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Commander Kennedy
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Posted - 2010.11.27 21:41:00 -
[1]
Intro: As far as I know, the current warp effect is at least 4 years old. I believe it is time for a bit of a visual change in that area.
My idea is to replace the current "get up to speed and slug into warp" with a more "punch" like effect, as demonstrated in the following 4 videos.
My first two examples are from the 2009 Star Trek movie: Linkage Linkage - Imagine a Titan or other capital/supercap class ship performing the 2nd warp.
My next examples are from the game Mass Effect 2: Linkage - Skip to 2:18 Linkage - Skip to 2:10
Finally, it seems that CCP has almost pulled this off already in the Incursion trailer: Linkage - Skip to 1:20
Changes to warp mechanics: 1. Ship velocity no longer factors into entering warp. 2. Ship is still required to be aligned to the warp target. 3. Ship warp drive now has a "charge up" time. The base charge time should be based on the current time to reach 75% max velocity. 4. A new skill called "Warp Drive Calibration" should be introduced, allowing either a 2% or 5% reduction in charge up time (depending on what is most balanced). It should be either a Rank 1 or Rank 2 skill, once again depending on balance. 5. "Align To" function will now align the ship and initiate the charging sequence, but will NOT take the ship into warp. This is to allow fleet warps to continue functioning.
Optional: When ships undock, perhaps the warp drive will be charged to 100% for approximately 5 seconds in order to keep instawarp bookmarks functioning.
I appreciate you taking the time to read my proposal.
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Commander Kennedy
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Posted - 2010.11.27 22:12:00 -
[2]
Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
What part of the warp mechanic change don't you like?
Also, what do you mean by "parking brake"?
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Commander Kennedy
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Posted - 2010.11.27 23:16:00 -
[3]
Originally by: BobTheExcavator
Originally by: Commander Kennedy
Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
What part of the warp mechanic change don't you like?
Also, what do you mean by "parking brake"?
I think its a star trek joke. From when they first warp off to vulcan.
Ah, I feel dumb now for forgetting that part.
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Commander Kennedy
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Posted - 2010.11.28 00:07:00 -
[4]
Originally by: GSq RADAR i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align and hold in preperation for a warp, or else someone can "charge up" thier warp core and fly around and insta warp anytime??? the game mechanics change is just not practical. graphics, sure.
No, it still works the same. The ship still has to align. Also, if you change direction after using "Align to" the warp core would discharge (although changing your speed after an "align to" would not affect the charge.
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Commander Kennedy
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Posted - 2010.11.28 00:30:00 -
[5]
Originally by: GSq RADAR
Originally by: Commander Kennedy
Originally by: GSq RADAR i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align and hold in preperation for a warp, or else someone can "charge up" thier warp core and fly around and insta warp anytime??? the game mechanics change is just not practical. graphics, sure.
No, it still works the same. The ship still has to align. Also, if you change direction after using "Align to" the warp core would discharge (although changing your speed after an "align to" would not affect the charge.
you're still missing the effects on small ship pvp especially in 0.0 constant movement while at speed, simply changes what you are aligned to, so in pvp you can fly around at full speed during an engagement and all you need to do to pull out is to be pointed in the right direction and warp, this is part of fluid pvp, and would be detroyed by your proposed change in game mechanics. i suppose if you want all pvp to be shifted towards a slugfest last man standing sort of fight then this is just the right sort of change. so i must still maintain... suppourt for new graphics, not for gameplay mechanics changes.
I think I'm still missing what you perceive as the difference. In order to pull out, the ship must align and get up to speed. Small frigates already warp nearly instantaneously, even from a full stop. Since the charge time is meant to be based on the amount of time it currently takes a ship to get to warp speed, it's pretty much exactly the same.
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Commander Kennedy
Caldari Systerata Ventures
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Posted - 2010.12.03 07:27:00 -
[6]
Originally by: Spugg Galdon
@ Gee****zle:
The client should know where it is going to land from entering warp. Why can't the client begin to query the server as to what is on grid at the destination and "buffer" the load up?
I like this idea. It's no fun coming out of warp and suddenly get hit with lag while the grid loads.
Perhaps you should make your own thread for this idea. I would support it. "Punching" Warp Effect |

Commander Kennedy
Caldari Systerata Ventures
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Posted - 2010.12.18 01:07:00 -
[7]
Bump. "Punching" Warp Effect |

