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Ashera Yune
Royal Amarr Institute Amarr Empire
38
|
Posted - 2012.08.19 21:48:00 -
[211] - Quote
Bouh Revetoile wrote:Ashera Yune wrote: Destroyers should excel at a destroying frigates, keeping destroyers the way they are while making their prey much more stronger makes them pointless, unless used for suicide ganking.
They do excel at destroying frigates.
If you look at the buffs that the frigates are all receiving then you would realize that it won't be long before destroyers are pointless again.
All the tech 1 frigate are receiving buffs that make them fairly crazy compared to their current state.
While destroyers are only get a minor adjustment, throwing off the balance. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |

X Gallentius
Justified Chaos
415
|
Posted - 2012.08.19 23:27:00 -
[212] - Quote
Ashera Yune wrote:While destroyers are only get a minor adjustment, throwing off the balance. Destroyers in numbers > All frigates in numbers. Solo frigates (all types) > Dessies (if done right)
Not a problem. |

Bouh Revetoile
Barricade.
51
|
Posted - 2012.08.19 23:36:00 -
[213] - Quote
Destroyers can already kill AF and these new frigates are not better than AF. BTW, they are getting a buff ; that is the whole point of this thread.
If you want to make destroyers as OP compared to frigates as BC currently are compared to cruisers, I think you are wrong. If frigates have been buffed, they still are on a frigate level, because their buff is basicaly based on the rifter. And BTW, I checked the forums : main complaint is ASB, not merlin killing destroyers even though they seem very good at killing rifters and other frigates. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
40
|
Posted - 2012.08.20 05:30:00 -
[214] - Quote
Bouh Revetoile wrote:Destroyers can already kill AF and these new frigates are not better than AF. BTW, they are getting a buff ; that is the whole point of this thread.
If you want to make destroyers as OP compared to frigates as BC currently are compared to cruisers, I think you are wrong. If frigates have been buffed, they still are on a frigate level, because their buff is basicaly based on the rifter. And BTW, I checked the forums : main complaint is ASB, not merlin killing destroyers even though they seem very good at killing rifters and other frigates.
Destroyers are supposed to be Anti-frigate ships. They are OP vs frigates, but everything bigger is OP against them.
Destroyers adjustments must be made with the frigate buffs in mind. If destroyers are no good against frigates, then they are no good at all.
A lot of frigates are receiving a big makeover such as more slots, more ehp, more fitting, better ship bonuses.
What is the destroyer getting? A very minor and questionable change, the cormorant loses with mid for a low, all the destroyers are getting their sig radius bigger again. The thrasher still remains the only real destroyer to fly. The catalyst sucks for anything except suicide ganking and still has the same terrible fitting, its worse than the cormorant which fits shields and has one less turret.
Yttribium were making adjustments based on old data, which shows how out of touch he is with destroyers.
After the first page, he disappears off the face of the earth, leaving us in the dark of what he's planning so far. |

Bouh Revetoile
Barricade.
51
|
Posted - 2012.08.20 11:19:00 -
[215] - Quote
Is there *any* evidence of destroyers being less effective at killing frigates than they were ? First wave of frigates is released for several months now, and they are the mightest of the bunch and yet, I didn't heard any evidence of destroyer becoming unable to kill them. All we hear is "buff destroyers, just to be sure". |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
387
|
Posted - 2012.08.20 11:24:00 -
[216] - Quote
Bouh Revetoile wrote:Is there *any* evidence of destroyers being less effective at killing frigates than they were?
There isn't. The notion that destroyers need a buff across the board is just crazy talk. Destroyers are overwhelmingly favored against frigates in general. Some exceptions apply but these are individual cases and not a systemic imbalance.
Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |

Rick Rymes
Red Federation RvB - RED Federation
0
|
Posted - 2012.08.20 16:49:00 -
[217] - Quote
My only problem with dessies is that they are slow, give them better speed and agility and boost the warpspeed to 6 au. They are closer to frigs than anything else so why do they handle like cruisers? |
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CCP Ytterbium
C C P C C P Alliance
898

