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Zaratustra
People of Random Nature Systematic-Chaos
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Posted - 2010.11.26 16:08:00 -
[1]
Why is everyone acting like skillbooks are what made this game complicated?
Are you all seriously implying that training some skills to level 4-5, which anyone can do at ANY time, is gamebreaking enough for you to quit?
Do you somehow think that the newbies will catch up to you in SP now?
Do you not realize that you're getting a boost ALSO by getting the SP you spent that time training REFUNDED INSTANTLY?
Do you not see that it evens out the newbs getting them immediately, and you getting a refund?
Do you NOT want more people to shoot at and ragequit because of you?
They are freaking learning skills people. If you're outraged over people not having to learn a few extra attribute points, you really need to re-evaluate yourselves in terms of maturity.
You had a shovel and pail in your sandbox, and now you're ****ed that everyone else is getting a shovel and pail right off the bat for their sandbox?
I'll let you in on a little secret: Everyone eventually gets a shovel and pail for their sandbox. The difference is if people get their shovel and pail faster, you'll have more people to play with in the sandbox with you.
This is a good thing.
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RaTTuS
BIG Majesta Empire
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Posted - 2010.11.26 16:10:00 -
[2]
and this needed another thread because  --
Join BIG
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.26 16:12:00 -
[3]
don't bring reasoning or logic to the table.. you can't fight stubbornness with it  New Eden needs a Public Feature/Idea/Bug-Tracker |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.11.26 16:21:00 -
[4]
I'm always up for a survey!
Originally by: Zaratustra Why is everyone acting like skillbooks are what made this game complicated?
No-one is doing this. Some just recognise that learning skills were one of the many many things which make it complicated.
Originally by: Zaratustra Are you all seriously implying that training some skills to level 4-5, which anyone can do at ANY time, is gamebreaking enough for you to quit?
I don't think I've actually seen anyone say this...
Originally by: Zaratustra Do you somehow think that the newbies will catch up to you in SP now?
I'm sure they will, given how inefficient I am when it comes to training.
Originally by: Zaratustra Do you not realize that you're getting a boost ALSO by getting the SP you spent that time training REFUNDED INSTANTLY?
Some people did apparently miss this.
Originally by: Zaratustra Do you not see that it evens out the newbs getting them immediately, and you getting a refund?
I do. Can't speak for anyone else.
Originally by: Zaratustra Do you NOT want more people to shoot at and ragequit because of you?
No, I am a friendly carebear, no-one will rage because of me. :o -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

