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Commander Kennedy
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Posted - 2010.11.27 21:41:00 -
[1]
Intro: As far as I know, the current warp effect is at least 4 years old. I believe it is time for a bit of a visual change in that area.
My idea is to replace the current "get up to speed and slug into warp" with a more "punch" like effect, as demonstrated in the following 4 videos.
My first two examples are from the 2009 Star Trek movie: Linkage Linkage - Imagine a Titan or other capital/supercap class ship performing the 2nd warp.
My next examples are from the game Mass Effect 2: Linkage - Skip to 2:18 Linkage - Skip to 2:10
Finally, it seems that CCP has almost pulled this off already in the Incursion trailer: Linkage - Skip to 1:20
Changes to warp mechanics: 1. Ship velocity no longer factors into entering warp. 2. Ship is still required to be aligned to the warp target. 3. Ship warp drive now has a "charge up" time. The base charge time should be based on the current time to reach 75% max velocity. 4. A new skill called "Warp Drive Calibration" should be introduced, allowing either a 2% or 5% reduction in charge up time (depending on what is most balanced). It should be either a Rank 1 or Rank 2 skill, once again depending on balance. 5. "Align To" function will now align the ship and initiate the charging sequence, but will NOT take the ship into warp. This is to allow fleet warps to continue functioning.
Optional: When ships undock, perhaps the warp drive will be charged to 100% for approximately 5 seconds in order to keep instawarp bookmarks functioning.
I appreciate you taking the time to read my proposal.
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klyeme
Soft War
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Posted - 2010.11.27 21:49:00 -
[2]
Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
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Alexa Coates
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Posted - 2010.11.27 22:04:00 -
[3]
I agree with this topic.
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Commander Kennedy
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Posted - 2010.11.27 22:12:00 -
[4]
Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
What part of the warp mechanic change don't you like?
Also, what do you mean by "parking brake"?
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Crazy KSK
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Posted - 2010.11.27 22:12:00 -
[5]
I do want in warp speed up to go away so that you instantly get to you max warp speed once you enter warp also all the animations need some work but I'm fine with the other mechanics
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Tradeahun
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Posted - 2010.11.27 22:13:00 -
[6]
I agree whole heartedly. CCP shouldn't listen to people who ***** and complain about game play mechanics changing if it improves the game overall. After all, that's what nerfing ships is about... Now while warp mechanics don't have to change to implement this, it would not hurt, for the sake of immersion, if they did.
We need better graphics.
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Nopt
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Posted - 2010.11.27 22:15:00 -
[7]
I agree with both visual and mechanics changes, warp acceleration and deceleration is just an excuse for wasting our time..
Originally by: Commander Kennedy My next examples are from the game Mass Effect 2: Linkage - Skip to 2:18
The "space bending" effect is just awesome !!!
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cpu939
Gallente Unknown Soldiers The Spire Collective
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Posted - 2010.11.27 22:19:00 -
[8]
i do like this idea, and it would make some cool player videos 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
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Master Zeuth
SniggWaffe GoonSwarm
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Posted - 2010.11.27 22:34:00 -
[9]
I fully support the change in graphic, but strongly oppose the game mechanic changes.
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LtCommander Tarkin
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Posted - 2010.11.27 22:43:00 -
[10]
Fully agree. The change in mechanics isn't any different from how they are now. Instead of align time we have charge up length.
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Howsmydriving
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Posted - 2010.11.27 22:44:00 -
[11]
I Agree with this.
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Daniel2218
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Posted - 2010.11.27 22:49:00 -
[12]
Edited by: Daniel2218 on 27/11/2010 22:48:59 I think it would be a very cool graphical update, and also a good change to mechanics. It might even accidentally fix the coming out of warp "jigg back" where you reach your destination and then pop backward and then forward, seeing as you would land right on your destination and (almost) stop.
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BobTheExcavator
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Posted - 2010.11.27 23:13:00 -
[13]
Originally by: Commander Kennedy
Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
What part of the warp mechanic change don't you like?