|
Posted - 2012.08.20 17:05:00 -
[218] - Quote
Hey folks,
Was busy on other stuff, apologies for the late reply.
We are mostly fine with the changes so far - we may change the slot layout back on the Cormorant if 4 meds are preferred, but there is no large incoming buff to be expected on the destroyer class itself as we feel they are faring quite well since the last set of buffs during Crucible.
Tech 1 frigates have around 10 slots, the rebalanced tech 1 cruisers will have around 14-15 slots, so 13 slots for destroyers is a number we are happy with for the time being. Adding more med / low slots would increase their survivability too much and not fit with the class role.
The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts.
The Thrasher, despite its bonus, still has a relatively low damage output - what matters on it is the alpha with the artillery fit and the plentiful fittings left with autocannons - both of which are questions that need to be solved on a weapon system level, not ship hull itself.
We would like the Coercer turret capacitor bonus to stay, as this ship can now have a decent fitting with medium pulses (even medium beams with high skills) which allows it to reach a far better damage projection that it currently does on TQ.
Regarding the questions about possibly introducing missiles and drones for destroyers, we agree, that is why both these weapon systems will be introduced with the new four destroyer hulls also coming for Winter. More information on this blog.
It is difficult to assess the extend of the changes until they go live on the test server for everyone however, which is why we want to wait and give you the possibility to test the changes for yourselves on the destroyers and frigates before considering all of this final though. |
|

Hannott Thanos
Notorious Legion
99
|
Posted - 2012.08.20 17:19:00 -
[219] - Quote
CCP Ytterbium wrote: The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts.
Could you comment on my idea that was making it 6 turret hardpoints on it? That would reduce the damage enough so we could fit 6 neutrons and still have about the same dps, but with more range. Range is the problem. Unless you fit 125mm railguns on it, you are going to have a bad time. Simply because armor is too slow to catch up and apply your 1km+1km ranged dps. |

Reppyk
The Black Shell
155
|
Posted - 2012.08.20 17:21:00 -
[220] - Quote
CCP Ytterbium wrote:Hey folks,
Was busy on other stuff, apologies for the late reply.
We are mostly fine with the changes so far I don't want to be harsh, but it really sounds like "sup dawg, I (may) have read the 11 pages, and I think my first idea was the best, I won't change anything, see you later on TQ o/".
|

Liang Nuren
Heretic Army Heretic Nation
1916
|
Posted - 2012.08.20 17:23:00 -
[221] - Quote
CCP Ytterbium wrote: Tech 1 frigates have around 10 slots, the rebalanced tech 1 cruisers will have around 14-15 slots, so 13 slots for destroyers is a number we are happy with for the time being. Adding more med / low slots would increase their survivability too much and not fit with the class role.
I don't agree, but it's a valid reason. :)
Quote: The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts.
I... don't agree. Is this internal testing that's with the new hulls or with the old ones?
Quote: We would like the Coercer turret capacitor bonus to stay, as this ship can now have a decent fitting with medium pulses (even medium beams with high skills) which allows it to reach a far better damage projection that it currently does on TQ.
Turn it into an Optimal bonus and I'll love you long time. Also, that would be OP as hell.
Quote: It is difficult to assess the extend of the changes until they go live on the test server for everyone however, which is why we want to wait and give you the possibility to test the changes for yourselves on the destroyers and frigates before considering all of this final though.
Truth. I look forward to it. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Justified Chaos
422
|
Posted - 2012.08.20 17:42:00 -
[222] - Quote
CCP Ytterbium wrote: The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts.
*le sigh* /me going to try out ion blaster cat for a while and see what's up. I expect many deaths of my ship. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
41
|
Posted - 2012.08.20 17:49:00 -
[223] - Quote
CCP Ytterbium wrote:Hey folks,
The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts.
You can't be serious. The cormorant has more powergrid that the Catalyst despite the fact that it is a shield tanker and requires less pg to fit due to it having 7 turrets rather than 8.
There is without a doubt more thrashers being flown than Catalysts. Catalysts are used only for suicide ganks, that's all they are really good for.
The catalyst is gimped when trying to fit railguns, so its obvious you want to make it a blaster boat, if that's the case why don't you change the 50% optimal role bonus to 50% falloff bonus.
|