alittlebirdy
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Posted - 2010.11.26 16:54:00 -
[5]
Wait a boost, what boost, the time I did not have the skills I trained slower, so now I got ass ****ed while noobs will not need to take the time, lower sp/hr even need to log on to change skills as I and many others did... I got no boost I took a lose over a noob... dumbass
Kinda funny how people omg plex... bad bad bad... o your all over reacting...
O hey we gona plex for remap.
O hey we gona plex for in game items...
o hey learning skills take to long to train we gona axe them...
O hey we cut train time in 1/2 on skills...
and so on and so on...
you OP fail.
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Fulkurth
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Posted - 2010.11.26 16:58:00 -
[6]
Originally by: alittlebirdy Stuff
To be fair, a little birdy told me - you fail
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Lorieen
AQ Militis Seprentia
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Posted - 2010.11.26 17:02:00 -
[7]
I'm not upset that learning skills are going away what bothers me is:
Quote: CCP Zulu (our august and esteemed Senior Producer) decided he was totally and completely fed up of being asked when we were going to get rid of learning skills
It bothers me cause it just shows if you bother and badger CCP enough you can probably get your way. I think for christmas I should send CCP Zulu a set of water wings so he can keep his head above the surface of all the salty tears that sound like were raining down on him day after day over the learning skills being in game.
Score 1 for crying until you get what you want.
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Klatho Cron
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Posted - 2010.11.26 17:51:00 -
[8]
I think i cant agree with even one of your points.
Horrible post tbh. I had the intention to answer those, but its not worth it. You got everything wrong from the start, and you arent even close to comprehend whats going on in here, and whats the problem. No, i wont explain it. You wouldnt understand it anyway..
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.11.26 18:18:00 -
[9]
Edited by: Niccolado Starwalker on 26/11/2010 18:18:27
Originally by: Zaratustra Why is everyone acting like skillbooks are what made this game complicated? Are you all seriously implying that training some skills to level 4-5, which anyone can do at ANY time, is gamebreaking enough for you to quit? Do you somehow think that the newbies will catch up to you in SP now? Do you not realize that you're getting a boost ALSO by getting the SP you spent that time training REFUNDED INSTANTLY? Do you not see that it evens out the newbs getting them immediately, and you getting a refund? Do you NOT want more people to shoot at and ragequit because of you? They are freaking learning skills people. If you're outraged over people not having to learn a few extra attribute points, you really need to re-evaluate yourselves in terms of maturity.
You had a shovel and pail in your sandbox, and now you're ****ed that everyone else is getting a shovel and pail right off the bat for their sandbox? I'll let you in on a little secret: Everyone eventually gets a shovel and pail for their sandbox. The difference is if people get their shovel and pail faster, you'll have more people to play with in the sandbox with you.
This is a good thing.
I am against it because it strips me for 11 skillbooks! Its like losing 11 good friends, and without my skills I feel so naked - so naked! 
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
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Gallians
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Posted - 2010.11.26 18:19:00 -
[10]
Originally by: Lorieen I'm not upset that learning skills are going away what bothers me is:
Quote: CCP Zulu (our august and esteemed Senior Producer) decided he was totally and completely fed up of being asked when we were going to get rid of learning skills
It bothers me cause it just shows if you bother and badger CCP enough you can probably get your way. I think for christmas I should send CCP Zulu a set of water wings so he can keep his head above the surface of all the salty tears that sound like were raining down on him day after day over the learning skills being in game.
Score 1 for crying until you get what you want.
Incorrect. Score one for correcting a horrible design mistake that made the game worse and the demise of which a clear majority supports.
There fixed it for you.
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Jane Langford
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Posted - 2010.11.26 18:19:00 -
[11]
Edited by: Jane Langford on 26/11/2010 18:22:13
Removing the learning skills is just another step to make things easier for new players.
When the players are complaining about the changes its not simply because of that one minor change in the system.
I think what annoys most "vets" is that over the years eve became more and more newbie friendly and not nearly as challenging as it used to be in the early days.
The game has changed a lot since 2003. While Pilots who started back at that time needed weeks just to get the isk together to get a cruiser. These days in the same amount of time as beginner you can easily sit in a Battleship.
PvP was a lot more thrilling for ppl as actually losing ships was really expansive and losses did really hurt at that time. I remember times when T2 turrets did cost 10 to 15 million a piece. And without having lv4 missions, BS rats, Moongoo, no mining ships (and so on) 10 million ISK was by far more money than it is today.
The much higher income these days already makes the game much easier and by far less challenging and as the game keeps getting easier more and more ******s keep joining the game. On the one hand you can say that we do profit from idiots joining eve and staying at least long enough to rip them off, but on the other hand it can be quite annoying when those idiots end up being in your own corp (most elite corps have quite high recruitment standards, but even that does not allways help).
The idea which ppl liked about learning skills is that the patience to train them does pay off (also back in the days there were just the rank 1 training skills, so overall training was a lot slower).
Another thing about learning skills and long training time is that quite a lot new players who think skill levels are the most important thing if you want to be able to compete with other players would quit fast, while smart skilled players realise that experience and skill are much more important and that a 2 mil sp char can beat a 50 mil char if you are smart.
Also the "vets" might feel a little bit disadvantaged. You can say that anyone who has trained learning skills will also profit from the changes but believe me: "almost no1 who has 80 million sp or more will profit from the changes". Personally i dont really have any skills left which would be useful in any way since i have all skills for the stuff i use at level 5. (so yeah i get my 2 mil sp back which i can put into some skill i do not need.. hooray)....
With those things i just scratched on the surface of all the changes made over the years, which keep making anything the "vets" worked for over many years totally meaningless which most likely is the reason why they get vocal everytime when new changes are announced which again will make the game easier for new players.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.11.26 18:24:00 -
[12]
Learning skills taught a new player more than just the learning skills.
They also introduced new players to a very important concept regarding this game:
Forward thinking and time investment.
Learning skills, aside from their attribute bonus, provide players with the incentive to think ahead with their skill planning. They illustrate very clearly that a single player cannot hope to train every skill in Eve in a reasonable time, so you need to think and plan ahead concerning your skill path.
I'm relatively neutral on the proposed change.
I would prefer they stay in, because I feel they ad depth, and the lessons I illustrated above, but I'm also happy to receive a bunch of free points next month to dump into Minmatar Battleship V. 
Sarcasm - Because i'm too far away to strangle you. |

Portmanteau
CTRL-Q
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Posted - 2010.11.26 18:37:00 -
[13]
Originally by: Magnus Orin Learning skills taught a new player more than just the learning skills.
They also introduced new players to a very important concept regarding this game:
Forward thinking and time investment.
Learning skills, aside from their attribute bonus, provide players with the incentive to think ahead with their skill planning. They illustrate very clearly that a single player cannot hope to train every skill in Eve in a reasonable time, so you need to think and plan ahead concerning your skill path.
I'm relatively neutral on the proposed change.
I would prefer they stay in, because I feel they ad depth, and the lessons I illustrated above, but I'm also happy to receive a bunch of free points next month to dump into Minmatar Battleship V. 
Are you implying new players cannot learn forward thinking/ time investment from other skills ? you know that's complete BS right ?
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.26 18:38:00 -
[14]
Originally by: Crumplecorn No, I am a friendly carebear, no-one will rage because of me. :o
ofc ofc I need a scout for my lo-sec mining project, hit me up in-game
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Mag's
the united Negative Ten.
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Posted - 2010.11.26 18:52:00 -
[15]
Originally by: Crumplecorn I'm always up for a survey!
I like corn, especially corn on the cob. With butter. Lots of butter. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Forum Guy
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Posted - 2010.11.26 19:00:00 -
[16]
Originally by: Lorieen I'm not upset that learning skills are going away what bothers me is:
Quote: CCP Zulu (our august and esteemed Senior Producer) decided he was totally and completely fed up of being asked when we were going to get rid of learning skills
It bothers me cause it just shows if you bother and badger CCP enough you can probably get your way. I think for christmas I should send CCP Zulu a set of water wings so he can keep his head above the surface of all the salty tears that sound like were raining down on him day after day over the learning skills being in game.
Score 1 for crying until you get what you want.
It bothers you that the majority of the community asked for these changes and CCP wanted to implement these changes as well. This was a real issue that needed to be resolved we argued the case in a rational way. Which is more than I can say for those that want to keep them.
This was not some minor issue, it had to be resolved.
What were the reasons for keeping them: 1) We want new players to leave because more players increase the lag. 2) I'm going to lose a slight bit of efficiency in my training speed. 3) We did them so everyone else should. 4) They added complexity (this one makes me laugh). 5) They gave you a choice (ok, this one makes me laugh too).
So have I missed any? Should there be a number 6?
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The Grimlife
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Posted - 2010.11.26 19:03:00 -
[17]
this game just fell down a big ****ing hole in my eye's and its going to need a big ladder to get out off it. i wouldn't be suprized if eve now loses alot of players due to this learning skill bull****. there is nothing wrong with the lerning skill format as it is. i never whanted the skills gone and im shore alot off other people didnt. i think we need to have a ingame vote about the learning skills and see just how many people want this change. i vote leave the skills alone.
       