Also, what do you mean by "parking brake"?
I think its a star trek joke. From when they first warp off to vulcan.
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Commander Kennedy
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Posted - 2010.11.27 23:16:00 -
[14]
Originally by: BobTheExcavator
Originally by: Commander Kennedy
Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
What part of the warp mechanic change don't you like?
Also, what do you mean by "parking brake"?
I think its a star trek joke. From when they first warp off to vulcan.
Ah, I feel dumb now for forgetting that part.
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Alexa Coates
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Posted - 2010.11.27 23:22:00 -
[15]
Originally by: Alexa Coates I agree with this topic.
forgot to check i support this.
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.11.27 23:29:00 -
[16]
Edited by: Ogogov on 27/11/2010 23:29:16 I do like the idea of a more punchy warp effect, but I also want spline-based trajectories to play a role.
I feel this would open up more tactical options in chases and make smaller ships and T3's fitted with specialized rigs more important in catching prey.
In fact I'd like to see more 'terrain' available in general (ring systems, asteroid belts, comets etc. etc.)
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Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.27 23:44:00 -
[17]
Agreed
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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GSq RADAR
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Posted - 2010.11.28 00:04:00 -
[18]
i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align and hold in preperation for a warp, or else someone can "charge up" thier warp core and fly around and insta warp anytime??? the game mechanics change is just not practical. graphics, sure.
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Commander Kennedy
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Posted - 2010.11.28 00:07:00 -
[19]
Originally by: GSq RADAR i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align and hold in preperation for a warp, or else someone can "charge up" thier warp core and fly around and insta warp anytime??? the game mechanics change is just not practical. graphics, sure.
No, it still works the same. The ship still has to align. Also, if you change direction after using "Align to" the warp core would discharge (although changing your speed after an "align to" would not affect the charge.
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GSq RADAR
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Posted - 2010.11.28 00:22:00 -
[20]
Originally by: Commander Kennedy
Originally by: GSq RADAR i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align and hold in preperation for a warp, or else someone can "charge up" thier warp core and fly around and insta warp anytime??? the game mechanics change is just not practical. graphics, sure.
No, it still works the same. The ship still has to align. Also, if you change direction after using "Align to" the warp core would discharge (although changing your speed after an "align to" would not affect the charge.
you're still missing the effects on small ship pvp especially in 0.0 constant movement while at speed, simply changes what you are aligned to, so in pvp you can fly around at full speed during an engagement and all you need to do to pull out is to be pointed in the right direction and warp, this is part of fluid pvp, and would be detroyed by your proposed change in game mechanics. i suppose if you want all pvp to be shifted towards a slugfest last man standing sort of fight then this is just the right sort of change. so i must still maintain... suppourt for new graphics, not for gameplay mechanics changes.
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Commander Kennedy
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Posted - 2010.11.28 00:30:00 -
[21]
Originally by: GSq RADAR
Originally by: Commander Kennedy
Originally by: GSq RADAR i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align and hold in preperation for a warp, or else someone can "charge up" thier warp core and fly around and insta warp anytime??? the game mechanics change is just not practical. graphics, sure.
No, it still works the same. The ship still has to align. Also, if you change direction after using "Align to" the warp core would discharge (although changing your speed after an "align to" would not affect the charge.
you're still missing the effects on small ship pvp especially in 0.0 constant movement while at speed, simply changes what you are aligned to, so in pvp you can fly around at full speed during an engagement and all you need to do to pull out is to be pointed in the right direction and warp, this is part of fluid pvp, and would be detroyed by your proposed change in game mechanics. i suppose if you want all pvp to be shifted towards a slugfest last man standing sort of fight then this is just the right sort of change. so i must still maintain... suppourt for new graphics, not for gameplay mechanics changes.