MeBiatch
Republic University Minmatar Republic
527
|
Posted - 2012.08.20 18:25:00 -
[224] - Quote
CCP Ytterbium wrote:Hey folks, Was busy on other stuff, apologies for the late reply. We are mostly fine with the changes so far - we may change the slot layout back on the Cormorant if 4 meds are preferred, but there is no large incoming buff to be expected on the destroyer class itself as we feel they are faring quite well since the last set of buffs during Crucible. Tech 1 frigates have around 10 slots, the rebalanced tech 1 cruisers will have around 14-15 slots, so 13 slots for destroyers is a number we are happy with for the time being. Adding more med / low slots would increase their survivability too much and not fit with the class role. The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts. The Thrasher, despite its bonus, still has a relatively low damage output - what matters on it is the alpha with the artillery fit and the plentiful fittings left with autocannons - both of which are questions that need to be solved on a weapon system level, not ship hull itself. We would like the Coercer turret capacitor bonus to stay, as this ship can now have a decent fitting with medium pulses (even medium beams with high skills) which allows it to reach a far better damage projection that it currently does on TQ. Regarding the questions about possibly introducing missiles and drones for destroyers, we agree, that is why both these weapon systems will be introduced with the new four destroyer hulls also coming for Winter. More information on this blog. It is difficult to assess the extend of the changes until they go live on the test server for everyone however, which is why we want to wait and give you the possibility to test the changes for yourselves on the destroyers and frigates before considering all of this final though.
you mentioned weapon balance in there... would you mind on elaborating on that a little?
what systems are working good where there is room for improvement?
i do like that you are taking a balanced approach to this...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MotherMoon
Blue Republic RvB - BLUE Republic
1104
|
Posted - 2012.08.20 18:48:00 -
[225] - Quote
I think destroyers like fit better with less turrets like 6 but increased range. So they can really pop frigates going to be great counter to logi frigates.
Or just trade so
That so have a set of 4 flak cannon type close range anti frigate, and then the misspelled and drones give range to sentry drones and long range missiles http://dl.eve-files.com/media/1206/scimi.jpg |

Alara IonStorm
3003
|
Posted - 2012.08.20 21:18:00 -
[226] - Quote
MotherMoon wrote:I think destroyers would work as anti frigate better with less turrets like 6 but increased range. So they can really pop frigates , and going to be a great counter to logi frigates.
Or just trade so
My original idea for destroyer balance when CCP did the first round was for CCP to remove the silly -25% RoF role and the range role bonus, give them 6 high slots with 6 turrets each, one range bonus falloff for Caty / Thrasher and one tracking bonus for the Cormy / Coercer.
Then adjust their slots like this.
- 2 High All
+ 1 Mid Coercer + 1 Low Thrasher + 1 Mid Catalyst + 1 Low Cormorant
Combined with a boost in tank that = about 1000 base HP to each tank stat and a buff to fitting.
The idea was that they had about 50% more fitted buffer then a Frigate, 30%-50% more damage then a Frigate but were slower and had Sigs large enough to be vulnerable to Medium Weapons. |

Lili Lu
351
|
Posted - 2012.08.20 23:33:00 -
[227] - Quote
CCP Ytterbium wrote: We are mostly fine with the changes so far - we may change the slot layout back on the Cormorant if 4 meds are preferred, but there is no large incoming buff to be expected on the destroyer class itself as we feel they are faring quite well since the last set of buffs during Crucible.
The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts.
The Thrasher, despite its bonus, still has a relatively low damage output - what matters on it is the alpha with the artillery fit and the plentiful fittings left with autocannons - both of which are questions that need to be solved on a weapon system level, not ship hull itself.
We would like the Coercer turret capacitor bonus to stay, as this ship can now have a decent fitting with medium pulses (even medium beams with high skills) which allows it to reach a far better damage projection that it currently does on TQ.
It is difficult to assess the extend of the changes until they go live on the test server for everyone however, which is why we want to wait and give you the possibility to test the changes for yourselves on the destroyers and frigates before considering all of this final though. Please rethink the 10% opotimal bonus on the Cormorant. That should be 5% if you are not going to give any other destroyers a range bonus. As it is a gang of sniper corms siting in a fw plex are pretty much immune to damage and often can kill with relative ease any opposing roughly equal sized gang that enters. If not they simply warp away. Ridiculous sniper corm fits are the norm now.
You still are not fixing the blaster only "choice" you present with the catalyst fitting restrictions. And as XGallentius pointed out above you enable a blaster fit for the Corm. How is this balanced?
The thrasher is still the thrasher.
Cap bonuses blow chunks.
Figure out how to fix the "racial" problems you currently have in-game. Shield and kiting is everything now at pretty much every level, except caps and triage archons with armor buffered BSs. Everything I'm seeing from the re-balancing team is not giving me any confidence that the current ship usage stats will change or become less lopsided. They may become more lopsided. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
42
|
Posted - 2012.08.21 00:15:00 -
[228] - Quote
The cormorant will be an overall superior blasterboat than the catalyst.
It can pack Scram and Web to keep frigates pinned down and have the PG to fit a small neut, neutron blasters and mwd.
It will do less dps, but has better utility to do its job.
The catalyst will still continue to suck with having only 2 mids that work poorly for blasters and lack luster fitting that prevents putting mwd and neutron blasters together in order to utilize its full potential. |