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Syn Callibri
Minmatar 21st Eridani Lighthorse
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Posted - 2010.11.26 19:10:00 -
[18]
Edited by: Syn Callibri on 26/11/2010 19:11:09
Originally by: The Grimlife this game just fell down a big ****ing hole in my eye's and its going to need a big ladder to get out off it. i wouldn't be suprized if eve now loses alot of players due to this learning skill bull****. there is nothing wrong with the lerning skill format as it is. i never whanted the skills gone and im shore alot off other people didnt. i think we need to have a ingame vote about the learning skills and see just how many people want this change. i vote leave the skills alone.
       
Rabble, Rabble, Rabble. 
/moar crumplepopcorn
------------------------------------------------------------------------------------------ Tac-Ops Commander |

Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.11.26 19:11:00 -
[19]
Originally by: The Grimlife this game just fell down a big ****ing hole in my eye's and its going to need a big ladder to get out off it. i wouldn't be suprized if eve now loses alot of players due to this learning skill bull****. there is nothing wrong with the lerning skill format as it is. i never whanted the skills gone and im shore alot off other people didnt. i think we need to have a ingame vote about the learning skills and see just how many people want this change. i vote leave the skills alone.
       
Spelling and Grammar check are your friend.
CCP already had an overwhelming consensus from the community...which is why they are removing learning skills. Don't like it? HTFU or leave. Another vote will not change anything. The people that want to keep learning skills are the minority in this. Quote: null
[center] If you like this sig click HERE. Click http://poll.pollcode.com/ClQHE |

The Grimlife
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Posted - 2010.11.26 19:12:00 -
[20]
It bothers you that the majority of the community How do we know that the majority asked for this. all we know is what ccp tells us.
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Syn Callibri
Minmatar 21st Eridani Lighthorse
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Posted - 2010.11.26 19:16:00 -
[21]
Originally by: The Grimlife It bothers you that the majority of the community How do we know that the majority asked for this. all we know is what ccp tells us.
...and how do you know that they didn't? Pot meet Kettle...Kettle meet Pot. 
------------------------------------------------------------------------------------------ Tac-Ops Commander |

Frozen Pyress
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Posted - 2010.11.26 19:21:00 -
[22]
@The Grimlife
Considering that you are the only troll complaining about the removal of learning skills, I'd say the majority supports the removal of learning skills.
I have all learning skills at level 5 and I fully support the removal of the learning skills. I get a huge boost in total SP, keep the same attribute points, and I no longer have to hound new Eve players to train learning skills (many had no clue learning skills even existed, due to them not being injected by default). So, new Eve players will be able to train skills as to how they wish and not be told what to train. Truly a win for everyone (except the trolls, of course).
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Gallians
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Posted - 2010.11.26 19:25:00 -
[23]
Majority here, confirming I support learning skills removal.
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.11.26 20:03:00 -
[24]
Originally by: Magnus Orin Learning skills taught a new player more than just the learning skills.
They also introduced new players to a very important concept regarding this game:
Forward thinking and time investment.
You can say the same thing about ignoring the warning when entering lowsec.
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Forum Guy
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Posted - 2010.11.26 20:44:00 -
[25]
Originally by: Magnus Orin Learning skills taught a new player more than just the learning skills.
They also introduced new players to a very important concept regarding this game:
Forward thinking and time investment.
Learning skills, aside from their attribute bonus, provide players with the incentive to think ahead with their skill planning. They illustrate very clearly that a single player cannot hope to train every skill in Eve in a reasonable time, so you need to think and plan ahead concerning your skill path.
I'm relatively neutral on the proposed change.
I would prefer they stay in, because I feel they ad depth, and the lessons I illustrated above, but I'm also happy to receive a bunch of free points next month to dump into Minmatar Battleship V. 
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000Hunter000
Gallente Industrial Exploits
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Posted - 2010.11.26 21:05:00 -
[26]
Now, the removal of the learningskills is not something which will make me quit, now don't get me wrong, i don't like it at all, i think it gave the game that lil more depth, if u did the learningskills to a certain level, it meant u took the game seriously enough... U don't have levels in eve, but i always thought of this as the next level.
Having done them was a sign to other (leading) members in ur corps u were there to stay, or atleast to stay in the game for a while.
I would always take a player who had done the learningskills more seriously as one that didn't do them 'cuz it was so boring'.
Anyways, i hope i'm wrong, but i'm just afraid we will get a huge flood of young people who don't take the game very seriously and will quit just as easily as they started.
I'm seriously hoping i'm wrong though...  ________________________________________________
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Forum Guy
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Posted - 2010.11.26 21:17:00 -
[27]
Edited by: Forum Guy on 26/11/2010 21:24:53 Edited by: Forum Guy on 26/11/2010 21:18:59 Edited by: Forum Guy on 26/11/2010 21:18:03
Originally by: 000Hunter000 Having done them was a sign to other (leading) members in ur corps u were there to stay, or atleast to stay in the game for a while.
I would always take a player who had done the learningskills more seriously as one that didn't do them 'cuz it was so boring'.
So if they log in to their character add another learning skill and log out to go and play EQ2 for example. After a few months you met them in game and you say hey I see you've done the learning skills I'm going to take you seroiusly.
The old saying springs to mind, 'don't judge a book by its cover'.
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alittlebirdy
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Posted - 2010.11.26 23:33:00 -
[28]
Originally by: Fulkurth
Originally by: alittlebirdy Stuff
To be fair, a little birdy told me - you fail
I am sorry the understanding of what is going on is past your level of comprehension.
OP's alt? lol
haha nice to know ccp caved because people cried... I'm sure they will say "omg joke" but... just lol
So when we fixing the lag ccp, removing t2 bpo's cause I mean... this REALLY shows make it easier for noobs if that is the goal... well hot damn, removing t2 bpos will make noobs get into invention that much easier!
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Black Dranzer
Caldari
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Posted - 2010.11.26 23:53:00 -
[29]
The slippery slope argument is a weak one. Why? Allow me to invoke my personal favourite kind of reasoning, reductio ad absurdum!
So we shouldn't remove learning skills, because that's making the game easier, and that could lead to skill times halved, free **** given out, etc.
Okay, let's take this to the absurd.
We should never buff anything, because if we do, before we know it every ship is going to have the DPS output of a titan.
Actually, we should never try to balance anything, because the ultimate outcome of balance is perfect equality; Each step towards balance is a step towards removing individuality in ships and modules. Before you know it, it doesn't matter what ship you fly because they all do the same damage because they're perfectly "balanced".
Also, we should never add new features, because that might lead to pointless crap being piled on perpetually which could make other mainstream features redundant. They could introduce a new source of minerals which completely kills mining.
We should also never attempt to improve the user interface, because that would attract the kind of people who would not play Eve because the interface is bad. Suddenly you've got a bunch of console players complaining that the UI isn't simple enough and CCP caters to them making combat a one-button affair that autoplays itself. Fight any attempt to make the UI more accessible!
You can take any change and argue that it leads to a slippery slope where everything sucks.
Therefore, we should never change Eve, ever. For any reason. Except to fix bugs. No, actually, we'd better not fix bugs either, because they could become creative uses of gameplay mechanics, and we don't want to take out established things. You don't want to cater to the people whining about bugs, those pussies. They should HTFU or GTFO.
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2010.11.27 00:34:00 -
[30]
I have Athazagoraphobia.

