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RedSplat
54th Massachusetts Volunteer Infantry
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Posted - 2010.11.28 14:06:00 -
[1]
I doubt CCP will ever 'fix' local in 0.0 in such a manner than the players perceived as victims (Ratters, Plexers, Miners and Macro users) will ever have less of an advantage than they currently do.
This game went pro carebear the moment CCP realized that it made them more $ and the current paradigm isn't going to change.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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RedSplat
54th Massachusetts Volunteer Infantry
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Posted - 2010.11.29 02:43:00 -
[2]
Originally by: Kabaal S'sylistha The argument has been hashed to death, I just specifically couldn't find any developer posts.
I don't personally know of any dev posts exhaustively detailing the CCP vision for local and justifying its current state.
You could try and track down some 2~ year old recordings of CCP Zulupark (and another 2 devs i forget) open discussions on balance issues following his superb 'whats wrong with the game' (i paraphrase) thread. Local being an omniscient intel tool that ruins attempts at stealthy gameplay was touched upon there.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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RedSplat
54th Massachusetts Volunteer Infantry
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Posted - 2010.11.29 02:51:00 -
[3]
Originally by: mazzilliu
the way wormholes work with local is awesome(although i think the mashing the scanner is annoying), i wish they made 0.0 like that, but ccp is afraid to rock the boat.
Hey, if they replaced the D scanner with a real time 'radar' system that did the equivalent of hit D scanner every 5 seconds that might work; or every 10 seconds if using more than half of the currently available 14 AU, part of the current issue in Wh's is people doing a site can align and get into warp before a hunter has dropped out of warp.
If they want to get all fancy there is even the possibility of tying 'D scanner/radar' hits to sensor strength/sig radius of ships so .
I may also become Queen of England.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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RedSplat
54th Massachusetts Volunteer Infantry
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Posted - 2010.11.29 12:58:00 -
[4]
Originally by: Venkul Mul
There is only a "tiny" problem. 50.000 D scanner querying the server every 2 seconds.
Thats not what is said now is it?
Originally by: Venkul Mul
If you recall a couple years ago a cooldown period was introduced for the D scanner because the number of queries from people mashing it constantly was giving the server troubles.
Make it a system that run constantly like your suggested radar and server usage will spike horrendously.
It was not a couple of years ago, it was far more recent that an actual cooldown was added.
People only use the D scanner frequently in 0.0 and W space
Having it only auto-on in 0.0 and WH's and manual as it is now in Empire (or in other words, Empire will be EXACTLY as it is now) would not dramatically increase server load if an appropriate time interval between query's was chosen- people are used to having a foolproof (and idiot proof) warning that someone else is near them, an automatic D scan of ~20 seconds between activations would still give people ample time to react to threats.
Adding further safeguards whereby systems with more than 300 people in them had D scan implemented as a manual tool would further help matters.
In addition, the server load generated by the D scanner before the cooldown was a consequence of macro's making requests several times a second.
Lastly, having a sov upgrade that gave you Empire like local channels (as they are now) that made the D scan manual would be a good step- it would give Alliances a greater degree of safety in exchange for not having the much more lucrative ISK generating sov upgrades in that system.
You seem to be misconstruing the facts here a little.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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