X Gallentius
Justified Chaos
426
|
Posted - 2012.08.21 01:34:00 -
[229] - Quote
Testing complete. Unless Light Ion Blaster Catalyst starts fight at zero, it is completely and overwhelmingly screwed. Sorry, CCP really needs to re-think the Catalyst. It can't kill frigs. It can't kill otherr destroyers. It is limited to high sec ganks only.
Wanted: Destroyer with relevant engagement envelope.
|

Omnathious Deninard
Extrinsic Operations
53
|
Posted - 2012.08.21 04:44:00 -
[230] - Quote
Is there any idea on when the new destroyers will be unveiled?!! |

CobaltSixty
The Night Wardens Viro Mors Non Est
56
|
Posted - 2012.08.21 05:08:00 -
[231] - Quote
CCP Ytterbium wrote:Tech 1 frigates have around 10 slots, the rebalanced tech 1 cruisers will have around 14-15 slots, so 13 slots for destroyers is a number we are happy with for the time being. Adding more med / low slots would increase their survivability too much and not fit with the class role. I have to say, I really dislike the slot argument presented here. High slots do not directly equate to med/low slots, or even high-slots in a larger hull size, so totalling them towards some sort of arbitrary ceiling for each class is just frustrating. It's the combination of different numbers of highs and meds/lows that should define/seperate ship classes. Try thinking of it this way instead; post changes, all T1 frigates will all have around 6-7 meds/lows. Destroyers currently have 5 meds/lows, while present-day cruisers and AFs have 7 or more meds/lows.
By your own admission updated T1 cruisers will have 14ish slots which, if 5-6 are highs, the remaining 8-9 are meds/lows. It seems then that cruisers and battlecruisers will be getting similar slot layouts except for high-slots (which is a good thing), so why not port this logic down to destroyers and make them at least as good the frigates they're designed to counter.
Bumping this combined figure of meds/lows up to 6 for destroyers gives the Coercer its much needed second med-slot, and a second low-slot for the Cormorant. The Thrasher gets a third low-slot and the Catalyst gets a third med-slot. Yes, this will make them somewhat more powerful than they are now, but the pending cruiser buff (sorry, "rebalancing") will necessitate this later anyway, no? |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
43
|
Posted - 2012.08.21 07:34:00 -
[232] - Quote
I'm sorry to say this Ytterbium, but I personally think you have no idea what you're doing.
Please let Fozzie take care of this as he is much more responsive to feedback and is balancing other ships, which gives him a better idea how to balance destroyers around how the other ships will be balanced.
EDIT: And yes he is probably busy balancing others, but its a long ways til winter. |

Kuehnelt
Devoid Privateering
238
|
Posted - 2012.08.21 07:49:00 -
[233] - Quote
Pink Marshmellow wrote:I'm sorry to say this Ytterbium, but I personally think you have no idea what you're doing.
Please let Fozzie take care of this as he is much more responsive to feedback and is balancing other ships, which gives him a better idea how to balance destroyers around how the other ships will be balanced.
EDIT: And yes he is probably busy balancing others, but its a long ways til winter.
I'm sorry to say this Mr. Marshmellow, but I personally think you have no idea what you're doing with this comment. You'd have to sort of see CCP employees as cardboard cut-outs rather than human beings in a social situation to fail to anticipate that you won't get what you want this this comment. So, some observations for you: first, they are coworkers in the same team tasked with the same thing; you should expect that they're talking to each about this just fine, that they're both involved in testing, that any input one of them could give to the other on this has already been given. Second, CCP Fozzie works for CCP, and with CCP Ytterbium. His chattiness with us is just a nice thing that he does which we appreciate. It's not his actual job. If nice things that he does become social problems for his team, or if they become demands upon his coworkers, he may decide on his own that the prudent path is the one where he's less nice. After all, the community has answered his niceness with venom and problems for him. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
388
|
Posted - 2012.08.21 08:09:00 -
[234] - Quote
Lili Lu wrote:Figure out how to fix the "racial" problems you currently have in-game. Shield and kiting is everything now at pretty much every level, except caps and triage archons with armor buffered BSs. Everything I'm seeing from the re-balancing team is not giving me any confidence that the current ship usage stats will change or become less lopsided. They may become more lopsided.  edit - oh and https://forums.eveonline.com/default.aspx?g=posts&t=122188&find=unread
+1
The game favors kiting as a tactic and there is no solution in sight.
This is not something that can be solved with tiericide. The ships designed to be good brawlers will continue to be niche without a place in gangs even with more slots and better bonuses.
You could make everyone a kiter, but wouldn't it be better to enable brawling as viable tactic in gangs by separating these two playstyles through unique modules that exclude each other?
Don't get me wrong, I'm totally in favor of removing speed penalties associated with armor to enable these ships to kite (or catch up with kiters) but that doesn't change the underlying problem of brawling being the inferior tactic. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |