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Th0rG0d
United Electro-Magnetic Federation
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Posted - 2010.11.27 01:34:00 -
[31]
I have been pro-removal since the talk about it started quite awhile back, but there are some good arguments here. Not usual for a GD thread... 
I think in the end though, CCP has stated their dissatisfaction with Learning skills in general, so maybe they will introduce something else to make a choice about. Or not, who's to say? Not me..
Adrift in New Eden |

Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.27 01:46:00 -
[32]
Originally by: Black Dranzer The slippery slope argument is a weak one. Why? Allow me to invoke my personal favourite kind of reasoning, reductio ad absurdum!
So we shouldn't remove learning skills, because that's making the game easier, and that could lead to skill times halved, free **** given out, etc.
Okay, let's take this to the absurd.
We should never buff anything, because if we do, before we know it every ship is going to have the DPS output of a titan.
Actually, we should never try to balance anything, because the ultimate outcome of balance is perfect equality; Each step towards balance is a step towards removing individuality in ships and modules. Before you know it, it doesn't matter what ship you fly because they all do the same damage because they're perfectly "balanced".
Also, we should never add new features, because that might lead to pointless crap being piled on perpetually which could make other mainstream features redundant. They could introduce a new source of minerals which completely kills mining.
We should also never attempt to improve the user interface, because that would attract the kind of people who would not play Eve because the interface is bad. Suddenly you've got a bunch of console players complaining that the UI isn't simple enough and CCP caters to them making combat a one-button affair that autoplays itself. Fight any attempt to make the UI more accessible!
You can take any change and argue that it leads to a slippery slope where everything sucks.
Therefore, we should never change Eve, ever. For any reason. Except to fix bugs. No, actually, we'd better not fix bugs either, because they could become creative uses of gameplay mechanics, and we don't want to take out established things. You don't want to cater to the people whining about bugs, those pussies. They should HTFU or GTFO.
Help I am trapped on a slippery slope and can not get up 
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Soji Kanagawa
Caldari X-ORE
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Posted - 2010.11.27 02:05:00 -
[33]
Originally by: Lorieen I'm not upset that learning skills are going away what bothers me is:
Quote: CCP Zulu (our august and esteemed Senior Producer) decided he was totally and completely fed up of being asked when we were going to get rid of learning skills
It bothers me cause it just shows if you bother and badger CCP enough you can probably get your way. I think for christmas I should send CCP Zulu a set of water wings so he can keep his head above the surface of all the salty tears that sound like were raining down on him day after day over the learning skills being in game.
Score 1 for crying until you get what you want.
Most players want it is why they did it...not because he was tired of occasionally hearing about it. But hey feel free to keep whining like a child about it. ______________________________________________________
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.27 02:13:00 -
[34]
Edited by: Culmen on 27/11/2010 02:16:12 my reason for opposing learning skill removal is this: It makes attributes and attribute remaps pointless.
Supposing you have a char with learning skills learned. You can choose either to setup your attributes for learning Combat or Combat support skills, or you can choose to setup your attributes for industry and science skills.
This is a major choice, you will not be able to re-spec for 12 months. You can't just use another char on the account because he hasn't trained learning skills. So you have to hunker down and make a tough choice.
Now with learning skills removed, this difficult decision is removed entirely. Char 1 has attributes specced for combat, char 2 has int/mem for science and industry.
Char 2 doesn't need to train ship or guns skills, he can just fly the shuttle between factories and labs while char 1 does the hauling.
You can switch between the two attribute sets in the time it takes to log on and log off a character.
This isn't forcing you to make a choice, the choice doesn't matter. And reducing complexity is a step in the wrong direction.
I have no problem with them removing learning skills, heck I support it. But I do have an issue HOW they are removing them. If they added in something that didn't dumb down attributes, I'd be all for it. But CCP took the sledgehammer over scalpel approach, and I resent that.
and further more why do i even need a sig? |

