both of which I know would be much harder to align than the hulls themselves. I mean the Amarr and Minmatar have been fighting for a while, but there is still no Amarr weaponry designed that allows them to target a Minmatar hulls weakest resists, so they fit Minmatar guns on their hulls to be able to swap ammo types. Caldari have great ECM, so why no ECCM bonus on a Gallante ship?, or why can some cruisers outpace frigates or destroyers for speed?
So if you want to make destroyers good for certain rolls do so. If you want me to be the passive armor tanked pillbox, then give me resist bonuses and maybe web / scram bonuses, possibly a range bonus but no damage bonus or even a combination of a bonus and a fixed negative modifier (oh no, sacrilege ). Make the hull fit the role and not a hull for all occasions. Fitting hulls for multi-role isn't supposed to be easy, if it was we would be in WoW not EvE.
Those are the sorts of things I think should be looked at more so than making all hulls exactly the same, it's also an opinion and we all know opinions are like backsides, everyone has one. Some are just nicer to look at..like mine  |

Lili Lu
366
|
Posted - 2012.08.28 14:23:00 -
[264] - Quote
Garviel Tarrant wrote:**** pulses, i wana put beams on my Coercer
I dislike the lack of love the long range pew gets >=[
Other then that the Corm should keep his 4 mids, but really CCP should try to make long range weapons viable on more ships.. Yep. This is the real problem. It's one thing to make races have a predilection for certain roles. It's another thing to force fitting choices and deny similar bonuses such that other races cannot even use a combat tactic, here that being sniping. On top of that the tanking bonuses (and new op mods) and range bonuses that Caldari get can be applied successfully to short range weapon systems. A blaster Corm is not a joke. A sniper Catalyst, Thrasher, or Coercer is however a sad joke in comparison to a sniper Corm. Well maybe not always the Thrasher as the alpha might be enough situationally.
CCP, 10% range bonuses on top of the longest range weapon systems is nuts. This is part of why you have usage disparities and/or role exclusion. |

Pinky Denmark
The Cursed Navy
186
|
Posted - 2012.08.28 14:48:00 -
[265] - Quote
One thing that really bothers me about destroyers is the limited amount of slots available makes it rather difficult to boost scan resolution enough to lock and shoot frigates before they burn away or warp out... Even when frigates are dropping out of warp directly on top of you the destroyers lock so slow most frigates get away before you can start applying damage to them :o
To me it seems the destroyers could easily benefit from a 20% increase in scan resolution putting them about even with the scan resolution on combat frigates (Merlin, Rifter, Incursus and Punisher)
With much less mobility and a really poor tank this buff will not get destroyers into a competition with the other frigates or new Interceptor frigates Atron, Condor etc in this area
Pinky
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X Gallentius
Justified Chaos
452
|
Posted - 2012.08.28 14:57:00 -
[266] - Quote
Pinky Denmark wrote:One thing that really bothers me about destroyers is the limited amount of slots available makes it rather difficult to boost scan resolution enough to lock and shoot frigates before they burn away or warp out... Even when frigates are dropping out of warp directly on top of you the destroyers lock so slow most frigates get away before you can start applying damage to them :o
Pinky, meet Cockbag Thrasher, Cockbag Thrasher, Pinky. The ability of the Cockbag Trasher to instapop frigs should be more than enough reason to nerf it in other areas. Instead we talk about how with perfect piloting a Catalyst can win against a Thrasher. BTW, will test out the neutron blaster cat with "strafing run" technique. |

Zarnak Wulf
Imperial Outlaws
533
|
Posted - 2012.08.28 17:32:00 -
[267] - Quote
X Gallentius wrote:Pinky Denmark wrote:One thing that really bothers me about destroyers is the limited amount of slots available makes it rather difficult to boost scan resolution enough to lock and shoot frigates before they burn away or warp out... Even when frigates are dropping out of warp directly on top of you the destroyers lock so slow most frigates get away before you can start applying damage to them :o
Pinky, meet Cockbag Thrasher, Cockbag Thrasher, Pinky. The ability of the Cockbag Trasher to instapop frigs should be more than enough reason to nerf it in other areas. Instead we talk about how with perfect piloting a Catalyst can win against a Thrasher. BTW, will test out the neutron blaster cat with "strafing run" technique.
I'm not an infamous name in Eve. I don't throw up a ridiculous number of kills every month. I'm not a chest pounder. But if you look at my killboard you'll see that I kill AC Thrashers solo quite a bit in a variety of fits. I also prefer the 125mm rail cat to the nuetron cat. In it you can strafe and beat arty thrashers whereas the nuetron cat can't unless you start on top of them. |

PinkKnife
Noir. Academy Noir. Mercenary Group
199
|
Posted - 2012.08.28 19:13:00 -
[268] - Quote
Zarnak Wulf wrote:X Gallentius wrote:Pinky Denmark wrote:One thing that really bothers me about destroyers is the limited amount of slots available makes it rather difficult to boost scan resolution enough to lock and shoot frigates before they burn away or warp out... Even when frigates are dropping out of warp directly on top of you the destroyers lock so slow most frigates get away before you can start applying damage to them :o
Pinky, meet Cockbag Thrasher, Cockbag Thrasher, Pinky. The ability of the Cockbag Trasher to instapop frigs should be more than enough reason to nerf it in other areas. Instead we talk about how with perfect piloting a Catalyst can win against a Thrasher. BTW, will test out the neutron blaster cat with "strafing run" technique. I'm not an infamous name in Eve. I don't throw up a ridiculous number of kills every month. I'm not a chest pounder. But if you look at my killboard you'll see that I kill AC Thrashers solo quite a bit in a variety of fits. I also prefer the 125mm rail cat to the nuetron cat. In it you can strafe and beat arty thrashers whereas the nuetron cat can't unless you start on top of them.
You'll also notice that is an arty thrasher. |

X Gallentius
Justified Chaos
453
|
Posted - 2012.08.28 20:10:00 -
[269] - Quote
Zarnak Wulf wrote:I'm not an infamous name in Eve. I don't throw up a ridiculous number of kills every month. I'm not a chest pounder. But if you look at my killboard you'll see that I kill AC Thrashers solo quite a bit in a variety of fits. I also prefer the 125mm rail cat to the nuetron cat. In it you can strafe and beat arty thrashers whereas the nuetron cat can't unless you start on top of them. Hey man, I said I was giving it a shot! Will report what I learn soon enough. Killed a completely untanked arty Thrasher today with the 125mm rail cat. Still under evaluation.
In this first test of 125mm Cat, he didn't burn at me at 4k, he burned away. Was barely able to keep enough dps on him before he popped due to no tank. If he had a shield extender instead of an unused web the outcome would have been different. But that's fine. Will keep evaluating. I should be able to out range him and at least run him off in the future, but I was trying strafing technique and using antimatter. |

Recoil IV
Far From Sober
15
|
Posted - 2012.08.28 23:19:00 -
[270] - Quote
also,a proven fact.trashers are waaay more powerfull than sabres.how is that possible? |
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