
Destination SkillQueue
Are We There Yet
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Posted - 2010.11.27 16:46:00 -
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Originally by: Atius Tirawa I am not against the changes because it does not give anyone an advantage - and does not shrink the distance between newer and older players.
But
I saw learning skills as a form of quality control: If you are not patient enough to deal with a month of learning skills - then you are probably not what the game needs. But hay, I guess eve is a lot easier now for newer players or something.
Basically, the old learning curve joke that circulated around here over half a decade ago is slowly flattening out - and some of us like to keep it hard - because it was hard for us and thats what makes us better.
But hay, does not change a thing.
I'll pose you these questions. Did the filter work and aren't there other filters doing the same job already?
Last time I checked the forums and NPC corp chat this game has plenty of idiots, dumbasses and ******s of varying degree. People who have played years and still give bad and just plain wrong advice in the newbie corp chat every single day and act like immature little kids or internet thugs. People who after all that time don't know how basic things like for example tracking, falloff and optimal on guns actually work. I propose to you, that learning skills worked as a filter, but they filtered out players we wanted in EVE.
I also propose that the quality control you speak about was always done by other aspects of the game. The general skill system(deep, loads of specialisations, multibranching, no XP grind), the various harsh and permanent consequenses for actions in the gameworld and the constant nonconsensual PvP in all aspects of the game. These things are the important things, they are the real significant filters and form the learning curve all players need to conquer.
Learning skills added to this learning curve, but in a bad way, in a pointless way. Like forcing people either to wait and do nothing or start climbing while standing on their hands. If you chose to wait, after a certain time of standing still and waiting you got the permission to crawl on your knees, then walk and finally run. It was a pointless chore, that should have never been introduced to the game, since everyone saw that to compete or generally get to anywhere in a reasonable amount of time you had to learn how to run.
What CCP means when it talks about making the learning cliff easier for new players, is letting them start the climbing immediately, helping them climb the cliff and reach the top. The cliff is still there and everyone needs to climb it, but there is no reason why we can't tell the new guys where the easiest places to climb are and what techniques will make it easier to climb. Climbing the cliff will still take effort, they need to learn how to deal with all the other climbers, some of who will try to help you climb others who will try to drop boulders on you. The truly lazy and impatient will still be filtered out.
The only real difference is, that now the pointless and unnecessary chore of being forced to spend time waiting before you are allowed to move properly is removed. It process allowed some variation, but since everyone had to do it, in reality it didn't add anything to the game. Most of the variation came to 1 or 2 points. Remaps were the only real differentiator before and will be after the learning skills are gone. Nothing of value was lost and the gameplay experience was greatly altered for the better.
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