Dian Rasd
Blue Republic
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Posted - 2010.11.27 02:31:00 -
[35]
Originally by: Culmen
Char 1 has attributes specced for combat, char 2 has int/mem for science and industry.
Char 2 doesn't need to train ship or guns skills, he can just fly the shuttle between factories and labs while char 1 does the hauling.
And that is somehow different from having two characters now? 
The problem you're seeing has nothing to do with learning skills and everything with the rampant alt-usage in eve.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.27 02:36:00 -
[36]
Edited by: Culmen on 27/11/2010 02:36:31
Originally by: Dian Rasd
Originally by: Culmen
Char 1 has attributes specced for combat, char 2 has int/mem for science and industry.
Char 2 doesn't need to train ship or guns skills, he can just fly the shuttle between factories and labs while char 1 does the hauling.
And that is somehow different from having two characters now? 
The problem you're seeing has nothing to do with learning skills and everything with the rampant alt-usage in eve.
Sure I can point out that out easily.
Char 1 has learning skills, char 2 doesn't.
Only alternatives are if Char 2 is on it's own paying account or if someone stupidly took the time out to train learning skills on Char 2
Either way Char 2 doesn't train faster then Char 1 right out of the box and further more why do i even need a sig? |

Dian Rasd
Blue Republic
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Posted - 2010.11.27 03:06:00 -
[37]
Edited by: Dian Rasd on 27/11/2010 03:13:44 Edited by: Dian Rasd on 27/11/2010 03:09:15 The characters will still be different because of implants and remaps.
... and if you pause training on your main to train a trading alt for example in one of the spare slots, that alt would have learning skills trained, be remapped and probably have +3 implants, I guarantee it.
Well, maybe not if you just plan to train 1 or 2 levels of trading.
Edit: I think I got your point. You bemoan that single account alts now can be made easier.
Well, more power to single account users I say, I hate multiboxing.
Edit2: Point is that to train for practically anything you'd train at least some learning, which makes it a pointless timesink because it is mandatory. The only merit learning skills have in my eyes is being an isk sink.
Maybe it would be time to bump up npc corp taxes again to compensate? And kickstart the next round of whining of course. 
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.11.27 03:20:00 -
[38]
Edited by: Culmen on 27/11/2010 03:25:32
Originally by: Dian Rasd
Edit: I think I got your point. You bemoan that single account alts now can be made easier.
Well, more power to single account users I say, I hate multiboxing.
Edit2: Point is that to train for practically anything you'd train at least some learning, which makes it a pointless timesink because it is mandatory. The only merit learning skills have in my eyes is being an isk sink.
Maybe it would be time to bump up npc corp taxes again to compensate? And kickstart the next round of whining of course. 
That's pretty much my point, glad you see where I'm coming from.
But as stated I agree, learning skills needed to go, it was just a matter of HOW. I'm glad their going, heck I'm probably benefiting more then the any newbie.
But I feel the way learning skills are going is taking something out of the game and not putting anything back. It's a bad precedent, no game grows by REMOVING stuff. ADDING stuff, yes, REPLACING stuff arguably better, but not REMOVING stuff.
and further more why do i even need a sig? |