I think I'm still missing what you perceive as the difference. In order to pull out, the ship must align and get up to speed. Small frigates already warp nearly instantaneously, even from a full stop. Since the charge time is meant to be based on the amount of time it currently takes a ship to get to warp speed, it's pretty much exactly the same.
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Sully Tude
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Posted - 2010.11.28 00:37:00 -
[22]
Edited by: Sully Tude on 28/11/2010 00:37:57 Yes to new warp graphics! (ie much faster acceleration/deceleration!) Would be neat if you were decelerating so fast didn't even get a warning when you dropped out of warp, i.e. one minute you're in FTL and the next BAM! gate camp! (confirming I would be most annoyed by this part, but really, right now even if you see the gate camp as you come out of warp, there's not much you can do)
Edit: Right, supporting (conditionally of course)
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Black Dranzer
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Posted - 2010.11.28 00:46:00 -
[23]
I'll support the new graphics, but the new mechanics I'd have to think about.
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LF9000
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Posted - 2010.11.28 00:55:00 -
[24]
I couldn't agree anymore.
Eve needs to make itself more "punchy"
Perhaps we can still keep the accelerate+ align, but once you're at that point, you go right to maximum warp, and then drop out of warp instantly, with proper sound and visual effects.
The "warp tunnel" effect is a little on the light side so I would suggest making it a little bit more dramatic too.
http://www.youtube.com/watch?v=uBjdR_KOu4Y&feature=related
1:48 is what I'm aiming for Werd. |
Nikita Alterana
Risen Angels
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Posted - 2010.11.28 01:25:00 -
[25]
Totally awesome idea and I totally support, just the idea of being at a gatecamp and instead having the enemy fleet gently slide into the bubble having them all slam out of warp in a flurry of exotic particles would just be fantastic, or seeing a fleet go to warp, just too epic for words.
Crazy doesn't even start to cover it |
Jennifer Rizea
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Posted - 2010.11.28 02:15:00 -
[26]
+1 Agreed
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Ieyoshi Tokugawa
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Posted - 2010.11.28 02:24:00 -
[27]
Edited by: Ieyoshi Tokugawa on 28/11/2010 02:25:22
Originally by: GSq RADAR
you're still missing the effects on small ship pvp especially in 0.0 constant movement while at speed, simply changes what you are aligned to, so in pvp you can fly around at full speed during an engagement and all you need to do to pull out is to be pointed in the right direction and warp, this is part of fluid pvp, and would be detroyed by your proposed change in game mechanics. i suppose if you want all pvp to be shifted towards a slugfest last man standing sort of fight then this is just the right sort of change. so i must still maintain... suppourt for new graphics, not for gameplay mechanics changes.
I understand what you're trying to say. Since current mechanics require 75% of the ships speed, and proper alignment, if you meet these during a fight while not intending to warp, you could still warp instantly if you so desired. With the proposed plan, even having met these requirements you will still need to wait for your warp core to charge. If circumstances suddenly change and you know you now need to warp, it could be costly. I'm not supposing the OP intends the wait to be huge, probably directly proportional to what it is right now, so frigates would still enter warp almost instantly, though.
With some fine tuning to accommodate the frigates and fast ships which would be negatively affected by this, it could work really well. I highly approve of updating the graphics. Ships enter warp at such a lackadaisical rate, this would add a little excitement to one of the most monotonous tasks in eve (travel).
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Aeo IV
Oneironautics Research Institute
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Posted - 2010.11.28 02:28:00 -
[28]
Eve needs more dramatic warp/jump driveness
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Moreto
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Posted - 2010.11.28 04:25:00 -
[29]
I like this, it would look awesome, make fleets warping in much more scary. Though isn't there already a skill that effects warp time? |
Moleculor
Center for Advanced Studies
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Posted - 2010.11.28 04:39:00 -
[30]
Edited by: Moleculor on 28/11/2010 04:40:42 I'm going to support this, but not so much the mechanics changes. Honestly, just decreasing acceleration/deceleration times when you're aligned and at 75% speed would probably be enough.
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