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1. Please add option to show capacitor percentage without mouseover - in Player Features and Ideas Discussion [original thread]
+1 So simple. To add to this, allow wherever this is shown to toggle between an actual readout and the percentage, like what is currently possible with the hitpoint readout.
- by CobaltSixty - at 2013.05.15 05:05:00
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2. The Caldari Issues - in Player Features and Ideas Discussion [original thread]
Not supported. @OP Caldari hybrid usage makes logical sense from a lore perspective and provides variety to what is (and probably always will be) the most missile-heavy race. Medium railguns certainly could do with some tweaking, but that's not r...
- by CobaltSixty - at 2013.05.15 04:59:00
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3. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Tech 1 frigates have around 10 slots, the rebalanced tech 1 cruisers will have around 14-15 slots, so 13 slots for destroyers is a number we are happy with for the time being. Adding more med / low slots would increase thei...
- by CobaltSixty - at 2012.08.21 05:08:00
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4. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, the Tormentor should be in the Inquisitor's spot. There's really no shame in admitting that the first, inexplicably early revision of one of the least used hulls in the game was incorrect. I'm still 100% expecting a missile Inquisitor ...
- by CobaltSixty - at 2012.08.21 01:41:00
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5. Sticky:New dev blog: Alliance Tournament X GÇô Full schedule, Prizes and Streaming changes - in EVE Information Portal [original thread]
As cool (re: random OP crap pulled from a hat) as a covops Logistics Cruiser sounds, I can't fathom why Caldari get shafted like this. The whole reason it's been pitched this way is that all the other recent AT faction cruisers use one of ...
- by CobaltSixty - at 2012.06.10 10:16:00
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6. Sticky:Your favourite EVE frigates in LEGO form! - in EVE General Discussion [original thread]
Amarr: Executioner Caldari: Kestrel Gallente: Tristan
- by CobaltSixty - at 2012.04.14 06:02:00
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7. Assault missile names - in Test Server Feedback [original thread]
CCP Gnauton wrote: We'll continue to monitor this thread (and the dev blog's comment thread, when it comes out). All well-reasoned, constructive feedback will be taken into consideration. CobaltSixty's post on Page 7 of this thread is a great...
- by CobaltSixty - at 2012.01.22 18:02:00
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8. A slight change to the Tengu - in Player Features and Ideas Discussion [original thread]
While I think it should only be applied when there's a missile velocity bonus (as increasing the missile velocity *should* increase the energy of a kinetic warhead), the kinetic missile damage bonus isn't going anywhere without a total revamp to h...
- by CobaltSixty - at 2012.01.18 15:52:00
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9. Assault missile names - in Test Server Feedback [original thread]
Petrus Blackshell wrote: It's improving the NPE. When newbies search for "microwarpdrive" they really should get all microwarpdrives, not just meta 0 and meta 5. Plus, some things like "Quad LiF Fueled Booster Rockets" don't even make sense. Yo...
- by CobaltSixty - at 2012.01.15 08:23:00
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10. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Zarnak Wulf wrote: The Hawk is terrifying in the right hands. The best pilots can hold a target at that 8-10 km sweetspot where most of the small turret damage starts to falloff and tank what's left over. The gang boosted hawks are really scary...
- by CobaltSixty - at 2012.01.12 20:45:00
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11. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Summary: Retribution - needs 7.5% tracking per level. Lasers already have poor tracking and we don't need to set a new precedent now (first ship in the whole game with only 5% to tracking), that'll only get fixed later. Vengeance - Does not ne...
- by CobaltSixty - at 2012.01.12 17:30:00
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12. Assault missile names - in Test Server Feedback [original thread]
+1 for some simplification to the line-up, but having a different name for the guided and unguided missiles would be ideal. Part of the missile re-work that's due should be to better iterate on the practical differences between the two. The names ...
- by CobaltSixty - at 2012.01.10 21:34:00
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13. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
@ Alex Medvedov and others Would a Wolf with an MSE be so bad? I understand that it kind of treads on the Jaguar's current typical fitting but it doesn't marginalize the Jaguar which can consistently combine a shield tank and scram/web tackle, so...
- by CobaltSixty - at 2012.01.10 02:49:00
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14. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Tawa Suyo wrote: tl;dr GÇô Dual web hawk has 10k ehp, does 250dps at any point within web range, can range control anything except a cruor/daredevil. Solutions are proposed... The new bonus combined with the fit you linked should yield 206 DP...
- by CobaltSixty - at 2012.01.08 23:19:00
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15. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
After much consideration (definitely late to the rush on this one), I offer a small counter-proposal for some of the ships that mostly builds on what's been proposed here. Any deviation from the stats in the OP will be marked with an asterisk and ...
- by CobaltSixty - at 2012.01.07 03:22:00
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16. Three ideas to enhance player experience and increase player base - in Player Features and Ideas Discussion [original thread]
1) Supported, but it's not a new idea. 2) Unsupported. CONCORD is a mechanic, one of the few situations in EVE where if you do X, Y will happen, every time. Regardless of what Goose says, CONCORD's function IS to punish those who do wrong, and ...
- by CobaltSixty - at 2012.01.05 18:13:00
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17. Idea: Distress Call - in Player Features and Ideas Discussion [original thread]
+1 I love it! Still needs some kinks worked out but it increases the possibilities for PvP encounters, so it cannot be bad. That and it will be epically cool to send out a distress call... and actually be saved. I can see distress beacon patroll...
- by CobaltSixty - at 2012.01.05 17:23:00
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18. Mini Freighter - in Player Features and Ideas Discussion [original thread]
A freighter for when you need to carry less is called a Jump Freighter. They even have up to 80% more tank. Ships optimized for cargo space goes like this in EVE. (Stats for ships referenced with all T1 cargo rigs and T2 expanders.) Mining Fr...
- by CobaltSixty - at 2012.01.05 09:29:00
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19. AF Bonus output from Chaos: Please don't do MWD! - in Test Server Feedback [original thread]
Role Bonus: -80% to powergrid requirements of 10MN afterburners. Everything else falls into place - gives a strong inertia and cap-usage penalty for 1700-2200m/s speeds.
- by CobaltSixty - at 2011.12.30 22:25:00
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20. fleet watch list reordering - in Test Server Feedback [original thread]
CCP Atlas wrote: I believe watchlist drag-and-droppedness is in the newest internal build. That's wicked. Thanks for the info, Atlas.
- by CobaltSixty - at 2011.12.30 22:14:00
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