Forum Guy
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Posted - 2010.11.27 03:45:00 -
[39]
Originally by: Culmen Edited by: Culmen on 27/11/2010 03:25:32
Originally by: Dian Rasd
Edit: I think I got your point. You bemoan that single account alts now can be made easier.
Well, more power to single account users I say, I hate multiboxing.
Edit2: Point is that to train for practically anything you'd train at least some learning, which makes it a pointless timesink because it is mandatory. The only merit learning skills have in my eyes is being an isk sink.
Maybe it would be time to bump up npc corp taxes again to compensate? And kickstart the next round of whining of course. 
That's pretty much my point, glad you see where I'm coming from.
But as stated I agree, learning skills needed to go, it was just a matter of HOW. I'm glad their going, heck I'm probably benefiting more then the any newbie.
But I feel the way learning skills are going is taking something out of the game and not putting anything back. It's a bad precedent, no game grows by REMOVING stuff. ADDING stuff, yes, REPLACING stuff arguably better, but not REMOVING stuff.
It's only removing something that should never have been added in the first place. And they are replacing the attribute points that you are losing from the learning skills removal.
If you read the dev-blog then you'll see they have considered everything and are removing them in the fairest way they can.
Having a tumor is adding something but it's not something you would want to keep.
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DA6ONET
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Posted - 2010.11.27 03:46:00 -
[40]
*** Warning - Long Post *** From what I have found nobody has directly addressed this point. Someone please correct if the math is grossly wrong.
Essentially what it boils down to is this. Take a character, 5/5/5 (learning/advanced learning/implants). Optimize primary/secondary attributes for whatever skill he/she is learning (base 15/9).
Skillpoints per hour currently 2772
After they remove learning skills and raise base level, character loses 1 point on the top end (learning skills had that 10% bonus per 10 base) so 32 max primary instead of 33.
Skillpoints per hour after patch ~2700
Now that's about 630k skill points per year loss. That I feel most people with 5/5/5 could live with.
Take the same character but do 0/0/5, essentially what the new system would be for any new player striving to be the most efficient for their skill plan.
Their optimized rate would currently be somewhere around 1780 skill points per hour.
After the update that same character now trains at ~2700sp/hour, a 915+ point swing per hour. That equals over 8,000,000 skill points more per year. So giving a 5/5/5 player 5 million SP for learning skills once and giving someone who didn't do jack with learning 8mil per year more seems like a very drastic change.
I understand the very strong pro of helping new players get into the game faster, but EVE's subscriber base has been growing, not shrinking, so the business need for this move is diminished.
The developer's blog that addresses the issue does not in my opinion adequately address arguments for and against the change other than learning skills were not in line with the producers intent of skill progression when they were introduced and this is karma coming full circle.
Obviously it is CCP's prerogative to bring the game back in line with their goals. In the long run I feel this will be more of a good thing for the game and the community than a bad thing. Who knows though, perhaps years from now the developers will want to implement a new time management choice option similar to the learning skills.
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Forum Guy
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Posted - 2010.11.27 03:57:00 -
[41]
Originally by: DA6ONET *** Warning - Long Post *** From what I have found nobody has directly addressed this point. Someone please correct if the math is grossly wrong.
Essentially what it boils down to is this. Take a character, 5/5/5 (learning/advanced learning/implants). Optimize primary/secondary attributes for whatever skill he/she is learning (base 15/9).
Skillpoints per hour currently 2772
After they remove learning skills and raise base level, character loses 1 point on the top end (learning skills had that 10% bonus per 10 base) so 32 max primary instead of 33.
Skillpoints per hour after patch ~2700
Now that's about 630k skill points per year loss. That I feel most people with 5/5/5 could live with.
Take the same character but do 0/0/5, essentially what the new system would be for any new player striving to be the most efficient for their skill plan.
Their optimized rate would currently be somewhere around 1780 skill points per hour.
After the update that same character now trains at ~2700sp/hour, a 915+ point swing per hour. That equals over 8,000,000 skill points more per year. So giving a 5/5/5 player 5 million SP for learning skills once and giving someone who didn't do jack with learning 8mil per year more seems like a very drastic change.
I understand the very strong pro of helping new players get into the game faster, but EVE's subscriber base has been growing, not shrinking, so the business need for this move is diminished.
The developer's blog that addresses the issue does not in my opinion adequately address arguments for and against the change other than learning skills were not in line with the producers intent of skill progression when they were introduced and this is karma coming full circle.
Obviously it is CCP's prerogative to bring the game back in line with their goals. In the long run I feel this will be more of a good thing for the game and the community than a bad thing. Who knows though, perhaps years from now the developers will want to implement a new time management choice option similar to the learning skills.
Most people don't wear +5 implants 24/7 if they are actually playing the game. So It will not be a constant 2772 sp/hr
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Goddess Ishtar
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Posted - 2010.11.27 11:43:00 -
[42]
Originally by: alittlebirdy Wait a boost, what boost, the time I did not have the skills I trained slower, so now I got ass ****ed while noobs will not need to take the time, lower sp/hr even need to log on to change skills as I and many others did... I got no boost I took a lose over a noob... dumbass
Kinda funny how people omg plex... bad bad bad... o your all over reacting...
O hey we gona plex for remap.
O hey we gona plex for in game items...
o hey learning skills take to long to train we gona axe them...
O hey we cut train time in 1/2 on skills...
and so on and so on...
you OP fail.
I want you to track down your English teacher and punch him or her in the face. Multiple times.
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Xero Cell
Gallente Rage Orbital Construction Associates Systematic-Chaos
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Posted - 2010.11.27 11:47:00 -
[43]
Originally by: RaTTuS and this needed another thread because 
It's true that this is a thread complaining about the complainers. Thus, sort of making it another 'complaint' thread.
But still, I am happy this thread was made. The more threads made in support of the recent changes, the better. It helps drown out those loud annoying ones who dislike the new changes.
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CT Tarantula
Caldari
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Posted - 2010.11.27 12:54:00 -
[44]
Originally by: Forum Guy
Originally by: Culmen Edited by: Culmen on 27/11/2010 03:25:32
Originally by: Dian Rasd
Edit: It's only removing something that should never have been added in the first place. And they are replacing the attribute points that you are losing from the learning skills removal.
If you read the dev-blog then you'll see they have considered everything and are removing them in the fairest way they can.
Having a tumor is adding something but it's not something you would want to keep.
I disagree, the learning skils (at lvl 5 ) give u 12 points PER atrit, not in total over all atrits , tbh i was so outraged i almost removed all 3 my accounts, feeling f*ed in my behind hard, but reading more about in this tread,i have a question, do i understand correctly that they half the learning time per skill ingame? So a rank 4 becomes a rank 2? If thats true then it compensates good versus the point loss...
Signing off,
CT Tarantula
Gallente ship are the best :P
Evil Taranis :P
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.11.27 13:04:00 -
[45]
I want n00bs to suffer... Suffer like I did learning 5/5 while drooling for that next useful skill you want.
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Atius Tirawa
Minmatar Sebiestor tribe
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Posted - 2010.11.27 15:52:00 -
[46]
I am not against the changes because it does not give anyone an advantage - and does not shrink the distance between newer and older players.
But
I saw learning skills as a form of quality control: If you are not patient enough to deal with a month of learning skills - then you are probably not what the game needs. But hay, I guess eve is a lot easier now for newer players or something.
Basically, the old learning curve joke that circulated around here over half a decade ago is slowly flattening out - and some of us like to keep it hard - because it was hard for us and thats what makes us better.
But hay, does not change a thing. -----------
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.27 16:01:00 -
[47]
Originally by: Culmen My reason for opposing learning skill removal in it's current form is this: It makes attributes and attribute remaps pointless.
Supposing you have a char with learning skills learned. You can choose either to setup your attributes for learning Combat or Combat support skills, or you can choose to setup your attributes for industry and science skills.
This is a major choice, you will not be able to re-spec for 12 months. You can't just use another char on the account because he hasn't trained learning skills. So you have to hunker down and make a tough choice.
Now with learning skills removed, this difficult decision is removed entirely. Char 1 has attributes specced for combat, char 2 has int/mem for science and industry.
Char 2 doesn't need to train ship or guns skills, he can just fly the shuttle between factories and labs while char 1 does the hauling.
You can switch between the two attribute sets in the time it takes to log on and log off a character.
This isn't forcing you to make a choice, the choice doesn't matter. And reducing complexity is a step in the wrong direction.
I have no problem with them removing learning skills, heck I support it. But I do have an issue HOW they are removing them. If they added in something that didn't dumb down attributes, I'd be all for it. But CCP took the sledgehammer over scalpel approach, and I resent that.
That's only a problem cause we got 3 chars per account.. no?    New Eden needs a Public Feature/Idea/Bug-Tracker |