Connall Tara
Blue Republic RvB - BLUE Republic
30
|
Posted - 2012.08.21 08:21:00 -
[235] - Quote
Quote:I'm sorry to say this Ytterbium, but I personally think you have no idea what you're doing.
Please let Fozzie take care of this as he is much more responsive to feedback and is balancing other ships, which gives him a better idea how to balance destroyers around how the other ships will be balanced.
EDIT: And yes he is probably busy balancing others, but its a long ways til winter.
sigh... and people wonder why we can't have nice things? Mellow, your comments are counter productive to this discussion and are little more than archaic call back to a todler throwing a tantrum. If we're going to convince the balancing team to alter their plans our best bet is through reasoned arguement and not pathetic posturing. save your bitching for local chat spam and let the man do his job. ytterbium has proven himself more than open to reasoned debate in previous balance threads and its up to us to convince him, not stamp our feet and demand what we want.
anyways, thanks for responding ytterbium even if a little delayed. I still attain that the cormorant would be significantly better served with a 13 unit swing down in CPU and the same up in PG rather than a slow layout alteration.
it would expand the selection of fitting options for the bright eyed capsuleer while still preserving what makes the cormorant stand out among its peers. dps should of course be kept lower than its counterparts as a balancing feature (i'm pretty damn happy with how it is at the moment personally dakka wise, the optimal bonus serving the same role for those willing to play a little more clever) and have to take advantage of the 4 mids as a way to control the engagement rather than the raw facemelt of its compatriots, the 8/3/2 layout would surely be better preserved in favour of the newer intended missile destroyer?
my other main gripe is that with an 8/3/2 layout the cormorant will simply become a blaster clone of the thrasher but with more fitting problems, less speed, less firepower and less agility. I'd much rather maintain the current stats and layout and secure the individuality of the hull rather than just become a generic "blaster thrasher" :( Fly reckless cohost and all round bad pilot o7 |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
43
|
Posted - 2012.08.21 09:49:00 -
[236] - Quote
Well if you'll excuse me the destroyer class has largely been broken for a long time.
With some obvious glaring disparity between the Thrasher and the rest of the destroyers.
The catalyst is one of the most broken destroyers of all, it has a confused mixed of optimal and falloff which only makes it half effective for both blasters and railguns.
It is poorly suited to railguns due to its gimped powergrid and now it has less powergrid that the cormorant which is shield tanked and has one less turret.
As a blaster boat, it fails quite miserably as it is only able to fit a point and no web, which is absolutely essential for blaster ships.
Other than for suicide ganks, it has to be the worst destroyer out of all.
The coercer has good dps and good damage projection.
The cormorant can snipe at extreme ranges of 100km and shoot down interceptors well.
The thrasher is without a doubt the king of all destroyers being small, fast, mobile, and has alpha strike of artillery. Or the option of fitting an MSE and 200mm autocannons and neut with 400 dps.
If you have flown the catalyst and you will realize its just a paper tiger.
You'll find that you will be absolutely destroyed, unless you are right on-top of your opponent, you better kill him before he flies out of point range, otherwise he will kite you to death or simply running away while laughing at your meagar range and clumsy flying.
But for anyone to think that the catalyst is "fine" brings to question rather or not they have flown it. |