Commander Kennedy
Caldari Systerata Ventures
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Posted - 2010.12.22 01:30:00 -
[8]
Originally by: Tres Farmer
Originally by: Commander Kennedy Changes to warp mechanics: 1. Ship velocity no longer factors into entering warp. This means you can enter warp at 0m/s or 600m/s. 2. Ship is still required to be aligned to the warp target. 3. Ship warp drive now has a "charge up" time. The base charge time should be based on the current time to reach 75% max velocity. 4. A new skill called "Warp Drive Calibration" should be introduced, allowing either a 2% or 5% reduction in charge up time (depending on what is most balanced). It should be either a Rank 1 or Rank 2 skill, once again depending on balance. 5. "Align To" function will now align the ship and initiate the charging sequence, but will NOT take the ship into warp. This is to allow fleet warps to continue functioning. Issuing a move command after using "Align To", including aligning to a different target, but not including the current align target, will cause the warp core to discharge and it will have to be charged again. 6. Changing the ship's velocity will NOT have an impact on the warp core charging.
Optional: When ships undock, perhaps the warp drive will be charged to 100% for approximately 5 seconds in order to keep instawarp bookmarks functioning.
This proposal reads like it will break how webifiers are currently affecting the warp-sequence >> slingshot a freighter.
Any thoughts?
Ah, I'd completely forgotten about freighters (as I don't fly them) when I thought of that.
I see a few ways to fix this: 1. New module that decreases the charge time of a remote vessel. 1a. For other ships, a module that works on the ship it's equipped to. 2. A side effect to webifiers now is that they decrease the target's charge time. 3. Open to suggestions. "Punching" Warp Effect |

Commander Kennedy
Caldari Systerata Ventures
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Posted - 2010.12.23 02:03:00 -
[9]
Originally by: EdFromHumanResources Would love it if warped looked half as cool as it did in the Eve Videos.
Then again I would love it if the game played like the videos
Ha, then who would have a computer capable of putting out those awesome graphics?
"Punching" Warp Effect |

Commander Kennedy
Caldari Systerata Ventures
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Posted - 2011.01.08 06:36:00 -
[10]
Bump "Punching" Warp "Mission" Autopilot |

Commander Kennedy
Caldari Systerata Ventures
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Posted - 2011.01.20 05:31:00 -
[11]
Bump. "Punching" Warp
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Commander Kennedy
Caldari Systerata Ventures
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Posted - 2011.02.08 09:00:00 -
[12]
Bump. "Punching" Warp
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Commander Kennedy
Caldari Systerata Ventures
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Posted - 2011.02.10 23:54:00 -
[13]
Originally by: Sphit Ker First, It's about time warping gets an upgrade. We all spend a fair chunk of our time in warp so make it feel and look good! Give it a pace that is worth the many hundred times the speed of light we attain. We fly stupidly fast, it's got to be mind blowing cool.
A web is meant to slow a ship down, right? yet some people appear concerned about loosing the ability of using them to make things go faster... to me, it's just... WAT?
A web reduces a ship's maximum velocity, but not its acceleration. When a freighter is webbed, this allows it to enter warp sooner as it reaches 75% speed faster and is able to align faster due to being at a slower speed. "Punching" Warp
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Commander Kennedy
Caldari Systerata Ventures
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Posted - 2011.03.16 04:40:00 -
[14]
Monthbump.  "Punching" Warp
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Commander Kennedy
Caldari Firebird Squadron Terra-Incognita
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Posted - 2011.04.03 03:58:00 -
[15]
Weekbump. "Punching" Warp
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Commander Kennedy
Caldari Firebird Squadron Terra-Incognita
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Posted - 2011.05.07 02:28:00 -
[16]
Mechanics changes have been removed.
This is now pure visuals. "Punching" Warp
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Commander Kennedy
Caldari Firebird Squadron Terra-Incognita
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Posted - 2011.08.09 01:58:00 -
[17]
Threadsaving bump! "Punching" Warp
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Commander Kennedy
Caldari Firebird Squadron Terra-Incognita
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Posted - 2011.09.07 03:10:00 -
[18]
Thread on new forum: https://forums.eveonline.com/default.aspx?g=posts&t=6902&find=unread "Punching" Warp
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