Mme Pinkerton
United Engineering Services
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Posted - 2010.11.27 16:03:00 -
[48]
not arguing that learning skills made this game complicated.
just that they may have scared away certain types of players I would rather not have in my EVE...
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Gallians
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Posted - 2010.11.27 16:11:00 -
[49]
Originally by: Atius Tirawa I am not against the changes because it does not give anyone an advantage - and does not shrink the distance between newer and older players.
But
I saw learning skills as a form of quality control: If you are not patient enough to deal with a month of learning skills - then you are probably not what the game needs. But hay, I guess eve is a lot easier now for newer players or something.
Basically, the old learning curve joke that circulated around here over half a decade ago is slowly flattening out - and some of us like to keep it hard - because it was hard for us and thats what makes us better.
But hay, does not change a thing.
I like that presumption on what the game "needs". Making the game unnecessarily tedious and hard to get into, not even play is not making it "hard".
Eve should be hard because onf the actual content and thought that goes into fittings, how you play off combat, market, etc. Spinning in a station for 2 months is not hard. Its just boring. Its just idiotic.
And now, its gone.
For one I want more people in EVE. People that play the game, not that sit in station training learnings. And it seems CCP agrees.
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Forum Guy
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Posted - 2010.11.27 16:11:00 -
[50]
Originally by: Atius Tirawa I am not against the changes because it does not give anyone an advantage - and does not shrink the distance between newer and older players.
But
I saw learning skills as a form of quality control: If you are not patient enough to deal with a month of learning skills - then you are probably not what the game needs. But hay, I guess eve is a lot easier now for newer players or something.
Basically, the old learning curve joke that circulated around here over half a decade ago is slowly flattening out - and some of us like to keep it hard - because it was hard for us and thats what makes us better.
But hay, does not change a thing.
This was not just a matter of patience it was more a matter of perspective. This issue was putting off all types of people. Some people would look at the bank of learning skills and work out that they had no real purpose other than a time-sink, think the game was just about grinding time. Then go of to play something more interesting.
So it was filtering out the kinds of people that you would want ingame just as much as the ones that you might see as undesirable.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.27 16:14:00 -
[51]
Originally by: Mme Pinkerton not arguing that learning skills made this game complicated.
just that they may have scared away certain types of players I would rather not have in my EVE...
Be happy about the influx of players in ships they have no clue to fly and are even more expensive than now to loose (in relative terms).  - it serves PvP - it serves Industry - it serves Mining - it serves CCP in getting more noobs over that learning-skill-bumper New Eden needs a Public Feature/Idea/Bug-Tracker |