Connall Tara
Blue Republic RvB - BLUE Republic
30
|
Posted - 2012.08.21 10:24:00 -
[237] - Quote
there we go! see, didn't that make you feel better rather than casual disregard for our fine host?
Remember folks, CCP are people (or in the case of CCP Guard; Olympian demi-gods who have decided to walk the mortal land). explain our concerns in a friendly and concise manner, its clear that the re-balancing team are reading these threads, even in ytterbium was a bit slower to respond than we'd like.
as for the catalyst however, I'm inclined to agree. there are significant issues with the design in standard play which I feel need to be addressed, while it indeed sports the most mighty of dakka in the destroyer line it has significant issues applying that damage against aware opponents and the low PG escalates this problem. an inability to field a reasonable tank alongside ion blasters a chief concern as often the dps application of the catalyst is made moot by an opponent hitting it with web/scram, while it sill applies damage in fall off its often far from enough to ensure it can deal with its targets, most notably frigates.
all told it shares critical issues with the cormorant, problems in fitting. where the cormorant however has verging on the excessive CPU to throw around against its handicapped powergrid the catalyst is hampered in both areas. often the catalysts only defence if fitting ion blasters as you previously mentioned is a damage control and without a web to ensure close hull hugging or the tank to weather incoming fire its often the case that a cataylst will explode like a wet fart before it can vanquish the foes of the federation Fly reckless cohost and all round bad pilot o7 |

Zarnak Wulf
Imperial Outlaws
526
|
Posted - 2012.08.21 13:47:00 -
[238] - Quote
I think the Coercer is going to be a beast. It will have alot more fits as options. I'll probably go the Medium Beam Laser route and throw a sensor booster into that second mid. It's all about the gank baby.
The Cormorant will also get alot more fitting choices. Most sniper fits will trade out a TC for a TE and be good to go. Also - a double optimal bonus gives Null with Nuetrons around a 7km optimal. A quick DPS graph comparison between a Corm using Null and a standard MSE Thrasher using barrage shows the corm edges out the Thrasher in Damage from 5km - 15km. The difference isn't really enough to justify 2k less EHP for me though- I'd probably still use it as a sniper which is it's forte.
Thrasher - it's the easiest destroyer to get into and the most forgiving to fly. The others have traditionally needed top skilled pilots to shine. Hopefully the easing of the fitting grid on the previous two destroyers alleviates this.
The decision on the Catalyst was a bit dissappointing. I'm not as pessimistic about it as others are on this thread. I personally like the 125mm rail cat. It might not hit as far as the corm but it hits a hell of alot harder. I posted a fit earlier that I like and have used it very successfully. As for a blaster boat - very hard to use outside of a group and in a high TD environment like FW. But:
High: Light Nuetrons II x 8 Mid: Limited MWD Faint Epsilon Warp Scrambler Low: F85 Perilpheral Damage System MFS II TE II Rigs: Small Ancillary Current Router x 2 Small Processor Overclocking Unit
364 DPS with Null Overheated. 5.4km optimal. 8.5km falloff. Once you get beyond 4km it has much better damage projection then an AC Thrasher. At 10km the Cat is still doing close to 300 DPS. An AC thrasher is only mustering 170. Laughably the Cat should kite an AC Thrasher for as long as possible should they meet. |

Harvey James
Prospero's Sight
9
|
Posted - 2012.08.21 14:08:00 -
[239] - Quote
that's ridiculous that all 3 rigs are needed to fit neutrons the top tier guns it needs more pg and cpu clearly the other destroyers can fit top tier guns so why not the cat? and its a shame that most gal blaster frigs have to hull tank to be effective |

X Gallentius
Justified Chaos
432
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Posted - 2012.08.21 14:27:00 -
[240] - Quote
Zarnak Wulf wrote:364 DPS with Null Overheated. 5.4km optimal. 8.5km falloff. Once you get beyond 4km it has much better damage projection then an AC Thrasher. At 10km the Cat is still doing close to 300 DPS. An AC thrasher is only mustering 170. Laughably the Cat should kite an AC Thrasher for as long as possible should they meet.
Nice find with the setup. Thrasher controls range and has larger tank. But otherwise it looks feasible. Will try this setup next, but not hoping for best..
Edit: Compare these numbers to your Coercer with Scorch. Not close. Win for Coercer at all ranges. So now Catalyst must switch to antimatter or void and ram him. But then Coercer switches to Conflaguration. Win for Coercer.
Coercer is better at being a close range ship than Catalyst. In every single Scenario. And out to 17km. Medium Pulse Laser Coercer will be devastating. |
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