Guttripper
Caldari State War Academy
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Posted - 2010.11.27 16:30:00 -
[52]
Originally by: Tres Farmer
Be happy about the influx of players in ships they have no clue to fly and are even more expensive than now to loose (in relative terms).  - it serves PvP - it serves Industry - it serves Mining - it serves CCP in getting more noobs over that learning-skill-bumper
Of course, it makes macro miners getting into Hulks faster than ever - tanking both the mineral market and mining profession. This then hurts the Industrial side of the game, since profits will suffer even worse off. And PvP-ing macros is like fighting a hydra in fantasy games - chop off one head and two more appear. 
At least this change will have me consider making some suicidal pilots and run rampant.
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Forum Guy
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Posted - 2010.11.27 16:34:00 -
[53]
Originally by: Guttripper
Originally by: Tres Farmer
Be happy about the influx of players in ships they have no clue to fly and are even more expensive than now to loose (in relative terms).  - it serves PvP - it serves Industry - it serves Mining - it serves CCP in getting more noobs over that learning-skill-bumper
Of course, it makes macro miners getting into Hulks faster than ever - tanking both the mineral market and mining profession. This then hurts the Industrial side of the game, since profits will suffer even worse off. And PvP-ing macros is like fighting a hydra in fantasy games - chop off one head and two more appear. 
At least this change will have me consider making some suicidal pilots and run rampant.
A rampant Guttripper, the mind boggles.
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CinaneK
Gallente The Perfect Storm Random-Violence
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Posted - 2010.11.27 16:38:00 -
[54]
I saw the new change about "Learning skills are going away..." but i am rly not a pro in english leanguage so can someone explain me simply whats going on or answer me on 2 simply Q plz ? 1. Learning skills are going away - means i get free "XY" SP points i spend in learning to spend in other skills ? 2. !!! Learning skills are going away - means, all my bonus points in atributes r going away? F.Ex.: before this i was 29 on perception, after this i loose 5 points from basic learning skill, 4 points from advanced perc. learning skill means i will be only on 20 now ? And more interesting for me, if y means it i will learn now everything slower then before? I knew will be more balanced for newbies right now but the freaky 22 days on skill lvl 4 to 5 (skill whit 5x multiplyer) will be now cca 30-32 days ? :)))
Not whining, wanna just more simple answer. I told not an expert in english so i didnt get the point of all ... ty fly safe
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.27 16:38:00 -
[55]
Originally by: Guttripper
Originally by: Tres Farmer
Be happy about the influx of players in ships they have no clue to fly and are even more expensive than now to loose (in relative terms).  - it serves PvP - it serves Industry - it serves Mining - it serves CCP in getting more noobs over that learning-skill-bumper
Of course, it makes macro miners getting into Hulks faster than ever - tanking both the mineral market and mining profession. This then hurts the Industrial side of the game, since profits will suffer even worse off. And PvP-ing macros is like fighting a hydra in fantasy games - chop off one head and two more appear. 
Well.. I can only hope for CCP to keep bashing that front.  New Eden needs a Public Feature/Idea/Bug-Tracker |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.27 16:43:00 -
[56]
Edited by: Tres Farmer on 27/11/2010 16:43:28
Originally by: CinaneK 1. Learning skills are going away - means i get free "XY" SP points i spend in learning to spend in other skills?
Yes. You can put them on any skill any time you want.
Originally by: CinaneK 2. Learning skills are going away - means, all my bonus points in attributes r going away? F.Ex.: before this i was 29 on perception, after this i loose 5 points from basic learning skill, 4 points from advanced perc. learning skill means i will be only on 20 now ? And more interesting for me, if y means it i will learn now everything slower then before? I knew will be more balanced for newbies right now but the freaky 22 days on skill lvl 4 to 5 (skill whit 5x multiplyer) will be now cca 30-32 days ? :)))
No. As of now (might change) all of us get any attribute counts from learning skills removed and replaced with +10me, +10per, +10int, +10will and +9char. So if you had all the attribute skills at 5/5 you'll loose a little bit in speed, but as you get all the SP from learnings back this doesn't matter really. Your attribute remaps, which are based on your ancestry won't be touched afaik. New Eden needs a Public Feature/Idea/Bug-Tracker |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.27 16:45:00 -
[57]
Originally by: Guttripper Of course, it makes macro miners getting into Hulks faster than ever - tanking both the mineral market and mining profession. This then hurts the Industrial side of the game, since profits will suffer even worse off. And PvP-ing macros is like fighting a hydra in fantasy games - chop off one head and two more appear. 
Sure, but that can be said about tons of things, and the "but the macros!" isn't good enough a reason not to improve the game.
Anything that makes the game better for everyone will make it better for macro users as well ù otherwise it wouldn't be "everyone". That doesn't mean that changes that make the game shouldn't be introduced, but rather that they should also introduce changes that specifically make the game worse for macroers (or, perhaps more accurately, not worth-while to macro).
You always have to judge how much more macro-friendly a change makes the game compared to how much more everyone-else-friendly it becomes. If the latter outweighs the former, then the change should probably be put in place. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Destination SkillQueue
Are We There Yet
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Posted - 2010.11.27 16:46:00 -
[58]
Originally by: Atius Tirawa I am not against the changes because it does not give anyone an advantage - and does not shrink the distance between newer and older players.
But
I saw learning skills as a form of quality control: If you are not patient enough to deal with a month of learning skills - then you are probably not what the game needs. But hay, I guess eve is a lot easier now for newer players or something.
Basically, the old learning curve joke that circulated around here over half a decade ago is slowly flattening out - and some of us like to keep it hard - because it was hard for us and thats what makes us better.
But hay, does not change a thing.
I'll pose you these questions. Did the filter work and aren't there other filters doing the same job already?
Last time I checked the forums and NPC corp chat this game has plenty of idiots, dumbasses and ******s of varying degree. People who have played years and still give bad and just plain wrong advice in the newbie corp chat every single day and act like immature little kids or internet thugs. People who after all that time don't know how basic things like for example tracking, falloff and optimal on guns actually work. I propose to you, that learning skills worked as a filter, but they filtered out players we wanted in EVE.
I also propose that the quality control you speak about was always done by other aspects of the game. The general skill system(deep, loads of specialisations, multibranching, no XP grind), the various harsh and permanent consequenses for actions in the gameworld and the constant nonconsensual PvP in all aspects of the game. These things are the important things, they are the real significant filters and form the learning curve all players need to conquer.
Learning skills added to this learning curve, but in a bad way, in a pointless way. Like forcing people either to wait and do nothing or start climbing while standing on their hands. If you chose to wait, after a certain time of standing still and waiting you got the permission to crawl on your knees, then walk and finally run. It was a pointless chore, that should have never been introduced to the game, since everyone saw that to compete or generally get to anywhere in a reasonable amount of time you had to learn how to run.
What CCP means when it talks about making the learning cliff easier for new players, is letting them start the climbing immediately, helping them climb the cliff and reach the top. The cliff is still there and everyone needs to climb it, but there is no reason why we can't tell the new guys where the easiest places to climb are and what techniques will make it easier to climb. Climbing the cliff will still take effort, they need to learn how to deal with all the other climbers, some of who will try to help you climb others who will try to drop boulders on you. The truly lazy and impatient will still be filtered out.
The only real difference is, that now the pointless and unnecessary chore of being forced to spend time waiting before you are allowed to move properly is removed. It process allowed some variation, but since everyone had to do it, in reality it didn't add anything to the game. Most of the variation came to 1 or 2 points. Remaps were the only real differentiator before and will be after the learning skills are gone. Nothing of value was lost and the gameplay experience was greatly altered for the better.
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